• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:06
CEST 18:06
KST 01:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Remastered crash fix suggestions a Announcement on the JEDI Ringing ASL22 General Discussion BW General Discussion Syncronization issues and can't find games
Tourneys
[ASL22] Ro16 Group D [Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 [ASL22] Ro16 Group C
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6651 users

LotV Community Feedback Update - October 22 - Page 9

Forum Index > Legacy of the Void
170 CommentsPost a Reply
Prev 1 7 8 9 All
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2015-10-23 22:20:56
October 23 2015 22:20 GMT
#161
On October 24 2015 06:43 Cyro wrote:
Show nested quote +
On October 24 2015 06:42 pure.Wasted wrote:
On October 24 2015 06:34 Cyro wrote:
GIVE THE ADEPT ITS OLD STRENGTH AND MOVE IT TO TWILIGHT TECH ALREADY


Just make a twilight upgrade that adds like 25 hp (not shields), 25% attack speed upgrade and adds a minor guaranteed splash component to its attack so that it can stand its ground against marine marauder medivac that has a few ghosts mixed in


You want a single unit to be able to fight Marines, Marauders, Medivacs, and Ghosts.

A single easily spammable, warp-it-in-wherever-you-need-it, unit. To fight four units, two of which are tier 2+, one of which costs a gas building to produce. Fight them and not lose. Even though it has one upgrade, and they have a minimum of 2. And you want it to not lose.

Am I understanding you correctly?


I want 60 supply of twilight-upgraded adept/zealot/stalker/sentry to not get compeltely destroyed by 40-60 supply of upgraded bio (and nerf other units like colossus appropriately)


so you just produce two colossi and amove over the T. I think everyone understands your pov now at least.
Zest fanboy.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17805 Posts
Last Edited: 2015-10-23 22:30:33
October 23 2015 22:23 GMT
#162
sounds to me like they are nerfing several air units... and i like that move.

On October 23 2015 03:04 SetGuitarsToKill wrote:
I find it pretty unfortunate that Blizzard has put more effort into testing siege tank drops than they did into testing different economy models. But that ship has long sailed.


you need a long giant block of time and large block of resources to alter the economy model. if that block of time and block of resources is not there then the economy model underlying every other activity in the game can not change.

DK and Sigaty stated they would revisit a substantial alteration to macro mechanics after the game is released and the crunch around product release is over.

relative to all the other options i have within the RTS genre i'm satisfied with the resources Blizzard has devoted to SC2 in general and LotV in particular.

if CoH2 or AoA or C&CGens or RA3 were better options i'd be playing them.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
TimeSpiral
Profile Joined January 2011
United States1010 Posts
October 23 2015 22:31 GMT
#163
On October 24 2015 06:43 Cyro wrote:
Show nested quote +
On October 24 2015 06:42 pure.Wasted wrote:
On October 24 2015 06:34 Cyro wrote:
GIVE THE ADEPT ITS OLD STRENGTH AND MOVE IT TO TWILIGHT TECH ALREADY


Just make a twilight upgrade that adds like 25 hp (not shields), 25% attack speed upgrade and adds a minor guaranteed splash component to its attack so that it can stand its ground against marine marauder medivac that has a few ghosts mixed in


You want a single unit to be able to fight Marines, Marauders, Medivacs, and Ghosts.

A single easily spammable, warp-it-in-wherever-you-need-it, unit. To fight four units, two of which are tier 2+, one of which costs a gas building to produce. Fight them and not lose. Even though it has one upgrade, and they have a minimum of 2. And you want it to not lose.

Am I understanding you correctly?


I want 60 supply of twilight-upgraded adept/zealot/stalker/sentry to not get compeltely destroyed by 40-60 supply of upgraded bio (and nerf other units like colossus appropriately)


Please. Unless you're referring to the Medivac as part of Bio's upgrades, this claim has BS written all over it. And that's not like you, Cyro!
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
October 23 2015 22:59 GMT
#164
still no patch?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Valyrian
Profile Joined August 2015
41 Posts
October 23 2015 23:28 GMT
#165
On October 24 2015 02:59 TimeSpiral wrote:
Blizzard did not buff the siege tank, btw. The pick up was a response to the "point and click" death abilities given to Zerg and Protoss (bile and disruptors). Those abilities inherently nerf the tank, so the pickup is really a response to that, imo.

Which everyone agrees was a good move. Then people figured out this also allowed to turn tanks from positional units into hyper mobile harass tools, which never was the intention. The way to shut this down is obvious and elegant, but instead it's treated as an "interesting interaction" even though it both completely contradicts the tanks identity and introduces even more volatility into the game.

On October 24 2015 06:36 pure.Wasted wrote:
Pros
-makes Carriers into a skill-intensive, space control unit as opposed to a massable deathblob

Cons
-makes Carriers into the Liberator

At this point, I would say that the pros outweigh the cons...

Yeah, I realized there is a lot of common ground with the Liberator, but not entirely:
- Carriers can move while Interceptors are deployed
- Interceptors can be shot down
- No deploy time on interceptors except their movement time
- With deployment on cooldown, Carriers are completely defenseless on their own

Still, I think the concept fits the Carrier much more naturally than the Liberator. And with this many units there probably are bound to be similar abilities ...
AkashSky
Profile Joined May 2014
United States257 Posts
October 24 2015 01:26 GMT
#166
On October 24 2015 06:42 pure.Wasted wrote:
Show nested quote +
On October 24 2015 06:34 Cyro wrote:
GIVE THE ADEPT ITS OLD STRENGTH AND MOVE IT TO TWILIGHT TECH ALREADY


Just make a twilight upgrade that adds like 25 hp (not shields), 25% attack speed upgrade and adds a minor guaranteed splash component to its attack so that it can stand its ground against marine marauder medivac that has a few ghosts mixed in


You want a single unit to be able to fight Marines, Marauders, Medivacs, and Ghosts.

A single easily spammable, warp-it-in-wherever-you-need-it, unit. To fight four units, two of which are tier 2+, one of which costs a gas building to produce. Fight them and not lose. Even though it has one upgrade, and they have a minimum of 2. And you want it to not lose.

Am I understanding you correctly?


Hehe I would love this. But realistically it makes sense that gateway should lose to bio+ medivacs when on even attack/armor since the medivacs add alot to the gas cost of the army.

I would like it however, if they could win again vs bio without medivacs.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2015-10-24 02:13:41
October 24 2015 01:44 GMT
#167
On October 24 2015 07:20 sAsImre wrote:
Show nested quote +
On October 24 2015 06:43 Cyro wrote:
On October 24 2015 06:42 pure.Wasted wrote:
On October 24 2015 06:34 Cyro wrote:
GIVE THE ADEPT ITS OLD STRENGTH AND MOVE IT TO TWILIGHT TECH ALREADY


Just make a twilight upgrade that adds like 25 hp (not shields), 25% attack speed upgrade and adds a minor guaranteed splash component to its attack so that it can stand its ground against marine marauder medivac that has a few ghosts mixed in


You want a single unit to be able to fight Marines, Marauders, Medivacs, and Ghosts.

A single easily spammable, warp-it-in-wherever-you-need-it, unit. To fight four units, two of which are tier 2+, one of which costs a gas building to produce. Fight them and not lose. Even though it has one upgrade, and they have a minimum of 2. And you want it to not lose.

Am I understanding you correctly?


I want 60 supply of twilight-upgraded adept/zealot/stalker/sentry to not get compeltely destroyed by 40-60 supply of upgraded bio (and nerf other units like colossus appropriately)


so you just produce two colossi and amove over the T. I think everyone understands your pov now at least.


That's why you remove the WOL colossus from the game because literally almost nobody who understands the situation wants that unit to exist. T/Z almost universally hates playing against it and P hates having units and mechanics like colossus and warpgate that force their core units to be underpowered for balance to be possible.

Please. Unless you're referring to the Medivac as part of Bio's upgrades, this claim has BS written all over it. And that's not like you, Cyro!


Terran players are the only ones having a problem with me for having a bunch of very valid, evidence backed opinions. I've played the game for 5 and a half years up to master level, watched many hundreds of games and seen about 400 legacy games at high master - GM level since they removed macro mechanics, so in the later half of the beta. I usually don't even bother to say the ridiculous stuff - and that quote that i wrote is nowhere close to it.

I want 60 supply of twilight-upgraded adept/zealot/stalker/sentry to not get compeltely destroyed by 40-60 supply of upgraded bio (and nerf other units like colossus appropriately)


If twilight tech comes as late as medivacs then sure i want it to be competitive. If you're having fights with 100 supply on both sides, sure medivacs are gonna be there and sure twilight will if you were to play an upgraded gateway style. If terran autolost in the midgame (not just lategame) without a bunch of liberators it wouldn't be any fun, same for protoss with disruptors.
In the end if and when both players are getting near max supply and have a ton of money, sure they can build those units and there's nothing wrong with that. The midgame reliance is the thing that i have always hated - rush to 2 colossus, rush to storm or kill your opponent at 8 minutes, it's not as fun as the game could be IMO.

It was always a game of get to 2 nexus and then get colossus/storm immediately before you die - now it's the same but with 3 nexus and with another unit to replace the colossus.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ETisME
Profile Blog Joined April 2011
12879 Posts
October 24 2015 05:12 GMT
#168
Cyro I agree with your overall point, it's no fun to watch terran "multitask" Protoss to death when it is more because the whole Protoss army is so reliant on colossus and other AoE.

However I am completely ok for Protoss gateway to be slightly inferior than bio with medivac.
Power units are what makes Protoss vastly different than other two races (especially against terran which every bio units are equal to another)

It is why despite the initial point I stated, I still want it to remain this way, I would only reduce the dependency of these units and make them more fun (like disruptor), which I think blizzard is doing well with adepts (just need more tweaks).
Adepts offer a stronger gateway army that can buy more time for the power unit to rebuild.
Another are warp prism range pick up and the relatively stronger immortals
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2015-10-24 09:19:42
October 24 2015 09:11 GMT
#169
the team decided to BUFF ZEALOTS so that they could be competitive to Adepts. We all know how things turned out after this.


So this quote is 10 years ago but i feel it's important to reply.

They accidentally extremely overbuffed the zealot because of a bug and a disconnect between two internal test builds. When it was discovered, the damage was lowered to 8 instead of 30.. and since then it's been left there, because that was the original design intent.

-------------

@ETisME I agree. Still feel like some mechanics (release interceptor, power of disruptor, warpgate) can be a bit too limiting to the race, causing substantial nerfs that would otherwise not be neccesary
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
[PkF] Wire
Profile Joined March 2013
France24239 Posts
October 26 2015 12:10 GMT
#170
By the way, when do they revert Chronoboost back to its HotS state ?
beefITek
Profile Joined June 2011
France54 Posts
October 30 2015 09:11 GMT
#171
Don't you guys feel that the extension is really poor for Terrans ??
Not in terms of balance, but on new things that Terrans have compare to Htos..

While Toss and Zerg seems to have completly new meta and tons of new units, terran game play is approximativly the same as before.
very disapointing
Prev 1 7 8 9 All
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
11:00
Monthly #1 - Day 1
ByuN vs RogueLIVE!
IntoTheiNu 1221
CranKy Ducklings SOOP85
Rex23
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 59
UpATreeSC 35
Rex 23
EnDerr 18
StarCraft: Brood War
Bisu 2653
EffOrt 1050
Mini 773
Hyuk 745
Light 485
Larva 368
Snow 341
Rush 336
Noble 260
ZerO 229
[ Show more ]
hero 125
Dewaltoss 88
Zeus 88
Mong 80
Hm[arnc] 56
Pusan 55
ToSsGirL 26
sSak 26
Sacsri 20
IntoTheRainbow 11
sorry 9
Dota 2
Gorgc5262
qojqva2961
febbydoto30
Counter-Strike
x6flipin424
Other Games
singsing1709
Liquid`RaSZi1271
B2W.Neo958
FrodaN863
hiko849
mouzStarbuck299
Hui .191
ArmadaUGS143
RotterdaM128
elazer122
Mew2King117
ceh999
QueenE70
KnowMe49
ZerO(Twitch)12
Organizations
Other Games
gamesdonequick1061
StarCraft 2
TaKeTV 116
Other Games
BasetradeTV32
[ Show 14 non-featured ]
StarCraft 2
• mYiSmile132
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3046
League of Legends
• Nemesis2415
• TFBlade818
Other Games
• Shiphtur88
Upcoming Events
OSC
5h 54m
Replay Cast
7h 54m
IntoTheTV X SOOP
18h 54m
Replay Cast
1d 7h
GSL
1d 18h
Replay Cast
2 days
GSL
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Replay Cast
3 days
Afreeca Starleague
3 days
Shine vs Rush
[ Show More ]
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs EffOrt
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-16
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.