Beauty of skytoss vs zerg: why it should stay - Page 3
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zerge
Germany162 Posts
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Sapphire.lux
Romania2620 Posts
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Magnifico
1958 Posts
Its the equivalent of watching Bruno Mars when you could be watching Michael Jackson. | ||
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TheoMikkelsen
Denmark196 Posts
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RoomOfMush
1296 Posts
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Penev
28524 Posts
I can't believe I don't see more adversity against the liberator btw. Not about how (im)balanced it is but that it's yet another air unit. It overlaps with the tank even, one of the most iconic units of the game.. Of Terrans' 3 production buildings the starport now even has the most units. How boring. | ||
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Cyro
United Kingdom20326 Posts
On October 10 2015 13:51 Daizer wrote: A korean losing 3-1 to a 16 year old american. Wasn't flash like 15, 16 years old when winning a fuckton of tournaments and becoming the best BW player in the world? | ||
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zizerg
Kyrgyzstan16 Posts
Idea: using PB on own corraptors to kill interceptors. It is brilliant idea as DK like: 1. It is fun and unexpected 2. It is unit cooperation 3. It is simple so, changes are: 1. PB on own corraptors 2. PB hasn't friendly fire 3. PB kills interceptors | ||
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pure.Wasted
Canada4701 Posts
On October 11 2015 22:58 Penev wrote: I can't believe I don't see more adversity against the liberator btw. Not about how (im)balanced it is but that it's yet another air unit. It overlaps with the tank even, one of the most iconic units of the game.. Of Terrans' 3 production buildings the starport now even has the most units. How boring. There was a lot of talk about this when the Liberator first came out, but what are you going to do? The Liberator is a legitimate, working space control unit. Martyring the Liberator is only a good idea if we have reason to believe the Tank would get some serious buffs as recompense, and I don't see that we do. | ||
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Nakoz
24 Posts
I'm done with this game.. The beta is boring... | ||
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ROOTFayth
Canada3351 Posts
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FabledIntegral
United States9232 Posts
I had a game just yesterday where I managed to NP roughly 6 BCs all simultaneously, for a decent duration, but still got slaughtered as the remaining BCs instantly auto target the infestors over all other units, including my corrupters. Was quite sad to see, he had about 9 BCs total, nearly 2/3 were mine, but since BC only does minimal dmg to BC (I got off a few Yamatos but its hard as shit to micro), they quickly died. | ||
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PtitDrogo
France163 Posts
Right now it's boring as fuck to have to go carrier everygame. | ||
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gophario
United States169 Posts
On October 14 2015 18:37 PtitDrogo wrote: Nerf Carrier, nerf lurker and we will already have a way more interesting PvZ. Right now it's boring as fuck to have to go carrier everygame. Agreed, carrier is ridic but protoss cant win on the ground vs lurker. Thing is lurker doesnt come out in time to stop protoss all ins so its not the defensive unit it appears its just some crazy tanky antiground unit that walks into the fight and murders everything. MU would be way more interesting if lurkers were easier to get and worse damage/hp. Not sure what the solution to carrier is, it went from being this terrible unit no one ever made and was almost removed from the game to this stupidly overpowered unit that cant be beaten but has to be made because nothing else really works. | ||
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FFW_Rude
France10201 Posts
On October 10 2015 16:39 MapleLeafSirup wrote: Actually PB doesn't work. Carriers don't naturally clump like mutas or liberators so there is only little AOE effect. Cast 10 PB on 10 different carriers and not a single one dies. But all your vipers does :p | ||
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Gullis
Sweden740 Posts
On October 14 2015 19:11 gophario wrote: Agreed, carrier is ridic but protoss cant win on the ground vs lurker. Thing is lurker doesnt come out in time to stop protoss all ins so its not the defensive unit it appears its just some crazy tanky antiground unit that walks into the fight and murders everything. MU would be way more interesting if lurkers were easier to get and worse damage/hp. Not sure what the solution to carrier is, it went from being this terrible unit no one ever made and was almost removed from the game to this stupidly overpowered unit that cant be beaten but has to be made because nothing else really works. I am not really worried about balancing the carrier, there are so many parameters to play with. Take all the normal things like cost, build time and health etc and make twice because of interceptors. So out of a balance perspective the carrier should be the dream. | ||
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FireCake
151 Posts
On October 14 2015 19:11 gophario wrote: protoss cant win on the ground vs lurker. This is not true. Protoss can deal with lurkers very easily with disruptors. Indeed the lurker is in a pretty terrible shape right now because we can't save lurkers against disruptor shots because unburrow time is too long and we can't protect lurkers with other units because disruptor shots walk through units. Theo proposed in an other post to reduce the unburrow time of lurkers because they are very weak against disruptors. | ||
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ROOTFayth
Canada3351 Posts
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FireCake
151 Posts
On October 15 2015 02:47 ROOTFayth wrote: lol firecake If you don't agree with what i said, would you mind explaining why ? | ||
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ROOTFayth
Canada3351 Posts
I seriously feel that zerg ground is way overpowered vs protoss ground atm | ||
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