• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:20
CET 03:20
KST 11:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners9Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) Starcraft, SC2, HoTS, WC3, returning to Blizzcon!
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1533 users

LotV Community Feedback Update - October 22 - Page 9

Forum Index > Legacy of the Void
170 CommentsPost a Reply
Prev 1 7 8 9 All
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2015-10-23 22:20:56
October 23 2015 22:20 GMT
#161
On October 24 2015 06:43 Cyro wrote:
Show nested quote +
On October 24 2015 06:42 pure.Wasted wrote:
On October 24 2015 06:34 Cyro wrote:
GIVE THE ADEPT ITS OLD STRENGTH AND MOVE IT TO TWILIGHT TECH ALREADY


Just make a twilight upgrade that adds like 25 hp (not shields), 25% attack speed upgrade and adds a minor guaranteed splash component to its attack so that it can stand its ground against marine marauder medivac that has a few ghosts mixed in


You want a single unit to be able to fight Marines, Marauders, Medivacs, and Ghosts.

A single easily spammable, warp-it-in-wherever-you-need-it, unit. To fight four units, two of which are tier 2+, one of which costs a gas building to produce. Fight them and not lose. Even though it has one upgrade, and they have a minimum of 2. And you want it to not lose.

Am I understanding you correctly?


I want 60 supply of twilight-upgraded adept/zealot/stalker/sentry to not get compeltely destroyed by 40-60 supply of upgraded bio (and nerf other units like colossus appropriately)


so you just produce two colossi and amove over the T. I think everyone understands your pov now at least.
Zest fanboy.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16954 Posts
Last Edited: 2015-10-23 22:30:33
October 23 2015 22:23 GMT
#162
sounds to me like they are nerfing several air units... and i like that move.

On October 23 2015 03:04 SetGuitarsToKill wrote:
I find it pretty unfortunate that Blizzard has put more effort into testing siege tank drops than they did into testing different economy models. But that ship has long sailed.


you need a long giant block of time and large block of resources to alter the economy model. if that block of time and block of resources is not there then the economy model underlying every other activity in the game can not change.

DK and Sigaty stated they would revisit a substantial alteration to macro mechanics after the game is released and the crunch around product release is over.

relative to all the other options i have within the RTS genre i'm satisfied with the resources Blizzard has devoted to SC2 in general and LotV in particular.

if CoH2 or AoA or C&CGens or RA3 were better options i'd be playing them.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
TimeSpiral
Profile Joined January 2011
United States1010 Posts
October 23 2015 22:31 GMT
#163
On October 24 2015 06:43 Cyro wrote:
Show nested quote +
On October 24 2015 06:42 pure.Wasted wrote:
On October 24 2015 06:34 Cyro wrote:
GIVE THE ADEPT ITS OLD STRENGTH AND MOVE IT TO TWILIGHT TECH ALREADY


Just make a twilight upgrade that adds like 25 hp (not shields), 25% attack speed upgrade and adds a minor guaranteed splash component to its attack so that it can stand its ground against marine marauder medivac that has a few ghosts mixed in


You want a single unit to be able to fight Marines, Marauders, Medivacs, and Ghosts.

A single easily spammable, warp-it-in-wherever-you-need-it, unit. To fight four units, two of which are tier 2+, one of which costs a gas building to produce. Fight them and not lose. Even though it has one upgrade, and they have a minimum of 2. And you want it to not lose.

Am I understanding you correctly?


I want 60 supply of twilight-upgraded adept/zealot/stalker/sentry to not get compeltely destroyed by 40-60 supply of upgraded bio (and nerf other units like colossus appropriately)


Please. Unless you're referring to the Medivac as part of Bio's upgrades, this claim has BS written all over it. And that's not like you, Cyro!
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
October 23 2015 22:59 GMT
#164
still no patch?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Valyrian
Profile Joined August 2015
41 Posts
October 23 2015 23:28 GMT
#165
On October 24 2015 02:59 TimeSpiral wrote:
Blizzard did not buff the siege tank, btw. The pick up was a response to the "point and click" death abilities given to Zerg and Protoss (bile and disruptors). Those abilities inherently nerf the tank, so the pickup is really a response to that, imo.

Which everyone agrees was a good move. Then people figured out this also allowed to turn tanks from positional units into hyper mobile harass tools, which never was the intention. The way to shut this down is obvious and elegant, but instead it's treated as an "interesting interaction" even though it both completely contradicts the tanks identity and introduces even more volatility into the game.

On October 24 2015 06:36 pure.Wasted wrote:
Pros
-makes Carriers into a skill-intensive, space control unit as opposed to a massable deathblob

Cons
-makes Carriers into the Liberator

At this point, I would say that the pros outweigh the cons...

Yeah, I realized there is a lot of common ground with the Liberator, but not entirely:
- Carriers can move while Interceptors are deployed
- Interceptors can be shot down
- No deploy time on interceptors except their movement time
- With deployment on cooldown, Carriers are completely defenseless on their own

Still, I think the concept fits the Carrier much more naturally than the Liberator. And with this many units there probably are bound to be similar abilities ...
AkashSky
Profile Joined May 2014
United States257 Posts
October 24 2015 01:26 GMT
#166
On October 24 2015 06:42 pure.Wasted wrote:
Show nested quote +
On October 24 2015 06:34 Cyro wrote:
GIVE THE ADEPT ITS OLD STRENGTH AND MOVE IT TO TWILIGHT TECH ALREADY


Just make a twilight upgrade that adds like 25 hp (not shields), 25% attack speed upgrade and adds a minor guaranteed splash component to its attack so that it can stand its ground against marine marauder medivac that has a few ghosts mixed in


You want a single unit to be able to fight Marines, Marauders, Medivacs, and Ghosts.

A single easily spammable, warp-it-in-wherever-you-need-it, unit. To fight four units, two of which are tier 2+, one of which costs a gas building to produce. Fight them and not lose. Even though it has one upgrade, and they have a minimum of 2. And you want it to not lose.

Am I understanding you correctly?


Hehe I would love this. But realistically it makes sense that gateway should lose to bio+ medivacs when on even attack/armor since the medivacs add alot to the gas cost of the army.

I would like it however, if they could win again vs bio without medivacs.
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
Last Edited: 2015-10-24 02:13:41
October 24 2015 01:44 GMT
#167
On October 24 2015 07:20 sAsImre wrote:
Show nested quote +
On October 24 2015 06:43 Cyro wrote:
On October 24 2015 06:42 pure.Wasted wrote:
On October 24 2015 06:34 Cyro wrote:
GIVE THE ADEPT ITS OLD STRENGTH AND MOVE IT TO TWILIGHT TECH ALREADY


Just make a twilight upgrade that adds like 25 hp (not shields), 25% attack speed upgrade and adds a minor guaranteed splash component to its attack so that it can stand its ground against marine marauder medivac that has a few ghosts mixed in


You want a single unit to be able to fight Marines, Marauders, Medivacs, and Ghosts.

A single easily spammable, warp-it-in-wherever-you-need-it, unit. To fight four units, two of which are tier 2+, one of which costs a gas building to produce. Fight them and not lose. Even though it has one upgrade, and they have a minimum of 2. And you want it to not lose.

Am I understanding you correctly?


I want 60 supply of twilight-upgraded adept/zealot/stalker/sentry to not get compeltely destroyed by 40-60 supply of upgraded bio (and nerf other units like colossus appropriately)


so you just produce two colossi and amove over the T. I think everyone understands your pov now at least.


That's why you remove the WOL colossus from the game because literally almost nobody who understands the situation wants that unit to exist. T/Z almost universally hates playing against it and P hates having units and mechanics like colossus and warpgate that force their core units to be underpowered for balance to be possible.

Please. Unless you're referring to the Medivac as part of Bio's upgrades, this claim has BS written all over it. And that's not like you, Cyro!


Terran players are the only ones having a problem with me for having a bunch of very valid, evidence backed opinions. I've played the game for 5 and a half years up to master level, watched many hundreds of games and seen about 400 legacy games at high master - GM level since they removed macro mechanics, so in the later half of the beta. I usually don't even bother to say the ridiculous stuff - and that quote that i wrote is nowhere close to it.

I want 60 supply of twilight-upgraded adept/zealot/stalker/sentry to not get compeltely destroyed by 40-60 supply of upgraded bio (and nerf other units like colossus appropriately)


If twilight tech comes as late as medivacs then sure i want it to be competitive. If you're having fights with 100 supply on both sides, sure medivacs are gonna be there and sure twilight will if you were to play an upgraded gateway style. If terran autolost in the midgame (not just lategame) without a bunch of liberators it wouldn't be any fun, same for protoss with disruptors.
In the end if and when both players are getting near max supply and have a ton of money, sure they can build those units and there's nothing wrong with that. The midgame reliance is the thing that i have always hated - rush to 2 colossus, rush to storm or kill your opponent at 8 minutes, it's not as fun as the game could be IMO.

It was always a game of get to 2 nexus and then get colossus/storm immediately before you die - now it's the same but with 3 nexus and with another unit to replace the colossus.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ETisME
Profile Blog Joined April 2011
12499 Posts
October 24 2015 05:12 GMT
#168
Cyro I agree with your overall point, it's no fun to watch terran "multitask" Protoss to death when it is more because the whole Protoss army is so reliant on colossus and other AoE.

However I am completely ok for Protoss gateway to be slightly inferior than bio with medivac.
Power units are what makes Protoss vastly different than other two races (especially against terran which every bio units are equal to another)

It is why despite the initial point I stated, I still want it to remain this way, I would only reduce the dependency of these units and make them more fun (like disruptor), which I think blizzard is doing well with adepts (just need more tweaks).
Adepts offer a stronger gateway army that can buy more time for the power unit to rebuild.
Another are warp prism range pick up and the relatively stronger immortals
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
Last Edited: 2015-10-24 09:19:42
October 24 2015 09:11 GMT
#169
the team decided to BUFF ZEALOTS so that they could be competitive to Adepts. We all know how things turned out after this.


So this quote is 10 years ago but i feel it's important to reply.

They accidentally extremely overbuffed the zealot because of a bug and a disconnect between two internal test builds. When it was discovered, the damage was lowered to 8 instead of 30.. and since then it's been left there, because that was the original design intent.

-------------

@ETisME I agree. Still feel like some mechanics (release interceptor, power of disruptor, warpgate) can be a bit too limiting to the race, causing substantial nerfs that would otherwise not be neccesary
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
[PkF] Wire
Profile Joined March 2013
France24233 Posts
October 26 2015 12:10 GMT
#170
By the way, when do they revert Chronoboost back to its HotS state ?
beefITek
Profile Joined June 2011
France54 Posts
October 30 2015 09:11 GMT
#171
Don't you guys feel that the extension is really poor for Terrans ??
Not in terms of balance, but on new things that Terrans have compare to Htos..

While Toss and Zerg seems to have completly new meta and tons of new units, terran game play is approximativly the same as before.
very disapointing
Prev 1 7 8 9 All
Please log in or register to reply.
Live Events Refresh
Next event in 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 125
Nina 81
ProTech48
StarCraft: Brood War
Britney 15092
NaDa 48
Dota 2
monkeys_forever39
NeuroSwarm18
Super Smash Bros
C9.Mang0469
Other Games
tarik_tv12563
summit1g12102
JimRising 321
FrodaN150
Models1
Organizations
Other Games
gamesdonequick940
Counter-Strike
PGL121
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• davetesta48
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Korean StarCraft League
40m
CranKy Ducklings
7h 40m
IPSL
15h 40m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
15h 40m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
17h 40m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
20h 40m
Sparkling Tuna Cup
1d 7h
WardiTV Korean Royale
1d 9h
IPSL
1d 15h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 15h
[ Show More ]
BSL 21
1d 17h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.