• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:51
CET 22:51
KST 06:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker? [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1659 users

LotV Community Feedback Update - October 22 - Page 5

Forum Index > Legacy of the Void
170 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
Nam_Pho_life
Profile Joined September 2015
6 Posts
October 22 2015 22:39 GMT
#81
Everyone gets nerfed....adepts however, get buffed...
Cyro
Profile Blog Joined June 2011
United Kingdom20320 Posts
October 22 2015 22:46 GMT
#82
On October 23 2015 07:39 Nam_Pho_life wrote:
Everyone gets nerfed....adepts however, get buffed...


Because they were overnerfed
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
redloser
Profile Joined May 2011
Korea (South)1738 Posts
October 22 2015 23:16 GMT
#83
Most of these changes are fine, but couldn't they nerf lurker in a way other than increasing the build time of Lurker Den? It's already damn long.
Lumi
Profile Blog Joined August 2009
United States1616 Posts
October 22 2015 23:27 GMT
#84
On October 23 2015 03:04 SetGuitarsToKill wrote:
I find it pretty unfortunate that Blizzard has put more effort into testing siege tank drops than they did into testing different economy models. But that ship has long sailed.


Someone needed to point out the idiocy of their pseudo-smart approach to balance by being infinitely open-minded to bad ideas. This covers that okay
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
BisuDagger
Profile Blog Joined October 2009
Bisutopia19298 Posts
October 22 2015 23:28 GMT
#85
On October 23 2015 03:04 SetGuitarsToKill wrote:
I find it pretty unfortunate that Blizzard has put more effort into testing siege tank drops than they did into testing different economy models. But that ship has long sailed.

Where is that proof? I like you SGTK, but spouting bullshit like that is just hate posting. I firmly believe they spent quite a bit of time thinking about LOTV economy in the pre-Alpha stages of the game. They would have had to in order to move forward with the planning of everything else in the game.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
CheeseCakez0
Profile Joined August 2015
22 Posts
October 22 2015 23:44 GMT
#86
The reason why I don't play the beta is that there's no way to play team matches and there's no custom games. It's just quick match. If you included that, I'm sure there wouldn't be such a low population. However, with the game cumming out next month, I don't care too much about the beta and am just looking forward to the game itself.
CptMarvel
Profile Joined May 2014
France236 Posts
October 23 2015 00:00 GMT
#87
I don't agree with nerfing Lurkers. The interactions the unit bring are way too interesting, in this case it's really just a skill-related issue.
Same goes with siege drops, though they might be too easy to execute due to SC2's simplified UI.
NKexquisite
Profile Joined January 2009
United States911 Posts
Last Edited: 2015-10-23 00:09:40
October 23 2015 00:00 GMT
#88
Changes are still on the right path

Pylon Overcharge is too cheap, it should be 50 energy minimum. Hopefully that gets fixed soon.
Liberator change seems alright if they allow it to attack ground right away
TvAdepts will continue to be really boring -- I should clarify, Adept based Protoss all-ins are really strong combined with whatever Protoss chooses to add (void rays, immortal, pylon overcharge rush)
Parasitic Bomb needs to be changed/nerfed/removed
Terran doesnt seem to have a counter to the Ultralisk at this point (if it does, please let me know so I can try it b/c it sure isnt marauders and cyclones lol)
Whattttt Upppppppp Im Nesteaaaaaa!!
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
October 23 2015 00:39 GMT
#89
On October 23 2015 09:00 NKexquisite wrote:
Changes are still on the right path

Pylon Overcharge is too cheap, it should be 50 energy minimum. Hopefully that gets fixed soon.
Liberator change seems alright if they allow it to attack ground right away
TvAdepts will continue to be really boring -- I should clarify, Adept based Protoss all-ins are really strong combined with whatever Protoss chooses to add (void rays, immortal, pylon overcharge rush)
Parasitic Bomb needs to be changed/nerfed/removed
Terran doesnt seem to have a counter to the Ultralisk at this point (if it does, please let me know so I can try it b/c it sure isnt marauders and cyclones lol)

Tried the new ghost snipe ability?
ETisME
Profile Blog Joined April 2011
12501 Posts
October 23 2015 00:40 GMT
#90
Carrier is such a problematic dull unit, I wish we would look past bw and just remove it all together.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Big J
Profile Joined March 2011
Austria16289 Posts
October 23 2015 01:03 GMT
#91
On October 23 2015 09:40 ETisME wrote:
Carrier is such a problematic dull unit, I wish we would look past bw and just remove it all together.


I think the unit idea would be really interesting. A unit that can release other units and then you can either try to kill the carrier, or the interceptors, depending on what type of counter you choose. And the carrier is kind of independend from the interceptors, so you can run away and stuff.
But you are right, the actual implementation just kind of sucks. The carrier is too slow to actually micro out of attacks with too much HP to make up for it. The leash range has always been implemented badly and only now for the first time doesn't trigger all the interceptors to return home all the time and even now I'm not sure if it really works 100% like it should. The T3 placement makes the unit very commited, same for the way the interceptors upgrade.
It's just another "this is a big combat thing that flies that I mustn't ever trade and that I need to sit tight forever to get to"-unit in SC2 with no clear weakness and no fun way to use it.
usopsama
Profile Joined April 2008
6502 Posts
Last Edited: 2015-10-23 01:21:52
October 23 2015 01:11 GMT
#92
Completely give up on the idea of the siege tank pick up ability. The siege tank should not be a mobile harassment unit. It should be a high damage immobile powerhouse.

This is a painful analogy, but basically, the siege tank should be the fucking current Liberator.
deth
Profile Blog Joined August 2009
Australia1757 Posts
Last Edited: 2015-10-23 01:19:02
October 23 2015 01:18 GMT
#93
I'd be down to see a 3 second delay on Tankivac firing, at least it gives players time to react, pickup, micro, counter-play etc.

Photon overcharge being 50 energy or having a cooldown on ability would be nice to see more flexibility and viable aggression in terran openings vs toss.

Love the idea of the liberator change. The unit is very hard to incorporate into an early timing or build before late game due to the current upgrade (tech lab, 79 second upgrade etc). This seems like a great way to tweak the unit and give it back strength throughout the endgame.

As for nydus, I feel like it just shouldn't be able to be transfused. If they changed that aspect of the worm I think all my other issues with it are negated.


varsovie
Profile Joined December 2013
Canada326 Posts
October 23 2015 01:36 GMT
#94
The troll....

I’m sure many of you out there have seen plenty of times throughout this beta process that issues are rarely this extreme.
Belha
Profile Joined December 2010
Italy2850 Posts
October 23 2015 02:17 GMT
#95
I just hope they adress how P is getting utterly destroyed in high level PvZ.
Chicken gank op
AKAvg
Profile Joined April 2014
Brazil298 Posts
October 23 2015 02:55 GMT
#96
On October 23 2015 03:11 Thomasmarkle wrote:
you know... I know a lot of people complain about how the balance process has been going throughout the beta, but it is awesome that they at least have been letting us know what their thought process is on a lot of the issues. Sure they may not address them immediately, but the fact that they are taking initiative in reading everything players are talking about is a huge step in the right direction for every one. Bravo!


Upper management probably realized that the work of balancing the game was poorly handle up until now.

Hopefully they won't take a whole expansion to fix something that never really worked out (I.E old SH)
haiyeah
Profile Joined July 2015
70 Posts
Last Edited: 2015-10-23 03:04:59
October 23 2015 03:03 GMT
#97
I think this is good, they're addressing some issues, and watching some others. No mention of ultralisk/cyclone but definitely seems more P and Z focused.

I like the idea of the carrier retaining strength but being more fragile, it will make micro more important.

Pylon overcharge sounds like a decent enough compromise.

Liberator idea seems good, it will be a harassment unit to catch the opponent off guard in early timings. I imagine the strength will fall off a lot mid game but will serve as a good aoe splash unit still (TvZ). The range upgrade would fit in well when teching to late game sky terran also.

Delaying siege tank fire when dropped a little more would be good. Though it isn't unstoppable in TvT early if you're scouting and taking a viking, worst case is you'll lose some scvs. I think delaying the shot would offer a bit more defenders advantage to the defender. Makes sense.

Adept change seems fine, WP adept play isn't anywhere near as bad as it was last month. Though I hope it doesn't effect the mid to late game too much.

And the Nydus. I'd rather see it delayed, or without transfuse. But I can get behind the timing window. It means that the player is presented with a test, react and be prepared, and profit. The Zerg will have to make more intelligent choices as to where to position it, and the reacting player gets rewarded for responding correctly, or punished for not. Sounds like better game design than the current form.

Looking forward to when they get to Ultralisks, god damn.
TedCruz2016
Profile Joined November 2014
Hong Kong271 Posts
October 23 2015 03:51 GMT
#98
On October 23 2015 03:12 purakushi wrote:
nydus worm:

-remove invincibility
-when placed on creep, costs less and no global sound
-when placed off creep, costs more and has global sound
-balance is just numbers

please.


Just make creep a MUST for it in order to pop out. If zerg still wants to go all-in, an overlord must drop some creep in the enemy's base first, and that certainly makes it stoppable.
Make DC listen!
DCStarcraftGall
Profile Joined October 2015
102 Posts
October 23 2015 05:12 GMT
#99
Getting SGall feedback and will probably summarize and post after I wake up
SGall Believes: Stats has no probe, soO has lost again, D.Va is daughter of Stork, Dark has no league, Stork is fooled by Solar, sOs is a big guy.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
October 23 2015 05:18 GMT
#100
Please dont nerf carrier.. its the only viaable solid build for protoss. Bring back the fast build time, just remove the release interceptor so it can still be countered :/
AKMU / IU
Prev 1 2 3 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
ProLeague - RO32 Group B
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
ZZZero.O202
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 292
IndyStarCraft 220
ProTech135
CosmosSc2 87
Railgan 86
ForJumy 20
StarCraft: Brood War
ZZZero.O 202
Super Smash Bros
hungrybox1139
Heroes of the Storm
Liquid`Hasu456
Other Games
Grubby4405
FrodaN2083
B2W.Neo750
ceh9390
Pyrionflax222
mouzStarbuck141
ToD77
ArmadaUGS73
Maynarde31
Organizations
Other Games
gamesdonequick1227
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• HeavenSC 48
• Adnapsc2 19
• Reevou 7
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Airneanach27
• HerbMon 17
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler88
• lizZardDota257
League of Legends
• imaqtpie2896
Other Games
• Shiphtur350
Upcoming Events
OSC
1h 9m
ReBellioN vs HiGhDrA
Shameless vs Demi
LetaleX vs Mute
Percival vs TBD
OSC
11h 9m
Wardi Open
14h 9m
Wardi Open
18h 9m
Replay Cast
1d 1h
WardiTV Korean Royale
1d 14h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
3 days
The PondCast
3 days
[ Show More ]
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.