[Champion] Irelia - Page 15
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Slayer91
Ireland23335 Posts
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starfries
Canada3508 Posts
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broz0rs
United States2294 Posts
Just want to see if players here have had experience adding more AP to maximize E and R and think its viable or not. | ||
xDaunt
United States17988 Posts
On May 18 2011 01:17 broz0rs wrote: Jax is just an example. Maybe another example is Alistar? Since he's another tanky bruiser champ that players incorporate AP to. Just want to see if players here have had experience adding more AP to maximize E and R and think its viable or not. AP builds were demonstrably inferior to tanky AD builds even before the AP ratio nerf. If you want to maximize the AP build, you need build it around a lichbane and deathcap to take advantage of all of the lichbane procs that you'll be able to get by timing your Q, W, E, and R's in battle. The biggest problem with the build is that it takes too much of an investment to get rolling when compared to a triforce build. | ||
Synystyr
United States1446 Posts
In all honesty, Triforce is really the only offensive item you need for Irelia as she does amazing amounts of damage due to her W. Just build defensive items after that and you'll be set for an extremely tough to kill and threatening Irelia in the lategame. | ||
broz0rs
United States2294 Posts
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Synystyr
United States1446 Posts
On May 19 2011 03:00 broz0rs wrote: thanks for the constructive responses xDaunt and Synystyr. I played about 10 games with Irelia using all sorts of builds such as Rabadons and I must admit tanky AD is just too good in comparison. Irelia just isn't very good when I played her as a Renekton/Jax/Trynd wannabe. Your feedbacks were very reaffirming. thanks! No problem ![]() Cookie cutter build: Open Cloth Armor + 5 Pots Wriggle's Lantern Berserker Greaves Triforce Defensive items depending on the other team. I like: Banshee's Veil, Guardian Angel, Thornmail and/or Force of Nature depending on the situation. If the game lasts long enough, sell the Wriggle's and get a Youmuu's and Berserker Greaves for Sorc. Boots for epic overkills :D | ||
BouBou.865
Netherlands814 Posts
On May 19 2011 05:42 Synystyr wrote: No problem ![]() Cookie cutter build: Open Cloth Armor + 5 Pots Wriggle's Lantern Berserker Greaves Triforce Defensive items depending on the other team. I like: Banshee's Veil, Guardian Angel, Thornmail and/or Force of Nature depending on the situation. If the game lasts long enough, sell the Wriggle's and get a Youmuu's and Berserker Greaves for Sorc. Boots for epic overkills :D I don't see why you woulnd't go Mercs instead of bezerkers. As an asskicking chick, they'll nerdrage and focus you. Gotta deal with that. | ||
Shikyo
Finland33997 Posts
regen pendant + pot Philo + HoG + Boots 1 Merc Treads Sheen Trinity Force Wits End, Shurelyas Reverie, FoN, Randuins | ||
Synystyr
United States1446 Posts
On May 19 2011 06:19 BouBou.865 wrote: I don't see why you woulnd't go Mercs instead of bezerkers. As an asskicking chick, they'll nerdrage and focus you. Gotta deal with that. Because with your passive, the extra CC reduction is extremely negligible. In a team fight, you will have a over 50% reduction, so the Merc treads will only benefit slightly for the MR. A little extra attack speed will make a big difference laning with Wriggle's as well. Many more creep kills. | ||
BlackPaladin
United States9316 Posts
On May 19 2011 12:00 Synystyr wrote: Because with your passive, the extra CC reduction is extremely negligible. In a team fight, you will have a over 50% reduction, so the Merc treads will only benefit slightly for the MR. A little extra attack speed will make a big difference laning with Wriggle's as well. Many more creep kills. no, you have 40% reduc in a full on teamfight. With mercs you have nearly 60%. So basically, sion's 2 sec stun lasts for ~.8 seconds. vs ~1.2 sec. That's a big difference. And since the beginning until now, I still feel delaying triforce is not efficient. | ||
Synystyr
United States1446 Posts
On May 19 2011 12:29 BlackPaladin wrote: no, you have 40% reduc in a full on teamfight. With mercs you have nearly 60%. So basically, sion's 2 sec stun lasts for ~.8 seconds. vs ~1.2 sec. That's a big difference. And since the beginning until now, I still feel delaying triforce is not efficient. Regardless, I feel our opinions will differ greatly here. Triforce isn't needed until midgame where teamfights are beginning to happen. Wriggle's gives immense safety in lane, extra lifesteal, damage and armor while also proccing often to take down creep waves quickly, along with faster jungling. .4 seconds is negligible in a teamfight. You will one out of a hundred times because of it. Berserker Greaves will give you better laning and damage in teamfights. Attack speed also procs Triforce slows more often as well. | ||
zulu_nation8
China26351 Posts
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Tooplark
United States3977 Posts
that's .4 seconds during which you can't fire R through their team for 20000 health .4 seconds of not sitting on their carry hitting them .4 seconds of not being able to flash away And don't forget, it'll chop .6 seconds off of Cho's silence, etc etc. If all the cc they have is sion, you might not need mercs. But 97% of the time they're better than any other option for boots. | ||
Morphx2
147 Posts
it was hilarious how much stuff they did | ||
Synystyr
United States1446 Posts
On May 19 2011 13:04 Tooplark wrote: negligible? that's .4 seconds during which you can't fire R through their team for 20000 health .4 seconds of not sitting on their carry hitting them .4 seconds of not being able to flash away And don't forget, it'll chop .6 seconds off of Cho's silence, etc etc. If all the cc they have is sion, you might not need mercs. But 97% of the time they're better than any other option for boots. It's just to me that if we already have built in CC reduction, their is no need for any more. The passive is extremely powerful and Irelia benefits more from other stats, rather than increasing one that she already has enough of. 40% really is quite a lot. That's just my personal opinion. | ||
Kaniol
Poland5551 Posts
On May 19 2011 12:51 Synystyr wrote: Regardless, I feel our opinions will differ greatly here. Triforce isn't needed until midgame where teamfights are beginning to happen. Wriggle's gives immense safety in lane, extra lifesteal, damage and armor while also proccing often to take down creep waves quickly, along with faster jungling. .4 seconds is negligible in a teamfight. You will one out of a hundred times because of it. Berserker Greaves will give you better laning and damage in teamfights. Attack speed also procs Triforce slows more often as well. Uhhh what? .4 sec is sometimes all you need to live, also if you don't buy merc you are as good target for a stun as everyone on your team who has mercs. If you do buy merc then enemies will never stun you because that would be wasting cc. And why is trifrorce not needed before teamfights? Do you really think that bursting someone in 1 combo from full hp to 30% hp in lane is such a bad idea? It is sooo easy to last hit as Irelia that you really don't need the lantern, your w and r = more than enough health recovery | ||
Synystyr
United States1446 Posts
On May 19 2011 20:24 Kaniol wrote: Uhhh what? .4 sec is sometimes all you need to live, also if you don't buy merc you are as good target for a stun as everyone on your team who has mercs. If you do buy merc then enemies will never stun you because that would be wasting cc. And why is trifrorce not needed before teamfights? Do you really think that bursting someone in 1 combo from full hp to 30% hp in lane is such a bad idea? It is sooo easy to last hit as Irelia that you really don't need the lantern, your w and r = more than enough health recovery You get Wriggle's so quickly though. It's extremely frigging cheap and a ward every three minutes is AMAZING. You are gankproof with it, allowing you to push towers much earlier and harder if you manage to take your lane down. Bursting is nice for sure. I mean, you get Sheen immediately after Wriggle's, so you'll be doing plenty of damage on enemy champions as well. It's just a preference I guess. I've never found Merc's to be worth getting since I found the extra CC reduction redundant. That's just my two cents though. | ||
Lanzoma
Mexico813 Posts
Also, karma + tanky deeps is extremely retarded. | ||
BlackPaladin
United States9316 Posts
On May 20 2011 01:31 Lanzoma wrote: CC reduction is never redundant. Also, karma + tanky deeps is extremely retarded. ^This And in place of wriggles you can just get a sheen, and score a double kill when you do get ganked. (Or triple kill if you're vsing TLers huehuehue). Get mercs and you score pentakills in teamfights because you can't be cc'd down. Ever. | ||
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