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Does anyone wanna share their tank Nid build?
I've been going Triforce/BV/Omen, sometimes with a rageblade first and it's worked much better than AP or rageblade/AP Nid. I think AP works for HotshotGG because he always gets fed. Throwing spears and kiting doesn't seem to do much otherwise, and when everyone has a BV it's pretty much useless except for popping bubbles.
Going tanky is nice because you still get a lot of her teamfight utility (free void staff/lw and attack speed buff on carry, and you can still pop bubbles with spear) but you can also go all tanky DPS on their carry. And she gets even more ridiculous at pushing lanes (her other lategame role) since you can escape from absolutely anything with cougar triforce movespeed, Randuin's slow and spell shield.
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What's the point of playing nidalee if you aren't aiming for 1k damage 1HKO spears? Besides, what makes splitpushing with her so strong is that she a very powerfull 1v1 champion, so if they send only one person, you can kill him kiting with spears and healing, at the worst you will still be exerting alot of pressure and not dying. Being tanky certainly helps to escape if they send more than one, but even with no survivability she will still not get caught. I guess what i am trying to say is I knid of uderstand how you play her, but if you're tank, you're not doing alot of damage, and since the only thing you can do is a mediocre heal, people are going to ignore you.
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You don't get ridiculous spears unless you're really fed, and I can't count on getting really fed because I'm not HotshotGG, and also if you're really fed you pretty much build anything.
I can see the point about 1v1 though. But for teamfights, all she ends up doing is healing and spamming spear/trap, while building tanky lets her actually jump in before the teamfight is over. She still does a lot of damage to squishies, and getting lots of AP doesn't really increase it.
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There's no reason to not be fed as Nidalee. Her roaming and creep killing is unmatched as long as her cougar levels and minor AP gains outpace the rate at which minion wave HP increases (such that she can kill casters in w/e combo). Getting kills and assists are just extra and come naturally with that much farm/gold.
Any character with Triforce/BV/Omen is going to be a bit tanky... It's just that most chars will be more useful than Nid when wearing them. I'd rather have an Annie wearing that gear than Nid. At least Annie can AoE stun.
I think you're very mistaken if you believe that AP works for Hotshot simply because he always gets fed. AP works because it's a superior option by a very wide margin.
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I never said I had trouble killing minions -________-
and you really would prefer triforce tank annie??
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Well it's the same concept of Triforce tank nid. AP is much better.
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The game changed a bit since then yo. Tank nidalee was quite legit a while back beacuse she made an extremely annoying anticarry for the enemy ranged DPS and with a little farm could easily just roam around the map with red buff and kill any loner on sight with 100% success. You can't make up your mind whether to focus her or not because there was a high probability of her escaping off and then healing and reentering the fray after you wasted a bunch of spells.
Can't do that vs tanky champs so much.
Deathcap also changed the game a lot, since back then a full AP nid meant getting zhonya's rings which the active is obviously not that useful for nid.
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On April 12 2011 04:50 starfries wrote: I never said I had trouble killing minions -________-
and you really would prefer triforce tank annie??
No, I'm just saying she's more useful than Tank Nid.
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dring, boots, glacial shroud, merc treads, sunfire/banshees, deathcap/rylais/triforce/randuin? 0/21/9
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On April 12 2011 08:48 Phunkapotamus wrote:Show nested quote +On April 12 2011 04:50 starfries wrote: I never said I had trouble killing minions -________-
and you really would prefer triforce tank annie?? No, I'm just saying she's more useful than Tank Nid. I didn't mean she'd be an actual tank, she has zero CC and zero initiation so she's like the worst "tank" there is lol
It's more along the lines that building triforce tank makes anyone into a tanky DPS, and since cougar form Nid has good base damage and terrible ratios she benefits more from this sort of build.
tbh though now I'm thinking rageblade is a necessity to capitalize on her early/mid game, and also triforce isn't that much better than a sheen since she doesn't need a slow, so I build rageblade/sheen/hog/catalyst into randuins/bv. The hog/randuin's nerfs are going to be a pain though.
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Your tank nid build is stupid because you go into melee range and can't tank, and have no survivability. AP nid has a transition into late game with OP heals and spear burst. Tank nid has literally nothing. The more effective thing to do is try to go as minimally tanky as possible while being unkillable to abuse cat form, and then transition into ap items. Versus tanky dps like renekton, you were able to tank a lot of his dmg with 1 or 2 HOG while winning the trade hits war, making him a useless little croc. But now you don't have a cost efficient item that gives tankyness + health.
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why is rageblade such a staple in nidalee's build? i'd rather rush deathcap and lich bane to boost her amazing spear and heal, then use that to fuel cougar form. idk. i just trust human nid more than cougar nid, so maybe it's just me.
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United States47024 Posts
On April 13 2011 17:15 goldenkrnboi wrote: why is rageblade such a staple in nidalee's build? i'd rather rush deathcap and lich bane to boost her amazing spear and heal, then use that to fuel cougar form. idk. i just trust human nid more than cougar nid, so maybe it's just me. Nidalee has the means to keep Rageblade at full stacks 100% of the time. This makes it a 2235 gold item that gives you 93 AP, 32% aspd, and 35 AD--by FAR the most cost-effective non-snowball item in the game. It's well worth the gold even if you're only getting minor benefits from the AS/AD (in this case, improving your ability to 1v1 people, clear enemy jungle, and solopush).
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Besides, if you want to play spear nid the proper build goes something like AA->deathcap, but from HSGG's point of view spear Nid only works if your mid is winning. If you need to carry with midgame dominance GRB is just better.
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Don't see the point in getting AA unless you aren't getting blue for some reason. Lately I've been skipping rageblade and going SS/Deathcap/Lichbane. Don't play her all that often though.
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Rageblade gives you crazy push power, along with cost efficient dps. Or that's the reason. Everyone could just be getting it because hotshot gets it, even though it's not really all that useful if you can't push. You're not really going to be dealing dmg in fights, and it leaves you with no survivability ealier on if you can't make a move to pull you ahead.
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You're going to be pushing a lot as Nidalee, and GRB is awesome for that. Also, as stated above, since you can keep it up 100% of the time with cougar form, there's no reason not to get it. Rageblade also helps you 1v1 the person they split off to defend your push so that you can eat their face and continue taking towers. If they split more than one, you shouldn't have a problem escaping because you're Nidalee.
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On April 13 2011 20:34 phyvo wrote: Besides, if you want to play spear nid the proper build goes something like AA->deathcap, but from HSGG's point of view spear Nid only works if your mid is winning. If you need to carry with midgame dominance GRB is just better.
TreeEskimo was debating to himself yesterday whether to get GBR for pushing or rush Deathcap and win by poking to death.
Interestingly, his thought process was the opposite as yours - if my team is winning I can push like mad and keep forcing 4v4s that they'll win, if my team is losing I need to squish the other team before teamfights so we have an edge / force them back and take objectives.
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I'm still toying with the idea, but right now I believe that GRB is no longer a good core item on Nidalee anymore thanks to Deathcap. Lately I've played under the basis that Deathcap is way too powerful on her to be delayed.
As long as she levels at a decent pace, Pounce and Swipe do enough damage for Nidalee to be a good pusher without any AP bonus. These abilities only scale with AP, and Rageblade gives +45-93 AP depending on stacks.
In practice, a pushing Nidalee is going to pounce/swipe the wave. This will kill caster minions outright, and weaken melee minions to where they're about 1 autoattack away from death. Takedown is used to reset the swing timer so you can get 2 last hits in a short timespan. You repeat this until you're at a tower. Rageblade doesn't help this process any more than an equivalent amount of AP from other items, and has the disadvantage of perhaps being uncharged. Pounce/Swipe will do a negligable amount of damage more with Rageblade versus a NLR. In terms of pushing, you're looking at the exact same sequence of events on minion waves with or without Rageblade. Dead casters & 1 autoattack-away-from-death melee. Given this, why do people say GRB is good for pushing?
The only benefit Rageblade provides in pushing is the boost to killing towers & harassing champions. This is very helpful, but, in my opinion, isn't as helpful as a faster Deathcap.
I suppose it depends on how the teams are. If you need to really drive an early advantage, GRB is a superior choice because it can be obtained earlier. If you're laning phase is super extended, RGB is superior because you'll eventually push the opponent out of the lane. If there is no sense of immediacy or longer laning, then Deathcap is superior.
What's this talk about Hotshot going Archangels? That was his "raise your ELO" build, was it not? He'd just throw spears from mid river all day? What was the exact build... did he actually go tear first?
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You're assuming the lane is going to be free of resistance. GRB is good for pushing because you can 1v1 and drive back nearly anybody that is thrown at you, which allows you to push and take towers.
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