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[Champion] Ryze - Page 22

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Woony
Profile Blog Joined August 2010
Germany6657 Posts
May 04 2012 22:36 GMT
#421
Scarra said he still doesn't know yet but he likes the new Ryze. But apparently he's even weaker in lane now.
Woony
Profile Blog Joined August 2010
Germany6657 Posts
Last Edited: 2012-05-05 19:05:29
May 05 2012 19:04 GMT
#422
Had a few games with Ryze now, my observations are the same as Scarra's. Long range champs like Cass will probably rape him to the point where it's impossible to pick him early. RoA builds will make him deal more damage than before, but at most points in the game you're also going to have less survivability. The ult movementspeed is less noticable than I thought.

I think boots, tear, cata -> RoA, revolver, glacial looks like a pretty good core build now. then either build banshee's or finish frozen heart. when you need MR to survive lane you obviously still can get an early negatron and either build banshee's first or after RoA.

final build imo
RoA
banshee's
frozen heart
mercs
WotA
rylai's or voidstaff. probably voidstaff most of the time now since RoA + Banshee's should be enough HP.
Alaric
Profile Joined November 2009
France45622 Posts
May 05 2012 19:27 GMT
#423
Where's the tear in your final build tho?
Cant take LMS hipsters serious.
Woony
Profile Blog Joined August 2010
Germany6657 Posts
May 05 2012 19:34 GMT
#424
oh shit forgot. I guess with a RoA build you gotta skip the voidstaff.
cLutZ
Profile Joined November 2010
United States19574 Posts
May 05 2012 20:09 GMT
#425
On May 06 2012 04:34 Woony wrote:
oh shit forgot. I guess with a RoA build you gotta skip the voidstaff.


Mercs
RoA
AA
FC
BC
WotA
Freeeeeeedom
Haasts
Profile Joined October 2011
New Zealand4445 Posts
May 08 2012 15:30 GMT
#426
With the changes, how have been people altered their Ryze rune pages? I've fairly much abandoned any sort of flat mana runes now for matchup-specific defensive runes (despite the MR nerfs) to survive his even-more-shaky early game and just focusing on last-hitting; past few rankeds I managed to stay even/ahead of a Cass and an Ahri, despite losing second blue buff to our jungler each time (Naut W DoT/Shyv W too hard to not turn on, apparently). Ran 9/0/21 against Cass and 9/21/0 against Ahri, but with the benefits from AP, has anyone tried a more glass cannon 21/x/x build?

Also, if you're skipping Void Staff rather than WotA to make room for a RoA, is it still optimal to go Mercs over Sorcs?
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
Navi
Profile Joined November 2009
5286 Posts
May 08 2012 17:01 GMT
#427
you should not be ahead of cass at any point in laning unless she's died or is bad (more likely)

void v WotA v RoA and mercs v sorcs is still situational imo -
mercs vs sorcs - if they dont have a significant CC component or you are ahead enough to abuse your sorcs as soon you can purchase them, sorcs are decent, but mercs against most teams' CC is typically a better lategame buy
if they're stacking mres void staff is probably still a great buy
if nobody else is really benefiting from the WotA, its probably not a worthwhile buy - still has its place on a 6 item build if needed
RoA should generally be gotten early if its going to be gotten - if you needed to rush that bveil early and need to build a new one from scratch lategame, its probably not worthwhile
Hey! Listen!
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
May 08 2012 17:40 GMT
#428
New Ryze does more damage than before (definitely more damage early/mid game and arguably more damage late game in teamfights) using the exact same build. I don't see the point of building RoA and sacrificing durability when the same old Ryze build is giving arguably more damage at all phases of the game compared to his old self.
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
May 08 2012 18:07 GMT
#429
On May 09 2012 02:40 ArC_man wrote:
New Ryze does more damage than before (definitely more damage early/mid game and arguably more damage late game in teamfights) using the exact same build. I don't see the point of building RoA and sacrificing durability when the same old Ryze build is giving arguably more damage at all phases of the game compared to his old self.



The point of RoA is that the AP gives him even more damage now. I use RoA situationally now when I don't really need the banshees. That's about the only thing I changed with the Ryze changes.
Mystogun
Profile Blog Joined January 2011
United States392 Posts
May 08 2012 20:40 GMT
#430
I can see the not needing the banshees, given standard team comps nowadays are ad bruiser ad jungler, but given ryze's range on his spells/aa do you ever feel the need for a little bit of extra bulk with the MR? or is the HP from RoA enough?
"What I'm sayin' is that there are known knowns and there are known unknowns, but there's also unknown unknowns, things that we don't know we don't know." | SC2: NoiSe.730 | LoL: Galladiator
SidianTheBard
Profile Joined October 2010
United States2475 Posts
May 08 2012 20:55 GMT
#431
Building him the same way as last patch I honestly feel is still the best way to go.

Boots+3 > Tear > Glacial Shroud or Negatronz > tier2 boots > FH or Banshees. Then complete the other one. Then WoTA > Finish Archangels > GA.

If you ever get this full build (Merc, Frozen Heart, Banshees, GA, WoTA, Archangels) you won't die. And if you do die, you pop back up, can do you full combo again and keep on trucking.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
May 09 2012 13:01 GMT
#432
^Tear+Catalyst+boots 2->revolver+glacial+negatron->rest

On May 09 2012 05:40 Mystogun wrote:
I can see the not needing the banshees, given standard team comps nowadays are ad bruiser ad jungler, but given ryze's range on his spells/aa do you ever feel the need for a little bit of extra bulk with the MR? or is the HP from RoA enough?



Well, if their mid is not threatening to me (like a very underfarmed sion last time I went RoA over Banshees) and they don't have any other magic damage, RoA is a good choice. It's a situation where the MR wouldn't actually give you extra bulk.
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany674 Posts
Last Edited: 2012-05-09 15:40:55
May 09 2012 15:40 GMT
#433
new ryze sucks balls. i can agree with the focus on more ap and less on mana, but why

- reduce Q range?
- reduce W snare time?
- reduce ultimate spellvamp!! WTF 15% is almost nothing

if they would change Q back to its former range and give the same spellvamp as before to the ultimate i wouldn't be a sad panda
Alaric
Profile Joined November 2009
France45622 Posts
May 09 2012 16:18 GMT
#434
On May 10 2012 00:40 [N3O]r3d33m3r wrote:
new ryze sucks balls. i can agree with the focus on more ap and less on mana, but why

- reduce Q range?
- reduce W snare time?
- reduce ultimate spellvamp!! WTF 15% is almost nothing

if they would change Q back to its former range and give the same spellvamp as before to the ultimate i wouldn't be a sad panda



V1.0.0.116:
Desperate Power: Desperate Power spell vamp now scales to 15/20/25% from 15%.


You really want to revert the last change done to his ult's spellvamp?
They reduced it all because he can cast more often due to lowered mana costs, and with more damage early game. Now he has to take more risks to cast, since he's got less range, making his harass more potent but also riskier.
Cant take LMS hipsters serious.
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany674 Posts
May 09 2012 18:52 GMT
#435
On May 10 2012 01:18 Alaric wrote:
Show nested quote +
On May 10 2012 00:40 [N3O]r3d33m3r wrote:
new ryze sucks balls. i can agree with the focus on more ap and less on mana, but why

- reduce Q range?
- reduce W snare time?
- reduce ultimate spellvamp!! WTF 15% is almost nothing

if they would change Q back to its former range and give the same spellvamp as before to the ultimate i wouldn't be a sad panda



Show nested quote +
V1.0.0.116:
Desperate Power: Desperate Power spell vamp now scales to 15/20/25% from 15%.


You really want to revert the last change done to his ult's spellvamp?
They reduced it all because he can cast more often due to lowered mana costs, and with more damage early game. Now he has to take more risks to cast, since he's got less range, making his harass more potent but also riskier.

well yes? now it's 15% across all levels, it used to be 25 at 16 and onwards before the last patch <.<
Alaric
Profile Joined November 2009
France45622 Posts
May 09 2012 20:17 GMT
#436
Is it? Then wiki isn't updated.
Cant take LMS hipsters serious.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 10 2012 01:40 GMT
#437
no it's still scaling.

or the in game tooltip is bugged
Artillery spawned from the forges of Hell
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
May 10 2012 04:48 GMT
#438
Nothing in the patchnote indicates reduction in spellvamp.

Ryze received a damage buff in exchange for reduction of his Q range, which is not a good trade.

The ult's speed boost is barely noticeable
VashTS
Profile Joined September 2010
United States1675 Posts
May 10 2012 07:37 GMT
#439
On May 10 2012 13:48 dukethegold wrote:
Nothing in the patchnote indicates reduction in spellvamp.

Ryze received a damage buff in exchange for reduction of his Q range, which is not a good trade.

The ult's speed boost is barely noticeable

I couldn't agree more. Like why even bother? Make it significant or don't bother, imo.
VashTS; 330; Random -- Ranked #9 Pokemon Video Game Player in the World in 2009
storkfan
Profile Joined March 2012
493 Posts
May 10 2012 22:53 GMT
#440
On May 09 2012 00:30 Haasts wrote:
With the changes, how have been people altered their Ryze rune pages? I've fairly much abandoned any sort of flat mana runes now for matchup-specific defensive runes (despite the MR nerfs) to survive his even-more-shaky early game and just focusing on last-hitting; past few rankeds I managed to stay even/ahead of a Cass and an Ahri, despite losing second blue buff to our jungler each time (Naut W DoT/Shyv W too hard to not turn on, apparently). Ran 9/0/21 against Cass and 9/21/0 against Ahri, but with the benefits from AP, has anyone tried a more glass cannon 21/x/x build?

Also, if you're skipping Void Staff rather than WotA to make room for a RoA, is it still optimal to go Mercs over Sorcs?

Umm ryze with his new range, gets wrecked even harder by cass. seriously, just beg for top to switch lanes if you end up with him against cass. ahri is pretty troublesome also as she can charm and combo you if you try to poke now.
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