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I do alot of mordekaiser mid (1300-1400 elo) and it's a blast. Early game you can usually force the opponent out of lane becaut most champs cant trade with your shield, midgame you do sick burst and should be well ahead in farm and from there on out it's just E->flashQ->ignite+R adc ghost get, gg.
Not a terribly complicated champ, buildwise. Boots->Revolver->Ryulai and then depending on where the enemy damage is you either go zhonyas or abyssal first. If you've had trouble staying alive you get extra tanky after that and if not just get a deathcap.
The instakill AD into ghost into penta is a true morde-moment. Nerf that ulti tbh.
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On December 06 2012 23:32 Sermokala wrote: Why would you go into the jungle when it provides so much less gold and exp then top lane, Soaz has shown that a roaming top can really dictate a game. Champions in the jungle almost always take smite in order to make them anywhere near the speed nessasary to keep up. The jungle changes have made jungle mobs scale better but it doesn't help you at the start.
revolver first is a good build for sustain but after that you really want to help out your cc problem preferably at this point twin shadows is looking really good. after that the new DFG is really slick with his already 50% ap damage or you could go void staff and landry's for some real wicked damage from your ult and your shield.
thinking about landry's void DFG morde is making me really excited.
So say you are really really low ELO, where you are splitting top with like a Garen. And Furthermore no one on your team is in the jungle at all.
Is it then still more gold and exp to try and split the top lane with someone else? Or is it beneficial to let Garen take top lane by himself and go roam the jungle, get the buffs, and try and gank? This is the level I play at.
I don't know what item twin shadows or landry's is, but void and DFG do look really sexy on Morde.
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Roffles
Pitcairn19291 Posts
On December 06 2012 23:42 Smancer wrote:Show nested quote +On December 06 2012 23:32 Sermokala wrote: Why would you go into the jungle when it provides so much less gold and exp then top lane, Soaz has shown that a roaming top can really dictate a game. Champions in the jungle almost always take smite in order to make them anywhere near the speed nessasary to keep up. The jungle changes have made jungle mobs scale better but it doesn't help you at the start.
revolver first is a good build for sustain but after that you really want to help out your cc problem preferably at this point twin shadows is looking really good. after that the new DFG is really slick with his already 50% ap damage or you could go void staff and landry's for some real wicked damage from your ult and your shield.
thinking about landry's void DFG morde is making me really excited. So say you are really really low ELO, where you are splitting top with like a Garen. And Furthermore no one on your team is in the jungle at all. Is it then still more gold and exp to try and split the top lane with someone else? Or is it beneficial to let Garen take top lane by himself and go roam the jungle, get the buffs, and try and gank? This is the level I play at. I don't know what item twin shadows or landry's is, but void and DFG do look really sexy on Morde. Definitely more beneficial to have someone jungling imo. Splitting top unless you're getting kill after kill is just meh cause you fight for CS and the experience is garbage.
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So, jungle Morde is actually pretty solid thanks to Spirit of the Spectral Wraith (which is crazy strong). The basic idea is to farm jungle super hard until revolver + 6, then farm jungle slightly less hard with occasional ganks. And, for all the "jungle morde worst ganks ever", they're surprisingly not that bad, though you have to blow ghost or rely on your laners unless they're really overextended. Build is machete/pots -> boots/revolver (boots if you intend to gank before 6, otherwise revolver) -> SotSW -> "whatever the heck you want" (rec. WotA) Armor yellows, hybrid (or aspd or mpen or arpen) reds, ap (or scaling mr or armor) blues, ap (or spell vamp or anything previously mentioned) quints. Start is flexible, though blue is best, and of course you can give up all your blues after the first. First clear is super rough if you donate a blue though.
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"surprisingly not that bad"
"you have to blow ghost"
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can always just lane gank and bait them to overextend
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what if the other jungler pays you a visit pre-6?
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On April 18 2013 08:47 greggy wrote: what if the other jungler pays you a visit pre-6? Mordekaizer es numero uno at dueling. His Q will hit like a truck and you should be able to stall till one of your laners gets there to help you. hue hue hue.
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On April 18 2013 08:23 sylverfyre wrote: "surprisingly not that bad"
"you have to blow ghost"
Yes but you are likely to get the kill. At least, more likely than morde's reputation would suggest. and yes, morde is a really strong duelist thx to sheild battery
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He's always been fine in jungle, he's a poor jungler because he has no CC and no gap closer so his ganks are trash tier
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On April 18 2013 12:29 sob3k wrote: He's always been fine in jungle, he's a poor jungler because he has no CC and no gap closer so his ganks are trash tier I am claiming that excepting his ganks he is not merely fine, but a beast. (and his ganks aren't trash tier either because he provides a large amount of both burst and sustained damage) ((not that that makes them particularly good, but they're not *trash tier*))
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On April 18 2013 12:57 Tooplark wrote:Show nested quote +On April 18 2013 12:29 sob3k wrote: He's always been fine in jungle, he's a poor jungler because he has no CC and no gap closer so his ganks are trash tier I am claiming that excepting his ganks he is not merely fine, but a beast. (and his ganks aren't trash tier either because he provides a large amount of both burst and sustained damage) ((not that that makes them particularly good, but they're not *trash tier*))
I'm having trouble thinking of anyone with worse ganks than morde
1. No Gap closers whatsoever 2. Melee 3. short range 4. No CC whatsoever
like, who has worse ganking than morde? Like actually.....name someone. You provide no damage when you can't even get within range of the person you're ganking.
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Warwick, sometimes Fiddle depending on your lanes (obviously pre 6, morde is about the worst after 6)
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On April 18 2013 14:27 Tooplark wrote: Warwick, sometimes Fiddle depending on your lanes (obviously pre 6, morde is about the worst after 6)
I'm pretty sure that definitely qualifies his ganks as trash tier....
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Even warwick and fiddles are better pre-6, warwick has a pseudo gap closer with his E active as long as the enemy laner drops low enough, and fiddles has cc with fear.
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Mundo's about as bad if you can't land cleavers
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Mundo actually has pretty big damage even with a single point in E.
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Mundo's ganks are great even if you can't land cleavers as long as you have red. I remember in SC2 championships, a lot of Mundo junglers, like Lilballz, would actually just use flash+red to initiate ganks and use cleavers to keep them cc'd after they initiate. Kinda like how with Lee, the optimal way to gank would be to use W+E to initiate your gank, then your skillshot Q to follow up. Mundo's damage is also fucking huge with Q or E max so you can burst people down really fast no problem.
Morde, on the other hand, needs a significant amount of farm before he does respectable damage on top of no cc no gapclosers. I can't see his jungle being good at all unless you just want to farm.
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On April 18 2013 13:11 sob3k wrote:Show nested quote +On April 18 2013 12:57 Tooplark wrote:On April 18 2013 12:29 sob3k wrote: He's always been fine in jungle, he's a poor jungler because he has no CC and no gap closer so his ganks are trash tier I am claiming that excepting his ganks he is not merely fine, but a beast. (and his ganks aren't trash tier either because he provides a large amount of both burst and sustained damage) ((not that that makes them particularly good, but they're not *trash tier*)) I'm having trouble thinking of anyone with worse ganks than morde 1. No Gap closers whatsoever 2. Melee 3. short range 4. No CC whatsoever like, who has worse ganking than morde? Like actually.....name someone. You provide no damage when you can't even get within range of the person you're ganking.
Jungle Sona!
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I've tried jungle Morde before. Basically, you can't gank - all you do is wait until your laner dies then tax the lane.
Also you don't have Ignite.
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