• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:16
CET 04:16
KST 12:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw on 'Experimental' Nonstandard Maps in ASL [BSL21] RO32 Group Stage [ASL20] Ask the mapmakers — Drop your questions Ladder Map Matchup Stats SnOw's ASL S20 Finals Review
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
How to stay on top of macro? Current Meta PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Big Reveal
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1729 users

Iaguz: Cyclones, who needs 'em? - Page 4

Forum Index > Legacy of the Void
147 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 Next All
jinjin5000
Profile Joined May 2010
United States1456 Posts
October 07 2015 20:01 GMT
#61
Yes, cyclone is bit lacking but it in a way, provided factory AA unit that could handle other liberators/viking without trying to maintain air superiority 100% of time; an alternative to maintaining your air superiority.

In theory, it should complement the mech army, by kiting in and out of siege tank/liberators to draw engegements, but fact is, the unit is judt too expensive, supply heavy and not nearly good enough to do that job. If you get it for AA role, it is too expensive to maintain and is more expensive than viking, which does better job at AA

I ho estly think it should judt be the disposable, mobile AA unit with ground attack as bonus, maybe limited to judt auto attack to keep short but decent dps
ArgusDreamer
Profile Joined May 2011
Canada63 Posts
October 07 2015 20:09 GMT
#62
On October 08 2015 02:58 91matt wrote:
they should remove the liberator and cyclone and put in the goliath

I feel like you should get the noble prize for saying such a revolutionizing new creative idea.

On topic: i agree with iaguz.
The cure for boredom is curiosity. There is no cure for curiosity.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
October 07 2015 20:12 GMT
#63
Such a glorious banner picture
Neosteel Enthusiast
jpg06051992
Profile Joined July 2015
United States580 Posts
October 07 2015 20:12 GMT
#64
The Cyclone is probably the most retarded unit in the game at the moment, it's great against everything besides Speedlings, absolutely murders single units, cannot be micro'd against, and pretty much does all of the work for the Terran player.

Not even honestly sure what role this is supposed to fill, factor anti air? Give me a break, Terran already has the Liberator and Viking from Starport, why does every area of their tech tree need an anti air unit when 2/3 already have units that aren't just good against air units they are FANTASTIC. Marines shred any air unit in the game in decent numbers, Thors shy away Mutalisks plenty good on their own and with Viking backup especially, and Liberators are just great vs. air units as well as ground units.

Just scrap the unit, Blizzard has shown no hesitance in scrapping dumb units before so why not now? Terran didn't even need a new unit really.
"SO MANY BANELINGS!"
Wrath
Profile Blog Joined July 2014
3174 Posts
October 07 2015 20:13 GMT
#65
On October 08 2015 02:59 BEARDiaguz wrote:
Show nested quote +
On October 08 2015 02:58 91matt wrote:
they should remove the liberator and cyclone and put in the goliath


Goliath exists in this game already. It's called the Viking.


Built from starport
Cost higher than the old one.
Longer attack cooldown
more fragile
does not benefit from damage ground upgrade.
cooldown to switch both attack weapons much much higher.

We conclude from this that Viking IS NOT the Goliath, or it was obliterated with the nerf hammer that it had to change its name.
jinjin5000
Profile Joined May 2010
United States1456 Posts
Last Edited: 2015-10-07 20:18:47
October 07 2015 20:17 GMT
#66
On October 08 2015 05:12 jpg06051992 wrote:
The Cyclone is probably the most retarded unit in the game at the moment, it's great against everything besides Speedlings, absolutely murders single units, cannot be micro'd against, and pretty much does all of the work for the Terran player.

Not even honestly sure what role this is supposed to fill, factor anti air? Give me a break, Terran already has the Liberator and Viking from Starport, why does every area of their tech tree need an anti air unit when 2/3 already have units that aren't just good against air units they are FANTASTIC. Marines shred any air unit in the game in decent numbers, Thors shy away Mutalisks plenty good on their own and with Viking backup especially, and Liberators are just great vs. air units as well as ground units.

Just scrap the unit, Blizzard has shown no hesitance in scrapping dumb units before so why not now? Terran didn't even need a new unit really.


Because it's a tech tree that is entirely separate from bio?
Because the split between air and ground mech weapon further emphasizes the separation between the tree?
Because said upgrade facilities is unlocked after factory and costs gas?
Because factory doesn't have direct ground to air unit that does sufficiently?

A ground to air mech unit would make it so tvt isn't always about air superiority but a healthy mix.
jpg06051992
Profile Joined July 2015
United States580 Posts
October 07 2015 20:20 GMT
#67
On October 08 2015 05:17 jinjin5000 wrote:
Show nested quote +
On October 08 2015 05:12 jpg06051992 wrote:
The Cyclone is probably the most retarded unit in the game at the moment, it's great against everything besides Speedlings, absolutely murders single units, cannot be micro'd against, and pretty much does all of the work for the Terran player.

Not even honestly sure what role this is supposed to fill, factor anti air? Give me a break, Terran already has the Liberator and Viking from Starport, why does every area of their tech tree need an anti air unit when 2/3 already have units that aren't just good against air units they are FANTASTIC. Marines shred any air unit in the game in decent numbers, Thors shy away Mutalisks plenty good on their own and with Viking backup especially, and Liberators are just great vs. air units as well as ground units.

Just scrap the unit, Blizzard has shown no hesitance in scrapping dumb units before so why not now? Terran didn't even need a new unit really.


Because it's a tech tree that is entirely separate from bio?
Because the split between air and ground mech weapon further emphasizes the separation between the tree?
Because said upgrade facilities is unlocked after factory and costs gas?
Because factory doesn't have direct ground to air unit that does sufficiently?

A ground to air mech unit would make it so tvt isn't always about air superiority but a healthy mix.


See I agree with all of this, but they could have accomplished all of this with 100% less retardism by just adding the Goliath, units shouldn't be introduced for a mirror match anyways. PvP has been a shit fest for so long because of how many balance changes and game designs have to be molded around it.
"SO MANY BANELINGS!"
WhaleOFaTALE1
Profile Joined April 2015
47 Posts
October 07 2015 20:21 GMT
#68
I disagree that all races have a complete arsenal. Mech needs more reliable aa than thors. If you get enough mutas a couple thors do nothing. I think a goliath like unit that is faster and has decent aa would be a great addition.
jinjin5000
Profile Joined May 2010
United States1456 Posts
October 07 2015 20:23 GMT
#69
On October 08 2015 05:21 WhaleOFaTALE1 wrote:
I disagree that all races have a complete arsenal. Mech needs more reliable aa than thors. If you get enough mutas a couple thors do nothing. I think a goliath like unit that is faster and has decent aa would be a great addition.


Goliath didn't even do that well against mass mutas I believe.

Thors do very well against mass mutas. Combine it with liberator and opponent is just asking for loss
WhaleOFaTALE1
Profile Joined April 2015
47 Posts
October 07 2015 20:24 GMT
#70
Sounds like we all agree? cyclone out, goliath in!
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2015-10-07 20:29:41
October 07 2015 20:25 GMT
#71
What is a really sad about what you say Iaguz, is that you start it off with a basic discussion about game design.

Blizzard is literally clueless when they add units because they fail to understand game design these days. It is like they poll a bunch of pre-schools about unit designs, then throw them into the game willy nilly only to haphazardly remove the worst offenders, like the Warhound, Shedder, Replicant, old Oracle, ect...

You might say "well at least they are removing them, that is the point of a Beta!" The problem is that they wasted time, money and energy on these terrible units. The fact they even got out of the designers head when they were thinking up new units is just shocking. They never should have made it to paper, let alone the game.

And even worse, once removed, there wasn't a whole list of other changes surrounding the removal. You'd think if you remove X unit, Y unit and Z strategy would need to changed because X unit was used to counter said unit and strategy.

But not with Blizzard! You remove the Warhound, which had no role anyway, and nothing needs to be changed. Same with the Cyclone...
BisuDagger
Profile Blog Joined October 2009
Bisutopia19295 Posts
October 07 2015 20:26 GMT
#72
Why not have a mule upgrade at 100/125 cost to become a permanent unit with weak ground and strong aa attack. It will receive armory upgrades too.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2015-10-07 20:36:29
October 07 2015 20:36 GMT
#73
I have a suspicion the Cyclone is part of Blizzard's recent campaign to try and justify Chitinous Plating making Ultralisks immune to Bio units (Big Snipe and Anti-Armour Drone being the last two ideas implemented, gone unused and swiftly discarded) and it simply isn’t working.

100% agree. It feels like the cyclone was created as a specific response to a specific problem they created for seemingly no reason.
jinjin5000
Profile Joined May 2010
United States1456 Posts
October 07 2015 20:37 GMT
#74
On October 08 2015 05:26 BisuDagger wrote:
Why not have a mule upgrade at 100/125 cost to become a permanent unit with weak ground and strong aa attack. It will receive armory upgrades too.


Taking mule hammer to new meaning huh

Instant terran warp ins
Creager
Profile Joined February 2011
Germany1917 Posts
October 07 2015 20:51 GMT
#75
On October 08 2015 05:24 WhaleOFaTALE1 wrote:
Sounds like we all agree? cyclone out, goliath in!


Why not scrap the Widow MineSC2 too and add VulturesBW instead?

On a more serious note, it would be really interesting to hear their reasoning for not replacing the Cyclone with the Goliath, as IIRC their approach with designing SC2 has been quite different up until LotV (If you want BW, go play BW, it's an awesome game, but SC2 is different). So with Valkyries, Reavers and Lurkers being in the game what's their argument against adding another BW unit people would actually be happy about since the early WoL days?
... einmal mit Profis spielen!
KawaiiSCV
Profile Joined October 2015
20 Posts
October 07 2015 21:06 GMT
#76
REMOVE CYCLONE AND THOR

GIVE US THE ODIN

[image loading]

No, really, joking aside. Nobody likes the Cyclone and the Thor has become redundant with Liberators in place. The Odin was already planned in the Original HotS beta, and was actually pretty cool addition to both Mech and Bio armies.
Snugles
Profile Joined June 2012
United Kingdom35 Posts
Last Edited: 2015-10-07 21:11:22
October 07 2015 21:06 GMT
#77
I dont really like any of the new units, they just seem to be adding them because thats what blizzard do in rts expansions. Especially for terran they seem to be adding units that just overlap since it is such a complete race and hence are just weird. I dont really think they should have added the units terran got in HotS tbh. Honestly I think that MAYBE with the exception of the adept and the disruptor (just to replace the colossus) the only things that would be good to put in lotv are a revamp of the existing mechanics/units (e.g the economy system).
My life for eSports!
hitpoint
Profile Joined October 2010
United States1511 Posts
Last Edited: 2015-10-07 21:11:47
October 07 2015 21:10 GMT
#78
Yea I think it's a terrible unit. The Lockon nonsense feels contrived and out of place in sc2. But they are rarely made so who cares right? At least that's how I feel about it. I don't think there's anything wrong with having units that just don't see competitive play outside of extremely niche situations.
It's spelled LOSE not LOOSE.
lIIIlllIll1001011010
Profile Joined October 2015
6 Posts
October 07 2015 21:38 GMT
#79
cyclone counters ultras like hellbats counter zealots
SirPinky
Profile Joined February 2011
United States525 Posts
October 07 2015 21:43 GMT
#80
I don't even know the hotkey for it after 150 beta games; that should tell you how much I use the unit - and I only play mech. Thors deal with ultras just fine...
How much better to get wisdom than gold; to get insight rather than silver!
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #57
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 151
RuFF_SC2 127
Livibee 123
Nathanias 111
StarCraft: Brood War
Horang2 8633
JimRising 584
Sharp 144
Icarus 6
Dota 2
NeuroSwarm63
LuMiX1
League of Legends
Cuddl3bear5
Counter-Strike
fl0m1628
taco 224
PGG 133
Other Games
summit1g13823
shahzam747
Day[9].tv375
C9.Mang0268
WinterStarcraft177
Maynarde124
Organizations
Other Games
gamesdonequick1149
BasetradeTV170
Counter-Strike
PGL105
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21621
League of Legends
• Stunt398
Other Games
• Scarra534
• Day9tv375
Upcoming Events
Sparkling Tuna Cup
6h 44m
WardiTV Korean Royale
8h 44m
LAN Event
11h 44m
Replay Cast
1d 5h
WardiTV Korean Royale
1d 8h
LAN Event
1d 11h
OSC
1d 19h
The PondCast
2 days
LAN Event
2 days
Replay Cast
2 days
[ Show More ]
LAN Event
3 days
Korean StarCraft League
3 days
CranKy Ducklings
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
5 days
WardiTV Korean Royale
5 days
LAN Event
5 days
IPSL
5 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.