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Active: 2152 users

LotV Beta Balance Update -- October 2 - Page 7

Forum Index > Legacy of the Void
142 CommentsPost a Reply
Prev 1 5 6 7 8 Next All
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
October 03 2015 14:02 GMT
#121
It's a simple mistake, one that i see a lot in every age demographic but it's something that shouldn't end up in a final patch note
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Daeracon
Profile Joined March 2011
Sweden201 Posts
October 03 2015 15:23 GMT
#122
Good patch!
You can't use your breaks to get over a hill
Dingodile
Profile Joined December 2011
4139 Posts
October 03 2015 15:45 GMT
#123
On October 03 2015 22:10 Dangermousecatdog wrote:
Yeah it is kinda sad that whoever wrote the patchnotes would had failed basic high school maths.

Blizzard failed math several times. Math for reducing EMP radius was notable.
Grubby | ToD | Moon | Lyn | Sky
[PkF] Wire
Profile Joined March 2013
France24238 Posts
October 03 2015 16:44 GMT
#124
On October 03 2015 07:02 jpg06051992 wrote:
No Infestor changes?

No Ultralisk nerf?

No Liberator nerf/Siege tank buff?

No removing structure damage on CB so forge expands can be viable again?

No Lurker hp/movement nerfs?

This patch is decent but it seems soooo small and minor for the amount of things that still need to be tested, the Infestor still being garbage is ridiculous.

I kinda agree that I expected more, but I'm still hopeful patches will come quicker in that last month.
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
Last Edited: 2015-10-03 17:35:38
October 03 2015 17:28 GMT
#125
No removing structure damage on CB so forge expands can be viable again?


To be fair, forge expands have been kinda crap for a long time AFAIK. I'm kinda sad, since i was one of the FFE or die trying toss; as soon as i was semi-comfortable with it, it was my favourite opening in any matchup of the game.

Roach range was increased from 3 to 4 which made a notable dent in it. With a unit that has more than 4 range, i feel like it would be very hard to reasonably FFE, though photon overcharge might change that or could maybe be redesigned to change it.

6 range ravager is just too accessible for it to work, even with no corrosive bile. 6 range means they can stand right in front of your wall and attack it with no retaliation, even when the cannon is placed as close to that building as possible (which makes it quite vulnerable to ranged units). Even 5 range is tricky to cover with cannons, though you could blob them a bit more than previously due to the new economy.


Structure damage on CB is a lot of what makes them interesting, but also potentially problematic. Anti bunker/cannon; the whole ravager-crackling style to wear down an air protoss because he is no longer able to effectively use cannons as static defense. Maybe that's a design that shouldn't happen for the good of the game (invalidating static defenses). As it stands, FFE is doomed either way because of the basic attack range; they'd have to nerf the basic attack range to 4 and make corrosive bile not affect structures in order to make them not break FFE. They'd likely have to change the new evo chamber drop too; it's something that is fragile enough to have to have the matchup partially designed around it in order to work.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Dumbledore
Profile Joined April 2011
Sweden725 Posts
October 03 2015 17:52 GMT
#126
Super nerf on chrono boost and super buff on MULE? wtf
Have a nice day ;)
Lexender
Profile Joined September 2013
Mexico2656 Posts
October 03 2015 17:56 GMT
#127
On October 04 2015 02:52 Dumbledore wrote:
Super nerf on chrono boost and super buff on MULE? wtf


In what world a 33% decrease is a buff?
ohmylanta1003
Profile Joined February 2015
United States128 Posts
October 03 2015 18:57 GMT
#128
On October 04 2015 02:52 Dumbledore wrote:
Super nerf on chrono boost and super buff on MULE? wtf


In what world is this a super anything?
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
October 03 2015 19:13 GMT
#129
They finally did what I suggested all along...which is cut down the efficiency of macro mechanics by 1/3...what a roundabout way of doing it, though, lol!
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Dumbledore
Profile Joined April 2011
Sweden725 Posts
October 03 2015 19:25 GMT
#130
On October 04 2015 03:57 ohmylanta1003 wrote:
Show nested quote +
On October 04 2015 02:52 Dumbledore wrote:
Super nerf on chrono boost and super buff on MULE? wtf


In what world is this a super anything?


Isn't return rate how much minerals it returns?
Have a nice day ;)
Musicus
Profile Joined August 2011
Germany23576 Posts
October 03 2015 19:29 GMT
#131
On October 04 2015 04:25 Dumbledore wrote:
Show nested quote +
On October 04 2015 03:57 ohmylanta1003 wrote:
On October 04 2015 02:52 Dumbledore wrote:
Super nerf on chrono boost and super buff on MULE? wtf


In what world is this a super anything?


Isn't return rate how much minerals it returns?


It's how long it takes to mine 30 minerals, so it only does 6 trips now instead of 8 or 9.

So it's 180 minerals compared to 240-270.
Maru and Serral are probably top 5.
SHODAN
Profile Joined November 2011
United Kingdom1153 Posts
October 03 2015 22:26 GMT
#132
these changes are so underwhelming and lazy... I wish they'd stuck with the removal of macro features and just redesigned terran from scratch.
-_-
Profile Blog Joined November 2003
United States7081 Posts
October 03 2015 22:30 GMT
#133
On October 03 2015 18:53 Aenur wrote:
I want manual cronoboost back, you can nerf it by it's effectiveness or by it's energy cost (which I prefer). Feel very bad if Protoss is the only race which doesn't get rid of the auto mechanics.


I agree. Bring it back. Make it weaker. Maybe make it especially weak on gateways. As opposed to Nexuses & Robos & Stargates.
PEPE!!
Profile Joined August 2004
44 Posts
October 04 2015 00:28 GMT
#134
snipe vs adept
paralleluniverse
Profile Joined July 2010
4065 Posts
October 04 2015 02:26 GMT
#135
If chrono boost isn't being removed, it needs to be reverted to the HotS version. The LotV version is far harder to use than the latter.
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2015-10-04 08:20:32
October 04 2015 03:46 GMT
#136
On October 04 2015 11:26 paralleluniverse wrote:
If chrono boost isn't being removed, it needs to be reverted to the HotS version. The LotV version is far harder to use than the latter.

They should revert the mechanics to HOTS, keep the zerg queen stacking change because it works and is needed, and go from there.
Beliskner
Profile Joined August 2015
111 Posts
Last Edited: 2015-10-04 06:17:36
October 04 2015 06:16 GMT
#137
On October 04 2015 11:26 paralleluniverse wrote:
If chrono boost isn't being removed, it needs to be reverted to the HotS version. The LotV version is far harder to use than the latter.


Honestly, after the 4 second cooldown change, it's really not that bad, you just change your mindset from 'Chrono this' to 'set my chrono'. It takes longer to set it but you change it a lot less.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2015-10-04 08:34:26
October 04 2015 08:33 GMT
#138
On October 04 2015 15:16 Beliskner wrote:
Show nested quote +
On October 04 2015 11:26 paralleluniverse wrote:
If chrono boost isn't being removed, it needs to be reverted to the HotS version. The LotV version is far harder to use than the latter.


Honestly, after the 4 second cooldown change, it's really not that bad, you just change your mindset from 'Chrono this' to 'set my chrono'. It takes longer to set it but you change it a lot less.


While true, the HOTS version is so much nicer, they could just make it last longer and chrono less fast if they want to reduce how often it's necessary.
haiyeah
Profile Joined July 2015
70 Posts
October 04 2015 09:45 GMT
#139
Really disappointed so far. I'm not going to hate too much as I believe eventually it'll reach a semi stable state much like HotS. Truth is though, the games always been a bit broken at its core, and everything I've seen of the beta doesn't give me much confidence anything will change.

Balancing around ease of use is an incredibly fucking stupid idea, the fact that still to this day it is way harder to play Terran engagements late game than it is for P and Z is pretty ludicrous. TvP has been one of the most idiotic, obviously completely broken matchups in the game for the longest time, even if statistics pointed to some kind of balance. But balancing the win rates around how effectively Terran can stop the Protoss clock, or making ghosts hot keying so awkward only decent players can do it well, is dumb. For Terran it has always been a linear matchup, scout and defend one of the 5 - 10 potential, and very effective Protoss openings, if you survive then drop everywhere you possibly can and hope the Protoss isn't the same level of skill as you, because if so, the Protoss will win. (P.S. ffs blizzard put stim priority above ghosts, this is the kind of thing that makes people hate you).

I don't know though, I'm pretty tired right now. But I am sick of seeing so much wasted potential in the game. And it just makes me sad to feel like they don't have a clue. They will reach a balance eventually, but they aren't going to fix SC2 properly, because they aren't capable I guess.
TronJovolta
Profile Joined April 2013
United States323 Posts
October 04 2015 17:32 GMT
#140
Seriously, invincible nydus has never been brought up? If Z has a bunch of queens it's like literally impossible to beat...
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