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[Champion] Trundle - Page 4

Forum Index > LoL Strategy
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Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
March 01 2011 22:15 GMT
#61
So what's the "top elo" Trundle jungling build/route? Can anyone good post it? IIRC Inept played trundle quite a lot so here's his chance to post his guide! :x
gtrsrs
Profile Joined June 2010
United States9109 Posts
March 01 2011 22:58 GMT
#62
dontmashme says use triforce, sheen first, so that's what you do
i play ... hearthstone =\^.^/= Winterfox
necrosed
Profile Joined March 2011
Brazil885 Posts
March 09 2011 13:24 GMT
#63
Trundle is very versatile. In my opinion, if you want to be a Trundle player, you need to master three to four routes and play reactively to your enemy jungler.
For example, against Nunu, Cho or someone who might want to take my jungle first, I like doing two routes - either a speed clear with someone guarding my wraiths or a fast lvl 6 route with me taking my own wraiths fast. Trundle is good in invasion too, so it's another route you might want to master with him.
As far as masteries goes, you can do anything on him, but in my experience, if you can take 1/8/21 on a jungler you should, which is the case for Trundle. For maximum speed/safety in the jungle, I use 3 AD Marks, 6 ArPen Marks, Armor Seals and CDR/level or MR/level glyphs. The reason is that with +10AD and 10ArPen you kill lvl1 wraiths with 3 strikes instead of four, which adds some precious 5-7 seconds and less hitpoints to your jungling.
Itemization I'm still getting used to it, altough Merc Treads Wriggles is definitely core. I love getting brutalizer on him, since it gives so good stats, but GB is lackluster. I'm leaning towards Phage, Aegis if your team doesn't have it, Tank item based on enemy comp if your team does have Aegis, Frozen Mallet. The game generally ends here, but next step is probably atma's or banshees. I might try Spirit Visage, since CDR is so good on trundle and you have a boost to your passive and wriggles healing.
Shadow of his former self.
Slayer91
Profile Joined February 2006
Ireland23342 Posts
Last Edited: 2011-03-09 16:25:54
March 09 2011 16:24 GMT
#64
Would like apologize for previous hating on trundle since I started playing him the previous free week. He's so awesome. You just never die. You literally can get caught farming by 3+ people and take the amount of CC/damage that would kill a squishy 3 times over and trundle is there rofling away at half hp under contaminate. (lol umad bro?)

He does pretty decent sustained dps, but you REALLY need last whisper to do dmg vs anyone tanky. You do have the option to run in to fights that you KNOW you won't win and get away, where most melee DPS just have to sit there because they can't poke.

He has decent initation with pillar because he can get away anyway. He's not quite as scary as WW at starting a fight, but he's MUCH less likely to die and MUCH more mobile so he can easily run after squishies.

I'm wondering about itemization atm though, right now I'm going something like:

Wriggles/merc treads core. Madreds blood razer could be done if you have a specific champ in mind to counter but its unexplored territory for me atm.

Then I'm kind of lost.
Phage is good, but do i go straight to frozen mallet, for the guaranteed slow and nice amount of hp, or go for trinity force for the sheen proc and damage.
Guardian angel so you can run into fights 1st or 2nd and they can't focus you? Force of nature or banshees vs magic damage? Randuins is good always vs any physical damage as usual. Thornmail seems pretty smart especially with your passive if its some ranged carry like trist thats impossible to chase.
Spirit visage possibly worth something? More Q's and W uptime, and very slightly helps your passive which is quite useful when you're often not the one to die first.

I've been having super good results but I can't lock down core items atm, there doesn't seem to be anything doing atrociously either, though.
TheYango
Profile Joined September 2008
United States47024 Posts
March 09 2011 17:01 GMT
#65
Wriggles->Triforce->Tank seems to be the best balance imo. Mallet gives you some nice midgame beefiness, but with Mallet, I felt like I didn't really have enough damage output until I finished Last Whisper.
Moderator
Navi
Profile Joined November 2009
5286 Posts
March 09 2011 17:24 GMT
#66
if u want tanky real bad, ult on dbc rammus
rape their carry as cc and attacks and spells do nothing to u
laugh as the rammus gets negative armor after dbc lol
Hey! Listen!
necrosed
Profile Joined March 2011
Brazil885 Posts
March 09 2011 17:32 GMT
#67
I find trundle to be the perfect counter pick to rammus.
Not only you counterjungle him until he cries, you can ulti his DBC to transform the armordillo into pudding.
Shadow of his former self.
necrosed
Profile Joined March 2011
Brazil885 Posts
March 11 2011 00:54 GMT
#68
I'm testing Maxing E after Q and having positive results so far. It really makes you avoid death. Having one level of W is already enough early.
Also, I'm trying this new build of Black Cleaver after Wriggles/Merc Treads. Still need more games doing this to have a safe sample size, but I'm liking so far, it really gives that extra oomph to him.
Shadow of his former self.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
March 11 2011 04:53 GMT
#69
i max E after Q unless I desperately need the CC reduction in structured teamfights. but as trudle, I don't like structured teamfights, I like roaming around and fighting in jungles and making my own advantage with dirty pillar and having pillar come up a second or two quicker is frequently the difference between a successful chase/escape and failed one.

triforce >>> bc though IMO. ghostblade is acceptable with a later bc, but if you're doing 1-stop shopping for damage output, triforce is your best bet, with ghostblade being a cheaper alternative.
mogwaismusings.wordpress.com
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 11 2011 06:24 GMT
#70
Once E is maxed you can essentially have a pillar somewhere 24/7 with enough CDR. It's ridiculous how disruptive you can be in a team fight because of it.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
necrosed
Profile Joined March 2011
Brazil885 Posts
Last Edited: 2011-03-12 14:06:01
March 11 2011 12:00 GMT
#71
Calculations remade!
TL;DR - Don't buy Trinity Force on Trundle. There are better options.

For the sake of calculations, we will take a 2000HP, 100 armor, 100 mr enemy. Stats that aren't impossible for the endgame.
Also, I'll take into consideration that I will have 10 ArPen from runes, because that's what I use on trundle.

Base stats @ 18:
AD: 109 AS: 1 ArPen: 10 MPen: 0 +60% AS from W.

Youmuus Ghostblade without active: +30AD +15% Critical Chance +20 ArPen
Youmuus Ghostblade with active: +50% AS.
Black Cleaver: +55 AD +30% AS 15/30/45 Armor Reduction
Bloodthirster: +100 AD
Madred's Bloodrazor: +30 AD +40AS +4% of target's HP per hit (magic damage)
Infinity Edge: +75 AD +20% Critical Chance Criticals deal 250% Damage.
Last Whisper: +40 AD +40% ArPen

Attacks per Second:
From W: +.402 (.6*.67) = Base
Youmuus active: +.335 = 1,737
Black Cleaver &Trinity Force: +.201 = 1,603
Madred's: +.268 = 1,67


Damage per hit:
Youmuus Ghostblade: (109 +30 +40 +.15*2*179) = 232 vs 2000 HP, 70 Armor = 137 damage per hit
Black Cleaver: 109+40+55 = 204 vs 2000 HP, 65 armor on first, 50 on second, 35 on third and onwards = 124 on the first, 136 on the second, 152 onwards.
BT: 109+40+100 = 249 vs 2000 HP, 90 armor = 132 per hit
Madred's: 109+40+30 = 179 +4% of EHP vs 2000 HP, 90 armor, 100 MR = 95 physical and 20 magical per hit (115 per hit total)
Infinity Edge: 109+40+75 +.2*2.5*224 = 336 vs 2000 HP, 90 armor = 177 per hit.
Last Whisper: 109 +40+40 = 189 vs 2000 HP, 54 armor = 123 per hit
Trinity Force without buff: 109+40+30 +.15*.2*179 = 232 vs 2000HP, 90 armor. = 123 per hit.
Trinity Force with buff: 232 + 1.5*109 = 395 vs 2000 HP, 90 armor = 187 per hit.

Attacks per Second * Damage per hit = Damage per Second.
GB, without active = 1.402*137 = 192 DPS
GB, on active = 1.737*137 = 237 DPS
Black Cleaver, one stack = 1.603*124 = 198 DPS. Two Stacks = 218DPS. Onwards: 243 DPS
Bloodthirster: 1.402*132 = 185 DPS
Madred's: 1.67*115 = 192DPS
Infinity Edge: 1.402*177 = 248 DPS
Last Whisper: 1.402*123 = 172 DPS
Trinity Force: 1.603*123 = 197DPS Assuming one buffed attack every 4 seconds (Q's cooldown without CDR) = 197 +187/4 = 243 DPS

DPS per Gold:
GB, without active: 2687/192 = 13,99 Gold per DPS
GB, active: 2687/237 = 11,33 Gold per DPS

Black Cleaver: One stack: 3065/198 = 15,47 Gold per DPS, Two Stacks: 14,05 Gold per DPS, Onwards: 12,61 Gold per DPS
BT: 3200/185 = 17.29 gold per DPS
Madred's: 3800/192 = 19.79 gold per DPS
Infinity Edge: 4080/248 = 16,45 gold per DPS
Last Whisper: 2290/172 = 13,31 gold per DPS
Trinity Force = 4070/273 = 16,74 gold per DPS with buff, 4070/197 = 20,65 gold per DPS off-buff.

I bolded the very best gold per damage ratio. Youmuus, Black Cleaver and Last Whisper are the best items one could get for Trundle if you're looking for damage.
Trinity Force stays only in front of Black Cleaver when it's the first strike, and stays behind everything else when not buffed.
Surprisingly, we have a new good option against tanky teams, as good as Youmuus: Last Whisper. The only item that beats Black Cleaver after the second strike is, without surprise, active Youmuus Ghostblade.

I hope this spawns some new ideas on what to build for Trundle. I know I have some:

1. When you have another tank/aegis carrier in your team
Go for Black Cleaver, then Guardian Angel/Banshee's/Randuins/SV depending on their comp.

2. When you don't have a complete tank in your team
Go either Last Whisper or Youmuus Ghostblade/Brutalizer and build your Aegis, another tank item, finish that ghostblade, etc.

Of course, I'm not really into cookie cutter builds. Build reactively is the best thing you can always do.

EDIT: Redone calculations. I was using trinity force's bonus off TOTAL ad, where it only gives off from base AD. It was already... suboptimal, and now it is even more.

Shadow of his former self.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
March 11 2011 12:06 GMT
#72
Triforce is a lot about the utility, not only the damage (the damage increase over Sheen is fairly small). Movespeed, HP, Slow.
If you have a good reason to disagree with the above, please tell me. Thank you.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
March 11 2011 12:06 GMT
#73
Wow i didn't realise Trinity gives so much DPS. Now i'm pretty sure it is the best pick out of all those items. It has so many various stats AND then it gives similar dps/gold to other items? Yes please!
necrosed
Profile Joined March 2011
Brazil885 Posts
March 11 2011 12:54 GMT
#74
Please keep in mind that those calculations for Trinity are overly optimistic. It assumes you can keep the buff every two seconds, which isn't true for trundle, unless you randomly spam your spells without thought, so please keep in mind that.
On Triforce's utilities: I'd rather just build Phage and make it a Frozen Mallet later for the slows. Trinity Force makes you spend too much gold to have little buffs that aren't really that good compared to what you can have. You become a jack of all trades and master of none. And really, why would you want it for the slow if you already have the most frustating slow/cockblocker ever? Also, you get diminishing returns from the movespeed bonus once you already take into account W's bonus movespeed.
Trinity Force is a waste of money on Trundle. Buy Black Cleaver/Youmuus instead.
Black Cleaver if you need the DPS, Youmuus if you need to start tanking sooner.
Shadow of his former self.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
March 11 2011 13:42 GMT
#75
On March 11 2011 21:54 necrosed wrote:
Please keep in mind that those calculations for Trinity are overly optimistic. It assumes you can keep the buff every two seconds, which isn't true for trundle, unless you randomly spam your spells without thought, so please keep in mind that.
On Triforce's utilities: I'd rather just build Phage and make it a Frozen Mallet later for the slows. Trinity Force makes you spend too much gold to have little buffs that aren't really that good compared to what you can have. You become a jack of all trades and master of none. And really, why would you want it for the slow if you already have the most frustating slow/cockblocker ever? Also, you get diminishing returns from the movespeed bonus once you already take into account W's bonus movespeed.
Trinity Force is a waste of money on Trundle. Buy Black Cleaver/Youmuus instead.
Black Cleaver if you need the DPS, Youmuus if you need to start tanking sooner.


I was living under the impression that Trundle's Q is the most spammable shit in the game
And all is illuminated.
necrosed
Profile Joined March 2011
Brazil885 Posts
March 11 2011 13:54 GMT
#76
most spammable in the game is Evelynn's Q. Trundle's Q has a 4 second flat cooldown and can be reduced to 2,4 secs with 40% cdr. But you will need masteries, golem and runes for that if you don't want to mix on items.
Shadow of his former self.
baneling
Profile Joined July 2010
Canada56 Posts
March 11 2011 16:11 GMT
#77
Thanks guys for this thread and necrosed's help in the TL chat. It's really helped me with my jungle trundling. :D
necrosed
Profile Joined March 2011
Brazil885 Posts
March 11 2011 16:31 GMT
#78
Redone calculations, taking into consideration attack speed, armor and HP. Trinity Force still not that good in comparison to Black Cleaver, Last Whisper and Youmuus.
and you welcome baneling! =]
Shadow of his former self.
Zapperkhan
Profile Joined October 2008
United States437 Posts
Last Edited: 2011-03-11 16:45:35
March 11 2011 16:43 GMT
#79
What's the time frame for DPS? While dps is a great measure for raid bosses over 5 minutes. LoL is a much more frantic game. Maybe a calculation can be done on how fast you can do 1k damage or something. Fights don't last long enough for DPS really to factor in imo. Just a suggestion. It's all theory anyway Spikey burst DPS generally is the king for ganks and such.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-03-11 16:52:26
March 11 2011 16:52 GMT
#80
Trinity force never looks good from a purely DPS point of view. It's when you factor in all that other crap (mobility and slow, which you still need even if trundle has W and E), the pieces that it's built from, and the fact that it helps condense your damage potential that it starts looking better.
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