I'd really like them to adress the nydus worm asap, it doesn't take a genius to see it's not a good idea.
LotV Community Feedback Update - October 22 - Page 4
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Bojas
Netherlands2397 Posts
I'd really like them to adress the nydus worm asap, it doesn't take a genius to see it's not a good idea. | ||
Bojas
Netherlands2397 Posts
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Bojas
Netherlands2397 Posts
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BabelFish1
186 Posts
PO is meh, will help zerg that dont want to LMB, T and PvP I guess. I still think tanks that are picked up in siege mode should be dropped unsieged. That would solve a lot of nonsense. | ||
Beliskner
111 Posts
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Cyro
United Kingdom20274 Posts
On October 23 2015 05:50 Beliskner wrote: They should revert the carrier build time and do this nerf instead. These double nerfs are getting rediculous. Build time was never the problem, they have an issue particularly with the random new release interceptor mechanic (which i have always hated) and if not that, then the supply/cost efficiency of carriers. I think their combat ability is completely fine without the BS that release interceptor does, and the new build time with nerfed chrono is beyond ridiculous. Seriously, you can build 16 liberators, 8 tempests or 4 carriers. Why are carriers some crazy exception that have to build 1.5 - 2.0x slower than every other capital unit? It's so bad that you can destroy a player trying to carrier transition in pvp stargate mirror by just spamming so many phoenix and killing all of the interceptors. | ||
StarscreamG1
Portugal1652 Posts
Some usefull changes: Remove colossus (add dark archon for example). Remove invencibility and add armor to Nydus. Remove release interceptors, add armour to carriers. Small buff to BCs and Brood Lords speed. Reduce at least 1 hit point do Ultras armour. Replace charge with legs, for the Zealot. Replace stasis ward with statis field, for the Oracle. Remove thor, add goliath. Remove cyclone, add diamondback. | ||
Cyro
United Kingdom20274 Posts
Some usefull changes: Remove colossus Is colossus used in any matchup at the moment? | ||
StarscreamG1
Portugal1652 Posts
On October 23 2015 06:08 Cyro wrote: Is colossus used in any matchup at the moment? As a master toss, I don't think so, and I think everyone hates the units..plying with or against it. | ||
jpg06051992
United States580 Posts
Could be true, could not be, I think nerfing this unit at all before the game releases is not the best of moves, and it already takes forever to get, I feel a more elegant change could have been implemented, like decreasing the health or slightly lowering damage to armored units, it's just getting the Carrier treatment. Liberator Probably the best change they could have done, I like this, being able to shut down mineral lines and force Ravagers is retarded as hell, this is a surprisingly good move in my opinion, Terran players obviously aren't going to like it but beyond that it's a sensible nerf to an obviously OP unit. Fusion core though, not too sure..Maybe make it expensive and available at tech lab? That alone should give enough time to set up suitable counter play. Carrier Just flat out not a fan of the first change, it should have just been made less powerful, not less accessible, not sure what the balance teams obsession with units that steamroll anything once there is more then 3 of them. Siege Tank Medivac drop Horribly disappointed by this, this is such a glaringly gimmicky mechanic that it's just painful to witness and is one of those "OP if not nerfed but UP if nerfed at all" things that the balance team is going to have a love affair with for a long time before community outrage forces them to nerf it into oblivion, this is going to straight up break TvT in the Korean scene. This idea should be scrapped and the siege tank needs to get 60 flat damage back, the Tank is meant to secure a location, not be drop ship micro managed. Seriously, putting the Siege upgrade back in with 60 flat damage will be a huge buff to mech and will ya know, allow the Siege Tank to not SUCK ASS at it's main role. Adept Whatever, it was probably over nerfed (and I'm a Zerg that hates Adepts and their meaty tankiness) so pretty meh but a good move. Photon Overcharge It's definitely too spammable, but Protoss seems to be in kind of a "fragile but stabile" state right now in terms of engaging against Zerg in straight up macro games, it's spammable but I don't know, further testing is probably a good idea, the stupid rushes are annoying but they can be held reasonably with Queens and a spine or two. Nydus Worm Again, the all or nothing approach is something I'm just not too fond of, if workers being able to focus it down is the issue your going to bring up, why not buff the health or give it +2 armor or make it able to be cancelled? What logic is it to make it invulnerable because previously workers could kill it? Totally lost on their approach to this. Automated Tournament schedule These are going to be cool I think, just gotta wait until release, it's obviously going to kinda suck for a bit with 1/2 the population of players still playing HOTS. Also, no Infestor changes still? I thought the Cyclone wasn't even great by their own admission with the last update so, wheres the news on that? The unit is still just super lame. | ||
jpg06051992
United States580 Posts
On October 23 2015 06:12 StarscreamG1 wrote: As a master toss, I don't think so, and I think everyone hates the units..plying with or against it. As a Zerg I feel the Disruptor is 10X cooler to play against then the Colossus, it at least let's Protoss players show off some skill. | ||
Cyro
United Kingdom20274 Posts
On October 23 2015 06:17 jpg06051992 wrote: As a Zerg I feel the Disruptor is 10X cooler to play against then the Colossus, it at least let's Protoss players show off some skill. I feel so too, but feel pretty weak without using disruptors or carriers - and it's really awkward to play carriers with this build time and no chrono | ||
sdnnvs
Brazil33 Posts
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FruitsPunchSamurai
United Kingdom87 Posts
On the nydus, I think they should just add 2 or 3 armour to it if they want workers to stop killing it so fast. | ||
Ozmodeus
United States24 Posts
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Gfire
United States1699 Posts
As we often point out, it’s not as helpful for us when you give extreme feedback such as “this will never work no matter what, and it has to be completely removed from the game.” I’m sure many of you out there have seen plenty of times throughout this beta process that issues are rarely this extreme. It's not "extremely" problematic to have the tank drops so this is right in that regard, but it's reasonable to take an absolute stance if we will %100 miss the old tank no matter how well the new one is executed. BW tanks are one of the coolest things in any RTS and I hate to see SC2 go even further from that. | ||
ejozl
Denmark3325 Posts
Increase HP to 850, same HP as Nydus Network, but then have it act like any other building in the game when you start it. It starts at 10% = 85 hp and then goes towards 850. Armor doesn't go into effect before the building is done. So the slower you react, the stronger the Nydus. If you act real fast, it probably dies as quickly as normal HotS Nydus. But instead of increasing the '' I'm gonna build a Nydus IN YO' FACE '' survivability, we increase the survivability of unnoticed/too much shit is going on. This would buff the Zergs that harass simply everywhere at once and totally outmultitasks you, while actually not having your entire army be in danger, because there's less fear of the Nydus Worm getting targeted down instantly. Could also make it cancellable like any other building. | ||
The_Red_Viper
19533 Posts
The reason tournaments are currently held every 3 hours in the beta, and the reason why we don’t just start a tournament when the first 8 or 16 players sign up, is because we want automated tournaments to be a competitive experience no matter what skill level you are playing at. For example, if we were to go with the somewhat popular suggestion of having tournaments up all the time, and we just initiate tournaments every time we have enough players, the skill of players in that tournament will potentially range from Bronze to Grand Master. Euh i am pretty sure people don't want to start a tournament as soon as you have 8 players, but rather start if as soon as you have 8 players of your mmr range. I think that part is quite obvious, no? I understand that sc2 isn't the most played game, but even then this should be no problem. As we often point out, it’s not as helpful for us when you give extreme feedback such as “this will never work no matter what, and it has to be completely removed from the game.” I’m sure many of you out there have seen plenty of times throughout this beta process that issues are rarely this extreme. The problem is not a balance one, the point is that siege tanks should be strong when you get in position and weak if they don't. With the current medivac implementation the positioning gets trivial and tanks still largely 'suck' on their own. It's gimmicky, that is the problem here. We hear your feedback that the Nydus Worm all-ins can seem nearly unstoppable. At the same time, we haven’t actually seen this strategy in used often enough to make conclusive decisions. We’re not saying we disagree with your feedback, but rather that we want to be careful with nerfs that could be premature overreactions Giving the nydus worm invincibility is simply bad design. Most people knew it from the get go, but just watch this: http://www.twitch.tv/basetradetv/v/20808178?t=1h49m34s TBH, nydus worm's role shouldn't be to allin in the enemy base, that design choice makes for bad gameplay. Rethink the role of the nydus and if it has a place in the game. Give zerg usable drops instead of this all or nothing unit. We agree this is an issue in PvZ, and are currently looking at increasing the build time on the Lurker Den. However, we don’t want to go too heavy with this nerf because our upcoming Adept buff naturally means that Zerg teching will be slowed down a bit as well. We are aiming to get a change in for this for tomorrow’s balance update. I personally dislike the idea of increasing the build time of the den because i would love to see lurkers become a core unit in every matchup. Atm it is already pretty hard to get to lurkers most of the time imo. The goal of Photon Overcharge is to allow Protoss players to control specific locations in a powerful, defensive way so that Protoss can keep up with expansions. We believe this is important because of the resource changes, but we do agree that its current raw strength and spammable nature might be an issue. I still think photon overcharge should not be in the game (one click abilities which defend you aren't starcraft imo) but sure increasing the energy to 50 might make it more startegic to use, that's a positive. | ||
Salteador Neo
Andorra5591 Posts
Nerfing carriers/lurkers through build time is bad imo. Nerfing the unit stats is almost always better. Other than that, more steps in the right direction. | ||
jackacea
66 Posts
I demand equality for all Zergs, we should have an ability called "the creep is lava" which burns all enemy units on creep and can be activated by any queen on creep, after all i want to defend my bases without having to defend my bases. | ||
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