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+ Show Spoiler + Abilities:
Bladesurge: Irelia dashes forward to strike her target. If it kills the target, Bladesurge's cooldown refreshes and half the mana cost is refunded.
Hiten Style: Irelia is skilled in the art of Hiten, passively giving her physical attacks health restoration. Activating Hiten Style adds true damage to her physical attacks for a short duration.
Equilibrium Strike: Irelia's attack balances the scales, dealing damage and slowing the target. However, if the target has a higher Health % than Irelia, then the blow stuns the target instead.
Transcendent Blades (Ultimate): Irelia summons four spirit blades which she can fling at her enemies. These blades deal magic damage to enemies that they pass through, siphoning life from them and healing Irelia.
Ionian Fervor (Passive): Each nearby enemy champion (to a maximum of three) reduces the effectiveness of Crowd Control on Irelia.
Sounds like the potential for a solid tank to me. Decent CC becomes great CC if you attack her, she has an initiating move, she attacks for true damage (no need for pesky items), she can heal herself if she does get focused, and she's CC-resistant. Reminds me of Olaf, which means everyone's going to start by saying "no, you idiot, she's melee DPS!"
Thank you:
On November 12 2010 23:40 Fluent wrote: But I was thinking she looked more like a AP melee carry, maybe a little tanky?
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Olaf's wife. Wonder how effective she will be in jungle.
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she is visually impressive but in practice not stellar.
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She's probably a pretty good jungler, with AS runes, considering her W is passive lifesteal. But I was thinking she looked more like a AP melee carry, maybe a little tanky?
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On November 12 2010 23:40 Phrost wrote: she is visually impressive but in practice not stellar.
Has test realm play been more successful as DPS or tank?
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United States47024 Posts
On November 12 2010 23:30 oberon wrote: Reminds me of Olaf, which means everyone's going to start by saying "no, you idiot, she's melee DPS!" Er...off topic, but isn't he melee DPS? I'm aware he builds tanky, but I was of the impression that role-wise in team-fights he wasn't a tank. More of "ruin the enemy carry's day" rather than "keep the enemies off your squishies".
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She plays like a more agressive version of akali with less defenses
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Marshall Islands3404 Posts
On November 13 2010 00:18 Phrost wrote: She plays like a more agressive version of akali with less defenses
So was I right in thinking as soon as i saw her skillset that we are just getting another assassin masked as a melee DPS? Wonder when they are going to make a real melee DPS
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On November 13 2010 00:20 Brees wrote:Show nested quote +On November 13 2010 00:18 Phrost wrote: She plays like a more agressive version of akali with less defenses So was I right in thinking as soon as i saw her skillset that we are just getting another assassin masked as a melee DPS? Wonder when they are going to make a real melee DPS
She's a lot harder to stop in teamfights than akali due to a number of factors.
But in the end she just seems very assassiny.
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On November 13 2010 00:20 Brees wrote: make a real melee DPS
The day a hero comes out that can tank and dish out damage better than say, Nasus is the day LoL is pretty fucked balance-wise. The last hero that could do this to an extent was Xin Zhao and it took nary a day for Noah's Ark to be required lest humanity be drowned in nerd tears.
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So her ult is a skillshot correct? That sounds fun :3
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Anyone else read the name of her W and immediately think of Rurouni Kenshin?
Reading her skillset she seems a lot more like Akali then a tank, though she can probably be built beefy and still be fine. IMO Her passive is really good.
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On November 13 2010 01:39 STS17 wrote: Anyone else read the name of her W and immediately think of Rurouni Kenshin?
Reading her skillset she seems a lot more like Akali then a tank, though she can probably be built beefy and still be fine. IMO Her passive is really good. Uta and I were chatting, I bought it up, both of us immediately went like Hiten Mitsurugiryuu.
HIVE MIND
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On November 13 2010 00:18 Phrost wrote: She plays like a more agressive version of akali with less defenses
How is that even possible? Akali only has her smokebomb for defense and that is unreliable. Doesn´t she have passive CC reduction (depending on the opposition VERY powerful), passive lifesteal on 2 skills and a mobility skill?
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So Kenshin deals true damage and siphons the life of his opponents to keep him alive...no wonder he's so friggin badass with a sword.
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Okay so I'm going to tell you more than I should. Q Has a 1.0 attack damage ratio and is hilarious when you have an IE and you can port around 1 shotting caster minions
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On November 13 2010 02:48 Phrost wrote: Okay so I'm going to tell you more than I should. Q Has a 1.0 attack damage ratio and is hilarious when you have an IE and you can port around 1 shotting caster minions
Would you say she is worth buying
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On November 13 2010 02:53 STS17 wrote:Show nested quote +On November 13 2010 02:48 Phrost wrote: Okay so I'm going to tell you more than I should. Q Has a 1.0 attack damage ratio and is hilarious when you have an IE and you can port around 1 shotting caster minions Would you say she is worth buying
If nothing changes, probably not version 1.0
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Numbers change constantly, Miss Fortune was also subpar on the Testrealm but...
How does she feel compared to say, Olaf or Mundo?
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She's too buggy imho to give a good description and I'm not a fan of the akali (who she seems to play a lot like) so I don't know.
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best irelia build = 5 tiamats
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only if your brave 5 tiamats and boot sof mobilty
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Trinity Ghostblade GA
is a really strong late game core but getting there is rough.
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On November 13 2010 01:41 Ecael wrote:Show nested quote +On November 13 2010 01:39 STS17 wrote: Anyone else read the name of her W and immediately think of Rurouni Kenshin?
Reading her skillset she seems a lot more like Akali then a tank, though she can probably be built beefy and still be fine. IMO Her passive is really good. Uta and I were chatting, I bought it up, both of us immediately went like Hiten Mitsurugiryuu. HIVE MIND
Yeeeah! Immediately thought of the same thing as well.
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On November 13 2010 01:39 STS17 wrote: Anyone else read the name of her W and immediately think of Rurouni Kenshin?
Reading her skillset she seems a lot more like Akali then a tank, though she can probably be built beefy and still be fine. IMO Her passive is really good. guilty of this! willing to bet that was where the name came from though
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From the looks of it, isn't AS>AD>AP probably the best way to for her? Attack speed obviously synergizes with her W and I think that's the probably the best way to run her.
From the couple games I played with her, an endgame Starks, Bloodthirster, Frozen Mallet build seemed to work really effectively. I took Berserkers too, and was around 1.8ish AS with around 60% Lifesteal, and it got very hard to kill her. In fact, I 1v2ed without issues.
Thoughts?
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On November 17 2010 11:36 ryanAnger wrote: From the looks of it, isn't AS>AD>AP probably the best way to for her? Attack speed obviously synergizes with her W and I think that's the probably the best way to run her.
From the couple games I played with her, an endgame Starks, Bloodthirster, Frozen Mallet build seemed to work really effectively. I took Berserkers too, and was around 1.8ish AS with around 60% Lifesteal, and it got very hard to kill her. In fact, I 1v2ed without issues.
Thoughts?
I still think I'd rather have Randuins/FoN/Mallet or GB on her. Her jump doesn't have Xin's range -- I'm not really sure how you can get at someone without a bunch of defense.
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She seems and feels like an akali/xin mix. It's weird. I really don't like when people build her tanky...it just seems really subpar compared to other characters than are now generally built tanky (olaf, xin, garen, etc) Her burst is amazing though. In often cases 2-3 shots carries. GG
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Well, over at the lol forums, people are crying UP all over the place, but I find her kinda fun to play, so I'm going to stick with it.
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Bad players that don't realize they're bad suck at new heroes until someone else comes up with a way to use it.
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On November 17 2010 12:31 Southlight wrote: Bad players that don't realize they're bad suck at new heroes until someone else comes up with a way to use it.
Irelia really, really makes me think of Olaf, so i'm expecting her actual power/role to be like her once people figure her out (and maybe some uptuning).
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I have no idea, I haven't looked at her skills, the numbers on them, etc. and I don't plan to, I was just commenting that most people crying about a hero tend to have 0 idea what they're talking about. Short of blatantly OP heroes (Sona, Xin) most heroes take a while to settle in.
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four ways to play tryhard: a) ghostblade core (usually after jungling, based off a r>w>e>q build with one point in q at lvl 4) b) trinity force core (usually after laning with a q>w>e>r build with one point in e at lvl 4)
once you get one or the other you can orient towards more dps items (i.e. bloodthirster) or towards more tanky items (i.e. frozen mallet, randuins). I like the latter just because you're so squishy. My engame build is:
Trinity force Merc Treads Frozen Mallet Randuins Omen Thornmail/Force of Nature Guardian Angel
the longer you're in the fight the more you can spam your q/w/e.
brave: trinity force + snowballs trinity force + tiamats
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Irelia is retardedly hard to kill even with virtually no tank item, short of a 5-man burst.
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On November 17 2010 13:05 Juicyfruit wrote: Irelia is retardedly hard to kill even with virtually no tank item, short of a 5-man burst. ur bad thats why you think that way
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Does her W scale at all? Since it deals true damage massing attack speed can't be too bad of an option unless you're using her to take out carries who have no armor.
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On November 17 2010 13:08 Caller wrote:Show nested quote +On November 17 2010 13:05 Juicyfruit wrote: Irelia is retardedly hard to kill even with virtually no tank item, short of a 5-man burst. ur bad thats why you think that way
You couldn't kill the 4-malady irelia either you maddie.
Btw, I'm thinking: mass zeal into mass phantom dancers. The best irelia build yo.
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On November 17 2010 13:11 Juicyfruit wrote:Show nested quote +On November 17 2010 13:08 Caller wrote:On November 17 2010 13:05 Juicyfruit wrote: Irelia is retardedly hard to kill even with virtually no tank item, short of a 5-man burst. ur bad thats why you think that way You couldn't kill the 4-malady irelia either you maddie. Btw, I'm thinking: mass zeal into mass phantom dancers. The best irelia build yo. is cuz i was too busy stomping the rest of their team to worry about a 4 malady irelia
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On November 17 2010 11:45 BlackPaladin wrote: She seems and feels like an akali/xin mix. It's weird. I really don't like when people build her tanky...it just seems really subpar compared to other characters than are now generally built tanky (olaf, xin, garen, etc) Her burst is amazing though. In often cases 2-3 shots carries. GG
I'm not too sure, her charge has shunpo written all over it (single target "blink" whereas xin's does an aoe) Then she has a nuke which is pretty much Olaf's E except it trades true damage for scalability and CC, hell even the animations look similar.
She is very bursty but can actually put out some decent sustained melee damage if she builds physical over AP. Feels more like Akali / Olaf / Kat then Akali / Xin.
I would like to experiment with Manamune on her as you can use Q to clear a creep wave extremely quickly like that which helps farming.
However, I feel like her build will be something along the line of Malady / Nashor's Tooth for AP and ASPD over a more physical build.
Then again this is only after a couple games on her so I may be way off base.
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Marshall Islands3404 Posts
all i know is irelia attracts horrible players
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You know, I don't believe there's a single hero in the game nashor's should be core on. Even if it weren't overcosted rageblade is just so much better.
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United States37500 Posts
On November 17 2010 16:52 Brees wrote: all i know is irelia attracts horrible players
That goes without saying for any newly released champion. Has nothing to do with Irelia.
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I did try a rageblade/nashor build in practice and seem like it synergized really well with all of her skills. Could play her like kayle maybe and build those then pump elixirs? I don't know how it will play into a normal game though.
I think she lacks lane presence early on and her ganking abilities compared to other junglers aren't that great. However farming with Q is probably the funnest thing ever.
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![[image loading]](http://img51.imageshack.us/img51/4143/leikthis.jpg)
you do it liek this loss was to stacking tiamats and having tapioca on my team
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On November 17 2010 16:53 UniversalSnip wrote: You know, I don't believe there's a single hero in the game nashor's should be core on. Even if it weren't overcosted rageblade is just so much better. I like it a lot on Nidalee personally
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On November 17 2010 16:52 Brees wrote: all i know is irelia attracts horrible players
must be because she has the smallest boobs size for humanoids in game?
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On November 17 2010 17:21 Caller wrote: you do it liek this loss was to stacking tiamats and having tapioca on my team
Ive had some success and have seen people have a lot of success with a build of berserker, phantom dancer, starks, and playing her as a melee dps... as in waiting for initiation then moving to the carry with q, e it, hit w and just auto attack away. Their life just seems to melt so quickly with that build and I've found they die before you can be focused down, most of the time, and I've taken a couple 2v1's that way late last night after I started using it.
After that you can build tanky items or more lifesteal/attack speed. Ive found shes pretty tough to take down with dodge and lifesteal though. Gonna test more when get home today.
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On November 17 2010 17:21 Caller wrote:+ Show Spoiler +you do it liek this loss was to stacking tiamats and having tapioca on my team What kind of runes are you running on that? And what mastery?
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Ridiculous, I just looked at her numbers and stats. Must just be caller playing a bad Irelia because from what I see, she's quite amazing.
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On November 18 2010 00:43 JackDino wrote:What kind of runes are you running on that? And what mastery? armor pen mp5/level cdr aka ashe runez mastery set is 8/21/1 with points in crit smite/ap as, and then 2 sos 3 valor (no dodge) and point in ghost
i doubt those do much though a grand total of one ability benefits from armor pen
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Frozen Mallet is so bad, especially after you already have Triforce's slow proccing :[
imoimoimoimo
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On November 18 2010 02:47 myopia wrote: Frozen Mallet is so bad, especially after you already have Triforce's slow proccing :[
imoimoimoimo
I'd say Triforce is the bad item. Drop it and you get mallet/GA/FoN faster. Replace it with GhostBlade and, well, you're more badass.
Not really sure why you'd open Triforce on Irelia (or most heroes...).
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On November 18 2010 02:47 myopia wrote: Frozen Mallet is so bad, especially after you already have Triforce's slow proccing :[
imoimoimoimo NEED MORE SLOW TRINTY FORCE + RED + MALLET + E NOT ENOUGH SLOW
NEED MORE SLOW
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On November 18 2010 02:53 oberon wrote:Show nested quote +On November 18 2010 02:47 myopia wrote: Frozen Mallet is so bad, especially after you already have Triforce's slow proccing :[
imoimoimoimo I'd say Triforce is the bad item. Drop it and you get mallet/GA/FoN faster. Replace it with GhostBlade and, well, you're more badass. Not really sure why you'd open Triforce on Irelia (or most heroes...). because triforce makes your q hit like bricks and you hit like bricks
ghostblade is for chumps that like to press 1 on their keyboards
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A little bit ago I was like whoah I've totally been understimating triforce! Really I was underestimating zeal mostly... sheen is a :/ item and phage just isn't frozen mallet.
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Good items for irelia:
- rageblade - phantom dancer - force of nature
Rageblade is just way too good on her. Her ulti instantly gives her 5 charges within a second. Q is another charge, and then suddenly you have an extra 90 damage on E as well as 40% attack speed.
Phantom dancer just synergizes with her perfectly, especially the dodge, which makes her hard to kill but doesn't make her health so immovable that she can't use her stun. Crits are always good. Attack speed is obviously good. Movespeed bonus is what makes Irelia shine.
Force of nature is good because of her role as regen tank + she benefits extremely well from high movespeed
Items you don't want:
- triforce - frozen mallet - pure-AP stuff - weird carry gimmicks
Basically, don't bother trying to slow them down. Speed yourself up instead with P.dancer, zeal and FoN. You don't want to lock their carry in combat with the rest of their team, you want to chase that bitch OUT of combat, and have the movespeed to bail since they have a really bad time cc'ing you down.
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On November 18 2010 03:46 Juicyfruit wrote: Good items for irelia:
- rageblade - phantom dancer - force of nature
Rageblade is just way too good on her. Her ulti instantly gives her 5 charges within a second. Q is another charge, and then suddenly you have an extra 90 damage on E as well as 40% attack speed.
Phantom dancer just synergizes with her perfectly, especially the dodge, which makes her hard to kill but doesn't make her health so immovable that she can't use her stun. Crits are always good. Attack speed is obviously good. Movespeed bonus is what makes Irelia shine.
Force of nature is good because of her role as regen tank + she benefits extremely well from high movespeed
Items you don't want:
- triforce - frozen mallet - pure-AP stuff - weird carry gimmicks
Basically, don't bother trying to slow them down. Speed yourself up instead with P.dancer, zeal and FoN. You don't want to lock their carry in combat with the rest of their team, you want to chase that bitch OUT of combat, and have the movespeed to bail since they have a really bad time cc'ing you down.
yo tapioca
i heard that you play lots of games with irelia and know what ur talking about
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The new fashion is to give advice for a champ you don't own.
I have like 200 other weird unorthodox builds/setups for champs that I wanna test out, such as
- Frozen mallet/randuin janna - Flash/smite udyr
and so on.
Wahaha
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So are you guys, who are having success, running solo or duo lane with her?
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On November 18 2010 05:33 symbolic wrote: So are you guys, who are having success, running solo or duo lane with her? Great success stealing all the gold in duo lane.
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On November 18 2010 05:33 symbolic wrote: So are you guys, who are having success, running solo or duo lane with her? solo lane is best. you need farm to do well. Jungling works in a pinch but it puts you behind. I jungled against an Irelia in a duo lane with an identical build and she was fairly ahead of me at 10 minutes (had about 400 more gold than I did). Fortunately Tapioca wasn't on my team and she went more deeps while I went more tanky so I surpassed her in the end. But still solo lane Irelia is ideal. You can get incredible creep farm ezpz and I usually have a sheen + zeal/phage + boots by the time I first back.
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Caller, do you have a preferred Item order? OBV Trinity Force first, but what after?
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On November 18 2010 06:11 Cixah wrote: Caller, do you have a preferred Item order? OBV Trinity Force first, but what after? merc treads for lols mallet
then depends on how the enemy is building
if enemy is heavy spellcaster, FoN if enemy is heavy deeps, randuins, or if i'm bored, phantom dancer if enemy is heavy tank, then I guess just grab some more attack speed. W shreds tanks like nothing. Then I might get the other armor/mr item and finish with a guardian angel. Pop triple pots as necessary. You may see only 200 or so damage on your indicator, but you do such a silly amount of damage that it's not really indicative. You also end up with like 200 armor/mr and 3000+ HP. You can basically tank and kill anything at this point, and the game should be over pretty fast.
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why triforce + mallet? that sounds so stupid, lol.
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United States37500 Posts
Doran's Shield, Merc Treads, Zeal, Phage, Trinity, Stark's. QEWWWR
You don't need a Mallet. You have a dash, stun/snare, and Trinity procs.
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Stop skipping rageblade, you baddies.
(still have no idea, it's actually not that good probably)
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alright I'm gonna buy her and experiment in some normal games with some of the builds you guys are listing.
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Equilibrium Strike (Her stun) has a 1:1 ratio on AP. With rage blade i was hitting people for ~600 after Trinity Force. The Added attack speed is nice too. Mallet costs too much, so it might be Trinity>Mercs>Rageblade. Followed by other items. Full stacks of Rageblade made her ult go AP based rather than AD based. (69 vs 65.05)
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Has anyone tried building her around ASpd for true damage spam? Mostly I'm thinking about Starks and Malady. I wouldn't get PDancer for that since it's pretty expensive for the ASpd it gives, I dislike dodge, and crit isn't efficient unless you have some decent AD. Also keeping Wits End in mind if an opportunity arises. Maybe Stinger (and leave it at that for most of the game). Survivability as necessary.
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On November 18 2010 06:20 Mogwai wrote: why triforce + mallet? that sounds so stupid, lol. because 80% slow lets you demolish people
in a truly tryhard game u probably dont need mallet but in a metagame with a lot of blinkers and ranged carries that run away its nice to have the extra unnecessary slow.
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On November 18 2010 07:28 Caller wrote:Show nested quote +On November 18 2010 06:20 Mogwai wrote: why triforce + mallet? that sounds so stupid, lol. because 80% slow lets you demolish people in a truly tryhard game u probably dont need mallet but in a metagame with a lot of blinkers and ranged carries that run away its nice to have the extra unnecessary slow. do they actually stack?
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On November 18 2010 07:29 Mogwai wrote:Show nested quote +On November 18 2010 07:28 Caller wrote:On November 18 2010 06:20 Mogwai wrote: why triforce + mallet? that sounds so stupid, lol. because 80% slow lets you demolish people in a truly tryhard game u probably dont need mallet but in a metagame with a lot of blinkers and ranged carries that run away its nice to have the extra unnecessary slow. do they actually stack? no but id rather have 100% chance for slow than 35% or whatever it is
i basically only get trinity force for the sheen proc and zeal
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if you don't use all of Triforce, it's not worth it. Investing over 1K above the base stats it provides on Frozen Mallet to up your chance from 50% to 100% seems really dumb imoimo.
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On November 18 2010 07:09 spinesheath wrote: Has anyone tried building her around ASpd for true damage spam? Mostly I'm thinking about Starks and Malady. I wouldn't get PDancer for that since it's pretty expensive for the ASpd it gives, I dislike dodge, and crit isn't efficient unless you have some decent AD. Also keeping Wits End in mind if an opportunity arises. Maybe Stinger (and leave it at that for most of the game). Survivability as necessary.
Malady shreds magic resist. You're dealing true damage.
What? If you want aspd, go SotD or something.
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On November 18 2010 07:36 Mogwai wrote: if you don't use all of Triforce, it's not worth it. Investing over 1K above the base stats it provides on Frozen Mallet to up your chance from 50% to 100% seems really dumb imoimo. its okay you have so much money from ezpz farm
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Played against her, she seemed to always eat me (Garen) for breakfast. Not really sure why, I just couldn't beat her somehow.
We still won (WW just started excusively targeting her for his nom and we focused her down), but damn, if someone's playing her right, she's a scary scary champ.
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England2662 Posts
Just playing her a bit, item builds are all over the place but the following:
From what I can see, Trinity Force is really good. All the stats are pretty useful and the slow can help. Most importantly, consider the following: E -> Sheen proce, Q -> Sheen Proc, W -> Sheen Proc -> R -> Sheen Procx4. I think Trinity force is a really good way to go. Rageblade seemed to work well for me, as did Starks. I won my last game, but it was very ganky and not much in the way of team-fights, so bear that in mind.
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On November 18 2010 09:52 Flicky wrote: I won my last game, but it was very ganky and not much in the way of team-fights, so bear that in mind.
Isn't that the point though? In team fights find a squishy and squish it.
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Hot damn, I fucking love Irelia. On no other character would I be able to pull this off:
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hmhm haven't seen a very demolishing one on EU yet, most were breakfast, some were solid, but nothing to be afraid of^^
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On November 18 2010 07:58 oberon wrote:Show nested quote +On November 18 2010 07:09 spinesheath wrote: Has anyone tried building her around ASpd for true damage spam? Mostly I'm thinking about Starks and Malady. I wouldn't get PDancer for that since it's pretty expensive for the ASpd it gives, I dislike dodge, and crit isn't efficient unless you have some decent AD. Also keeping Wits End in mind if an opportunity arises. Maybe Stinger (and leave it at that for most of the game). Survivability as necessary. Malady shreds magic resist. You're dealing true damage. What? If you want aspd, go SotD or something. SotD includes 30 APen on it's active, doesn't do much for true damage either. But at least E and R would get something out of Malady. I guess the best item would be Stinger...
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Been watching Wickd play on the CLG stream and he seems to be completely destroying with Irelia in high ELO EU games.
He seems to go Locket first which is interesting, but it gives him a lot of survivability and mana. Lets him spam tons of abilities and constantly dash in and out of team fights. He then goes Ghostblade second. Also he's been using hexdrinker against heavy magic teams. He gets Hexdrinker a lot. He even goes Bloodthirster a few times.
Basically his core seems to be Locket and Ghostblade. Starts with Doran Shield into Catalyst and boots first into those two items. It seems like an unusual build but he seemed to be destroying people with it. Didn't get a good look at his runes/masteries though.
He described Irelia as a combination of his two favorite champs: Yi and Xin.
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Been watching Wickd play on the CLG stream and he seems to be completely destroying with Irelia in high ELO EU games.
He seems to go Locket first which is interesting, but it gives him a lot of survivability and mana. Lets him spam tons of abilities and constantly dash in and out of team fights. He then goes Ghostblade second. Also he's been using hexdrinker against heavy magic teams. He gets Hexdrinker a lot. He even goes Bloodthirster a few times.
Basically his core seems to be Locket and Ghostblade. Starts with Doran Shield into Catalyst and boots first into those two items. It seems like an unusual build but he seemed to be destroying people with it. Didn't get a good look at his runes/masteries though.
He described Irelia as a combination of his two favorite champs: Yi and Xin.
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England2662 Posts
On November 18 2010 20:41 Aurdon wrote: Been watching Wickd play on the CLG stream and he seems to be completely destroying with Irelia in high ELO EU games.
He seems to go Locket first which is interesting, but it gives him a lot of survivability and mana. Lets him spam tons of abilities and constantly dash in and out of team fights. He then goes Ghostblade second. Also he's been using hexdrinker against heavy magic teams. He gets Hexdrinker a lot. He even goes Bloodthirster a few times.
Basically his core seems to be Locket and Ghostblade. Starts with Doran Shield into Catalyst and boots first into those two items. It seems like an unusual build but he seemed to be destroying people with it. Didn't get a good look at his runes/masteries though.
What I saw him do was: Locket, Boots, Zeal, Zeal, Avarice -> Ghostblade.
Locket is good on a lot of champions (Evelynn and Udyr are two that I've seen it on) but I'm never sure if Locket is the best item to get first on anyone, but it seems to work for him. I'm keen to try it.
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Is it just me or is Irelia one of those heroes that really need a solo lane to farm up. It just seems to me like she is very item dependent, thinking this comes from the fact that I generally only do ok until I get triforce, (or zeal usually) but as soon as I hit zeal, sometimes triforce, I start racking up kills, and they become much easier.
Also, late game it seems like she really needs a good initiator on her team, like amumu/galio/etc otherwise she just seems to be raped as soon as she jumps into the fight.
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Here's the problem: she can stay in lane forever and farm up, but right now she's not very GOOD once she's super farmed up, at least in the sense that a 200cs Irelia doesn't contribute to the team as much as a 200cs tristana or a 200cs annie.
She still benefits a lot from triforce, but from a team perspective, there's really no justification for letting irelia solo farm for so long only to come back with a triforce.
If I used that 4k gold strictly to increase my EHP in the most cost-efficient manner possible (heart of gold x 3, 1 negatron), she'll probably contribute better in teamfights? I dunno.
Something like this:
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Shes really not that great not farmed up either, at least in my experience, she falls short, as she doesn't attack fast enough to really make use of her true damage/healing. I dunno, im thinking going pure attack speed as first item (aside from boots) then build her with tank items the rest. Maybe
Boots Zeal Threads HoG Negatron Randuin or FoN/Banshee Veil Zeal FoN/BV or Randuin (whichever you didn't get) Phantom Thorn or another FoN Phantom 2
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a) tapioca you were outfarmed by a poppy a POPPY b) why is this even a dispute get trinity force first screw everything else she doesnt need to be sustained dps if she can lolburst people down
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I just let everyone else farm because I had 3 heart of gold and could just roam/jungle ....
Again, you're STEALING GOLD FROM YOUR TEAM BY FARMING ON A BAD SCALING CHAMP CALLER.
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On November 19 2010 01:31 Juicyfruit wrote: I just let everyone else farm because I had 3 heart of gold and could just roam/jungle ....
Again, you're STEALING GOLD FROM YOUR TEAM BY FARMING ON A BAD SCALING CHAMP CALLER. and im saying she scales well and can carry a team ezpz
you should have two roles-mid game assassin late game assault tank
mid game you run around with trinity force and red and just slaughter everybody-you can outburst warwick's damage at the same level, etc
you burst with q and e followed by w, and then just q in again since the cd is so stupid short and burst them again
late game you add more tank items so you can do your burst more often. You also get anti-tank with your W being the most damaging thing to tanks out of like all champs. In order to anti-tank properly you need to be durable enough to deal with the tanks damage, i.e. you have to deal with a garen with a sunfire,
going full tank doesn't help you can't gimp their carries mid game without some burst damage to take them out.
irelia plays like akali midgame (run in and kill people very fast) and xin zhao late game
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I think gunblade would be pretty amazing on her after triforce + tank item/s. Large Ad and Ap to increase q and e damage, spell vamp (which should proc off of q, and e, as well as each blade from her ult, increasing the healing from them as well.) Lifesteal synergizing with W quite well, and another nuke slow to keep people in range of you and your team, and increasing burst.
Also side note: Hiten style heals you while attacking towers. Pretty sure most people know this but for those who might not just putting it down.
This might make her good at BDing depending on your build.
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Okay, just tried taps, another irelia was going callers build, he had triforce and negatron when i had just 2 hog, sheen, negatron... I raped the shit out of him with half health left and a kill, ran with a jax into a galio/morgana/kayle and game away with a double kill. It actually seemed I was doing just as much damage as with callers build but with a shit more survivability.
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On November 19 2010 05:55 Drathmar wrote: Okay, just tried taps, another irelia was going callers build, he had triforce and negatron when i had just 2 hog, sheen, negatron... I raped the shit out of him with half health left and a kill, ran with a jax into a galio/morgana/kayle and game away with a double kill. It actually seemed I was doing just as much damage as with callers build but with a shit more survivability. other irelia was pro isallicansay
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Has anyone tried an AP focused build? Something with Lich Bane (higher damage output then Trinity Force) and Rylai's. Getting an ASPD item in there (Malady, Nashors if the game is going well) is not difficult either.
I've been having quite a bit of success with it in the normal queue but I hardly play at a high enough level to judge if it's the build or my opponents.
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England2662 Posts
I've been playing Irelia a little bit more now and I love her. Glad she's good enough that my hype for her is justified. I've played the Locket, Triforce and Sheen->Ghostblade openings on her and I think I like the later the most. All of them do really well though, but all you need is a sheen early game for her burst to be amazing and just upgrade to a Triforce later. Locket doesn't gimp your damage too much, but you can feel it. Not like people will be getting away though.
Other items I like: Ghostblade is awesome for chasing and whatnot. Starks gives her a lot of great things for late game. Last Whisper is obviously pretty good. Force of Nature is pretty cool for AP heavy teams. Hexdrinker is too. Rageblade is pretty decent. I didn't fail when I got it so... The BF Sword items are worth getting too.
As for skill builds, QEQWQR -> RQEW is my preferred one. Makes farming great. I suggest you get this if you go for a Locket or if you're 1v2 or 2v2. EQEWER -> REQW is also pretty good. More burst and your chasing is still really good with the E. I like this one as well, they're very similar. Good for 1v1. WEWQW -> RWEQ is pretty underwhelming. The lack of cooldown on Q for chasing is noticeable. I tried this first because I thought it would be the best one, but the maxed W doesn't work too well with Sheen and so on. If you're stacking AS, this is great though.
Would love to know what other people have found while playing her.
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I've really enjoy playing Irelia, I've been trying almost every one of the builds people have talked about and Locket is definitely the funnest build, I think my favorite build so far is Sheen > Locket > Brutalizer(then if there's time Ghostblade and on). I like the build because I can alter the order to suit the game fairly well, early Catalyst vs Sheen asap, etc.
I think the only thing you didn't cover, is to pay attention to your lane partner/opponents before you decide E or Q first.
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Okay so just tried laning and also jungling irelia. Laning, soooo easy to lasthit with her. But I felt her jungling was actually really good. I had actually quite a lot of hp throughout the whole jungle. Did HoG, boots, trinity, then tanky items depending on other team's comp. Nuked for over 600 and couldn't die. Scored a pentakill even during the second game I played as her. Really love the sheen proc + slow with trinity. ;o And radiums kind of is icing on the cake.
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I've found her to be a pretty crappy jungler because you can't abuse Q's reset. I've been soloing top and if the enemy champion doesn't harass me out of lane before level 2 I'm usually pretty set. I play it safe until 6 and just last hit and regen hp by attacking creeps after getting W. If you keep your lane pushed you shouldnt have many problems 1v1ing
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Yep, I've tried 1v1 and she works well there too. In jungle you don't really abuse q much, you abuse her w which is great imo. Works similar to WW's passive yet gives you more damage as well. She's fun where you can run into a bush with low hp, e, then q them and there goes 2/3 of the person's health, then just finish them. And building her really tanky lets her run into 3 people alone and come out alive with a triple kill lol. Did that today and even I was like "WUT? o_O"
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Fun fact: there's still no Irelia guide in the OP. CALLER (or Phrost) MAKE ONE !1!1! Pls
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On November 22 2010 13:22 Phrost wrote: I've found her to be a pretty crappy jungler because you can't abuse Q's reset. I've been soloing top and if the enemy champion doesn't harass me out of lane before level 2 I'm usually pretty set. I play it safe until 6 and just last hit and regen hp by attacking creeps after getting W. If you keep your lane pushed you shouldnt have many problems 1v1ing top lane push hard free farm give fb D:
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So anyone got a current build for Irelia? I just picked her up and a lot of this thread says locket which would be cool but locket2gud for lol.
I'll try some of the other sheen>triforce centric builds but now that she's been out awhile I was wondering if more solid opinions on builds had emerged.
Edit: Also how do you skill this champ? All her moves seem pretty good so I haven't figured out an optimal build yet.
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England2662 Posts
On December 31 2010 23:25 BlackHat wrote: So anyone got a current build for Irelia? I just picked her up and a lot of this thread says locket which would be cool but locket2gud for lol.
I'll try some of the other sheen>triforce centric builds but now that she's been out awhile I was wondering if more solid opinions on builds had emerged.
Edit: Also how do you skill this champ? All her moves seem pretty good so I haven't figured out an optimal build yet.
What I do:
Doran's Shield + Pot Boots Sheen Lvl 2 Boots Brutalizer -> Ghostblade
Then whatever else I think I need. Options: Trinity Force, Stark's Fervour, Randuin's and other general melee items.#
For Skills: EQEWER -> E -> Q -> W. Or: QEQWQR -> Q -> E -> W.
E kills people, Q less so. W I only get for the little extra healing and damage. I don't find much use for maxing it first.
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Spirit visage is an acceptable replacement for locket. You just need to manage mana better.
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What do you think about runes? I was thinking either arpen/aspd reds, mp5pl yellows, mrpl/mp5pl blues, and arpen/aspd quints. I also have ms quints but idk, she seems really hard to pin a build down for cuz there's a lot of ways to play her.
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dual mp5s seems silly, i did it a few times for a huehuehue q every creep solo build, but cdr or mr seem to fit better
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Oh yeah cdrs I forgot about those. I was prioritizing mr anyway(hence it's listed first) but I didn't know if maybe the extra mana for q helped enough early to justify it. Her cooldowns aren't that long though, so I'll prolly go with mr.
What do you think of aspd vs arpen runes? I think I would opt for arpen personally, but a little extra aspd could be good if you go sheen>bruta to take as much advantage of w as you can since you aren't getting any extra until ghostblade active or zeal.
I know I'm probably analyzing it a bit too much(and sounding like a total nub), but I play casters almost exclusively and I'd like to try to branch out and improve my overall game a bit. Vlad and co. are pretty awesome but anytime my team locks in like 3 ap champs immediately I'm all "F^(k me I don't know how to play a phys dps." I did a terrible stint with Kog that prolly lost me like 300 elo and I decided there are enough carry players, I'll try a melee.
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I always just jungle irelia similar to eve. Wriggles -> boots -> trinity -> tankiness. Her burst is pretty damn strong with just trinity and her true damage is a great addition. Building her tanky makes her basically take more hits and put out more stuns at lower health + do more true damage since she'll last longer.
I used to do HoG instead of wriggles but found wriggles just to be nicer.
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On January 03 2011 11:43 BlackPaladin wrote: I always just jungle irelia similar to eve. Wriggles -> boots -> trinity -> tankiness. Her burst is pretty damn strong with just trinity and her true damage is a great addition. Building her tanky makes her basically take more hits and put out more stuns at lower health + do more true damage since she'll last longer.
I used to do HoG instead of wriggles but found wriggles just to be nicer.
Sounds pretty solid, I'll try it next time our ww or rammus take a break.
Aspd runes for jungling right?
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keep in mind that even though Q is a great last-hitting tool, you're still allowed to last-hit with auto attacks. only use Q to grab one that's otherwise out of your auto-attack reach (or steal from someone else in your lane)
i'm not sure when the exact point in the game is, but irelia reaches this fucking insane level where i feel like she can almost 1v5 another team. it's somewhere between the balance of a bit of survivability, CC-immunity, and attack speed, combined with her imba true damage and lifesteal that it doesn't even matter what you do, she's gonna roll your team. i wish i had the patience to figure out exactly what makes her so unstoppable late without compromising her already-kinda-awful-early-game
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On January 03 2011 18:56 gtrsrs wrote: keep in mind that even though Q is a great last-hitting tool, you're still allowed to last-hit with auto attacks. only use Q to grab one that's otherwise out of your auto-attack reach (or steal from someone else in your lane)
i'm not sure when the exact point in the game is, but irelia reaches this fucking insane level where i feel like she can almost 1v5 another team. it's somewhere between the balance of a bit of survivability, CC-immunity, and attack speed, combined with her imba true damage and lifesteal that it doesn't even matter what you do, she's gonna roll your team. i wish i had the patience to figure out exactly what makes her so unstoppable late without compromising her already-kinda-awful-early-game
You've seen one get to that point? What items was she rocking?
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Eh, I've been at that point before lol. Just trinity + tank items. I've honest to god 1v5ed a team and came out at half health since your r fucking heals you for a million hp if it hits everyone + a single creep wave. Plus your ATTACKS give you health back. It's not lifesteal. So even attacking towers will get you back to full health so quickly. She's retardedly strong if she gets to that point.
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God you are making me want to give her another chance lol. I love champions who can rape towers.
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I am thinking about picking up a new off-tank champ (Jax is my main) and am considering Irelia because of the upcoming the buffs. I played her a bit during free-Irelia week last month (or whenever it was), and liked her mechanically. I especially liked the fact that people weren't able to run away from me as easily, which is a problem that I constantly have with early game Jax. + Show Spoiler + On a semi-related note, it always seems like I end up liking and playing heroes/champs that have difficulty stopping runners. I had the same damned problem when I mained a paladin in Vanilla WoW before they added his spinner hammer thing and the new stun mechanics. Like with my Jax build where I open Rylais, I always had to do some weird, unorthodox shit with my paladin to compensate, like whoring certain engineer items.
I think one of the problems that I'm having as a player right now is that most of the champions that I main do not have inherently strong early games (Veigar/Jax mostly, can't play Rammus anymore because he's an autoban) so I'm not able to actively carry my team through the early game as much as I'd like. My impression of Irelia is that she's pretty good in the early game and can actually kill people reliably before level 6. Any thoughts on this point? How well does she snowball?
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What masterys and Summoner Spells (Ghost + ?) do people run on irelia?
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On January 09 2011 04:54 Woony wrote: What masterys and Summoner Spells (Ghost + ?) do people run on irelia? Since she has decent early/midgame burst, Ignite is a good idea to help instagibbing people. Otherwise I guess she's pretty much free to take whatever she wants. Except for Cleanse. You get that for free. So basically depending on how you play her and on your/the enemies' lineup: Ignite, Exhaust, Flash, Teleport, maybe even Clairvoyance.
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United States37500 Posts
Typically Ghost/Ignite for more burst, since that is her role. But since the buff to Exhaust this past patch, Exhaust/Ignite is good alternative for most melee dps.
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Ive been running 0-21-9 with ghost ignite. makes you very beefy early game, and generally when it starts to fall of is when you finish your trinity and you can build survival anyway.
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I picked up Irelia and have been playing her quite a bit for the past week. Here are my thoughts:
1) Irelia's money skills are W and E. E is good for the slow and W is Irelia's primary damage. You want your builds to revolve around these 2 skills. This means that optimal Irelia builds = high attack speed builds. You'll do a ton of damage. You only really need 1 point in Q for initiation and and last hitting minions. Q is fairly useless otherwise.
2) I don't think that sheen-based items are useful on Irelia. They're expensive as shit and Irelia generally isn't going to have a high enough base damage to make them useful because she should be stacking attack speed items first as her damage items.
3) I'm not really sure which boots I like best on Irelia. Attack speed boots, CDR boots, and magic res boots are all very good and useful in their own way. Getting CDR on Irelia is nice for minimizing the downtime on your W. Merc treads almost eliminate any hope that the enemy team has of CCing Irelia. Attack speed is good because of the W synergy. Against heavy CC teams, you definitely want the treads.
4) I really like Irelia as a hero. She has a very unique skillset. Her burst damage isn't great, but her sustained damage is very good, she has a great stun/slow, and her ult can make her very difficult to kill if used right.
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On January 09 2011 13:15 xDaunt wrote: I picked up Irelia and have been playing her quite a bit for the past week. Here are my thoughts:
1) Irelia's money skills are W and E. E is good for the slow and W is Irelia's primary damage. You want your builds to revolve around these 2 skills. This means that optimal Irelia builds = high attack speed builds. You'll do a ton of damage. You only really need 1 point in Q for initiation and and last hitting minions. Q is fairly useless otherwise.
2) I don't think that sheen-based items are useful on Irelia. They're expensive as shit and Irelia generally isn't going to have a high enough base damage to make them useful because she should be stacking attack speed items first as her damage items.
3) I'm not really sure which boots I like best on Irelia. Attack speed boots, CDR boots, and magic res boots are all very good and useful in their own way. Getting CDR on Irelia is nice for minimizing the downtime on your W. Merc treads almost eliminate any hope that the enemy team has of CCing Irelia. Attack speed is good because of the W synergy. Against heavy CC teams, you definitely want the treads.
4) I really like Irelia as a hero. She has a very unique skillset. Her burst damage isn't great, but her sustained damage is very good, she has a great stun/slow, and her ult can make her very difficult to kill if used right. I have to disagree with your skill assessment. I find q and e to be her best skills in the early game- chasing and slowing is much more effective in the laning stage than sustained dps. I find by going R>q>E>W you can burst down a lot of champs early, and by the time you start seriously putting points in w the enemies actually have enough armor where the true damage feels like its necessary.
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I just played exadra, R>Q>W>E going QWQEQR first.
Crushed vlad @7?
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bought udyr ages ago but never played him ... HES SO FREAKING STRONG imo one of the most underrated champs, espacially lategame. his ganks are strong @ lvl4 with double (or just red) buff(s) and his ability to tank lategame are better then those of some so called tanks
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Um okay and this is an irelia thread not an udyr one?
I always did r>e>q>w on irelia. The e is just so good, and q being on a lower cooldown and doing more damage gives you a larger burst when you first go in. In teamfights early on you're not going to go in and autoattack for hours so it's not like you're going to benefit as much from it. It's later in the game when you have more survivability items to keep you alive when you can autoattack more in large teamfights.
Also, I don't see AS as the best option on her. You'll die. Usually instantly. The best irelia's I've ever seen have done really tanky builds with something that helps burst (triforce) or AS (madreds) because she can burst, not die, and keep on autoattacking + r to regain health and do her true damage. And the lower she gets just means she can stun you.
Although I tend to jungle her so I do wriggles triforce usually. >.>
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On January 09 2011 15:08 Two_DoWn wrote:Show nested quote +On January 09 2011 13:15 xDaunt wrote: I picked up Irelia and have been playing her quite a bit for the past week. Here are my thoughts:
1) Irelia's money skills are W and E. E is good for the slow and W is Irelia's primary damage. You want your builds to revolve around these 2 skills. This means that optimal Irelia builds = high attack speed builds. You'll do a ton of damage. You only really need 1 point in Q for initiation and and last hitting minions. Q is fairly useless otherwise.
2) I don't think that sheen-based items are useful on Irelia. They're expensive as shit and Irelia generally isn't going to have a high enough base damage to make them useful because she should be stacking attack speed items first as her damage items.
3) I'm not really sure which boots I like best on Irelia. Attack speed boots, CDR boots, and magic res boots are all very good and useful in their own way. Getting CDR on Irelia is nice for minimizing the downtime on your W. Merc treads almost eliminate any hope that the enemy team has of CCing Irelia. Attack speed is good because of the W synergy. Against heavy CC teams, you definitely want the treads.
4) I really like Irelia as a hero. She has a very unique skillset. Her burst damage isn't great, but her sustained damage is very good, she has a great stun/slow, and her ult can make her very difficult to kill if used right. I have to disagree with your skill assessment. I find q and e to be her best skills in the early game- chasing and slowing is much more effective in the laning stage than sustained dps. I find by going R>q>E>W you can burst down a lot of champs early, and by the time you start seriously putting points in w the enemies actually have enough armor where the true damage feels like its necessary.
oddly enough, i dont think either of you are wrong. if you are prioritizing attackspeed + offtank sort of build, w+e will be very strong (similar to xin), on the other hand an AD (or triforce) + offtank sort of build will prioritize q+e (similar to panth's mid-late game playstyle without his early game dominance), i really think the only 'necessary' skill on irelia is having your e on a secondary priority to which ever 1st skill path you pick. Also @ twodown, i think you are pretty significantly underestimating the healing aspect of w.
anyways, my thoughts on the issue
edit: @ ofcourse, if u wanna know about udyr, i'd be happy to discuss him with you and i'm sure 5hit would as well, but this is technically an irelia thread ^.^
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On January 09 2011 15:34 barbsq wrote:Show nested quote +On January 09 2011 15:08 Two_DoWn wrote:On January 09 2011 13:15 xDaunt wrote: I picked up Irelia and have been playing her quite a bit for the past week. Here are my thoughts:
1) Irelia's money skills are W and E. E is good for the slow and W is Irelia's primary damage. You want your builds to revolve around these 2 skills. This means that optimal Irelia builds = high attack speed builds. You'll do a ton of damage. You only really need 1 point in Q for initiation and and last hitting minions. Q is fairly useless otherwise.
2) I don't think that sheen-based items are useful on Irelia. They're expensive as shit and Irelia generally isn't going to have a high enough base damage to make them useful because she should be stacking attack speed items first as her damage items.
3) I'm not really sure which boots I like best on Irelia. Attack speed boots, CDR boots, and magic res boots are all very good and useful in their own way. Getting CDR on Irelia is nice for minimizing the downtime on your W. Merc treads almost eliminate any hope that the enemy team has of CCing Irelia. Attack speed is good because of the W synergy. Against heavy CC teams, you definitely want the treads.
4) I really like Irelia as a hero. She has a very unique skillset. Her burst damage isn't great, but her sustained damage is very good, she has a great stun/slow, and her ult can make her very difficult to kill if used right. I have to disagree with your skill assessment. I find q and e to be her best skills in the early game- chasing and slowing is much more effective in the laning stage than sustained dps. I find by going R>q>E>W you can burst down a lot of champs early, and by the time you start seriously putting points in w the enemies actually have enough armor where the true damage feels like its necessary. oddly enough, i dont think either of you are wrong. if you are prioritizing attackspeed + offtank sort of build, w+e will be very strong (similar to xin), on the other hand an AD (or triforce) + offtank sort of build will prioritize q+e (similar to panth's mid-late game playstyle without his early game dominance), i really think the only 'necessary' skill on irelia is having your e on a secondary priority to which ever 1st skill path you pick. Also @ twodown, i think you are pretty significantly underestimating the healing aspect of w. anyways, my thoughts on the issue Hmm, interesting that you compare my playstyle to pantheon, he is actually one of my better characters, although since he is banned so much now ive been working on the rest.
As for the heal, I dont underestimate it, in fact i often go qwe just so i can keep as close to full health as possible for an early combo once i hit 3. The part i underestimate about her w is the true damage. I just find it isnt high enough early to justify grabbing it, and that q and e can burst for so much on low armor champions their isnt really any benefit to grabbing it. but then again, i much prefer her ulti heal to the w, so maybe i do underestimate it a bit.
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I only use E as a pure utility spell for the slow/stun. I always level QW first and I guess I should say this is an assumed solo lane. I haven't side laned with irelia
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If you max W first, all you need for a damage item is a friggin recurve bow. W is that good, especially early game. You can then focus on getting some defensive items for increased defense. Recently i've been opening with mercs, recurve, and HoG. From there, I'll get black cleaver and banshee veil.
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If you don't actually plan on building that Recurve into something anytime soon, then you might want to consider getting a Stinger instead. Helps keep that W up as much as possible and only costs 90 gold more. Of course the drawback is that you don't really want Nashor's, so if the game drags on long enough that you want to build some bigger items you might have to sell the Stinger.
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On January 09 2011 18:41 spinesheath wrote: If you don't actually plan on building that Recurve into something anytime soon, then you might want to consider getting a Stinger instead. Helps keep that W up as much as possible and only costs 90 gold more. Of course the drawback is that you don't really want Nashor's, so if the game drags on long enough that you want to build some bigger items you might have to sell the Stinger.
Yeah, I've thought about Stinger and basically agree with your assessment. It doesn't build out into anything that's too useful for Irelia. I'd love to incorporate some CDR into my Irelia builds, but I don't really know the best way to do it. There needs to be some stronger CDR+tank items or maybe even some CDR+AD items.
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On January 10 2011 03:27 xDaunt wrote:Show nested quote +On January 09 2011 18:41 spinesheath wrote: If you don't actually plan on building that Recurve into something anytime soon, then you might want to consider getting a Stinger instead. Helps keep that W up as much as possible and only costs 90 gold more. Of course the drawback is that you don't really want Nashor's, so if the game drags on long enough that you want to build some bigger items you might have to sell the Stinger. Yeah, I've thought about Stinger and basically agree with your assessment. It doesn't build out into anything that's too useful for Irelia. I'd love to incorporate some CDR into my Irelia builds, but I don't really know the best way to do it. There needs to be some stronger CDR+tank items or maybe even some CDR+AD items.
You could try building the new boots for her, I've been trying them out to some effect.
Edit: Nvm, I'm dumb lol.
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United States47024 Posts
The last time I saw Jiji play Irelia, he went QEQEQR, R>Q>E>W. This may have changed, but I'm curious on peoples' thoughts about it, seeing as I'm assuming there's some sensible logic to it.
His preferred item start also seems to be Rejuv bead + some combination of ward and pots.
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On January 10 2011 05:31 TheYango wrote: The last time I saw Jiji play Irelia, he went QEQEQR, R>Q>E>W. This may have changed, but I'm curious on peoples' thoughts about it, seeing as I'm assuming there's some sensible logic to it.
His preferred item start also seems to be Rejuv bead + some combination of ward and pots. Not even a single level in W for the heal?
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United States47024 Posts
On January 10 2011 05:33 spinesheath wrote: Not even a single level in W for the heal? Yeah, thats why I thought it was weird.
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On January 10 2011 05:33 spinesheath wrote:Show nested quote +On January 10 2011 05:31 TheYango wrote: The last time I saw Jiji play Irelia, he went QEQEQR, R>Q>E>W. This may have changed, but I'm curious on peoples' thoughts about it, seeing as I'm assuming there's some sensible logic to it.
His preferred item start also seems to be Rejuv bead + some combination of ward and pots. Not even a single level in W for the heal?
I'm sure that jiji's builds suit his playstyle specifically.
There is no "one build to rule them all" for her because of her hybrid-ness.
I wouldn't copy that one as it relies a lot on actually killing the opponent and doesnt have very much survival (since he doesnt take W)
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Ok, so after further testing of Irelia, I have come to several conclusions
First, Q needs to be maxed first. Not even a question. At level 5 you can ensure that no one at low health is escaping a teamfight, farm like a boss, and hit fairly hard as well.
Maxing W second is probably the way to go at this point, especially if you are stuck in a duo lane. It allows you to max your true damage as tanks start to buy armor.
Catalyst>banshee's should pretty much always be your second item after trinity, baring some sort of crazy ad champ ripping your team apart. The mana ensures you will never be oom, and a bigger health pool takes advantage of your lifesteal. The bv also means you will never be cc'd out of a fight. merc treads+passive+bv= constant damage output.
Dont overestimate how much tank you need to live through a teamfight. In an ideal situation, you will survive the fight with help from w and your ulti, and by the time you're done Qing the rest of the enemies to death, your ulti should be up and ready to get you back to full on a creepwave. If your bv is all you need to hit this point, build ghostblade. If you need a little more survivability, a starks isnt a bad choice. If that still doesnt do it just go spirit vissage and full tank based on the enemy team. But if you dont have to go full tank, dont do it. Irelia can swing from assassin to offtank faster than most champions: dont make the switch before you have to.
My runes, masteries, ect: aspeed reds, mp5 yellows, cd blues, health quints. 0-21-9. ghost ignite.
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I don't know his skilling order, but if you check Sologamer's profile he's won his last 5 or 6 ranked games as Irelia. His core build seems to be Wriggles-Zerkers-Triforce and usually Ghostblade, then other situational items. Some games have Doran's Shield and some don't so I guess he uses the same general build whether he lanes or jungles.
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okay a couple more irelia games, i've got some decent ideas on how to play her
E is maxed first always. E at level 1, 4, 5, 7, 9. 2 second stun/slow on 5 second cooldown too strong. go to solo lane with HP quints, defensive masteries, doran's shield (855 hp), just walk up to someone and attack them until they have to leave lane. if they attack back and somehow get the upper hand on you (crits, nukes), press E, then commence attacking them again. you'll win any level 1 fight this way. ignite for good measure. now that you have total control of your lane, Q at level 2, W at level 3, last hit constantly to regain your health, only use Q when there's split creep damage and you can't get a creep by auto attacking. level max W after E, you want only 1 level Q until late-game. Q is a mana-draining noob trap, just last-hit like any other champ would. you noob.
doran's shield -> kindlegem (or heart of gold if they're AD heavy) -> boots -> visage -> mercs -> ghostblade BLACK CLEAVER -> FoN/Banshee/Randuin
i'm going to try the new black cleaver in my next game cause i like the damage/AS mix on her.
okay upon further review, fuck ghostblade, black cleaver is fucking awesome on her, just rush that before/after your big armor/MR item and just tear everyone apart, even tanks with that AS+armor reduction+true damage shit
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If the opportunity is right, building Irelia as Tanky/AP is pretty viable and fun. You build her like some Cho builds.
[Q] and [W] have no AP ratios. [E] is 1:1 [R] is .4 for each blade, which totals 1.6
The trick here is [R]. You'll regenerate a lot of HP in team fights with it. Plus, with enough CDR, it's possible that [R] will refresh quick enough so you can use it twice during a team fight- much like CDR Cho-Gath's Double-Feast.
You start out the same as AD, which is great since you can choose to not transition into AP and perhaps counter whatever items the enemy bought.
Doran's Shield Boots (CDR preferred, unless team is heavy towards physical or magic damage. Buy accordingly.) Sheen RoA Visage (CDR + More HP stolen) Hourglass/Crystal Scepter/More RoA/Lichbane/Hourglass/Cap/DFG
Try and get golem as long as your team doesn't need it. You're just getting it for the CDR since mana isn't really an issue for Irelia. If you didn't get CDR boots, then you'll want golem even more.
You'll hit a lot of autoattacks thanks to being in range via [Q]. You might as well upgrade Lichbane after visage to help with this. It will help with towers too.
Irelia is unique in that she is viable with many different builds. Not many characters have that flexibility, and I like that about her. I still feel going the physical tanky dps route is best, but it's really fun to mess around.
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If you're doing some kind of AP build, I'd think that you'd want to get lichbane as one of your first 2 items after boots.
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On January 14 2011 08:28 xDaunt wrote: If you're doing some kind of AP build, I'd think that you'd want to get lichbane as one of your first 2 items after boots.
my math might be wrong here but isn't 100% of 80 AP less than or equal to 80% of ~100 AD (not sure what irelia's AD will be when you get sheen/lichbane)? so unless you have more AP from somewhere else, you're essentially paying gold for a 0-increase in damage? i don't think lichbane should ever be rushed imo, unless you *really* need the movespeed/MR and you're gonna stack AP later anyways
i could be wrong though, i don't play any champs that build lichbane. i've just never understood the logic behind lichbane rush
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Idk if you guys have seen atlanta play her but she's borderline OP when he does and he rushes a triforce with a vamp scepter in there.
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On January 14 2011 08:43 gtrsrs wrote:Show nested quote +On January 14 2011 08:28 xDaunt wrote: If you're doing some kind of AP build, I'd think that you'd want to get lichbane as one of your first 2 items after boots. my math might be wrong here but isn't 100% of 80 AP less than or equal to 80% of ~100 AD (not sure what irelia's AD will be when you get sheen/lichbane)? so unless you have more AP from somewhere else, you're essentially paying gold for a 0-increase in damage? i don't think lichbane should ever be rushed imo, unless you *really* need the movespeed/MR and you're gonna stack AP later anyways i could be wrong though, i don't play any champs that build lichbane. i've just never understood the logic behind lichbane rush
Sheen is base damage, doesnt include items. Lichbane gives bonus move speed and MR and the champions that get it usually want the extra AP.
I do the triforce build that atlanta does, works like a charm. You basically cant die if you survive to lvl 6
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On January 14 2011 09:22 ZERG_RUSSIAN wrote: Idk if you guys have seen atlanta play her but she's borderline OP when he does and he rushes a triforce with a vamp scepter in there.
Does he build her tanky afterwards?
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You don't want to build Lichbane unless unless the bonus AP will put you over your base AD. The proc on Lichbane is also physical, so you're not gaining anything by building it most of the time.
LB should almost never be anyone's first item after boots. Most character have enough AD that they outscale or come very close to whatever AP they'd have from just Starter Items + Boots + Lichbane.
The combine cost for LB is 950, and you only gain +15 AP. IMO, that 950 is better spent getting a Catalyst for RoA or Giant's Belt for the Crystal Scepter. The only time LB should be your first item if is if you have a surplus of gold enough to buy LB and also purchase a followup + AP item.
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What is atlanta's skill order? And it looks like he starts off with the vamp scepter? Is that right?
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I'm pretty sure he starts D-blade and goes QEQEQR. Not positive though. I still like the EQW, R>E>W>Q.
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So I've been dicking around with AP Irelia a bit. She takes a little bit more farm than triforce/AD Irelia to get going, but holy shit is she strong against squishy-heavy teams. The build I've been using is d-blade => boots => sheen => deathcap => lichbane. From there, I build CDR boots and whatever +AP item I need that also gives the type of defense that I need (Rylai, hourglass, and abyssal are all candidates).
Your damage is pretty good once you finish the deathcap and it becomes REALLY GOOD when you finish the lichbane. The coolest part is what heavy AP does to your ult. Not only do you do a ton of AoE damage (assuming that you can aim properly) in teamfights, but you also become surprisingly durable because of how much each blade shot will heal you.
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I've been playing irelia a bit and my build is similar to Atlanta's I think.
Ghost/Ignite
0/21/9
ArPen/Armor/MRes/HP
d-shield boots sheen phage triforce merc treads or w/e GA + BV More tanking crap
EQWEER -> R > E > Q > W
take solo top, farm your ass off, kill them if they're asking for it. never die and kill everyone.
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United States37500 Posts
On January 22 2011 05:17 Mogwai wrote: I've been playing irelia a bit and my build is similar to Atlanta's I think.
Ghost/Ignite
0/21/9
ArPen/Armor/MRes/HP
d-shield boots sheen phage triforce merc treads or w/e GA + BV More tanking crap
EQWEER -> R > E > Q > W
take solo top, farm your ass off, kill them if they're asking for it. never die and kill everyone.
I think Atlanta runes 9 21 0, but don't quote me on this. I'll ask him when he gets on later today.
Shield + hp pot => Boots => Sheen => Vamp Scepter
For some reason, there's a big difference in survivability if you have that Vamp Scepter or not. But then you finish Trinity and Banshee's.
Edit: QWQEQR, R > Q > E > W
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I'm never sure if merc treads make sense on her with that passive, any idea on that?
also, I don't really buy that vamp scepter is worth delaying the real core, but maybe I'll try it out at some point.
edit: I guess q over e makes sense but for some reason I've been focusing e.
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United States37500 Posts
On January 22 2011 05:29 Mogwai wrote: I'm never sure if merc treads make sense on her with that passive, any idea on that?
also, I don't really buy that vamp scepter is worth delaying the real core, but maybe I'll try it out at some point.
edit: I guess q over e makes sense but for some reason I've been focusing e.
Less CC duration, the better imo. Her passive just makes her snared/stunned for even less.
Try it out. I'm simply conveying what Atlanta's build is. Adapt it as you see fit. ^^
Edit: One thing I really dislike is sometimes I Q while the enemy is retreat, yet somehow I can't get in range to do the follow up E. fuuuuuu
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omg, yea, that pisses me off to no end. then i mass my face on R and they die anyway so it's all good.
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I just don't like jungle Irelia. Seems like such a waste. She can farm like mad in lane and snowball out of control quickly.
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Yeah, it's kind of like Xin jungle. Has a really strong gank but she's really good in lane too and normally while it's best for her to solo, if your team needs a jungle she can do it no problem. With redbuff she can q in, e, and autoattack for constant slows. Normally I gank without full hp so I stun when I QE too.
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I find you NEEEEEEEEEED trinity as fast as possible in order to maximize your success as Irelia. Jungling doesnt let you do that very well, unless you get super farmed from ganks, which is a hair unreliable.
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On January 25 2011 15:30 Two_DoWn wrote: I find you NEEEEEEEEEED trinity as fast as possible in order to maximize your success as Irelia. Jungling doesnt let you do that very well, unless you get super farmed from ganks, which is a hair unreliable.
The bigger problem is that you need to sink 1000 gold into madred's to jungle effectively with irelia as the game goes on. That is going to delay your trinity by quite a bit.
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On January 26 2011 00:34 xDaunt wrote:Show nested quote +On January 25 2011 15:30 Two_DoWn wrote: I find you NEEEEEEEEEED trinity as fast as possible in order to maximize your success as Irelia. Jungling doesnt let you do that very well, unless you get super farmed from ganks, which is a hair unreliable. The bigger problem is that you need to sink 1000 gold into madred's to jungle effectively with irelia as the game goes on. That is going to delay your trinity by quite a bit. Mandred's Razor is a pretty awful item if you don't plan on upgrading it into something else, IMO. Sure, it speeds up your jungling significantly, but if that's all you're getting out of a 1000 gold investment, then that's a pretty bad investment. Which is a way of saying, don't get Mandred's Razor on Irelia, even if you're jungling.
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if you dont take razor tho, your jungle speed, buff-taking ability and dragoning takes a massive hit. irelia doesnt have a 'jungle killing' steroid like some other heroes that can go without razors without a problem (or at least could before creep mr buff)
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On January 27 2011 23:22 barbsq wrote: if you dont take razor tho, your jungle speed, buff-taking ability and dragoning takes a massive hit. irelia doesnt have a 'jungle killing' steroid like some other heroes that can go without razors without a problem (or at least could before creep mr buff)
Yeah, exactly. While killing the smaller jungle creeps is never a problem with Irelia, killing the blue, red, and dragon is very difficult without a madred's when you hit level 6-7+. Even then, I still don't feel like Irelia's jungling speed is that good.
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just stop jungling, she's a bad jungler and a good laner. it's like fucking xin all over again, except even more so somehow, lol.
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England2662 Posts
On January 29 2011 05:26 Mogwai wrote: just stop jungling, she's a bad jungler and a good laner. it's like fucking xin all over again, except even more so somehow, lol.
Not that this should need backing up but I'm going to anyway. She is such a powerful solo top that she should never jungle.
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Ireliagree with the above posts.
She's got such sick base stats, though, so I can see what makes a lot of people want to jungle her.
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How do you beat Irelia mid with a ranged carry? I was playing Trist in the game in question. Any time I managed to harass her down at all, she'd pop her ult and heal back to full in like 2 seconds. Also her Equilibrium Strike felt like it did a TON of damage by level 6 or 7. Eventually she'd just wear me down and I'd have to go back and heal which gave her a huge advantage in CS.
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Focus on staying alive and farming. Not much you can do against her, unless maybe if you are MF or Corki.
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yeah trist can only farm against irelia consider coming to back to lane after your first b with twice as many pots as you normally would, so you can stay longer in lane
spinesheath i haven't play much MF yet, how does she beat irelia? i don't see that being a hard matchup for irelia but i could be thinking about it wrong
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I was just listing the two stronger ranged carries. I guess MF's W could work well against Irelia, but I have no actual experience.
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Well I normally shit on MF's as irelia since 1 hit and she's really slow. Really sivir has been one of the only one's that is somewhat troublesome only b/c of spellshield. If they're good they will spellshield right before you e in a q->e combo. If they don't irelia usually doesn't have a problem vs her either from my experience.
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You have to crush Irelia before she hits lvl5 or else you're going to have a hard time keeping her down once she's 6. She has to attack creeps to heal, but your hits will outdamage her life steal.
Against Sivir, what you do is you Q, which will always bait their shield. Just trade autoattacks for a few hits, then E. Be sure to attack while moving so that you have a chance of dodging her boomerang. I go 21/8/1, so trading hits puts me on top if I don't have too many minions on me.
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A good caitlyn who abuses her range and traps can also hold her own against irelia until irelia hits 6.
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By "hold her own" I hope you mean "utterly crush," because Irelia doesn't really stand a chance against Caitlyn.
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I don't see it in solo queue yet, but in AT, I've seen her banned and first picked quite a bit.
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Marshall Islands3404 Posts
mf and corki can beat pretty much anyone mid if they are any good. pantheon is no problem i dont see why irelia would be harder. you'd get zoned at lvl 1 by Corki imba passive or MF w.
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On February 01 2011 04:54 Brees wrote: mf and corki can beat pretty much anyone mid if they are any good. pantheon is no problem i dont see why irelia would be harder. you'd get zoned at lvl 1 by Corki imba passive or MF w.
The real difference comes at level 6. Using all of her skills and ult, she can jump on you, take away 2/3 of your hp (or kill you outright), and retain most of her health. Worst case scenario for Irelia is that she doesn't kill you, but she gets to stay in lane whereas you have to B. Best case scenario is that she kills you. Oh, and her ult will be up again within 60 seconds, so by the time you return to lane, she'll be ready to rape you again. It's pretty brutal.
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Marshall Islands3404 Posts
On February 01 2011 05:09 xDaunt wrote:Show nested quote +On February 01 2011 04:54 Brees wrote: mf and corki can beat pretty much anyone mid if they are any good. pantheon is no problem i dont see why irelia would be harder. you'd get zoned at lvl 1 by Corki imba passive or MF w. The real difference comes at level 6. Using all of her skills and ult, she can jump on you, take away 2/3 of your hp (or kill you outright), and retain most of her health. Worst case scenario for Irelia is that she doesn't kill you, but she gets to stay in lane whereas you have to B. Best case scenario is that she kills you. Oh, and her ult will be up again within 60 seconds, so by the time you return to lane, she'll be ready to rape you again. It's pretty brutal.
this is so exaggerated its no wonder irelia is becoming FOTM. her burst cant even kill heimerdinger, let alone will she be able to get in range of corki level 6 (missile spam is all he needs now) and mf is hella tanky. you'll be lucky to do more damage in the exchange against her.
go top with irelia 100%, dont mid.
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irelia's just better at being tanky and lasthitting through harass IMO. I dunno, you have to suck to get killed by my Irelia in lane, but I do typically hang with anyone in levels/farm.
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The real difference comes at level 6. Using all of her skills and ult, she can jump on you, take away 2/3 of your hp (or kill you outright), and retain most of her health. Worst case scenario for Irelia is that she doesn't kill you, but she gets to stay in lane whereas you have to B. Best case scenario is that she kills you. Oh, and her ult will be up again within 60 seconds, so by the time you return to lane, she'll be ready to rape you again. It's pretty brutal.
Except you can barely touch the creep wave until you're lvl6. Against stronger laners, most of my cs is coming from Qing creeps under my tower. When I try to Q creeps in the middle of the lane, I usually get Bombed/Doubled Up and hit once, which really starts to hurt.
I rarely play solo Q, but I haven't really seen Irelia bans. Personally, I would only ban Irelia against people known to play Irelia (if I saw Sologame or Atlanta in queue, for example).
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I dunno, I rarely have had too much trouble laning with Irelia against even the biggest pain in the ass opponents. MF, Corki, and other ranged carries aren't hard to at least stay close to even with. The only champs that really give me problems are the tanky casters, like cho, sion, and malphite. Even then, I just play conservatively, take what creeps that I can, and let the lane push to expose the other guy to a gank from the jungle. It really isn't that bad. Irelia is better-equipped to deal with tough lanes than most with Q pokes.
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The fuck, i've been looking over the official boards for like 30 minutes, and i've seen 3 retarded threads by that same poster.
I'm super bad at this game and all, but i don't feel irelia is really banworthy over 'similar' champs like panth or even urgot that shit over lanes harder.
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I've seen Irelia banned once...as an Atlanta counterpick trolololololo
That's about it.
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So now that SoS is balls, what are u supposed to get?
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Marshall Islands3404 Posts
they raped the defensive tree, so now utility is undisputed #1
you might even consider replacing mana regen yellows with dodge runes and getting nimbleness 0-9-21
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You can still go full defensive and have it work out fairly well. You just have to be careful until you hit level 6.
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lol @ scars of the veteran and hp quint nerfs
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I think 0-21-9 with HP quints is still the way to go with Irelia. Grab a D-shield to open, and you're basically immune to harass in solo lane (except against Cho and Sion) once you sink a point into your W.
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never seen irelia banned. ever. Kass is more banned than him (he is a viable but rare ban fx).
Someone was probally just angry that an irelia got full hp from near death cus of his R
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There are a lot better bans than irelia tbh. Irelia is a strong champ but she's not as game changing as the champs that are generally banned, such as a good rammus, shen, panth, etc.
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From a standpoint of "I really don't want this person on the enemy team", Shen, Rammus and Panth all force you to be much more careful. Irelia forces you to not feed top, which many champions can do.
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So I see jiji getting hog/sv then triforce, thoughts on using 2-3 slots (with banshee) on defensive items? Also what do people get on her for damage after triforce?
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On February 26 2011 10:45 zulu_nation8 wrote: So I see jiji getting hog/sv then triforce, thoughts on using 2-3 slots (with banshee) on defensive items? Also what do people get on her for damage after triforce? As much as it sounds ridiculous for me to say, jiji doing it wrong. Triforce first, then defense. No damage after that. You stay alive long enough with tank items that you end up doing ridiculous amounts of damage with just triforce.
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Starks or ghostblade would be the only acceptable damage items.
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How Build Irelia:
2/7/21
Ar pen reds Armor yellows MR blues MS Quints(MS with irelia gets her base speed to 355. That's like a ranged carry with boots)
R>E>Q>W
One point of w at lvl 4
or
R>Q>E>W
One point of w at lvl 4
I think e does more damage and cc increases with level, but with lower cd q, you can harass better.
Core Items:Merc Treads+Trinity Force
If they're magic dmg heavy. Go hexdrinker, wits end, next item situation dependant
If they're damage heavy. Go Warmogs, atmas, next item situation dependant
All buffs are really good with Irelia. Red does true damage and stacks with her w. Blue gives her lower cd making her q, e, come out of cd faster giving you a higher dps output.
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What's the reasoning behind 2% crit instead of 2 more armor? Preference? I've seen that a lot but really I'd rather have the armor than something that's luck based.
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the crit chance helps a lot in lane. Even getting one lucky crit off wins or breaks the lane. You can block like 1% or less than 1% dmg or get 1% crit. Crit does 2x damage. Personal preferance. Having that lucky crit has just loled me some kills some games.
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EDIT: I take it back, been experimenting with 1 point in Q for laning, and it's much better to lvl:
R > E > Q > W
I go:
Cloth armor + 5 pots HoG Mercury Treads Sheen into Trinity
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If you do that your cooldown will be so high on q you'll be lucky to use it more than once in a fight midgame. You need lvls in your q for the cooldown, but you generally should max e first or at the very least max them around the same. Although, the AS build just isn't as good anyway.
And like numbers I really like atmas on irelia b/c of it's synergy. banshee's, atmas, and depending on other teams comp randuins, FoN, GA, etc. All great choices.
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I have raped tons of squishy noobs just by Sheen <3
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you might as well take two points in Q for laning if you plan on prolonged laning. 2 levels in Q makes it so that you can Q the caster minions after one tower hit (ease of farming).
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Well Q>E>w vs E>Q>w is a matter or preference i think, you can't say any of these is better than the other. I love jumping so i max Q for the cooldown.
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Gotta level up Q to 3 to bring that cooldown to 10seconds, which will match E's cooldown of 9 seconds nicely.
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Russian Federation4235 Posts
Okay, I give up. I completely don't understand the reasoning behind how Irelia builds, both skill and item-wise. It's like one of the cases when I look at a champ's skills, think of an item/skill build and am completely wrong, I feel like I don't understand shit about this game.
1) I can understand why she goes tank, but Triforce? Why triforce? All of her skills are on long-ass cooldowns and Q doesn't even generate a Sheen proc, so this leaves us with W and E and it looks like a bad idea to wait for 2 seconds before activating E after W to get that second proc up. Idk, when I just looked at her, I was positive about building tank/AS, but triforce with all the useless stats it gives (crit, AP ugh) is beyond my understanding.
2) Maxing W last. I was under the impression that 75 true damage on every attack is like ultra pro, and the earlier in the game, the better. Q does like no damage and has 1:1 AD scaling so it's just an extra auto-attack. E is an okay nuke, but not a damage source on it's own because of AP scaling and cooldowns. Aside from that, we have her ult, but is a good DPS source really?
The point of this post, of course, is not to provide a reasoning behind why this build is bad. It's a plea for help, because for me the efficiency of the build seems 100% counter-intuitive.
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United States47024 Posts
On March 02 2011 01:01 BluzMan wrote: 1) I can understand why she goes tank, but Triforce? Why triforce? All of her skills are on long-ass cooldowns and Q doesn't even generate a Sheen proc, so this leaves us with W and E and it looks like a bad idea to wait for 2 seconds before activating E after W to get that second proc up. Idk, when I just looked at her, I was positive about building tank/AS, but triforce with all the useless stats it gives (crit, AP ugh) is beyond my understanding. What? Q both generates and uses a Sheen proc (like Mystic Shot) AND is on a really short cooldown. That's why it's so good. I don't know where you got the idea that it doesn't generate a Sheen proc.
On March 02 2011 01:01 BluzMan wrote: 2) Maxing W last. I was under the impression that 75 true damage on every attack is like ultra pro, and the earlier in the game, the better. Q does like no damage and has 1:1 AD scaling so it's just an extra auto-attack. E is an okay nuke, but not a damage source on it's own because of AP scaling and cooldowns. Aside from that, we have her ult, but is a good DPS source really? True damage is LESS valuable earlier in the game, because until squishies pass 31 armor, your autoattacks are doing true damage anyway from your armor pen. Q/E give you early-game burst against squishies. W gives you sustained damage vs. tanks, but sustained damage against tanks isn't that huge of a concern until midgame (though its relevant against some lanes).
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Russian Federation4235 Posts
On March 02 2011 01:08 TheYango wrote:Show nested quote +On March 02 2011 01:01 BluzMan wrote: 1) I can understand why she goes tank, but Triforce? Why triforce? All of her skills are on long-ass cooldowns and Q doesn't even generate a Sheen proc, so this leaves us with W and E and it looks like a bad idea to wait for 2 seconds before activating E after W to get that second proc up. Idk, when I just looked at her, I was positive about building tank/AS, but triforce with all the useless stats it gives (crit, AP ugh) is beyond my understanding. What? Q both generates and uses a Sheen proc (like Mystic Shot) AND is on a really short cooldown. That's why it's so good. I don't know where you got the idea that it doesn't generate a Sheen proc. Show nested quote +On March 02 2011 01:01 BluzMan wrote: 2) Maxing W last. I was under the impression that 75 true damage on every attack is like ultra pro, and the earlier in the game, the better. Q does like no damage and has 1:1 AD scaling so it's just an extra auto-attack. E is an okay nuke, but not a damage source on it's own because of AP scaling and cooldowns. Aside from that, we have her ult, but is a good DPS source really? True damage is LESS valuable earlier in the game, because until squishies pass 31 armor, your autoattacks are doing true damage anyway from your armor pen. Q/E give you early-game burst against squishies. W gives you sustained damage vs. tanks, but sustained damage against tanks isn't that huge of a concern until midgame (though its relevant against some lanes).
I've checked like yesterday and I was absolutely sure Q doesn't proc sheen because that's like the first thing I've thought about. I can't double-check now because I don't have Irelia.
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Sheen does proc. /short post
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Russian Federation4235 Posts
It just hit me that Q works like Ezreal's Mystic Shot, activating and blowing the Sheen proc on the same attack, right? That may be why I didn't notice it lol.
EDIT: didn't read well enough, I'm dumb. Everything makes sense now, thank you.
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United States47024 Posts
On March 02 2011 01:15 BluzMan wrote: I've checked like yesterday and I was absolutely sure Q doesn't proc sheen because that's like the first thing I've thought about. I can't double-check now because I don't have Irelia. You're obviously not going to get a visual cue for the Sheen proc (because Q procs onhit effects)--but it's fairly obvious that you're getting Sheen procs when your first Q 1-shots a caster minion and your immediate followup one doesn't.
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GG, irelia wasn't nerfed this patch. Time to abuse her for another week now. Oh, since she's not free, no1's going to pick her first too. This game is way too ez.
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Marshall Islands3404 Posts
I cant remember the last game she wasn't banned. I bought her then she became FOTM the next day got to play like 1 game with her. fuckin hate this game
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Good Irelias are so goddamn scary to play against .
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i got first pick irelia and my team followed up with 4 AD champs, gfg even OP champs can't overcome sheer stupidity
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So after trinity/sv then what else? Are you supposed to build her pure tank from now on depending on the type of damage from the opposing team or are you supposed to include another damage item? Is opening cloth to hog with 5 pots better than opening shield?
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sv has always been overrated
cloth + 5 boots sheen vamp scepter triforce merc treads GA GG (or BV -> GG if your team needs you to carry 1v5)
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so you dont get hog? Also do you get 2/7/21?
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On March 03 2011 13:01 zulu_nation8 wrote: so you dont get hog? Also do you get 2/7/21? I do 0/9/21 because... well, w/e, 4 armor vs. 1.3 crit, who cares.
and no, fuck hog. Sion's the only character that out CSes my irelia during laning, why would I waste money on G/10 when it doesn't even build into a tanking item I want. (seriously GA and BV do so much more for irelia than Omen IMHO).
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On March 03 2011 13:01 zulu_nation8 wrote: so you dont get hog? Also do you get 2/7/21?
2/7/21 is good on someone like MF or Ezreal, where a random crit will sometimes instantly win the lane for you.
Irelia instantly wins lanes anyway so whatever.
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I was telling someone in the EU Liquidparty chat yesterday that Irelia couldn't Q through the twingols' wall, but I was wrong. (Just saw Jiji do it on stream)
Sorry about that, whoever it was I told.
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dun worry guys, I have it from Grackis that Irelia is not OP.
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On March 09 2011 01:22 Mogwai wrote: dun worry guys, I have it from Grackis that Irelia is not OP. Funny how all the people who dont go for an early Trifoce say she's not OP...
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Irelia, in a nutshell: R>W>E>Q. Merc Treads, Triforce, tank items, rape.
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I wish this thread had a real OP.
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So I've noticed jiji does 0-15-15 for masteries and gets hog/sv no matter what and especially vs tough champions to solo vs, thoughts? 0-9-21 has worked pretty well for me and I usually just try to get a sheen asap and often skip sv completely.
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I agree. I haven't made sv on her ever... early sheen makes her harass so much better, you can get most solo champs to less than half hp with just a couple of q-e combos
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From what i've seen there are (actually used to be 1+ month ago, back when noone banned her) 2 most popular Irelia builds: EU build of "max W first and go for attack speed items" (aka the "Irelia actually is not imba" build) and US build of "max W last and go for crazy e+q burst improved by triforce -> tank" (aka "MUST BAN IRELIA" build)
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On March 10 2011 07:01 Kaniol wrote: From what i've seen there are (actually used to be 1+ month ago, back when noone banned her) 2 most popular Irelia builds: EU build of "max W first and go for attack speed items" (aka the "Irelia actually is not imba" build) and US build of "max W last and go for crazy e+q burst improved by triforce -> tank" (aka "MUST BAN IRELIA" build)
Isn't that EU build the same as jungle build?
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On March 10 2011 07:04 Glacierz wrote:Show nested quote +On March 10 2011 07:01 Kaniol wrote: From what i've seen there are (actually used to be 1+ month ago, back when noone banned her) 2 most popular Irelia builds: EU build of "max W first and go for attack speed items" (aka the "Irelia actually is not imba" build) and US build of "max W last and go for crazy e+q burst improved by triforce -> tank" (aka "MUST BAN IRELIA" build) Isn't that EU build the same as jungle build?
Yep. Wriggles -> wits end is the main thing in that build and it has good sustained dps but it's definitely not as good as trinity -> tank.
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sword of the occult on irelia trust me
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On March 10 2011 07:04 Glacierz wrote:Show nested quote +On March 10 2011 07:01 Kaniol wrote: From what i've seen there are (actually used to be 1+ month ago, back when noone banned her) 2 most popular Irelia builds: EU build of "max W first and go for attack speed items" (aka the "Irelia actually is not imba" build) and US build of "max W last and go for crazy e+q burst improved by triforce -> tank" (aka "MUST BAN IRELIA" build) Isn't that EU build the same as jungle build?
Maxing W first, then E is still quite the burst, specially by using W+Q. She just tears people apart.
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I tried W max and wit's end yesterday because I had to jungle irelia. never doing that shit again, jesus christ does it suck. triforce too good on her.
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Don't jungle with her. Always lane. And btw, rushing sheen on jungle isn't bad.
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The only question when someone wants to jungle as Irelia i have is: "Jungle who?"
Why delay her godmode?
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well, it's because I was trying to prevent our Kass and Sniperness from ragefeeding by letting them both have solos. then they had a dickmeasuring contest over mid and played duo mid so it ended up being a worthless sacrifice on my part anyway T_T.
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2 things how do you feel about mana crystal + 2 pot open on her for superfast sheen + more mana to Q with?
is teemo a viable counterpick to irelia? i feel like if teemo sits in his creeps and hits you twice + a Q every time you Q a creep, he'll win the lane. if you try to fight he blinds you and kites you. shrooms prevent you from comboing him at 6 or 7 and save him from ganks. what say you?
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yea, I think teemo hard counters her in lane tbh. teemo #1 attrition ranged carry.
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When you're about to combo someone is it best to W before Q/E so your sheen proc has W also?
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sheen proc gains nothing from using W there. I save my W so that I can use it to get an extra sheen proc later in the fight.
like, Q -> E -> autoattack -> W will typically net you 2 sheen procs (1 off the Q, 1 off the W)
if you just faceroll W -> Q -> E -> autoattack, you'll only get 1 sheen proc, but you will get 2 extra W procs (Q and autoattack).
now that I'm looking at that though, W first probably makes sense as soon as you have 2 or 3 points in it, since a sheen proc really only grants you an extra 50-80ish damage (depending on level) which is affected by armor whereas a level 2 W getting 2 extra procs gives you an extra 60 true damage. So as soon as you have level 2 W, it's probably in your best interests to just faceroll W -> Q -> E even though it doesn't proc sheen as often.
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Thoughts on maxing W before Q or E in lane? Or Q > W = E?
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On April 21 2011 03:23 zulu_nation8 wrote: Thoughts on maxing W before Q or E in lane? Or Q > W = E? Maxing W first is horrible.
You need the better E duration, that's for sure. Bladesurge also is almost useless in any teambattle before it's rank 5 because of how the cd scaling works. That's why, although maxing W might seem tempting, you're going to have to max Q second and are left with a trashy E.
Maxing W would be ok if you didn't need max Q and E as soon as possible. As is, they're too important. If you do max W, then for the love of god max Q second and leave E at rank 1.
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QEQWQR -> R > E > Q > W imo, with some wiggle room in the first 4 levels. In lane, you need the burst over the W, otherwise you won't scare anyone off a lane.
EDIT: you can finish W over Q if you really need to kill a poppy or something, but it's pretty rare that I don't max my burst asap.
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United States47024 Posts
IMO maxing W just doesn't play that well to Irelia's kit. Midgame you're not playing to be a sustained damage dealer--your strength is based on your combo's burst against key targets, and you max Q and E to improve the strength, reliablility, and repeatability of your combo's burst damage. Maxing W does improve your damage, but not by much more than maxing Q/E, and it doesn't improve your ability to stick to squishies with a longer-duration stun/slow or shorter-CD jump.
W becomes strong lategame, when enemy champions have all built up mitigation stats for true damage to be noticeably stronger than straight AD.
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what if you were laning against 0/21/9 taric maxing w with full armor runes
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Then you take his tower in under 10 minutes and laugh when their support is the one with farm.
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Maxing W obviously would go along with a different playstyle. Not running after squishies, but hitting whatever is in range. Not saying this is good on Irelia or anything.
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Maxing W is ridiculous against any armour dependent melee in lane though. +75 TRUE damage to every attack. Holy shit. Level 5 W + wits end just sends me to another lane.
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United States37500 Posts
So many scrub Irelias...
With Irelia, you really need to adapt to your lane. It's not like most champions, say Corki for example, where you are set going QWQER, R > Q > E > W. And you pretty much go that skill build in and out, every game.
I usually open WEEQER, R > E > Q > W with Irelia up top. This build works fine normally, like if I'm up against a solo top Renekton. First point W means I can poke with Renekton then heal back up with auto attacks on minions. Prioritizing E means I can actually fight for lane control if I burst correctly.
However, that previous Irelia build is going to be subpar against a solo bot Cho'gath. Lane is going to be very farm war and if I can't stop Cho from farming, he's going to laugh off Irelia's E, even at level 5. A better Irelia build in this situation would be QWWEWR, R > W > Q > E. First point Q to help last hit and more importantly, make sure you never eat a Rupture (just dash onto a creep). At levels 2-5, you can outharass Cho with W auto attacks and heal back up on creeps when your true damage active is down. In attrition lanes, W is better, all you need E for is to slow/stun.
Good Irelias don't use blanket skill builds. It honestly depends on her opponent in lane. The whole EU Irelia build vs NA Irelia build argument is moot.
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United States47024 Posts
Is being slightly better off in lane with W ranks worth the loss in utility as an anti-carry midgame? W is great in lane, but true damage isn't that much better than plain AD against squishy AD/AP carry targets, who you will most likely be bee-lining for in fights.
I can see more W ranks being useful against a team that doesn't have squishy AD/AP solos, and instead has beefy guys like Ryze/Jarvan. But I just can't see Irelia losing any lanes hard enough that it warrants taking all 5 ranks in W. You'll win your lane, but is that worth losing the reliability and repeatability of your midgame burst?
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God, it's not the damage of the Q, it's the cooldown.
If you've ever experienced the Q into battle -> do nothing for 20 seconds you'll know.
Standard rule should be to just get as much W as you need to not get forced off lane and then prioritize E and Q. I dunno, I really don't see maxing W benefiting you nearly as much as maxing E.
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Neo kind of explains how I think actually. Builds are just cookie-cutter to help. However, you need to adapt to your opponents team/the game itself. You don't go into a game of starcraft 12 hatching everygame because it's the most optimal economy build, because if your opponent does something like a 9 pool you've just lost the game (unless you're jaedong). You need to adapt your builds sometimes to account for the enemy.
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Hahah on stream right now, Grackis maxing W first and rushing wits end, Rainman says "grackis, your build is really bad man"
Yep!
And then Grackis says wickd is better at irelia than anyone
hahahaha
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United States37500 Posts
Skill builds change but you should get Triforce first. >_> Maybe a HoG before for hp and g/5. zzz
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no its the wickd build, max W and rush wits end
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On April 21 2011 10:47 NeoIllusions wrote: Skill builds change but you should get Triforce first. >_> Maybe a HoG before for hp and g/5. zzz
I agree here. After triforce items are game dependent, but irelia just needs triforce imo. I never even agreed with people who got wriggles or rushed a HoG on her before triforce. It was never really needed and just delayed her damage. =/
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United States37500 Posts
On April 21 2011 10:49 Shikyo wrote: no its the wickd build, max W and rush wits end
Yes, I know it's Wickd's build. >_> Works in EU I guess. Hi5.
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On April 21 2011 10:52 NeoIllusions wrote:Show nested quote +On April 21 2011 10:49 Shikyo wrote: no its the wickd build, max W and rush wits end Yes, I know it's Wickd's build. >_> Works in EU I guess. Hi5. nope it doesnt. I get those irelias all the time. "Wow, wits end + W 42 and 75 dmg insane attack speed, super good!" then they do well in lane and are useless in teamfights until they get that 40min triforce.
It's just like the support-carry bot on EU, it sucks but everyone does it.
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United States37500 Posts
Real trendsetters I see.
As NA forums say, sheep!
hurr hurr... >_>;;
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United States37500 Posts
A lot of silence and knockups? Banshee's.
Otherwise the MS from FoN is sweet.
Really matter of preference. Both are solid MR choices.
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vamp scepter after sheen to lifesteal off Qs. real strat.
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On April 21 2011 14:13 Mogwai wrote: vamp scepter after sheen to lifesteal off Qs. real strat. i think my build was better first back boots and double vamp scept :D
wriggles double hextech!
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Any tips on lane harassment?
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On April 22 2011 07:09 zulu_nation8 wrote: Any tips on lane harassment?
trade auto attacks until you bait your opponent into using skills on you. the MICROSECOND your hp% drops below theirs, E->W->attack->attack->attack->Q->back off (or Q first if they're ranged). prioritizing E means that from level 5 onwards your burst is doing 1/3+ of their life. assuming you took ignite and are level 6+, you can reliably get kills from like 60% life, more if you have sheen.
if you're talking about tips for DEALING with lane harassment, just never use Q on a creep unless you absolutely can't reach the creep with an auto. your regen from W should be enough to shrug off auto attacks. if they're a skill spammer like ryze then you need to either (a) pack potions or (b) counter harass to force them to back off. but against someone like ashe/cait i just farm and ignore them til i have enough for sheen, then kill them in 1 hit
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Can you lifesteal/spell vamp off the true damage from W?
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Czech Republic11293 Posts
On April 25 2011 12:52 starfries wrote: Can you lifesteal/spell vamp off the true damage from W? No. Also, AFAIK, your Q does apply the passive from your W (it heals you).
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Hmmm...I usually run ghost/flash to get in and get out fast throughout the entire game. How do other people feel about taking ignite to dominate your lane even further than having another escape/chase mechanic?
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Chaox Irelia guide:
http://solomid.net/guides.php?g=720
Any thoughts on his build from Irelia players? I don't play Irelia, but the leveling Q before W seemed strange to me. It seems like W would be much more useful as we are still in a fiarly tanky meta.
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by that level your r should be more than sufficient for heal, and the extra burst / cd from q (since u get both the damage increase is much more significant) is more useful in teamfights. same should go for lane unless you going against something super tanky or sustained with hp
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On April 26 2011 01:03 Navi wrote: by that level your r should be more than sufficient for heal, and the extra burst / cd from q (since u get both the damage increase is much more significant) is more useful in teamfights. same should go for lane unless you going against something super tanky or sustained with hp
So I got some time to watch the videos and in the second one he goes R>W>E>Q agaisnt a renek lane but I dont remember their teamcomp being overly tanky. Which kind of fits what you were saying.
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I like apen/mp5/mres/mspd, but runes for Irelia are largely preference. I think getting another level of Q at lv3 is important because it allows you to Q last hit ranged minions that have taken a tower hit, can't do that with just one level of Q. I like the MP5 because vs a lot of ranged heroes you need to Q last hit early. Not sure why Chaox is so obsessed with regen items, the 15% cdr from shurelias is nice but it delays triforce too much. I like Neo's view on banshee vs fon and skill leveling. I usually get banshees over fon anyway because of the extra health/mana. Irelia can straight up kill almost every hero in lane after lv6 as long as you have enough space to chase a bit. Pre-6 it's best to just lasthit and keep your health/mana up. I like cloth + 5 pots except when you know you'll be facing an AP champ. You can build the cloth into wriggles but I'm not sure how efficient that is. Early sheen > all especially vs squishies. Irelia is the #1 hero that looks like it takes skill to play but really doesn't. You just have to be ultra aggressive and have more farm/be higher lvl than everyone else. If you're ever behind as Irelia you're basically useless.
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What's the best way to get CDR on her? I always feel like my Q and E take forever to come back up during a teamfight, and with the Randuin's nerf I don't get to that Irelia godmode that happened so quickly before.
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On April 25 2011 12:58 Scipaeus121212 wrote:Show nested quote +On April 25 2011 12:52 starfries wrote: Can you lifesteal/spell vamp off the true damage from W? No. Also, AFAIK, your Q does apply the passive from your W (it heals you). Q has a seperate blink attack and one autoattack. It of course procs sheen, any on-hit effects, and the true dmg from W since its a normal attack. one Q also gives 2 stacks of guinsoo.
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On April 26 2011 15:16 starfries wrote: What's the best way to get CDR on her? I always feel like my Q and E take forever to come back up during a teamfight, and with the Randuin's nerf I don't get to that Irelia godmode that happened so quickly before.
SV?
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oh my god. irelia is a monster. bursts like a tank and will never die.
build is as follows
Triforce , Frozen Mallet, Merc Threads, Banshee's Veil, Atmas and optional sixth (between randuins, FoN or madreds )
The Triforce is almost a necessity on Irelia. gives everything she needs (HP, attack damage, sheen boost, zeal movespeed, phage sloiw) Frozen mallet for the soft CC and HP Merc Threads + her passive makes her anti-CC in teamfights. makes you able to target and burst squishies like a CHAMP Banshee;s is almost a necessity on everychamp. blocks 1 negative spell every minute or so. cannot be replaced atma's will give armor and boost her attack damage a LOT (triforce + frozen mallet + BV)
The sixth item is optional. for Magic heavy teams buy a FoN for ridiculous regen For HP heavy teams get a Madreds (combine this with Hiten style you will MELT tanks) For added attack damage (atmas) and more armor build a randuins
in lane phase last hit like a champ. you'll lane forever off the lifesteal on your hiten style. Dont go back until you can comfortably buy either Phage/Sheen and Boots. Once you hit level 6 you can easily burst down any champ. Initiate with your Q and use Equilibrium strike. That will slow as well as bring the enemy to half health. use your W for added True damage. If you feel like you're about to die use your ult on creep waves to heal up. rinse repeat
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Triforce + Mallet is awful.
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169 minions 41mins. o_o
But yes it's incredibly easy to pwn noobs with irelia, that build isn't too optimal though
I prefer the Chaox Triforce -> FoN -> Randuin -> one tanky item and one dps item
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yeah you're just demonstrating that triforce/mallet is better than Hexdrinker Shen, Hexdrinker Alistar, PD/Cleaver Xin, PD/LW/noIE Ashe and RoA/Rylai Blitzcrank. Or maybe just that Irelia > noobs.
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I understand tanky Irelia is optimal, but are there any opinions on Irelia adding more AP to her build to maximize the damage of E and R? The idea I have in mind is similar to the current Jax build. Thoughts please!
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Irelia is a top tier champion, jax is really bad, why would you want to use jax builds on her?
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AP was ok on her when E had a ratio of 1 but now that it's been halved she really doesn't get much from AP. I'm not sure what you mean by the Jax build, but if it's Rageblade/Gunblade/Atma's that sounds extremely terrible
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Jax is just an example. Maybe another example is Alistar? Since he's another tanky bruiser champ that players incorporate AP to.
Just want to see if players here have had experience adding more AP to maximize E and R and think its viable or not.
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On May 18 2011 01:17 broz0rs wrote: Jax is just an example. Maybe another example is Alistar? Since he's another tanky bruiser champ that players incorporate AP to.
Just want to see if players here have had experience adding more AP to maximize E and R and think its viable or not.
AP builds were demonstrably inferior to tanky AD builds even before the AP ratio nerf. If you want to maximize the AP build, you need build it around a lichbane and deathcap to take advantage of all of the lichbane procs that you'll be able to get by timing your Q, W, E, and R's in battle. The biggest problem with the build is that it takes too much of an investment to get rolling when compared to a triforce build.
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The problem with adding AP to Irelia builds is that it doesn't add enough damage to really make it worth spending the gold. The amount of damage she does from true damage is enough to outweigh any reason to get any AP to begin with. Triforce gives her enough extra damage across all boards that anything else is excessive.
In all honesty, Triforce is really the only offensive item you need for Irelia as she does amazing amounts of damage due to her W. Just build defensive items after that and you'll be set for an extremely tough to kill and threatening Irelia in the lategame.
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thanks for the constructive responses xDaunt and Synystyr. I played about 10 games with Irelia using all sorts of builds such as Rabadons and I must admit tanky AD is just too good in comparison. Irelia just isn't very good when I played her as a Renekton/Jax/Trynd wannabe. Your feedbacks were very reaffirming. thanks!
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On May 19 2011 03:00 broz0rs wrote: thanks for the constructive responses xDaunt and Synystyr. I played about 10 games with Irelia using all sorts of builds such as Rabadons and I must admit tanky AD is just too good in comparison. Irelia just isn't very good when I played her as a Renekton/Jax/Trynd wannabe. Your feedbacks were very reaffirming. thanks!
No problem Irelia is by far my favorite champion....#1 imba tanky DPS :D
Cookie cutter build:
Open Cloth Armor + 5 Pots Wriggle's Lantern Berserker Greaves Triforce Defensive items depending on the other team.
I like: Banshee's Veil, Guardian Angel, Thornmail and/or Force of Nature depending on the situation. If the game lasts long enough, sell the Wriggle's and get a Youmuu's and Berserker Greaves for Sorc. Boots for epic overkills :D
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On May 19 2011 05:42 Synystyr wrote:Show nested quote +On May 19 2011 03:00 broz0rs wrote: thanks for the constructive responses xDaunt and Synystyr. I played about 10 games with Irelia using all sorts of builds such as Rabadons and I must admit tanky AD is just too good in comparison. Irelia just isn't very good when I played her as a Renekton/Jax/Trynd wannabe. Your feedbacks were very reaffirming. thanks! No problem  Irelia is by far my favorite champion....#1 imba tanky DPS :D Cookie cutter build: Open Cloth Armor + 5 Pots Wriggle's Lantern Berserker Greaves Triforce Defensive items depending on the other team. I like: Banshee's Veil, Guardian Angel, Thornmail and/or Force of Nature depending on the situation. If the game lasts long enough, sell the Wriggle's and get a Youmuu's and Berserker Greaves for Sorc. Boots for epic overkills :D
I don't see why you woulnd't go Mercs instead of bezerkers. As an asskicking chick, they'll nerdrage and focus you. Gotta deal with that.
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This build is awesome:
regen pendant + pot Philo + HoG + Boots 1 Merc Treads Sheen Trinity Force Wits End, Shurelyas Reverie, FoN, Randuins
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On May 19 2011 06:19 BouBou.865 wrote:Show nested quote +On May 19 2011 05:42 Synystyr wrote:On May 19 2011 03:00 broz0rs wrote: thanks for the constructive responses xDaunt and Synystyr. I played about 10 games with Irelia using all sorts of builds such as Rabadons and I must admit tanky AD is just too good in comparison. Irelia just isn't very good when I played her as a Renekton/Jax/Trynd wannabe. Your feedbacks were very reaffirming. thanks! No problem  Irelia is by far my favorite champion....#1 imba tanky DPS :D Cookie cutter build: Open Cloth Armor + 5 Pots Wriggle's Lantern Berserker Greaves Triforce Defensive items depending on the other team. I like: Banshee's Veil, Guardian Angel, Thornmail and/or Force of Nature depending on the situation. If the game lasts long enough, sell the Wriggle's and get a Youmuu's and Berserker Greaves for Sorc. Boots for epic overkills :D I don't see why you woulnd't go Mercs instead of bezerkers. As an asskicking chick, they'll nerdrage and focus you. Gotta deal with that.
Because with your passive, the extra CC reduction is extremely negligible. In a team fight, you will have a over 50% reduction, so the Merc treads will only benefit slightly for the MR. A little extra attack speed will make a big difference laning with Wriggle's as well. Many more creep kills.
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On May 19 2011 12:00 Synystyr wrote:Show nested quote +On May 19 2011 06:19 BouBou.865 wrote:On May 19 2011 05:42 Synystyr wrote:On May 19 2011 03:00 broz0rs wrote: thanks for the constructive responses xDaunt and Synystyr. I played about 10 games with Irelia using all sorts of builds such as Rabadons and I must admit tanky AD is just too good in comparison. Irelia just isn't very good when I played her as a Renekton/Jax/Trynd wannabe. Your feedbacks were very reaffirming. thanks! No problem  Irelia is by far my favorite champion....#1 imba tanky DPS :D Cookie cutter build: Open Cloth Armor + 5 Pots Wriggle's Lantern Berserker Greaves Triforce Defensive items depending on the other team. I like: Banshee's Veil, Guardian Angel, Thornmail and/or Force of Nature depending on the situation. If the game lasts long enough, sell the Wriggle's and get a Youmuu's and Berserker Greaves for Sorc. Boots for epic overkills :D I don't see why you woulnd't go Mercs instead of bezerkers. As an asskicking chick, they'll nerdrage and focus you. Gotta deal with that. Because with your passive, the extra CC reduction is extremely negligible. In a team fight, you will have a over 50% reduction, so the Merc treads will only benefit slightly for the MR. A little extra attack speed will make a big difference laning with Wriggle's as well. Many more creep kills.
no, you have 40% reduc in a full on teamfight. With mercs you have nearly 60%. So basically, sion's 2 sec stun lasts for ~.8 seconds. vs ~1.2 sec. That's a big difference.
And since the beginning until now, I still feel delaying triforce is not efficient.
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On May 19 2011 12:29 BlackPaladin wrote:Show nested quote +On May 19 2011 12:00 Synystyr wrote:On May 19 2011 06:19 BouBou.865 wrote:On May 19 2011 05:42 Synystyr wrote:On May 19 2011 03:00 broz0rs wrote: thanks for the constructive responses xDaunt and Synystyr. I played about 10 games with Irelia using all sorts of builds such as Rabadons and I must admit tanky AD is just too good in comparison. Irelia just isn't very good when I played her as a Renekton/Jax/Trynd wannabe. Your feedbacks were very reaffirming. thanks! No problem  Irelia is by far my favorite champion....#1 imba tanky DPS :D Cookie cutter build: Open Cloth Armor + 5 Pots Wriggle's Lantern Berserker Greaves Triforce Defensive items depending on the other team. I like: Banshee's Veil, Guardian Angel, Thornmail and/or Force of Nature depending on the situation. If the game lasts long enough, sell the Wriggle's and get a Youmuu's and Berserker Greaves for Sorc. Boots for epic overkills :D I don't see why you woulnd't go Mercs instead of bezerkers. As an asskicking chick, they'll nerdrage and focus you. Gotta deal with that. Because with your passive, the extra CC reduction is extremely negligible. In a team fight, you will have a over 50% reduction, so the Merc treads will only benefit slightly for the MR. A little extra attack speed will make a big difference laning with Wriggle's as well. Many more creep kills. no, you have 40% reduc in a full on teamfight. With mercs you have nearly 60%. So basically, sion's 2 sec stun lasts for ~.8 seconds. vs ~1.2 sec. That's a big difference. And since the beginning until now, I still feel delaying triforce is not efficient.
Regardless, I feel our opinions will differ greatly here. Triforce isn't needed until midgame where teamfights are beginning to happen. Wriggle's gives immense safety in lane, extra lifesteal, damage and armor while also proccing often to take down creep waves quickly, along with faster jungling.
.4 seconds is negligible in a teamfight. You will one out of a hundred times because of it. Berserker Greaves will give you better laning and damage in teamfights. Attack speed also procs Triforce slows more often as well.
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wriggles vs lanes you cant shit on, early sheen for the rest
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negligible? that's .4 seconds during which you can't fire R through their team for 20000 health .4 seconds of not sitting on their carry hitting them .4 seconds of not being able to flash away And don't forget, it'll chop .6 seconds off of Cho's silence, etc etc. If all the cc they have is sion, you might not need mercs. But 97% of the time they're better than any other option for boots.
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i was in a game and my team had an Irelia and Karma
it was hilarious how much stuff they did
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On May 19 2011 13:04 Tooplark wrote: negligible? that's .4 seconds during which you can't fire R through their team for 20000 health .4 seconds of not sitting on their carry hitting them .4 seconds of not being able to flash away And don't forget, it'll chop .6 seconds off of Cho's silence, etc etc. If all the cc they have is sion, you might not need mercs. But 97% of the time they're better than any other option for boots.
It's just to me that if we already have built in CC reduction, their is no need for any more. The passive is extremely powerful and Irelia benefits more from other stats, rather than increasing one that she already has enough of. 40% really is quite a lot. That's just my personal opinion.
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On May 19 2011 12:51 Synystyr wrote:Show nested quote +On May 19 2011 12:29 BlackPaladin wrote:On May 19 2011 12:00 Synystyr wrote:On May 19 2011 06:19 BouBou.865 wrote:On May 19 2011 05:42 Synystyr wrote:On May 19 2011 03:00 broz0rs wrote: thanks for the constructive responses xDaunt and Synystyr. I played about 10 games with Irelia using all sorts of builds such as Rabadons and I must admit tanky AD is just too good in comparison. Irelia just isn't very good when I played her as a Renekton/Jax/Trynd wannabe. Your feedbacks were very reaffirming. thanks! No problem  Irelia is by far my favorite champion....#1 imba tanky DPS :D Cookie cutter build: Open Cloth Armor + 5 Pots Wriggle's Lantern Berserker Greaves Triforce Defensive items depending on the other team. I like: Banshee's Veil, Guardian Angel, Thornmail and/or Force of Nature depending on the situation. If the game lasts long enough, sell the Wriggle's and get a Youmuu's and Berserker Greaves for Sorc. Boots for epic overkills :D I don't see why you woulnd't go Mercs instead of bezerkers. As an asskicking chick, they'll nerdrage and focus you. Gotta deal with that. Because with your passive, the extra CC reduction is extremely negligible. In a team fight, you will have a over 50% reduction, so the Merc treads will only benefit slightly for the MR. A little extra attack speed will make a big difference laning with Wriggle's as well. Many more creep kills. no, you have 40% reduc in a full on teamfight. With mercs you have nearly 60%. So basically, sion's 2 sec stun lasts for ~.8 seconds. vs ~1.2 sec. That's a big difference. And since the beginning until now, I still feel delaying triforce is not efficient. Regardless, I feel our opinions will differ greatly here. Triforce isn't needed until midgame where teamfights are beginning to happen. Wriggle's gives immense safety in lane, extra lifesteal, damage and armor while also proccing often to take down creep waves quickly, along with faster jungling. .4 seconds is negligible in a teamfight. You will one out of a hundred times because of it. Berserker Greaves will give you better laning and damage in teamfights. Attack speed also procs Triforce slows more often as well. Uhhh what? .4 sec is sometimes all you need to live, also if you don't buy merc you are as good target for a stun as everyone on your team who has mercs. If you do buy merc then enemies will never stun you because that would be wasting cc.
And why is trifrorce not needed before teamfights? Do you really think that bursting someone in 1 combo from full hp to 30% hp in lane is such a bad idea? It is sooo easy to last hit as Irelia that you really don't need the lantern, your w and r = more than enough health recovery
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On May 19 2011 20:24 Kaniol wrote:Show nested quote +On May 19 2011 12:51 Synystyr wrote:On May 19 2011 12:29 BlackPaladin wrote:On May 19 2011 12:00 Synystyr wrote:On May 19 2011 06:19 BouBou.865 wrote:On May 19 2011 05:42 Synystyr wrote:On May 19 2011 03:00 broz0rs wrote: thanks for the constructive responses xDaunt and Synystyr. I played about 10 games with Irelia using all sorts of builds such as Rabadons and I must admit tanky AD is just too good in comparison. Irelia just isn't very good when I played her as a Renekton/Jax/Trynd wannabe. Your feedbacks were very reaffirming. thanks! No problem  Irelia is by far my favorite champion....#1 imba tanky DPS :D Cookie cutter build: Open Cloth Armor + 5 Pots Wriggle's Lantern Berserker Greaves Triforce Defensive items depending on the other team. I like: Banshee's Veil, Guardian Angel, Thornmail and/or Force of Nature depending on the situation. If the game lasts long enough, sell the Wriggle's and get a Youmuu's and Berserker Greaves for Sorc. Boots for epic overkills :D I don't see why you woulnd't go Mercs instead of bezerkers. As an asskicking chick, they'll nerdrage and focus you. Gotta deal with that. Because with your passive, the extra CC reduction is extremely negligible. In a team fight, you will have a over 50% reduction, so the Merc treads will only benefit slightly for the MR. A little extra attack speed will make a big difference laning with Wriggle's as well. Many more creep kills. no, you have 40% reduc in a full on teamfight. With mercs you have nearly 60%. So basically, sion's 2 sec stun lasts for ~.8 seconds. vs ~1.2 sec. That's a big difference. And since the beginning until now, I still feel delaying triforce is not efficient. Regardless, I feel our opinions will differ greatly here. Triforce isn't needed until midgame where teamfights are beginning to happen. Wriggle's gives immense safety in lane, extra lifesteal, damage and armor while also proccing often to take down creep waves quickly, along with faster jungling. .4 seconds is negligible in a teamfight. You will one out of a hundred times because of it. Berserker Greaves will give you better laning and damage in teamfights. Attack speed also procs Triforce slows more often as well. Uhhh what? .4 sec is sometimes all you need to live, also if you don't buy merc you are as good target for a stun as everyone on your team who has mercs. If you do buy merc then enemies will never stun you because that would be wasting cc. And why is trifrorce not needed before teamfights? Do you really think that bursting someone in 1 combo from full hp to 30% hp in lane is such a bad idea? It is sooo easy to last hit as Irelia that you really don't need the lantern, your w and r = more than enough health recovery
You get Wriggle's so quickly though. It's extremely frigging cheap and a ward every three minutes is AMAZING. You are gankproof with it, allowing you to push towers much earlier and harder if you manage to take your lane down. Bursting is nice for sure. I mean, you get Sheen immediately after Wriggle's, so you'll be doing plenty of damage on enemy champions as well. It's just a preference I guess. I've never found Merc's to be worth getting since I found the extra CC reduction redundant. That's just my two cents though.
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CC reduction is never redundant.
Also, karma + tanky deeps is extremely retarded.
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On May 20 2011 01:31 Lanzoma wrote: CC reduction is never redundant.
Also, karma + tanky deeps is extremely retarded.
^This
And in place of wriggles you can just get a sheen, and score a double kill when you do get ganked. (Or triple kill if you're vsing TLers huehuehue). Get mercs and you score pentakills in teamfights because you can't be cc'd down. Ever.
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I think people should be realize that yes, its only .4 seconds for a 2 second stun but your more than likely going to eat more than just 1 stun, so that extra amount of cc reduction will add up.
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How about Dodge yellows and going Ninja Tabi, eventually building the Philo you got as a first item into the CC reduction item?
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I saw voyboy just get a vampsceptre early game as irelia and not bother with wriggles, thereby getting most of the sustain for lane without having to deal with investing lots of money into wriggles which slows down your triforce a lot.
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Started using an Irelia build I jacked from some guy that was literally 1v5'ing our team a week or so ago.
Runes
Armor Pen Red - HP Regen per Lvl Yellow - CDR Blue - Move Quints
Mastories
0/21/9
Items - Philo - Philo - Merc (Or Zerkers, depends) FM, Mogs, Atmas, FoN, Triforce.
If you can farm half decent and get to about 40min. You'll have everything but the Triforce. You'll have about 4k HP and your base regen combined with your ult is just off the charts. I had an entire team focus everything on me and not kill me. (LB, shaco, xin, Blitz, LS) and my burst was almost 1 shotting LB and shaco.
Suggestions are welcomed though!
Edit - HP regen per lvl yellows
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On June 04 2011 18:25 Psyonic_Reaver wrote: Started using an Irelia build I jacked from some guy that was literally 1v5'ing our team a week or so ago.
Runes
Armor Pen Red - Regen per Lvl Yellow - CDR Blue - Move Quints
Mastories
0/21/9
Items - Philo - Philo - Merc (Or Zerkers, depends) FM, Mogs, Atmas, FoN, Triforce.
If you can farm half decent and get to about 40min. You'll have everything but the Triforce. You'll have about 4k HP and your base regen combined with your ult is just off the charts. I had an entire team focus everything on me and not kill me. (LB, shaco, xin, Blitz, LS) and my burst was almost 1 shotting LB and shaco.
Suggestions are welcomed though! mana or hp regen yellows? Also, triforce should get in there sooner, it's too good on her.
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lol Triforce AND FM. That's cute. Cut out FM, get triforce first, and you have a regular irelia build that works fine. ;O
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Will do!
With a faster Triforce. What do I get after the FoN for my 6th item?
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I personally like shurelia's reverie or however you spell it.
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But I already have movement quints. I dont need to go faster. OH. Ghostblade. Movement AND Attackspeed n stuff. Can't hurt.
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Smash doesn't play Irelia.
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Open shield or regrowth, shield better most of the time. Early sheen to triforce, usually banshee or fon after, then up to you what defensive/offensive items to get. GA is a must. You can get one philo or hog before sheen vs tanky laners you cant burst down. Usually around mid game if you're farming well there will be a period where you can shit on anyone at will, make sure you abuse that opening and not afk top for 30min. Ghost > flash. Don't be a pussy in fights.
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On June 16 2011 01:08 Southlight wrote: Smash doesn't play Irelia. I used to. I probably still would if I didn't think that she secretly sucks in lane in the currently relevant matchups.
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You mean she sucks in lane against Jarvan, Jax, and Cow? :p Who doesn't.
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and rumble and swain and ww and annie and she doesn't abuse good vlads hard enough pre 6...
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Maybe regular builds but I can't see myself not punishing Vlad/Annie pre-6. Swain close but I think the LazerBerd f's me up too much.
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vs squishies push the lane at lv1, when you have creep advantage Q E asap -> lane won. Stop when junglers are at ganking level.
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lol I remember my first ever game as Irelia I had top lane with a Nidalee against a Jax and Swain. Almost traumatized me for life.
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Like this: Just grab solo top and farm. And farm. And farm. And farm. And farm. And farm. And farm. And farm. And farm. Then raep.
![[image loading]](http://i.imgur.com/Gpc3E.png) PS: I run Mp5pL blues AND yellows. I can spam Q vs minions under tower all day long.
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I play Irelia quite a bit around the 2000 ELO level in ranked, and I'm not a huge proponent of the trinity force first build... She's a really item dependent champion, and since I like to play a mobile style, I often don't get the farm I need to justify trinity force...
Generally I'll go dorans shield, level 1 boots and Rageblade before I even think about grabbing Sheen or trinity force... I run 11/18/1 masteries with Ignite/Ghost. This build has a much better midgame, especially if you're in a difficult lane or your team has a difficult start.
If I get the chance, I'll write a small [G] for this alternate style, since it's been pretty successful so far at my ELO.
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On June 19 2011 06:18 Boundless wrote: I play Irelia quite a bit around the 2000 ELO level in ranked, and I'm not a huge proponent of the trinity force first build... She's a really item dependent champion, and since I like to play a mobile style, I often don't get the farm I need to justify trinity force...
Generally I'll go dorans shield, level 1 boots and Rageblade before I even think about grabbing Sheen or trinity force... I run 11/18/1 masteries with Ignite/Ghost. This build has a much better midgame, especially if you're in a difficult lane or your team has a difficult start.
If I get the chance, I'll write a small [G] for this alternate style, since it's been pretty successful so far at my ELO.
just so we're clear, post it in this thread, dont make a new one for just a guide. All guides are expected to be posted in each champ thread
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Took it down since so many had problems with it.
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Got a Penta kill on my first game ever on Irelia, standard lantern>triforce build i suppose in lane...
it was love at first sight with her.
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On June 24 2011 17:02 Ordained wrote: I wanted to try my hand at writing a guide and who better to start with than my absolute favorite champion, Irelia.
Why wouldn't you get an early philostone? Helps a ton in lane and basically pays for it self. Also, I personally don't see why you would take 21 in ultility as Irelia, she really doesn't need CDR/Buffduration/Summoner CDs/Manareg that badly, where as defense makes a you a lot tankier in lane and gives you more dominance and also gives you more tankyness for teamfights. The masteries are personal preference tho.
What doesn't fit is your itembuild, philostone > trinity > tankyness is standard on her for a reason. In most games you can't afford to get another DPS item after trinity without getting blown up instantly and she doesn't scale too well with DPS items other than Trinity anyways. While Ghostblade is debatable as a luxury items Infinity Edge and Black Cleaver are definiately not good choices on her. Guardian Angel/Force of Nature/Randuins/Shurelias are all good tanky options after trinity depending on the game.
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By the way, my current Irelia build: Start with regrowth pendant -> Philo stone + HoG + boots 1 -> Wits End -> Merc Treads.
Those are the core items, after that you get this stuff as needed: FoN, Randuins, Trinity Force, Thornmail, Shurelyas Reverie, Starks, etc.
If you're doing well on your lane, it's good to go Triforce instead of Wits End but Wits End is a lot safer and is more of a sustain-type of a build. The reason I prefer that over Triforce rush now is partially because Wits End gives far more mres now, and partially because her R doesn't allow her to instaheal so the extra mres is super useful on most lanes.
Of course, if they don't have any magic damage you couldn't use this reasoning but mostly on EU it's a Vlad or Swain or something on top vs you.
Spirit Visage is an allright choice I guess, but FoN just gives her way more movespeed and mres and regen so I don't like it so much anymore.
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On June 24 2011 20:35 Shikyo wrote: By the way, my current Irelia build: Start with regrowth pendant -> Philo stone + HoG + boots 1 -> Wits End -> Merc Treads.
Considering you are aiming for Triforce mid-late game, how come you don't get early Sheen?
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he doesn't aim for mid game Triforce, it's a situational way to increase his burst lategame. what he gave is a pretty typical EU style of Irelia that focuses more on tanking out earlier and playing for sustained damage output rather than bursting in mid game teamfights. When you're running into double AP carry every game, if you're running irelia on one of your solos, you can't afford to build towards her burst early because she's too short range and will just get eaten up by the AoE of the typical EU double AP configurations, so instead you need to tank quickly and basically the best way to spec for her damage at the same time as tanking vs. double AP is to get Wit's End ASAP to survive the burst and then clean house after their frontloaded damage has been dropped.
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Or be like me and Pstone -> Belt gogo.
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I started this thread because I was interesting in Irelia when she was a new champion. I do not, however, play her, and I don't spend much time on these boards anymore. This seems like a disservice to the forum, doubly so because she's a relatively strong champion.
Can an admin let someone else edit the OP to make it more useful? If not, someone else (who actually knows Irelia) should create a new, better thread for her, in my opinion.
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On June 26 2011 12:58 oberon wrote: I started this thread because I was interesting in Irelia when she was a new champion. I do not, however, play her, and I don't spend much time on these boards anymore. This seems like a disservice to the forum, doubly so because she's a relatively strong champion.
Can an admin let someone else edit the OP to make it more useful? If not, someone else (who actually knows Irelia) should create a new, better thread for her, in my opinion. This is why I am against people making the OP for a champ thread before they actually play them. GG
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On June 28 2011 14:52 Ordained wrote:Show nested quote +On June 26 2011 12:58 oberon wrote: I started this thread because I was interesting in Irelia when she was a new champion. I do not, however, play her, and I don't spend much time on these boards anymore. This seems like a disservice to the forum, doubly so because she's a relatively strong champion.
Can an admin let someone else edit the OP to make it more useful? If not, someone else (who actually knows Irelia) should create a new, better thread for her, in my opinion. This is why I am against people making the OP for a champ thread before they actually play them. GG
And your suggestion for where discussion on a just released champion should be is...?
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General discussion or patch notes thread.
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Well to be fair, even if people who know their champs make threads, there's no guarantee that said people will always care about LoL, thus untended OP's are bound to happen. The forum format isn't ideal for this sort of thing.
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On July 13 2011 13:05 myopia wrote: Well to be fair, even if people who know their champs make threads, there's no guarantee that said people will always care about LoL, thus untended OP's are bound to happen. The forum format isn't ideal for this sort of thing. The problem is that most of the untended OP's are from people who just want spotlight for a few weeks and make a boring champ thread just to get their name attached. This has happened for the past 3 champions now. This forum is slowly going down the gutter. We need more moderators.
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I agree, but I think it's not the end of the world when threads such as this are made. When I was researching Irelia, I pretty much read all 17 pages of this thread and learned a lot more doing so than just reading a solid OP.
There's only a handful of OP champ threads that are actually very good. The Jarvan one being a good example. There's champ threads that aren't even around when it should, such as a Tristana thread.
In any case, I view champ threads as more specific information that posters can write and ask questions about. The OP is just the cherry on the top.
Getting back to Irelia, I think I need a new build. Triforce takes way too long and while I am building one, Irelia is just a piñata. Perhaps, I should just build Sheen then hold off on Triforce for a Randuin/FoN?
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I'm really enjoying Chaox's new Irelia build as I've had some pretty good games with her with the new build which is basically R>W>Q>E, no HoG, phage before sheen and going GA after trinity. Really makes a lot of sense when you think about it because not only does maxing hiten style give her a little more sustained dps from the true damage and lane sustainability from the passive, it also will increase her burst because bladesurge's attack adds on hiten style's true damage. It makes her more of a terror in lane than maxing E and then sheen be the first part of triforce because she sustains in lane better which she needs from the recent nerfs. The GA helps with midgame because thats where her damage is greatest since she really falls off lategame damage wise.
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On June 28 2011 14:52 Ordained wrote:Show nested quote +On June 26 2011 12:58 oberon wrote: I started this thread because I was interesting in Irelia when she was a new champion. I do not, however, play her, and I don't spend much time on these boards anymore. This seems like a disservice to the forum, doubly so because she's a relatively strong champion.
Can an admin let someone else edit the OP to make it more useful? If not, someone else (who actually knows Irelia) should create a new, better thread for her, in my opinion. This is why I am against people making the OP for a champ thread before they actually play them. GG
I think we should just not have guides in the OP, which one actually ends up there is totally random and gains undue prominence...
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On July 13 2011 16:38 UniversalSnip wrote:Show nested quote +On June 28 2011 14:52 Ordained wrote:On June 26 2011 12:58 oberon wrote: I started this thread because I was interesting in Irelia when she was a new champion. I do not, however, play her, and I don't spend much time on these boards anymore. This seems like a disservice to the forum, doubly so because she's a relatively strong champion.
Can an admin let someone else edit the OP to make it more useful? If not, someone else (who actually knows Irelia) should create a new, better thread for her, in my opinion. This is why I am against people making the OP for a champ thread before they actually play them. GG I think we should just not have guides in the OP, which one actually ends up there is totally random and gains undue prominence... I absolutely disagree, if the OP is competent at all he puts into his post all of the guides that were posted further in his thread and honestly - why would you NOT want to have all the guides in 1. post. Forcing people to look for guides isn't too good.
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Seems like all good irelias going W max now, the lane sustain is really important with the influx is so many strong laners now.
Trinity-->GA lacks a LOT of magic resist though most people pick up a least a wits end if not a fon as well. Fon randuins gives you movement speed a slow which are the main things you get trinity force for. Trinity is still good though, but they are ways to skip it and not be too worried. Against only 1 AP I can see it working fine, though.
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Chaox new build delays FoN/Randuin for a GA? -___-
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Here's how I play irelia (assuming it's a fairly manageable lane):
start w/regrowth+pot
philo>hog>boots>sheen>merc treads (I usually delay merc if my lane opponent is AD and doesn't have much cc>either the 700g armor or 740g mres depending who i'm laning against>finish randuins or fon>finish triforce>randuins or fon (w/e i didn't get)
The reason behind this is because I noticed irelia's main burst dmg comes from sheen, while the other 2 components of triforce don't seem help her as much. In fact, if I rush triforce in addition to the 2 gold/sec items before it, by the time a team fight starts, I can't play my role as an offtank as effectively without solid def items. It may be the case that I won't be able to necessarily finish off their carries, but I do a good job separating them without getting killed (maybe that's why chaox started getting GA?).
In all, I honestly think triforce can wait.
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On June 24 2011 17:02 Ordained wrote: I wanted to try my hand at writing a guide and who better to start with than my absolute favorite champion, Irelia.
To start off I am going to go over her skills a bit and how I use them since I will be referring to them not as their name but their corresponding hot-key.
Ionian Fervor (passive) - Reduces the duration of stuns, slows, taunts, fears, snares, and roots for each nearby enemy champion. (10% 1 champion, 20% 2 champions and a max of 30% 3 champions.) This is an amazing passive. Irelia jumps into a fight in a flurry of blades and damage and the first reaction of many people is to stun her. This is like tenacity lite. It lets her get in and out safe as possible and is the only thing that stacks with tenacity effects. (Which is why I build Mercury's Treads on almost all builds)
Bladesurge (Q) - Irelia dashes forward to strike her target. If it kills the target, Bladesurge's cooldown refreshes and refunds 35 Mana. Irelia dashes forward to strike her target, dealing 20/50/80/110/140 (+) physical damage. If it kills the target, Bladesurge's cooldown refreshes and refunds 35 Mana. Cost 70/70/70/70/70 Mana Range 650 Awesome farming skill and can also help you hop around a battlefield to confuse and juke enemies. I generally use this skill after an enemy flashes to catch right back up to them in a teamfitght. Opening up with it is risky as it can leave you as a sitting duck in the middle of 5 pissed off enemies. If you know your target has burned their flash/ ghost/ escape abilities it is somewhat safe to use it right away but normally I like to save it.
Hiten Style (W) - Irelia is skilled in the art of Hiten, passively giving her physical attacks health restoration. Activating Hiten Style gives her physical attacks true damage for a short period. Passive: Physical attacks restore 10/14/18/22/26 health. Active: Irelia's physical attacks deal 15/30/45/60/75 true damage for 6 seconds. Cost 40/40/40/40/40 Mana Range 20 Another really awesome skill. True damage is not blocked by armor or magic resist. This is the skill I max out first when fighting a really tank heavy team. People tend to underestimate the damage it can do. Paired with your ultimate this can provide you with a deceiving amount of survivability. This is where a majority of your damage will come from.
Equilibrium Strike (E) - Irelia's attack balances the scales, dealing damage and slowing the target. However, if the target has a higher Health % than Irelia, then the blow stuns the target instead. Irelia pierces her target, dealing 80/130/180/230/280 (+0.5) magic damage and slowing the target by 60% for 1/1.25/1.5/1.75/2 second(s). If the target has a higher Health % than Irelia, she stuns the target for the duration instead. Cost 50/55/60/65/70 Mana Range 425 This is the skill that, in my opinion, takes the most thought of when to use it. It deals decent enough damage but the real kicker is that it stuns if someone has more health than you. I have won many fights because someone is a tad too greedy and tries to finish me off because they have more health and think they can win. The reason why this can be the most confusing part of irelia is sometimes you are hesitant to use it because you dont know if you will need the stun later to survive or if you need the damage now to finish a target off. It is a very unique skill but once you get the hang of it, one of the most fun to use.
Transcendent Blades (R) - Irelia summons 4 spirit blades that she can fling to deal 85/135/185 (+) (+0.5) physical damage to enemies they pass through. She heals for 25% of that damage against champions and 10% against minions. Cost 100/100/100 Mana Range 1200 This is probably my favorite skill in the entire game. It is great for farming, surviving teamfights, finishing off runners, healing and has great AoE damage. I almost always open up with this skill in teamfights. It has a relatively low cooldown too so do not be afraid to use it when you need it.
Irelia is a very fun champion to play and is capable of carrying a game very hard with the right setup.
To start out I will go over the mastery page that I use.
In the Utility tree I take: [3/3] Good Hands, [1/3] Perseverance, [4/4] Awareness [3/3] Meditation, [2/2] Utility Mastery, [3/3] Quickness, [1/1] Blink of an eye, [3/3] Intelligence and [1/1] Presence of the Master.
In the Defense tree I take: [3/3] Hardiness [3/3] Resistance and [3/3] Strength of Spirit.
I choose to max Good Hands over Persistence because I feel it helps a lot more since you are a melee and will probably have people trying to kill you first. Awareness helps get that vital level 6 a tad faster and the buff duration of Utility mastery lets you get more benefit out of Lizard and Baron buff.
I feel that Meditation and Quickness are absolutely needed so you can either get in close to last hit and get out safely (Quickness) and the mana regen lets me use Q to last hit just that much more in lane (which helps when being pressed to your tower. I also run flash so I put a point into Blink of an Eye instead of Haste.
I choose to use the defense tree for my remaining 9 points because it blocks a good amount of damage while in laning phase and gives a good amount of health regen that synergizes with W nicely. It is very hard to knock an irelia out of lane if played well.
The summoner spells I use are Flash / Ignite. Flash so I can get out of a bad spot easier and Ignite, not just for damage but for the healing reduction (which was recently buffed.)
For items there are 3 paths that I generally take: Doran's Sheild: In a lane where I know I will be harass a lot by an AD champion I run a Doran's Shield for the armor and health regen, Boots/ 3 health pot: If I am up against a very mobile enemy I sometimes open boots so that I can get in and out quick to last hit and avoid harass as much as possible. Boots helps for getting out of a jam / early gank as well. Mana crystal / 2 health pot: This is my preferred starting items. The mana from the Mana Crystal lets you Q minions for the harder to get minions and lets you have some breathing room with skill usage. It also builds into a Sheen which is part of Trinity Force, which is a core item in my build.
Your first big item will be based on what is happening in your lane. If you are up against a tanky champion like Chogath, I build a Zeal first as the attack speed synergizes with W nicely.
Vs. a squishy champion such as Twisted Fate I rush Sheen.
If you are getting harassed a lot and find yourself with lower than optimal health a lot during laning, you can also rush Phage which gives decent damage and health to make you a bit more threatening. The slow is just icing on the cake.
I build "Triforce" first because it is just an amazing item on almost any AD champion but is core on Irelia. There is not a single part about it that does not directly help her.
After "Triforce" I tend to get a Brutalizer and build it into a Youmuu's Ghostblade for the Armor pen and that awesome Active (20% movement speed and 50% attack speed.) I have found that the ghostblade has secured me kills that would otherwise be just out of reach. The movement speed active can also save your butt if you are the target of a gank.
From here on I build luxury items based on what is happening in the game. Force of Nature for magic resist, Sunfire for some armor and health, Infinity Edge or Black Cleaver for damage.
I generally play Irelia like I would play any other anti-carry by waiting for a teamfight to get initiated then ruining someone's day.
Irelia is one of the most diverse champions out there being that she can Jungle, solo top lane or solo bottom lane and still be an asset to the team. This is just one of the many playstyles.
Hope this helps people who are looking to get into Irelia.
I can't imagine how you can cut through a good tank and/or a support that protect their carries well.
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