• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:20
CEST 12:20
KST 19:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)5Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!38Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Which box art did your first copy of StarCraft 1 have? New 3v3 BGH Ladder (and more) on ShieldBattery! XUN appreciation thread ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini
Tourneys
[ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7125 users

[Champion] Sion - Page 12

Forum Index > LoL Strategy
Post a Reply
Prev 1 10 11 12 13 Next All
Ghost-z
Profile Joined September 2010
United States1291 Posts
September 25 2014 20:20 GMT
#221
I'm the juggernaut, bitch!

Sion Rework
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
miicah
Profile Joined February 2011
Australia2470 Posts
September 25 2014 23:05 GMT
#222
Pretty cool tbh, I like his ult. Kinda like rammus
@miicah88
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 14 2015 09:32 GMT
#223
Since the rework I've been playing alot of Sion, he's currently my favorite champ. Has anyone tried building him full or hybrid AP in top? Maxing E in lane is already very strong, but as it has an AP ratio I was thinking maybe it wouldn't be such a bad idea to build something like RoA or Rylais as a first item against ranged squishies such as Gnar and Liss, both of whom are prominent in top these days.

And is it just me or is Banner of Command THE item to rush against ap tops?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
DrunkenOne
Profile Joined August 2012
United States302 Posts
January 14 2015 16:03 GMT
#224
Never used banner of command before, whats the best unit to promote with it? I assume always siege if you have one that wave, but what about melee vs caster minions?
Yarr?
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 14 2015 17:59 GMT
#225
Always siege, then ctrl+4 when they have to spend half an hour autoing it to death.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Lost My Will To Live
Profile Joined October 2014
Botswana601 Posts
January 14 2015 18:10 GMT
#226
Convince me Banner of Command isn't a complete trash item to rush against AP tops.

What I see is 200 health, 40 MR, 10% CDR, and some health regen whereas you could have gotten something much cheaper such as Spirit VIsage that gives you better stats.
I am who you think I am
zer0das
Profile Blog Joined May 2007
United States8519 Posts
January 14 2015 18:25 GMT
#227
On January 14 2015 18:32 Osmoses wrote:Has anyone tried building him full or hybrid AP in top? Maxing E in lane is already very strong, but as it has an AP ratio I was thinking maybe it wouldn't be such a bad idea to build something like RoA or Rylais as a first item against ranged squishies such as Gnar and Liss, both of whom are prominent in top these days.


I imagine RoA is okay, Rylais probably doesn't do a whole lot for him considering he already has a pretty big slow and his abilities are all on fairly long cooldowns, and its not like he's spacing them out much, so the slow on Rylais doesn't do a whole lot. It's not like his ratios are amazing and they're still split between AD and AP, and he already does % max health on his shield and his passive, so building tankier seems the way to go.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 14 2015 18:47 GMT
#228
Yeah I just mentioned Rylai because it has health lol.
On January 15 2015 03:10 Lost My Will To Live wrote:
Convince me Banner of Command isn't a complete trash item to rush against AP tops.

What I see is 200 health, 40 MR, 10% CDR, and some health regen whereas you could have gotten something much cheaper such as Spirit VIsage that gives you better stats.

Against double ap you're likely to get aegis anyway, and the active basically makes them unable to waveclear or even defend tower.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Nohiko
Profile Joined January 2015
71 Posts
January 14 2015 20:25 GMT
#229
I've been playing a fair amount of Sion lately, and I think he's pretty good at the moment (at least in my elo). He's my go-to Top laner unless we really need Magic damage, and a pretty decent jungler from what I've seen.

I'm curious why people tend to build Spirit Visage on him (especially top)? I guess the CDR is helpful if you aren't going to be CDR capped, but I always build Banshees rather than SV. The spell shield can be immensely helpful to land your Q after you've ulted into a fight, as often people will panic-drop their CC on you and I find that getting knocked out of the initial Q after your ult is really detrimental to your in-fight presence (even with the only 2s CD).

While I said he was a decent jungler, I think it really depends on the enemy team comp. Ganking laners like Yasuo, Lucian, Leblanc (people that have low-CD dashes) can be a nightmare if not played properly. However, for champs with either no dash or a long CD dash, his ganks tend to be pretty good pre-6 and excellent post-6.

Have you guys experimented with 1 damage item as a 5th or 6th item? I really like the extra power once mid-late comes around. I've tried a couple, but end up build Frozen Mallet most of the time, occasionally Maw. Mallet is fucking hilarious with your passive, and decent/good the rest of the time. If you land your ult on their ADC/AP your lock down is immense.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 14 2015 20:54 GMT
#230
Yeah I see no reason to get spirit visage, I always get banshees. With full build my two damage items are usually gauntlet and frozen mallet. Both are legit while alive and both are just fantastic when dead, the speedburst triggers gauntlet :D
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
January 15 2015 01:19 GMT
#231
On January 15 2015 05:54 Osmoses wrote:
Yeah I see no reason to get spirit visage, I always get banshees. With full build my two damage items are usually gauntlet and frozen mallet. Both are legit while alive and both are just fantastic when dead, the speedburst triggers gauntlet :D


you really shouldn't build gauntlet and mallet, stacking slows get reduced effect and I don't even know why you would need that much slow anyway. If you can't stick on a 40% slowed target then you are probably CCed yourself.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 15 2015 07:24 GMT
#232
You usually are ccd, which is why you need all the help you can get. Either way theres nothing wrong with the other stats on those items.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Nohiko
Profile Joined January 2015
71 Posts
Last Edited: 2015-03-20 17:43:09
January 23 2015 02:38 GMT
#233
I've been experimenting with possible ult paths and found quite a few that I consider 'non-obvious' (or at least, not obvious to me). Below is a map of the notable ones.

Note: The colors are only to help distinguish between lines.

[image loading]

All these paths should be possible when done from the mirrored side (e.g. the two pink lines going from Blue Base to Baron are possible when going from Red Base to Dragon). Since the map is mirrored, I only drew one of each path to aid the readability of the map.

If you approach a wall at a shallow enough angle, Sion will be sharply redirected along the wall rather than crashing into it. Non of paths in the above image require effect, but several are made easier by making use of this. I suspect that there are paths that are made possible only by using this, but have yet to find any that I can replicate consistently.

Nohiko
Profile Joined January 2015
71 Posts
March 20 2015 18:22 GMT
#234
What are your guys' thoughts on Sunfire as a Core (1st/2nd) item on Sion? Up until a week ago I built it nearly every game that I could afford to, primarily for the increased kill potential on dash-less opponents and partially as a waveclear aid. I run MPen quints when I can get away with it and the damage from the burn ontop of W/E melts targets who haven't build MR yet.

The downside are that you spend 500g on damage at a point in the game where you only have 1 or 1.5 items, so you are relying more on your innate tankiness to push you through this 'tank trough'. If the other team comp forces you into MR at/before 2nd item, it seems not worth it to forgo CDR and mana for the extra damage Sunfire provides.

My recent build has been: Cheese a camp, start Ruby+Rejuv+2pot, rush catalyst, then itemize whatever resists you need that game, then finish Righteous Glory once I need some HP to back up the armor/MR stacking. Usually I'll fit a Glacial in soon after the catalyst. Catalyst solves the mana problem in lane entirely, and Righteous Glory gives so much HP that I don't feel bad if when it is my only HP item along with FH/Null-magic or something similar.

Something I'm taking a liking to is building Zzrot components right after Catalyst, and finishing Zzrot/RG/Glacial in whatever order seems necessary at the time. Zzrot gives a lot of resistances to compliment the Catalyst/RG, though I'm still not great with its active so its usefulness varies game to game. Early raptor cloak is definitely fun though, zooming around under your/their tower during laning is hilarious. Also if you pick up the Zzrot early, the Void Gate can make for some nice escapes since you gain Point Runner from it.
saddaromma
Profile Joined April 2013
1129 Posts
March 20 2015 18:29 GMT
#235
^sunfire cape is situational
its good if they have a lot of melee and your team is doing ok.
if enemy ap or ad are fed you better go for more defensive item.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2015-03-20 18:42:38
March 20 2015 18:38 GMT
#236
On March 21 2015 03:22 Nohiko wrote:
What are your guys' thoughts on Sunfire as a Core (1st/2nd) item on Sion? Up until a week ago I built it nearly every game that I could afford to, primarily for the increased kill potential on dash-less opponents and partially as a waveclear aid. I run MPen quints when I can get away with it and the damage from the burn ontop of W/E melts targets who haven't build MR yet.

The downside are that you spend 500g on damage at a point in the game where you only have 1 or 1.5 items, so you are relying more on your innate tankiness to push you through this 'tank trough'. If the other team comp forces you into MR at/before 2nd item, it seems not worth it to forgo CDR and mana for the extra damage Sunfire provides.

My recent build has been: Cheese a camp, start Ruby+Rejuv+2pot, rush catalyst, then itemize whatever resists you need that game, then finish Righteous Glory once I need some HP to back up the armor/MR stacking. Usually I'll fit a Glacial in soon after the catalyst. Catalyst solves the mana problem in lane entirely, and Righteous Glory gives so much HP that I don't feel bad if when it is my only HP item along with FH/Null-magic or something similar.

Something I'm taking a liking to is building Zzrot components right after Catalyst, and finishing Zzrot/RG/Glacial in whatever order seems necessary at the time. Zzrot gives a lot of resistances to compliment the Catalyst/RG, though I'm still not great with its active so its usefulness varies game to game. Early raptor cloak is definitely fun though, zooming around under your/their tower during laning is hilarious. Also if you pick up the Zzrot early, the Void Gate can make for some nice escapes since you gain Point Runner from it.


Sunfire should never be built on Sion, its a cost inefficient item that should only be built if you need pushing power. Sion has probably the best pushing power of any champion in top lane with EQ. You already wreck the wave, so its a complete waste. Nobody is going to stand next to you long enough for the measly damage to ever add up to anything, plus as Sion you usually avoid long trades in lane in favor of poking and EQ(W) then disengage. The small synergy with Mpen is absolutely not worth it (I run Hybrid pen on him as well). I would advocate an early FH in any matchup you can build armor.

I wouldn't build Zz'rot for nearly the same reason. Sion is like the safest pusher in the game, a few voidlings doesn't really add anything to his push power when you can already instaclear a wave. Just relentlessly EQ until you hit inhib and ult away if they come for you.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Nohiko
Profile Joined January 2015
71 Posts
March 20 2015 20:57 GMT
#237
On March 21 2015 03:38 sob3k wrote:
Show nested quote +
On March 21 2015 03:22 Nohiko wrote:
What are your guys' thoughts on Sunfire as a Core (1st/2nd) item on Sion? Up until a week ago I built it nearly every game that I could afford to, primarily for the increased kill potential on dash-less opponents and partially as a waveclear aid. I run MPen quints when I can get away with it and the damage from the burn ontop of W/E melts targets who haven't build MR yet.

The downside are that you spend 500g on damage at a point in the game where you only have 1 or 1.5 items, so you are relying more on your innate tankiness to push you through this 'tank trough'. If the other team comp forces you into MR at/before 2nd item, it seems not worth it to forgo CDR and mana for the extra damage Sunfire provides.

My recent build has been: Cheese a camp, start Ruby+Rejuv+2pot, rush catalyst, then itemize whatever resists you need that game, then finish Righteous Glory once I need some HP to back up the armor/MR stacking. Usually I'll fit a Glacial in soon after the catalyst. Catalyst solves the mana problem in lane entirely, and Righteous Glory gives so much HP that I don't feel bad if when it is my only HP item along with FH/Null-magic or something similar.

Something I'm taking a liking to is building Zzrot components right after Catalyst, and finishing Zzrot/RG/Glacial in whatever order seems necessary at the time. Zzrot gives a lot of resistances to compliment the Catalyst/RG, though I'm still not great with its active so its usefulness varies game to game. Early raptor cloak is definitely fun though, zooming around under your/their tower during laning is hilarious. Also if you pick up the Zzrot early, the Void Gate can make for some nice escapes since you gain Point Runner from it.


Sunfire should never be built on Sion, its a cost inefficient item that should only be built if you need pushing power. Sion has probably the best pushing power of any champion in top lane with EQ. You already wreck the wave, so its a complete waste. Nobody is going to stand next to you long enough for the measly damage to ever add up to anything, plus as Sion you usually avoid long trades in lane in favor of poking and EQ(W) then disengage. The small synergy with Mpen is absolutely not worth it (I run Hybrid pen on him as well). I would advocate an early FH in any matchup you can build armor.

I wouldn't build Zz'rot for nearly the same reason. Sion is like the safest pusher in the game, a few voidlings doesn't really add anything to his push power when you can already instaclear a wave. Just relentlessly EQ until you hit inhib and ult away if they come for you.


I find that in lane I can keep the opponent within sunfire range for a couple sets of CDs if they are just focused on getting away from me (provided they don't have a dash). The rest of the time I would agree that your damage is more poke based, so sunfire isn't doing much for you.

I don't build Zzrot to drop the Gate in the same lane I'm currently splitting in, I drop the Gate when I have to leave the lane. If I ult to mid/jungle or TP somewhere then I can drop the Gate before I leave and continue to apply pressure to that lane. Also if we are team pushing a lane, you can take a quick trip into the jungle and drop the Gate near one of the other lanes for additional pressure. Doesn't take long and can get you an extra tower.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
March 21 2015 00:50 GMT
#238
How do you play against Sion mid-lategame when he's unkillable, does magic and physical damage, and wrecks you even after he dies? Honestly I just ban him every game now because he never seems weak.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 21 2015 01:36 GMT
#239
On March 21 2015 09:50 ShaLLoW[baY] wrote:
How do you play against Sion mid-lategame when he's unkillable, does magic and physical damage, and wrecks you even after he dies? Honestly I just ban him every game now because he never seems weak.


Last

He never does that much damage, ideally you would manage to stun him out of his Q, ignore him and take out his backline. Then kill him later.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
March 21 2015 01:43 GMT
#240
On March 21 2015 10:36 sob3k wrote:
Show nested quote +
On March 21 2015 09:50 ShaLLoW[baY] wrote:
How do you play against Sion mid-lategame when he's unkillable, does magic and physical damage, and wrecks you even after he dies? Honestly I just ban him every game now because he never seems weak.


Last

He never does that much damage, ideally you would manage to stun him out of his Q, ignore him and take out his backline. Then kill him later.


I always see Sion do most/second most damage in game with full tank build though. How can you just ignore him?
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Prev 1 10 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech117
EnDerr 32
StarCraft: Brood War
Calm 2511
Bisu 684
Horang2 568
Mong 368
Jaedong 360
Mini 322
Larva 294
Hyuk 228
EffOrt 212
Rush 199
[ Show more ]
BeSt 142
Killer 116
Pusan 93
Light 91
Dewaltoss 73
ZerO 70
Leta 67
Mind 51
ToSsGirL 34
Yoon 26
Stork 23
Bale 22
Hm[arnc] 21
sorry 20
soO 13
ajuk12(nOOB) 13
SilentControl 10
NotJumperer 5
League of Legends
JimRising 386
Counter-Strike
shoxiejesuss1622
pashabiceps1051
olofmeister805
markeloff46
Super Smash Bros
Mew2King85
Other Games
singsing1134
ceh9767
Sick116
ZerO(Twitch)12
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 56
• LUISG 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1175
Upcoming Events
GSL
40m
OSC
2h 40m
PiGosaur Cup
13h 40m
Kung Fu Cup
1d
Replay Cast
1d 13h
The PondCast
1d 23h
IntoTheTV X SOOP
3 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
OSC
5 days
[ Show More ]
Afreeca Starleague
5 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
6 days
Afreeca Starleague
6 days
Leta vs ggaemo
Jaedong vs Queen
Liquipedia Results

Completed

BSL 2026 LAN: Kraków
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.