Its also really damn cost heavy. Since it isn't great massed, maybe have it nerfed slightly (more emphasis on AA maybe) and nerf supply to 2 and maybe 150/100 or 125/100
Iaguz: Cyclones, who needs 'em? - Page 6
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jinjin5000
United States1383 Posts
Its also really damn cost heavy. Since it isn't great massed, maybe have it nerfed slightly (more emphasis on AA maybe) and nerf supply to 2 and maybe 150/100 or 125/100 | ||
Shuffleblade
Sweden1903 Posts
This gives Thor and Goliath opposite kits against ground while both are strong against air but in different ways, one doing single target and one doing aoe. Making Thor AA micro interesting and also removing the heavy payload fluff that is not interesting and is barely ever used anyway. | ||
summerloud
Austria1201 Posts
hots they got the awful widow mine because blizzard did not want to reintroduce vultures. they got another stupid transformer-unit in the hellbat, that had to have bandaid fixes like unlogical cargo size to balance it, and they initially got what was arguably the worst designed unit in any blizzard RTS ever, fully showcasing the amount of incompetence in the development team and needing a heavy counter reaction from the community to be scrapped in lotv they got what have to be the two visually worst designed units since the warhound - both the liberator and the cyclone look stupid and un-terrany. at least the liberator is a fun, fresh and interesting concept... | ||
Isarios
United States153 Posts
Liberator with viking and siege tanks, banshee!!!! cyclones, yeah what do they do disruptor, collosus. adept zealot really imo, zerg gets the best units. Ravagers? Yes!! | ||
MrMischelito
347 Posts
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Sapphire.lux
Romania2620 Posts
I think it could have been interesting if it was a primary anti air unit, as an alternative to the Viking. Being a ground unit it wouldn't give the vision advantage the Viking has, but having decent HP and a mediocre anti ground attack, it could also harass bases with light defenses when Hellions are shot down. | ||
AdrianHealeyy
114 Posts
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carcelink
Spain10 Posts
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FLuE
United States1012 Posts
I'm sure they will give it a role with some future patch where it becomes the specific counter to some other poorly designed unit, probably the Swarm Host after they are done buffing that enough to force it's poor design down our throats. | ||
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Destructicon
4713 Posts
On October 08 2015 18:31 AdrianHealeyy wrote: Why not just give the lock on to the Hellion? Because lock on itself is the problem. | ||
Wrath
3174 Posts
On October 08 2015 20:24 Destructicon wrote: Because lock on itself is the problem. Exactly. The unit is being balanced around the lock on instead of making it more useful. | ||
Vindicare605
United States16036 Posts
Terran have had enough units in their arsenal since WoL. The problem has always been that a shit ton of them simply weren't useful. Why Blizzard has bothered to add additional units while continuing to ignore units like the Ghost, Battlecruiser and Raven and not acknowledging the horrible design of units like the Thor is beyond my understanding. The Cyclone AND the Liberator could both easily be done away with and the Viking, Battlecruiser and Thor could both be changed to be more useful. | ||
Valyrian
41 Posts
For instance, let's start with this: On October 08 2015 19:22 carcelink wrote: Mmm... What about giving the Cyclone an upgrade to make more damage to Massive Units, like Carriers, Broodlords... What if we make lock-on an anti-air only ability that does normal damage for let's say the first three attacks, and after three consecutive attacks the Cyclone fires a missile volley for massive damage. That could threaten capital ships or force them to retreat. Combine that with the following: On October 08 2015 09:27 Athenau wrote: Remove lock-on, drop damage point to 0, add turret tracking, change damage to 20+10 armored, change range to 6 or 7, bump speed to stalker speed (2.93) Done, you have your straightforward single-target skirmisher and poking unit, without the lock-on that everyone seems to hate so much. It's still not cost effective in straight-up fights, but it's can kill static-d and establish map control against slower units. In main army fights you can use it to poke and force engagements under the cover of your own positional units (Liberators, mines, tanks). And you'd have a unit that feel rewarding to use and has an actual purpose. | ||
Thouhastmail
Korea (North)876 Posts
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Keatz
1 Post
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Champi
1422 Posts
i still say Terran needs irradiate. not sure why they gave it to the viper without scrapping corrupters either | ||
BEARDiaguz
Australia2362 Posts
On October 08 2015 22:40 Champi wrote: well said guz, i agree. I hate the unit too. i still say Terran needs irradiate. not sure why they gave it to the viper without scrapping corrupters either They gave something similar to the Ghosts in the form of Snipe, or Steady Targeting as it is now known. I cannot honestly say if it;s overpowered or not but I believe the potential is there. Only that it will take a better Terran than I to show everyone this. | ||
TimeSpiral
United States1010 Posts
Lulz. I'm a little confused though ... what is a Cyclone? Is that a new Raven spell? | ||
ejozl
Denmark3329 Posts
Blink, Phoenix Lift, Load Up and stuff like that, I think buffing the units stats and marginally decreasing the cooldown on Lock-On, while buffing it, would make it a lot more interesting. Should be super crucial to target the big unit you want dead with Lock-On and then for the opponent to get out of it. As of now it's just an annoying ground Phoenix which doesn't do what the user wants it to and it's also annoying for the opponent, because there's not a lot of counter play against it that is actually viable. | ||
Athenau
569 Posts
I think that's interesting--vision is an underused mechanic in general and if the Cyclone sees more use maybe it'll become more important. And let's be realistic, the unit is not going to be removed at this late stage, and it isn't going to be redesigned. So the best we can hope for is that Blizzard balances it properly. And, give them credit, Blizzard is very good at making these sorts of fine balance adjustments. The unit seems a touch undertuned at the moment, so I expect the next patch to bring a small buff (like lower lock-on cooldown or slightly higher speed). For all you people bitching and moaning about overlapping units, at least complain about the right thing. If you want to remove units, jettison godawful crap like the Thor and BC which do nothing but promote cancerous deathball play. | ||
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