My how times have changed.
Beauty of skytoss vs zerg: why it should stay - Page 4
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ElMeanYo
United States1032 Posts
My how times have changed. | ||
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Musicus
Germany23576 Posts
Zerg players think the Disruptor is imba and hard counters the Lurker and Roach/Hydra. Protoss players think the Lurker is too strong and kills everything Protoss has on the ground. So let's just see how it goes after both races have learned to deal with the new units better. Of course maybe both will have to be nerfed eventually. On the other hand nerfing the Ultra armor by 1 would help both zvp and zvt immediately I think. | ||
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Hider
Denmark9433 Posts
Skytoss is similar to certain things such as, Marth in Melee, Caitlyn in League, and Mech: in the sense that they are easy to use at a low-mid level, but become very hard at a high level. It's not about how hard something is to execute. It's about whether it creates interesting interactions, and in general when you need mass air to counter air, the gameplay becomes superlame. Ground AA units should be the default counter to air units. | ||
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RoomOfMush
1296 Posts
On October 17 2015 22:15 Hider wrote: It's not about how hard something is to execute. It's about whether it creates interesting interactions, and in general when you need mass air to counter air, the gameplay becomes superlame. Ground AA units should be the default counter to air units. Yep, thats the thing. The only good anti-air in SC2 is air units themselfs (and perhaps stalkers because of Blink). | ||
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CheddarToss
534 Posts
On October 17 2015 23:00 RoomOfMush wrote: Yep, thats the thing. The only good anti-air in SC2 is air units themselfs (and perhaps stalkers because of Blink). What? Stalkers are terrible vs. most air. They don't even trade cost effectively vs Mutas. | ||
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RoomOfMush
1296 Posts
On October 18 2015 04:36 CheddarToss wrote: What? Stalkers are terrible vs. most air. They don't even trade cost effectively vs Mutas. Stalkers are quite fast (well, faster then most other ground units), have good attack range and blink to get around impassable terrain. Their attack also has bonus against armored which most air units are. So all in all Stalkers are pretty decent. They might not be good in practice because of numbers, but design wise they are ideal for g2a. | ||
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FruitsPunchSamurai
United Kingdom87 Posts
On October 18 2015 04:56 RoomOfMush wrote: Stalkers are quite fast (well, faster then most other ground units), have good attack range and blink to get around impassable terrain. Their attack also has bonus against armored which most air units are. So all in all Stalkers are pretty decent. They might not be good in practice because of numbers, but design wise they are ideal for g2a. I think its more that their health and blink allows them to survive long enough to focus down some air units rather than getting insta-gibbed at range like hydras and marines. But stalkers are still pretty bad against large numbers of air units, especially when considering the cost-efficiency of engagements. | ||
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