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Canada8157 Posts
Below you will find the latest balance changes for the StarCraft II Legacy of the Void Beta.
- Protoss
- Chronoboost
- Reduced effectiveness from 22.5% to 15%
- Adept
- Replace shield upgrade with an upgrade which reduces attack period by 45%
- Shield reduced from 90/90 to 60/90
- Terran
- Raven
- Movement speed increased from 3.15 to 3.85
- M.U.L.E.
- Return rate multiplier increased from 2.05 to 3.85
- Ghost
- Snipe ability delay reduced from 2.14 seconds to 1.43 seconds
- Zerg
- Ravager
- Removed Corrosive Bile range upgrade
- Queen
- Reduced Spawn Larva count from 4 to 3
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No Infestor changes?
No Ultralisk nerf?
No Liberator nerf/Siege tank buff?
No removing structure damage on CB so forge expands can be viable again?
No Lurker hp/movement nerfs?
This patch is decent but it seems soooo small and minor for the amount of things that still need to be tested, the Infestor still being garbage is ridiculous.
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The nerf of MM is strange really :o Mule and spam larva got nerfed by 25 % but chronoboost got nerfed by 33%. The first change to chrono boost was a nerf from HOTS to begin with cause it was less versatile about the use .
Any thoughts on that strange change ?
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Minor toss/zerg nerf and terran buff, nothing massive or noteworthy.
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Thanks, I was searching the patch notes!
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They still haven't solved stinker units like Thor, Cyclone, Infestor, Swarm Host, and arguably Void Ray. There are going to be some legacy junk units still in the queues but left unbuilt come release.
What is the point of this Raven buff? So it runs ahead of your air units and gets killed long before the fight starts? Delete its abilities and give it auto-repair ray plz.
I like the Ghost buff and Adept nerf though. 1 base ghost play got a lot safer. I plan on delaying my expo until I see toss throw theirs down.
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The MULE is only returning 30 minerals compared to 45 before. Blizzard left it out of the notes. Mining time is actually the same as it was pre-patch.
Legacy was 6 trips of 45, HotS is 9 trips of 30. Both resulted in 270 minerals. On beta right now mules return 180 minerals. Edit: Best guess is they're comparing the hots mule to current legacy mule instead of old legacy mule to new legacy mule.
On October 03 2015 07:07 CannonsNCarriers wrote: What is the point of this Raven buff? So it runs ahead of your air units and gets killed long before the fight starts? Delete its abilities and give it auto-repair ray plz. It's just about, if not exactly, Viking speed now.
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On October 03 2015 07:05 owlman wrote: The nerf of MM is strange really :o Mule and spam larva got nerfed by 25 % but chronoboost got nerfed by 33%. The first change to chrono boost was a nerf from HOTS to begin with cause it was less versatile about the use .
Any thoughts on that strange change ?
Mule seems to have nearly 50% nerf? 2.05-3.85
chono compared to hots got the biggest nerf, but compared to their more recent changes isnt as bad.
Larvae seems to be the odd one out imo. I am mixed about it. I do like macro mechanics being nerfed as I was an advocate for removing them... but from 4>3 larva is a pretty small difference...
A part of me feels like I should be happy that the Zerg mechanic may actually be rewarding relative to the other races now since theirs arent as strong... but the rest of me is still upset that larvae is still responsible for 50% of ur larvae production when the mechanics for the other races are not nearly as integral to function.
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Mule seems to have nearly 50% nerf? 2.05-3.85
Some users talked about 270 mineral atm on HOTS (i used 240 mineral to calculate the 25%) so it means it's a 33% decrease . (new value is 180)
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Wait seriously 45% attackspeed increase for adepts? That's some un-starcraft like increase percentage wtf. Makes adrenal glands look shit in comparison. Also half the cost too...This will lead to some unstoppable timing for sure.
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Finally nerfing Zerg, about time. I mean there are barely 3 Zergs in the top 16, so imba.
Anyway I can't believe they remove the only good counterplay to Liberators, but Liberators stay untouched. They really need a range nerf too on their anti ground.
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Canada8157 Posts
On October 03 2015 07:18 FueledUpAndReadyToGo wrote: Wait seriously 45% attackspeed increase for adepts? That's some un-starcraft like increase percentage wtf. Makes adrenal glands look shit in comparison. This will lead to some unstoppable timing for sure.
stim!
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Just a little comparison between protoss gate units cos most ppl are concerned by adepts :
- zealot 150 life / 13.3 dps (+8 dmg from charge) - stalker 160 life / 6.9 dps ( 9.7 dps vs armored) - adept 150 life / 6.4 dps ( 14.8 dps vs light)
the new upgrd for adepts has been taken into the calculations
Most units in the game are armored so adept still has a niche role and zealot is almost as good as adept vs light.
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On October 03 2015 07:20 Jer99 wrote:Show nested quote +On October 03 2015 07:18 FueledUpAndReadyToGo wrote: Wait seriously 45% attackspeed increase for adepts? That's some un-starcraft like increase percentage wtf. Makes adrenal glands look shit in comparison. This will lead to some unstoppable timing for sure. stim! also adrenalin glands is at 40% or 50% in LotV as well!
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On October 03 2015 07:21 owlman wrote: Just a little comparison between protoss gate units cos most ppl are concerned by adepts :
- zealot 150 life / 13.3 dps (+8 dmg from charge) - stalker 160 life / 6.9 dps ( 9.7 dps vs armored) - adept 150 life / 6.4 dps ( 14.8 dps vs light)
Most units in the game are armored so adept still has a niche role and zealot is almost as good as adept vs light.
but factor in the new adept research? +45% attack speed?
(Edit: He edited it in, please ignore =)
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but factor in the new adept research? +45% attack speed?
yes i edited
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On October 03 2015 07:20 Jer99 wrote:Show nested quote +On October 03 2015 07:18 FueledUpAndReadyToGo wrote: Wait seriously 45% attackspeed increase for adepts? That's some un-starcraft like increase percentage wtf. Makes adrenal glands look shit in comparison. This will lead to some unstoppable timing for sure. stim! but but but limited time and self harm
On October 03 2015 07:22 Big J wrote:Show nested quote +On October 03 2015 07:20 Jer99 wrote:On October 03 2015 07:18 FueledUpAndReadyToGo wrote: Wait seriously 45% attackspeed increase for adepts? That's some un-starcraft like increase percentage wtf. Makes adrenal glands look shit in comparison. This will lead to some unstoppable timing for sure. stim! also adrenalin glands is at 40% or 50% in LotV as well! :o really? I really hope there's gonna be a hots>lotv total change list when it launches, pretty hard to keep up.
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On October 03 2015 07:24 Spyridon wrote:Show nested quote +On October 03 2015 07:21 owlman wrote: Just a little comparison between protoss gate units cos most ppl are concerned by adepts :
- zealot 150 life / 13.3 dps (+8 dmg from charge) - stalker 160 life / 6.9 dps ( 9.7 dps vs armored) - adept 150 life / 6.4 dps ( 14.8 dps vs light)
Most units in the game are armored so adept still has a niche role and zealot is almost as good as adept vs light. but factor in the new adept research? +45% attack speed? he did
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