LotV Community Feedback Update - October 22 - Page 3
Forum Index > Legacy of the Void |
xtorn
4060 Posts
| ||
ondik
Czech Republic2908 Posts
| ||
Cyro
United Kingdom20274 Posts
On October 23 2015 04:34 ondik wrote: As someone who doesn't follow the beta too much - in the beginning everyone was complaining about Adept being a weak and useless unit. Now I see people complain about it being too strong. Did they buff it that much, or did people learn how to use it properly? They overbuffed it so that it was OP early and bad lategame. Then they nerfed it so it's kinda bad at all stages | ||
blooblooblahblah
Australia4163 Posts
| ||
Big J
Austria16289 Posts
On October 23 2015 04:34 ondik wrote: As someone who doesn't follow the beta too much - in the beginning everyone was complaining about Adept being a weak and useless unit. Now I see people complain about it being too strong. Did they buff it that much, or did people learn how to use it properly? They buffed it a lot, and now they have gradually nerfed them down patch by patch. | ||
Cyro
United Kingdom20274 Posts
On October 23 2015 04:40 Big J wrote: They buffed it a lot, and now they have gradually nerfed them down patch by patch. It was mostly on one patch really - they nerfed its base HP by 30 (when reworking the upgrade) and then 10 more like a week later | ||
HomeWorld
Romania903 Posts
On October 23 2015 04:40 Big J wrote: They buffed it a lot, and now they have gradually nerfed them down patch by patch. If the attack speed increase is a nerf , then by God, I think we're talking about a different game. | ||
Big J
Austria16289 Posts
On October 23 2015 04:41 Cyro wrote: It was mostly on one patch really - they nerfed its base HP by 30 (when reworking the upgrade) and then 10 more like a week later Yeah true. I'm, probably mixing it up in my head because of the 100ths form of warpgate and chronoboost being also gradual nerfs to adept rushes, but not to the unit itself. | ||
Cyro
United Kingdom20274 Posts
If the attack speed increase is a nerf , then by God, I think we're talking about a different game. The 40 base HP was a huge nerf to their strong areas in the game; they used to compete well against roaches, marauders, stalkers and widow mines were awful against them. It made them lose to those units and get 1shot by widow mines. This is before the upgrade comes into play, especially. They were never strong vs standard MMM/Liberator/Ghost and they're not now, but now they're much weaker early game too. | ||
Gullis
Sweden740 Posts
On October 23 2015 04:30 Cyro wrote: Kidding? That's insane. It needed a power nerf in the first place - why are we fucking around with the build time? That was never the problem. Now we'll have a ridiculous long build time forever. Yeah I thought more people was gonna react on this as well. We want a useful carrier that is possible to get, not a carrier that is op but impossible to get. | ||
Shinba
25 Posts
On October 23 2015 04:47 Cyro wrote: The 40 base HP was a huge nerf to their strong areas in the game; they used to compete well against roaches, marauders, stalkers and widow mines were awful against them. It made them lose to those units and get 1shot by widow mines. This is before the upgrade comes into play, especially. They were never strong vs standard MMM/Liberator/Ghost and they're not now, but now they're much weaker early game too. Their strong in all ins. Disruptors to need a nerf to damage, they 1 shots so many units is very dumb | ||
HomeWorld
Romania903 Posts
On October 23 2015 04:47 Cyro wrote: The 40 base HP was a huge nerf to their strong areas in the game; they used to compete well against roaches, marauders, stalkers and widow mines were awful against them. It made them lose to those units and get 1shot by widow mines. This is before the upgrade comes into play, especially. They were never strong vs standard MMM/Liberator/Ghost and they're not now, but now they're much weaker early game too. Your attempts to make this Warhound 2.0 reincarnation look as a workable with unit design is laughable. Ppl who haven't dealt with you in the past might actually take you seriously ... | ||
Alienship
China26 Posts
Their concern of Nydus Worm brings up an earlier balance change to me: since Zealots were overshadowed by Adepts and players included more Adepts than Zealots in their armies, the team decided to BUFF ZEALOTS so that they could be competitive to Adepts. We all know how things turned out after this. After nerfing the charge damage, Adepts were nerfed significantly and eventually the role of Adepts changed. One take-home message: "survivorship bias" can lead to overbuffing or overnerfing. | ||
Cyro
United Kingdom20274 Posts
On October 23 2015 04:56 HomeWorld wrote: Your attempts to make this Warhound 2.0 reincarnation look as a workable with unit design is laughable. Ppl who haven't dealt with you in the past might actually take you seriously ... Warhounds beat every unit cost effectively at every stage of the game. Adepts never did - they were extremely powerful early, extremely weak late - but only explicitly broken during the warp prism warpgate timing | ||
![]()
knOxStarcraft
Canada422 Posts
| ||
Bojas
Netherlands2397 Posts
| ||
HomeWorld
Romania903 Posts
On October 23 2015 05:06 Cyro wrote: Warhounds beat every unit cost effectively at every stage of the game. Adepts never did - they were extremely powerful early, extremely weak late - but only explicitly broken during the warp prism warpgate timing Adepts are way too cost efficient, until late game where having adepts doesn't make sense, why would someone still sane enough use adepts instead of something more efficient than carriers/tempests/storms ? What you fail to grasp is that abusing adepts in early/mid game allows a far easier late game transition into air (if the opponent even survives till then). | ||
DeadByDawn
United Kingdom476 Posts
On October 23 2015 05:06 Cyro wrote: Warhounds beat every unit cost effectively at every stage of the game. Adepts never did - they were extremely powerful early, extremely weak late - but only explicitly broken during the warp prism warpgate timing Don't care how many Warhounds you had - I could beat them with 1 banshee. So EVERY unit?? Adepts were nerfed for a damn good reason - the most broken unit to enter the game since the warhound. They need to be super careful about buffing it or low-skill protoss players will be back to mass adept bullshit again. Upset we are still not targeting the Nydus worm with a change this patch and still not addressing the PB. | ||
[PkF] Wire
France24192 Posts
| ||
Cyro
United Kingdom20274 Posts
until late game where having adepts doesn't make sense, why would someone still sane enough use adepts Why would a sane terran use marine/marauder/medivac in the stage that adepts became worthless? Because they were better units. Adepts were nerfed for a damn good reason - the most broken unit to enter the game since the warhound. Super powerful early game, super useless later. That was always an issue. | ||
| ||