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On October 23 2015 14:18 shin_toss wrote: Please dont nerf carrier.. its the only viaable solid build for protoss. Bring back the fast build time, just remove the release interceptor so it can still be countered :/
This thought process.
So instead of nerfing the Carrier and then, eventually, buffing other Protoss shit to make up for this nerf when the winrate plummets below 50%, you would rather keep A+move Carriers as a super powerful "composition," and then FORCE PROTOSS TO RELY ON IT AS A CRUTCH. I can't even wrap my mind around how short-sighted your suggestion is.
Just to clarify, for how many years of LotV would you like Protoss to have a shitty midgame and be forced to tech straight to Carriers? One year? Two years? The rest of SC2's lifespan?
(I'm assuming that Protoss midgame is weak; what I've seen on Ryung's stream suggests otherwise, but for the sake of argument let's grant that you're right.)
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Well this sounds ridiculous any way you look at it really... =p
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Thanks Blizz for your support! DO NOT LISTEN TO THE WHINING emanating from these posts, but instead try to read between the rows.Most of the people here are frustrated and too tunnel visioned, but others do point out VERY GOOD IDEAS and possible ways to go for making LotV great! Please filter the good and constructive posts from the bullshit that other users write here.Patience comes a long way, but at the end will only bring good things! CHEERS!!
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On October 23 2015 08:44 CheeseCakez0 wrote: The reason why I don't play the beta is that there's no way to play team matches and there's no custom games. It's just quick match. If you included that, I'm sure there wouldn't be such a low population. However, with the game cumming out next month, I don't care too much about the beta and am just looking forward to the game itself. Ehm, you do have custom games in the Beta... Just not the arcade.
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On October 23 2015 15:15 x0x0 wrote: Thanks Blizz for your support! DO NOT LISTEN TO THE WHINING emanating from these posts, but instead try to read between the rows.Most of the people here are frustrated and too tunnel visioned, but others do point out VERY GOOD IDEAS and possible ways to go for making LotV great! Please filter the good and constructive posts from the bullshit that other users write here.Patience comes a long way, but at the end will only bring good things! CHEERS!!
Unfortunately, they are doing the opposite. They are filtering the bullshit from the good ideas.
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surprisingly lucid when compared to the incoherent gibberish they used to write in most of these, but probably too little too late
i really like the liberator idea though
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I feel the siege tank drop being nerfed to the ground with a hilariously long first attack delay. I feel it in my tired old terran bones
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how the hell did they not adress ultras armor vs T and parasitic bomb.
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why so much hate? even as a hardcore balance whiner i feel like blizzard is trying really hard this time to even out balanc between the races.
or maybe it's a good sign when every race is balance whining?
anyway good job blizzard i think you're doing the best you can atm.
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On October 23 2015 03:04 SetGuitarsToKill wrote: I find it pretty unfortunate that Blizzard has put more effort into testing siege tank drops than they did into testing different economy models. But that ship has long sailed.
It's hopeless :,(
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On October 23 2015 16:43 Noonius wrote: I feel the siege tank drop being nerfed to the ground with a hilariously long first attack delay. I feel it in my tired old terran bones
The fun part is that it would probably be a shorter delay if they just dropped unsieged and then you had to siege it manually xD
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On October 23 2015 14:33 pure.Wasted wrote:Show nested quote +On October 23 2015 14:18 shin_toss wrote: Please dont nerf carrier.. its the only viaable solid build for protoss. Bring back the fast build time, just remove the release interceptor so it can still be countered :/ This thought process. So instead of nerfing the Carrier and then, eventually, buffing other Protoss shit to make up for this nerf when the winrate plummets below 50%, you would rather keep A+move Carriers as a super powerful "composition," and then FORCE PROTOSS TO RELY ON IT AS A CRUTCH. I can't even wrap my mind around how short-sighted your suggestion is. Just to clarify, for how many years of LotV would you like Protoss to have a shitty midgame and be forced to tech straight to Carriers? One year? Two years? The rest of SC2's lifespan? (I'm assuming that Protoss midgame is weak; what I've seen on Ryung's stream suggests otherwise, but for the sake of argument let's grant that you're right.)
They already re-buffing the adept. No one is forcing you to go Carriers all the time, the point is to make it useable like Broodlords. The super long build time + shitty dps (unless you hit critical mass) makes it a dead unit in the game like BC. So.. how many years protoss is just stucked with deathball? so.. protoss air are only for harrasment? its a core unit in the lategame and its not bad idea to incorporate it with ground units in the late mid game its better than to have a super expensive and super long time to build unit that wiill just die in just seconds.
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I think the problem of the Carrier is that it doesnt really have a role. It is not a tank, its not a siege unit or a support unit or a harassment unit or anthing. Its just very expensive and very powerful. You may say that THIS IS a role, but I disagree. Its just bad design in my opinion.
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increasing the build time on the Lurker Den.
Thats literally the worst thing that you can do. Teching to Lurkers is already too long and Zerg needs a core midgame unit!
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Is there actually an aggregated overview where you can see all currently implemented changes from the community updates? I can't seem to find good information what the exact state on things is, for example build times, costs, and so on. Espescially regardings units or abilities that are beeing changed a lot.
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I don't understand why they don't want to remove the release interceptors thing. It's been problematic since it was introduced.
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I actually like par of what they did with the drop tank, especially the pick-up part when you can save your tanks, the dropping part is meh. Still, it's a far better idea than a straight up buff to tank's damage which is absolutely not needed except for TvP.
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So basically it's going to take some SERIOUS abuse of the Nydus Worm in the pro scene before Blizz decides to do anything about it.
Not saying that's going to happen or not, but that's still frustrating to hear from them.
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Ultras are now way too powerful because armor buff and marauders attack nerf.
I hope they will keep siege tanks drop and not a huge nerf like a big delay between the moment the tank is dropped and the moment it shoots
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i wish they would just leave the tank and medivac alone.. the new liberator change might be interesting and actually a buff and i dont know why they havnt even tried a bit of an ultra nerf. overall things are looking pretty decent balance wise for release
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