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[Champion] Poppy - Page 6

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FraCuS
Profile Blog Joined January 2010
United States1072 Posts
February 10 2012 16:15 GMT
#101
Yeah basically go for the carries.
Apink/Girl's Day/miss A/IU/Crayon Pop/Sistar/Exo K :D l Kpop and Kdrama Enthusiast
Skithiryx
Profile Joined August 2010
Australia648 Posts
February 15 2012 05:16 GMT
#102
On February 08 2012 23:42 FuzzyLord wrote:
Show nested quote +
On February 08 2012 17:52 Hidden_MotiveS wrote:
On February 08 2012 09:25 FuzzyLord wrote:
Been trying out jungle poppy, and it actually works pretty well :D. She's such a great counterjungler, since there's so many walls that you can stun them on to.

Runes:
AS Reds, Armor Yellows, MR blues or AS Blues, Movement speed Quints or AS Quints.
Masteries: http://www.mobafire.com/league-of-legends/mastery-tree-planner#&tree1=1-3-0-0-4-0-0-0-1-0-0-0-0-0-0-0-0&tree2=1-2-3-2-4-3-0-1-0-1-0-3-0-0-0-1&tree3=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0&v=2
Skill Order: W, E, W, Q, W, R
R>W>E>Q
Start: Wolves-->Blue (without smite w/ help of your team)---> Enemy Red


RUNES
AS Reds or AR Pen Reds: Get your maximum bonus from your W faster w/o blowing mana, plus lets you really abuse the damage bonus from your W. Armor Pen lets you get more damage but,
Armor Yellows: Duh
MR Blues or AS Blues: MR against AP heavy team or AP jungler (fiddlesticks), AS for the same reason for Reds
AS Quints or Move Quints: I'd prefer Movement speed quints, since they let you get to the enemy camps much faster, letting you counterjungle a lot more safely. AS Quints could also work, since then even if you duel the enemy jungler, your bonus armor and bonus damage from your W should allow you to outdamage them.
NOTE: If you run with the Move Quints, your W + boots2 + Quints allow you to do the poppy wall bug. Poppy will move so fast that when you E, her character model acts as a wall, and will stun the enemy.

MASTERIES
9 in offense mainly for the armor pen and the AS
21 in defense, getting minion damage return for faster clear and Movement speed buff to run faster.

SKILL ORDER
Get W first for increased damage/armor.
E next for the stun and bonus burst damage
1 level of Q at 4 just for the percentage health, but leveling it is not advised since its scaling is super horribru.

PATH
1) Start wolves, get help from team to clear it before blue.
2) Take your blue, preferably w/o smite. Have your team hard leash it so you can stay healthy.
3) IMMEDIATELY go to their red and take it. Wall stun it, and hit it as fast as your stubby little arm can swing that hammer.
4) Stay at bush near red. The second you see the enemy jungler near a wall, wall stun them and fight

SUMMONERS
Smite: A must-have for ALL junglers.
Flash: Meh, maybe if you were laning, because positioning is so important on poppy. In the jungle, however, you can easily position yourself for the stun. Good for escaping, though your W active + mastery + Quints + boots should give you enough speed to get away from any early ganks.
Exhaust: Yes. yes yes yes yes yes yes yes. GREAT spell for counterjungling. Really shuts down enemy junglers HARD. This is what makes you able to beat many good duelists (Lee Sin, Shyvanna, etc.) in the jungle.
Heal: I've tried it before, but not a big fan. Good for the fights, since it heals for an unbelievably stupid amount of health, but later on it's just kinda useless.
Ghost: No, you already have a ghost in W.
Ignite: VERY situational, only use against WW or Volibear, since their heals will out-sustain you.

ITEMS
Cloth + 5 pots: Standard start, nothing fancy. Preferred start in most games. Lets you stay healthy, plus the bonus armor from your W really makes the cloth armor shine.
Boots + 3pots: Situational start, mainly use this against AP junglers. Lets you roam around their jungle faster, position yourself faster, etc. Especially against champions like Fiddlesticks, where armor really doesnt help you, getting into position to stun him is super important.

Mid-Game Goals
Wriggles
Boots (Merc or Ninja)
Phage

Late Game (It depends on what you want, a tanky DPS or a bursty anti-carry)
TANKY DPS
Frozen Mallet
Boots (Merc or Ninja)
Atmas Impaler
Randuins Omen
Banshees Veil
GA

Bursty Anti-Carry
Trinity Force
Boots (Merc or Ninja)
Bloodthirster or IE
Warmogs
Atmas
GA

Why don't you build AP Poppy?
The build for AP Poppy is way too out sync with everything, including masteries, item order, runes, etc. AP Poppy should only be played in lane.

MATCHUPS
Lee Sin: Hard matchup. If you have Exhaust, should be an easy fight.
Shyvanna: Hard, even with exhaust. Her AoE does so much damage early game -___-
Sejuani: Percentage Health magic damage AoE. Stupid. Against her go WQWE, early Q damage will really help, and stunning her doesnt stop her AoE anyway.
Volibear: Don't even bother fighting, his passive is retarded. Just take his shit and run.
Fiddlesticks: Start boots + 3 pots. Once you start fighting, MAKE SURE HE HAS A WALL BEHIND HIM. The second he starts draining, stun him. Easymode after that.
Warwick: Mebbe? Haven't gotten to try it against him. Probably not going to work, he heals too much from his Q and passive. Same idea as Volibear.
Mundo: Any respectable Jungle Mundo will just be taking your shit. Have your mid ward wraith entrance early, bot/top (whether your blue or purple) to ward tribush, and just gank him when he goes into your jungle.
Nocturne: Early on you beat him easy. Since most nocs go QWQE, by the time he gets to red he'll be level 2~3, so he won't have his fear. Just exhaust him and beat him to a pulp.
Rammus: Permabanned.
Shaco: Permabanned.
Maokai: Easy win. His early level skills dont do enough damage to out DPS you.
Olaf: Haven't played against one yet. Early levels are probably good for you, later on his true damage starts to out DPS you though.
Udyr: Really depends. Phoenix Udyr should be fine if you have exhaust. Same with Tiger Udyr.


Last Comments
Give it a try, i'd love to hear some feedback to improve on it :D.

How are her ganks?

Also most people level poppy's Q first since it reduces the cooldown to 3 at level 5. I saw the reason in that and started doing the same thing.



Once you get boots 2, you can 100% stun them because of the character model bug. Plus the bonus movement speed makes it hard to escape from you. IF you want to go for a more gank-oriented build, however, you should max E first instead of W.
On the point of leveling your Q, its pointless in the early phases of the game. Leveling it only increases the bonus damage threshold and, because no one has any health early game, you get more DPS out of leveling your W. the bonus armor that your W gives you also lets you take a LOT more damage than the enemy jungler.


Uhh dude, you really shouldn't be spreading around mis-information like this, the threshold gets bigger which is somewhat relevant especially jungling as Creeps have more then enough HP to make use of it, the CD gets -1 at every level which is huge and it also gets +20 damage per rank which is also fairly huge compared to the 5 damage you'll get per level from W, skilling on poppy should generally always be R>Q>E>W

Also with 9/21/0 you should be taking Ghost master, +3 AD, CDR and Magic Pen as your Q actually converts ALL the damage into Magic which is relevant because no matter what you build on Poppy a Sheen HAS to be in there somewhere.

A generally better jungling start is to open Regrowth+Pot which also lets you build into your early Philo which + Sheen actually gives you a workable mana pool and the GP10 helps supplement Poppies poor farming abilities.

I'm writing up a quick guide on her at the moment and will post it later.
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
February 15 2012 16:53 GMT
#103
Lemme clear up ALL misunderstandings regarding Poppys skills (including my own):

You max Q first if you want a reliable damage output. You max W first if you want survivability. You max E first for more burst.

Q gives most damage for levels because of the cooldown reduction. W gives extra damage too, but not as much as the other skills. E gives the greatest damage increase, but only if you hit the stun, and in fights that last more than 2 seconds levels in Q gives more damage.
In short, leveling depends on how you play Poppy, and what you need in the game, NOT on a predetermined ordering.


On a related note, I have been experimenting with building a ghostblade on her. Basically doing Philo-boots-sheen-boots2-brutalizer then finishing triforce before gunblade (getting other items if needed). Any thoughts on using ghostblade?
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2012-02-16 06:23:17
February 16 2012 06:22 GMT
#104
Poppy top so stronk.

I'm starting to use her as a counterpick to GP and Nasus.

Couldn't manage to get her to work vs Riven yet (I assume that must be my fault), gonna report back when I crush more toplanes. <3

Edit: Ghostblade kinda makes not a lot of sense, a lot (aka most) of your damage still comes as magic, especially since Poppy converts Sheen procs into magic damage with her Q.

Most games I'm completely fine with Boots/Philo -> Triforce -> Gunblade/Shurelyas/FH/FoN.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-02-16 09:23:26
February 16 2012 09:19 GMT
#105
On February 16 2012 10:55 Yttrasil wrote:
Yes seriously, why don't people ever play Poppy top. It's disgustingly strong at laning phase and lategame, seriously I think I should start abusing her as well. Just sick stronk!!!

Talon as well, don't know why people stopped playing him, he's still great like before and works almost everywhere always.

Then I'd say Olaf, why don't people play him top more? He stomps on so many so hard and is overall really good.

Last Malzahar, what happened with him? He was played so much then people stop, he's still sick good

But mainly, why don't people play Poppy SO GOD DAMN GOOD!!!


I've been running 9/21/0 on her, armor/mr runes including reds, hp regen quints, and opening regrowth. I've run this setup a few times and I've absolutely crushed my lane every time - I'm talking hard zoning them - including vs a gp who picked up first blood in the level one jungle fight and got repeated shyvana ganks.

I've also lost every single game, it's too bad this hero actually requires skill so I can't carry with her.




^---- repost from gd




so I just saw this thread and therefore spamhappy's guide and I'm very surprised to see he has ghost over flash on her... but it makes so much sense. Ghost I think is a lot stronger for staying on a target during a teamfight. Other than ghost, reds and quints and the armor pen mastery over the magic pen, we are doing things exactly the same. I'm seriously considering picking her up as my default top because the setup seems pretty unfair if you really her know her ins and outs.

I'm also running mr mastery over honor guard and 2 points in vigor.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2012-02-16 14:22:35
February 16 2012 14:18 GMT
#106
On February 16 2012 18:19 UniversalSnip wrote:
Show nested quote +
On February 16 2012 10:55 Yttrasil wrote:
Yes seriously, why don't people ever play Poppy top. It's disgustingly strong at laning phase and lategame, seriously I think I should start abusing her as well. Just sick stronk!!!

Talon as well, don't know why people stopped playing him, he's still great like before and works almost everywhere always.

Then I'd say Olaf, why don't people play him top more? He stomps on so many so hard and is overall really good.

Last Malzahar, what happened with him? He was played so much then people stop, he's still sick good

But mainly, why don't people play Poppy SO GOD DAMN GOOD!!!


I've been running 9/21/0 on her, armor/mr runes including reds, hp regen quints, and opening regrowth. I've run this setup a few times and I've absolutely crushed my lane every time - I'm talking hard zoning them - including vs a gp who picked up first blood in the level one jungle fight and got repeated shyvana ganks.

I've also lost every single game, it's too bad this hero actually requires skill so I can't carry with her.




^---- repost from gd




so I just saw this thread and therefore spamhappy's guide and I'm very surprised to see he has ghost over flash on her... but it makes so much sense. Ghost I think is a lot stronger for staying on a target during a teamfight. Other than ghost, reds and quints and the armor pen mastery over the magic pen, we are doing things exactly the same. I'm seriously considering picking her up as my default top because the setup seems pretty unfair if you really her know her ins and outs.

I'm also running mr mastery over honor guard and 2 points in vigor.


Agree with your defensive mastery choices, he doesn't make much sense there.

But why ArPen over MPen? your Q/E does magic damage and your sheen proc (!!) is converted to magic damage by Q as well. Basicly your entire burst is magic damage.

Have you run into any Rumble/Kennen yet? How did that go?

Did you manage to play properly vs an Irelia?


Like, I feel she's retardedly strong with the proper masteries/runes, but I don't see her doing well as a "default" top.

Carrying with poppy feels rather easy to me in teamfights.


If you think you can blow up one of their carries pretty much instantly, ulti the other one and deal with him next - (incl bonus dmg). 100% ideal case is you ulting the AP carry, E+Q nuking onto their AD to 20% or less. If that forces him out (flash/janna ult similar shit), turn around for the (still ultied) AP carry and rape him hard. Chasing someone who flashed/has solid protection from a support is usually not worth it, because poppy, unlike other divers, doesn't excel at this. Rather force one carry out and then turn around to make it a 5n4 without one of their carries, with you being about to bite the other one to hell and back.


If you think you'll get blown up by both of their carries before you can blow up them, ulti a support and charge into the scariest one, hoping your team can win a 4n4 without him and you there.

I find the hard part with playing poppy in deciding who to ulti when and why, and who to chase/not to chase. On the bright side I feel more confident with poppy than with any other champ if one lane lost pretty hard.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
February 16 2012 17:18 GMT
#107
i wasn't aware q turned the entire auto into magic damage, i thought it was the bonus. Magic pen pretty clearly better, than. I haven't played vs rumble although it seems workable on paper, kennen strikes me as unwinnable, irelia I hard zoned pretty much effortlessly. Play it vs her kinda like you play most matchups with gp, punish her with q when she goes for last hits and don't overcommit. When she pops her w just chill for a little bit and go back to pushing her off creeps when the true damage goes away.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Yttrasil
Profile Joined April 2010
Sweden651 Posts
February 16 2012 20:11 GMT
#108
I can speak for Rumble, it's really scary to be up against a Poppy. Done it about 4 times I think, some just in normal queue where i stomp. However some at rather high elo as well, I was really surprised at the damage output poppy had and if I remember correctly I couldn't do much at all, maybe I played it wrong but again I was surprised of how manhandled I got everytime I went to fight, especially after she gets a sheen! Kennen should be a little of the same, except he has better escapability, last hitting power and such so suppose it depends on if Poppy can close the gap or not.
Meh
nojok
Profile Joined May 2011
France15846 Posts
February 16 2012 20:19 GMT
#109
On February 16 2012 23:18 r.Evo wrote:



If you think you can blow up one of their carries pretty much instantly, ulti the other one and deal with him next - (incl bonus dmg). 100% ideal case is you ulting the AP carry, E+Q nuking onto their AD to 20% or less. If that forces him out (flash/janna ult similar shit), turn around for the (still ultied) AP carry and rape him hard. Chasing someone who flashed/has solid protection from a support is usually not worth it, because poppy, unlike other divers, doesn't excel at this. Rather force one carry out and then turn around to make it a 5n4 without one of their carries, with you being about to bite the other one to hell and back.


If you think you'll get blown up by both of their carries before you can blow up them, ulti a support and charge into the scariest one, hoping your team can win a 4n4 without him and you there.

I find the hard part with playing poppy in deciding who to ulti when and why, and who to chase/not to chase. On the bright side I feel more confident with poppy than with any other champ if one lane lost pretty hard.

Or ulti the no cc guy, blow up their ap carry & their ad carry and flee with W, you've won a 1v5! It's so fun to flee all around with W and trinity.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Ig
Profile Joined January 2011
United States417 Posts
February 17 2012 07:45 GMT
#110
It's k guys a dood I know got a real nice guide to poppeh: http://www.solomid.net/guides.php?g=16923
E-warrior of the China brigade, 50 cent party member.
pure_protoss
Profile Joined April 2011
152 Posts
March 15 2012 15:17 GMT
#111
Yesterday I played versus a Volibear top in rank (1400 elo) and I was amazed how much I could rape the guy with my poppy...We traded at lvl2 then I pretty much destroyed him until the end of laning phase...He ended the laning phase with 1-8 (1 kill from a tower dive he did on me with Udyr where I still managed to get a kill on Voli).

Poppy is amazing!

How does he stands against Renekton tho? anyone knows?
nosliw
Profile Blog Joined December 2008
United States2716 Posts
March 15 2012 16:25 GMT
#112
his q does well against high hp hero because it deals a %hp damage.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2012-04-25 07:00:20
April 25 2012 07:00 GMT
#113
FuzzyLord, do you think starting vamp scepter is just bad /w poppy because you need to be ganking?
Also, I feel like I need a sheen on her to not run into insane mana problems (if mid needs blue especially)... (for jungle obviously)
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
BordZ
Profile Blog Joined November 2010
Australia118 Posts
Last Edited: 2012-04-25 07:45:18
April 25 2012 07:26 GMT
#114
Started using poppy the last couple of days, must say she is pretty op when used correctly, I love the sheen synergy it is simply great.

Jinro I had never considered poppy a jungler but your mention of it has me intrigued, she would be blue buff dependant early game but could work at lower elo (i am off the theory craft now and look into this).

**no really this has me really interested now as I was looking for a bruiser who scales with my ap runes and the more i think about it the better it gets. Only issue is the initial clear time.

*** read some basic theory from solomid's site. Do not like the zeal before sheen but otherwise pretty standard (its just a typical ad jungler opening into a trinity force).

i will update with this as i find more stuff out about it
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
April 25 2012 07:36 GMT
#115
On April 25 2012 16:00 Liquid`Jinro wrote:
FuzzyLord, do you think starting vamp scepter is just bad /w poppy because you need to be ganking?
Also, I feel like I need a sheen on her to not run into insane mana problems (if mid needs blue especially)... (for jungle obviously)

Building philo + sheen on poppy is usually enough for the mana sustain
In the woods, there lurks..
BluePanther
Profile Joined March 2011
United States2776 Posts
Last Edited: 2012-04-25 09:16:05
April 25 2012 09:11 GMT
#116
On April 25 2012 16:36 Iplaythings wrote:
Show nested quote +
On April 25 2012 16:00 Liquid`Jinro wrote:
FuzzyLord, do you think starting vamp scepter is just bad /w poppy because you need to be ganking?
Also, I feel like I need a sheen on her to not run into insane mana problems (if mid needs blue especially)... (for jungle obviously)

Building philo + sheen on poppy is usually enough for the mana sustain


yeah, build philo asap to get the mana regen needed to stay in lane, then T1 boots, then sheen, then +3 boots (imo).

after that, work your way to trinity then cutlass, zeal, gunblade, then phantom.

T3 boots +trinity lets you roam and gank at will, the speed lets you be very versatile.

I find that leveling WQWEQRQQEQREEWRWW works great. the first two levels of w really help at lower levels, particularly if you go 9/21/0 and stack armor.
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
April 25 2012 12:36 GMT
#117
Poppy in jungle is really hard pressed to be viable because of her poor clearing speed. She does have a MEAN lvl 4 gank if you can make it work tho.

@BluePanther: I like the idea of early lvls of W to get armor. But why 2 lvls? Are there some bonus from these first levels or is more simply not needed past level 6?
Also why PD? I see the use of it as a ultra late game item, but I find raw damage to be better on Poppy after gunblade is finished. Usually I will go for a BF sword item after TF and GB (IE is nasty on her as the auto attack part of Q can crit).
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
BluePanther
Profile Joined March 2011
United States2776 Posts
April 25 2012 17:35 GMT
#118
On April 25 2012 21:36 Zaphod Beeblebrox wrote:
Poppy in jungle is really hard pressed to be viable because of her poor clearing speed. She does have a MEAN lvl 4 gank if you can make it work tho.

@BluePanther: I like the idea of early lvls of W to get armor. But why 2 lvls? Are there some bonus from these first levels or is more simply not needed past level 6?
Also why PD? I see the use of it as a ultra late game item, but I find raw damage to be better on Poppy after gunblade is finished. Usually I will go for a BF sword item after TF and GB (IE is nasty on her as the auto attack part of Q can crit).


the W gives 5 ad and 5 armor while the q gives 20 dmg. when you're exchanging hits at lvl 3, 5+5 for each hit both ways is going to be better than 20 flat if you're exchanging more than 2 hits (which as poppy early game and heavy armor you will want to be doing). The reason you don't level it past 2 is that by the time you hit 8 or so, you will likely have sheen, in which case you want to W-E-Q run away, and won't be exchanging blows back and forth.

PD is just preference (i get the zeal for speed, so it's cheaper than BF items). BF is fine though.
BluePanther
Profile Joined March 2011
United States2776 Posts
Last Edited: 2012-04-25 19:06:48
April 25 2012 17:35 GMT
#119

On April 25 2012 21:36 Zaphod Beeblebrox wrote:
Poppy in jungle is really hard pressed to be viable because of her poor clearing speed. She does have a MEAN lvl 4 gank if you can make it work tho.

@BluePanther: I like the idea of early lvls of W to get armor. But why 2 lvls? Are there some bonus from these first levels or is more simply not needed past level 6?
Also why PD? I see the use of it as a ultra late game item, but I find raw damage to be better on Poppy after gunblade is finished. Usually I will go for a BF sword item after TF and GB (IE is nasty on her as the auto attack part of Q can crit).


the W gives 5 ad and 5 armor while the q gives 20 dmg. when you're exchanging hits at lvl 3, 5+5 for each hit both ways is going to be better than 20 flat if you're exchanging more than 2 hits (which as poppy early game and heavy armor you will want to be doing). The reason you don't level it past 2 is that by the time you hit 8 or so, you will likely have sheen, in which case you want to W-E-Q run away, and won't be exchanging blows back and forth. You want your q leveled up by this time.

PD is just preference (i get the zeal for speed, so it's cheaper than BF items). BF is fine though.
nosliw
Profile Blog Joined December 2008
United States2716 Posts
April 30 2012 01:30 GMT
#120
i do poppy top, and i have no clue what to get after my TriForce.
upgrade philo?
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