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[Champion] Master Yi - Page 18

Forum Index > LoL Strategy
Post a Reply
Prev 1 16 17 18 19 20 Next All
Iblis
Profile Joined April 2010
904 Posts
August 26 2013 20:32 GMT
#341
No, the choice is between BT and Hydra, I'm on the side of the hydra on every situation except if you are solotop way fed and freezing the lane.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 01 2013 02:05 GMT
#342
This champion still pdumb lol

Get IE murder everything and everyone.
It's your boy Guzma!
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
November 01 2013 02:21 GMT
#343
i believe its still getting to IE thats the issue
Team[AoV]
sob3k
Profile Blog Joined August 2009
United States7572 Posts
November 01 2013 07:46 GMT
#344
On November 01 2013 11:21 Lightswarm wrote:
i believe its still getting to IE thats the issue


not in S4, carry jangle
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
Last Edited: 2013-11-01 08:12:04
November 01 2013 08:11 GMT
#345
On November 01 2013 16:46 sob3k wrote:
Show nested quote +
On November 01 2013 11:21 Lightswarm wrote:
i believe its still getting to IE thats the issue


not in S4, carry jangle

Taking kills and lane tax also works.

His snowballing, in low elo games is probably ridic atm. Also ARAMS.

Get IE, stack CritChance and CDR (and a Ghostblade), true terror.
"His father is pretty juicy tbh." ~WaveofShadow
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2013-11-01 15:19:45
November 01 2013 14:03 GMT
#346
It's actually not too hard to get to IE if you're just farm laning it. There are some lanes that you just straight up can't fight, but at the same time you can farm with Q, sustain with W (which is bloody cheap now), and you shouldn't get caught in a lot of ganks thanks to your high MS. You can also negate many dives with Meditate's DR/healing and Alpha's invuln moment.

Not the safest laner in the game, but there are very few lanes where I'd straight up quit life, like Teemo, for instance. The rest are workable.

Edit: The OP is so out of date but I've already written like 3~4 guides for this site and I'm really bad >.>
It's your boy Guzma!
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 08 2013 15:20 GMT
#347
Can we talk about runes for a second? Specifically Quints and Reds considering Armor Yellow/MR Blues are the same thing every time ever.

For Reds, AD is the best, right? Like, ArPen is good because you're all physical damage, but considering your AoE has a 1:1 AD scaling and can crit and your steroid is True Damage that scales off AD, I think it's safe to say you can do without ArPen outside of masteries until you hit LW.

As for Quints, I'm torn between AD, MS, and Lifesteal. AD as above. Lifesteal makes sense because it means you don't necessarily need to always spam your W as much. However, as you are still a melee autoattacker and need to stick, isn't MS the smartest option?
It's your boy Guzma!
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2013-11-08 18:21:06
November 08 2013 18:14 GMT
#348
are you talking about laning or jungle yi? Definitely no on armor pen anything.

For jungle Yi AD reds are good but IMO AS reds are just as good if not better, since both his passive and E scale with AS. It's true that his E scales off of AD but it has a very poor ratio (1.1 total AD at level 1, 1.2 total AD at level 5), so it gets almost no help from runes.

MS seems meh, he already has a gap-closer and his ult gives him a ridiculous MS boost. Lifesteal is good but he already has W for sustain. I don't really like running lifesteal except on ADCs and auto-attackers with no sustain (like Jax). The cooldown on W is long and the mana-cost was just given a huge buff, so spamming W isn't really a concern. AD is always a solid choice for auto-attackers like Yi.

I would go AD/AD for lane Yi and AS/AD for jungle yi
next week on Everybody Loves HypnoToad:
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 08 2013 18:22 GMT
#349
Mostly for laning. I haven't honestly played him in jungle a lot, I generally prefer someone with better ganking prowess. I don't think he's a bad jungler, just one I haven't used often.

My thing with MS quints is that, while yes you have Q and R, at every other point you're just running. And bet your money as soon as you pop either or both, someone will toss a stray stun or root at you and then suddenly you're impotently trying to get to someone so you can auto and lower Alpha Strike's CD. With the number of CCs, knockbacks, and jumps/dashes in the game right now, even with Highlander up it's not always that easy to stick to targets. Though, that could just be me not positioning/engaging correctly.

AD is likely the better option. I would definitely agree with AS on jungle, though.
It's your boy Guzma!
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
November 08 2013 18:47 GMT
#350
On November 09 2013 03:22 Requizen wrote:
My thing with MS quints is that, while yes you have Q and R, at every other point you're just running. And bet your money as soon as you pop either or both, someone will toss a stray stun or root at you and then suddenly you're impotently trying to get to someone so you can auto and lower Alpha Strike's CD. With the number of CCs, knockbacks, and jumps/dashes in the game right now, even with Highlander up it's not always that easy to stick to targets. Though, that could just be me not positioning/engaging correctly.


I don't agree with this logic, it's true for any champion chasing any other champion, and suddenly it looks good to put MS quints on every single champ in every single role, which we know isn't true.

Highlander gives +25/35/45% MS. If you can't catch someone with that and a gap-closer that dodges spells then an extra 4.5% MS from runes won't make any difference.
next week on Everybody Loves HypnoToad:
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 08 2013 19:04 GMT
#351
On November 09 2013 03:47 BlasiuS wrote:
Show nested quote +
On November 09 2013 03:22 Requizen wrote:
My thing with MS quints is that, while yes you have Q and R, at every other point you're just running. And bet your money as soon as you pop either or both, someone will toss a stray stun or root at you and then suddenly you're impotently trying to get to someone so you can auto and lower Alpha Strike's CD. With the number of CCs, knockbacks, and jumps/dashes in the game right now, even with Highlander up it's not always that easy to stick to targets. Though, that could just be me not positioning/engaging correctly.


I don't agree with this logic, it's true for any champion chasing any other champion, and suddenly it looks good to put MS quints on every single champ in every single role, which we know isn't true.

Highlander gives +25/35/45% MS. If you can't catch someone with that and a gap-closer that dodges spells then an extra 4.5% MS from runes won't make any difference.

Hm, disagree. Many other chasing champions have some form of range or CC to help their chase. In the form of slows/stuns (Trynd, Aatrox, Sion, Gangplank), you cannot mitigate these outside of Tenacity or blowing a CD like Cleanse, QSS, or the like. Once Yi closes the gap on you, if you stun/snare him while Highlander is up you can mitigate a good portion of his chasing/sticking prowess.

So either you have to save Highlander for after they CC you (in which case you want to be fast enough to threaten them beforehand) or you use it and get CC'd (in which case you want to be fast enough after it wears off). Considering the amount of CCs and mobility in the game right now, 10 seconds of a sprint isn't that much, in my humble opinion.
It's your boy Guzma!
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
November 08 2013 19:39 GMT
#352
Highlander is basically a ghost that ignores slows, and can be extended further by kills/assists. At level 3 it actually gives more MS than ghost. On top of that alpha strike dodges most spells and has 600 range.

If you can't catch someone with all of that, they can't be caught period. I've never needed MS quints to catch anyone with Yi, with higlander he has more mobility than probably 95% of the champs in the game. If you truly think that 10 seconds of +25/35/45% MS "isn't that much" then you are beyond convincing and there's really no point in me even trying to argue.
next week on Everybody Loves HypnoToad:
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
May 02 2014 22:25 GMT
#353
I was wonder what people's opinion on Master Yi jungle with Feral Flare. Has anyone thought about ways to countering the speed of the farm?
Team[AoV]
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 03 2014 00:08 GMT
#354
On May 03 2014 07:25 Lightswarm wrote:
I was wonder what people's opinion on Master Yi jungle with Feral Flare. Has anyone thought about ways to countering the speed of the farm?


Against a Yi? Pick WW
https://twitter.com/SufficientStats
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
May 03 2014 09:55 GMT
#355
On May 03 2014 09:08 Sufficiency wrote:
Show nested quote +
On May 03 2014 07:25 Lightswarm wrote:
I was wonder what people's opinion on Master Yi jungle with Feral Flare. Has anyone thought about ways to countering the speed of the farm?


Against a Yi? Pick WW

? Care to explain?
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
Last Edited: 2014-05-03 11:03:08
May 03 2014 11:01 GMT
#356
On May 03 2014 07:25 Lightswarm wrote:
I was wonder what people's opinion on Master Yi jungle with Feral Flare. Has anyone thought about ways to countering the speed of the farm?

My way would be to pick Vi into it and try to snowball lanes as much as you can while Yi farms his feral flare. That way, when he gets out of the jungle with Feral Flare, he has a nice and shiny item to shove up his ass while your laners kill his laners and mutilate their corpses. Hell, give him a wits end as well right when his feral flare is completed and he still won't be able to carry shit.

If you want to go farm for farm though, I don't know if any other jungler can go farm for farm and win the game with no difference in laners.
"windows bash is a steaming heap of shit" tofucake
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
May 03 2014 11:24 GMT
#357
Vi wouldn't be my prime lane-pressure pick
probably Evelynn or Lee Sin would be the best for that style of play
Nocturne is very painful to splitpush against so he works really well in his own way against Yi
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Alaric
Profile Joined November 2009
France45622 Posts
May 03 2014 11:26 GMT
#358
Can't you just invade him and maul him with something like Shaco or Udyr?
I picked Nocturne against a Tryndamere, went red to red and stole it (got his ghost for my flash, I kept my blue afterwards), counterganked him when they thought they'd get an easy 3v1 dive on Aatrox with his passive down and even though Trynd got an assist I got a kill. After that he was massively behind, and by warding his red I killed him there again (being behind in exp and giving the 2nd blue to Fizz meant I was 6 when he wasn't yet).

Yi's stronger off no farm and jungles faster but I'm pretty sure if your laners are strong early you can invade him to set him behind.
Cant take LMS hipsters serious.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
May 03 2014 11:44 GMT
#359
Tryndamere is a special champion to counterjungle against because Tryn usually tries to stay at 200-300 hp in the jungle if there's no or little threat of getting killed
Yi is very different
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
May 03 2014 12:55 GMT
#360
the problem is how fast yi gets to farm up after getting wriggles. the 30% bonus gold makes it so that you can usually get 2~2.5 core items up and running around the 15-17 min mark. I usually have ff (~25 stacks)/youmuu/cutlass by 20 min if im just jungling the camps like crazy, so even if you do delay yi's farm early on, he does catch back up rather quickly. and the only thing yi really needs is 1 good cleanup of teamfights. there doesnt seem to be many ways to control him unless you specifically design a super cc-heavy team
Team[AoV]
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