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Iaguz: Cyclones, who needs 'em? - Page 6

Forum Index > Legacy of the Void
147 CommentsPost a Reply
Prev 1 4 5 6 7 8 Next All
jinjin5000
Profile Joined May 2010
United States1509 Posts
October 08 2015 06:00 GMT
#101
it could really use a cost nerf that came wiht hp/general other nerfs.

Its also really damn cost heavy. Since it isn't great massed, maybe have it nerfed slightly (more emphasis on AA maybe) and nerf supply to 2 and maybe 150/100 or 125/100
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
October 08 2015 07:15 GMT
#102
Scrap the cyclone and add the Goliath, make Thor always target ground first unless focus fired (but still aoe damage against air, woho for actually needing to micro) add Goliath with rapid fire against ground(many shots but weak ones, means strong against units with low armor but weak against armored targets. Opposite of Thor) Make the Goliath target air first and have it be missiles(or whatever it is in sc1) with heavy single target damage.

This gives Thor and Goliath opposite kits against ground while both are strong against air but in different ways, one doing single target and one doing aoe. Making Thor AA micro interesting and also removing the heavy payload fluff that is not interesting and is barely ever used anyway.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
summerloud
Profile Joined March 2010
Austria1201 Posts
October 08 2015 07:34 GMT
#103
terran was a very well rounded race already in WoL, thats the reason they always got the worst unit concepts in expansions, at least the liberator is fun and interesting...

hots they got the awful widow mine because blizzard did not want to reintroduce vultures. they got another stupid transformer-unit in the hellbat, that had to have bandaid fixes like unlogical cargo size to balance it, and they initially got what was arguably the worst designed unit in any blizzard RTS ever, fully showcasing the amount of incompetence in the development team and needing a heavy counter reaction from the community to be scrapped

in lotv they got what have to be the two visually worst designed units since the warhound - both the liberator and the cyclone look stupid and un-terrany. at least the liberator is a fun, fresh and interesting concept...
Isarios
Profile Joined March 2014
United States153 Posts
October 08 2015 07:40 GMT
#104
There are so many units that overlap:

Liberator with viking and siege tanks, banshee!!!!
cyclones, yeah what do they do

disruptor, collosus.
adept zealot

really imo, zerg gets the best units. Ravagers? Yes!!
Blahhh
MrMischelito
Profile Joined February 2014
347 Posts
October 08 2015 08:18 GMT
#105
"At least Liberators are fun, am I right?" until the end of the article I still wasn't sure if he's being sarcastic about it... :-\
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
October 08 2015 09:13 GMT
#106
Very good little article.

I think it could have been interesting if it was a primary anti air unit, as an alternative to the Viking. Being a ground unit it wouldn't give the vision advantage the Viking has, but having decent HP and a mediocre anti ground attack, it could also harass bases with light defenses when Hellions are shot down.
Head Coach Park: "They should buff tanks!"
AdrianHealeyy
Profile Joined June 2015
114 Posts
October 08 2015 09:31 GMT
#107
Why not just give the lock on to the Hellion?
carcelink
Profile Joined September 2015
Spain10 Posts
October 08 2015 10:22 GMT
#108
Mmm... What about giving the Cyclone an upgrade to make more damage to Massive Units, like Carriers, Broodlords...
FLuE
Profile Joined September 2010
United States1012 Posts
October 08 2015 10:32 GMT
#109
The fact that there is a large enough portion of players with game knowledge that don't even understand this unit, or when to use it shows just how poorly designed it is.

I'm sure they will give it a role with some future patch where it becomes the specific counter to some other poorly designed unit, probably the Swarm Host after they are done buffing that enough to force it's poor design down our throats.
Destructicon
Profile Blog Joined September 2011
4713 Posts
October 08 2015 11:24 GMT
#110
On October 08 2015 18:31 AdrianHealeyy wrote:
Why not just give the lock on to the Hellion?


Because lock on itself is the problem.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Wrath
Profile Blog Joined July 2014
3174 Posts
October 08 2015 11:35 GMT
#111
On October 08 2015 20:24 Destructicon wrote:
Show nested quote +
On October 08 2015 18:31 AdrianHealeyy wrote:
Why not just give the lock on to the Hellion?


Because lock on itself is the problem.


Exactly. The unit is being balanced around the lock on instead of making it more useful.
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
October 08 2015 11:56 GMT
#112
Short and easy Answer. It doesn't need to exist.

Terran have had enough units in their arsenal since WoL. The problem has always been that a shit ton of them simply weren't useful.

Why Blizzard has bothered to add additional units while continuing to ignore units like the Ghost, Battlecruiser and Raven and not acknowledging the horrible design of units like the Thor is beyond my understanding.

The Cyclone AND the Liberator could both easily be done away with and the Viking, Battlecruiser and Thor could both be changed to be more useful.
aka: KTVindicare the Geeky Bartender
Valyrian
Profile Joined August 2015
41 Posts
October 08 2015 13:13 GMT
#113
Wouldn't it be much cooler if the lock-on ability would reward you for keeping a specific target in range, instead of guaranteeing it? You'd have micro and counter-micro, and if the enemy pulls back your Cyclones would need to follow out of your otherwise defensive position so there is a positioning aspect to it as well.

For instance, let's start with this:
On October 08 2015 19:22 carcelink wrote:
Mmm... What about giving the Cyclone an upgrade to make more damage to Massive Units, like Carriers, Broodlords...

What if we make lock-on an anti-air only ability that does normal damage for let's say the first three attacks, and after three consecutive attacks the Cyclone fires a missile volley for massive damage. That could threaten capital ships or force them to retreat.

Combine that with the following:
On October 08 2015 09:27 Athenau wrote:
Remove lock-on, drop damage point to 0, add turret tracking, change damage to 20+10 armored, change range to 6 or 7, bump speed to stalker speed (2.93)

Done, you have your straightforward single-target skirmisher and poking unit, without the lock-on that everyone seems to hate so much. It's still not cost effective in straight-up fights, but it's can kill static-d and establish map control against slower units. In main army fights you can use it to poke and force engagements under the cover of your own positional units (Liberators, mines, tanks).

And you'd have a unit that feel rewarding to use and has an actual purpose.
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
October 08 2015 13:21 GMT
#114
maybe we can replace that caterpillarised turret with caterpillarised Goliath. two-legged Goliath`s path-finding was terrible.
"Morality is simply the attitude we adopt towards people we personally dislike"
Keatz
Profile Joined September 2015
1 Post
October 08 2015 13:35 GMT
#115
Cannot agree more. Hate this unit. It just feels wrong.
Champi
Profile Joined March 2010
1422 Posts
October 08 2015 13:40 GMT
#116
well said guz, i agree. I hate the unit too.

i still say Terran needs irradiate. not sure why they gave it to the viper without scrapping corrupters either
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
October 08 2015 14:05 GMT
#117
On October 08 2015 22:40 Champi wrote:
well said guz, i agree. I hate the unit too.

i still say Terran needs irradiate. not sure why they gave it to the viper without scrapping corrupters either


They gave something similar to the Ghosts in the form of Snipe, or Steady Targeting as it is now known. I cannot honestly say if it;s overpowered or not but I believe the potential is there. Only that it will take a better Terran than I to show everyone this.
ProgamerAustralian alcohol user follow @iaguzSC2
TimeSpiral
Profile Joined January 2011
United States1010 Posts
October 08 2015 14:08 GMT
#118
I love how this thread has become a back door for vehement Liberator hate, lol. It reads something like, "Like, dude. Great article about the Cyclone. How about that useless unit the Cyclone? You know ... now that I think about it, maybe we should get rid of that--uhm, you know--that Liberator? Yeah. I'm a genius! Let's scrap it. The Liberator. Sound good? Do we agree? Sweeeeet ... no more Liberator, guys! We did it! *Zerg and Toss High Five*"

Lulz.

I'm a little confused though ... what is a Cyclone? Is that a new Raven spell?
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
ejozl
Profile Joined October 2010
Denmark3491 Posts
Last Edited: 2015-10-08 14:44:35
October 08 2015 14:42 GMT
#119
So far I think what's cool about the Lock-On is the counter micro that is possible, granted there's not a whole lot.
Blink, Phoenix Lift, Load Up and stuff like that, I think buffing the units stats and marginally decreasing the cooldown on Lock-On, while buffing it, would make it a lot more interesting.
Should be super crucial to target the big unit you want dead with Lock-On and then for the opponent to get out of it.

As of now it's just an annoying ground Phoenix which doesn't do what the user wants it to and it's also annoying for the opponent, because there's not a lot of counter play against it that is actually viable.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Athenau
Profile Joined March 2015
571 Posts
Last Edited: 2015-10-08 15:00:51
October 08 2015 15:00 GMT
#120
The generic counter-play to lock-on is breaking vision (vision range is much shorter than the leash range of 15), which is easy for units that are naturally faster than the Cyclone, or that have abilities that allow them to do the same thing (blink, burrow, drop pick-ups).

I think that's interesting--vision is an underused mechanic in general and if the Cyclone sees more use maybe it'll become more important.

And let's be realistic, the unit is not going to be removed at this late stage, and it isn't going to be redesigned. So the best we can hope for is that Blizzard balances it properly. And, give them credit, Blizzard is very good at making these sorts of fine balance adjustments.

The unit seems a touch undertuned at the moment, so I expect the next patch to bring a small buff (like lower lock-on cooldown or slightly higher speed).

For all you people bitching and moaning about overlapping units, at least complain about the right thing. If you want to remove units, jettison godawful crap like the Thor and BC which do nothing but promote cancerous deathball play.
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