• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:23
CEST 19:23
KST 02:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202577RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
Google Play ASL (Season 20) Announced25BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
#1: Maru - Greatest Players of All Time Tournament Spotlight: FEL Cracow 2025 Power Rank - Esports World Cup 2025 I offer completely free coaching services What tournaments are world championships?
Tourneys
FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
Google Play ASL (Season 20) Announced [Update] ShieldBattery: 2025 Redesign Dewalt's Show Matches in China BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 786 users

LotV Beta Balance Update -- October 2 - Page 6

Forum Index > Legacy of the Void
142 CommentsPost a Reply
Prev 1 4 5 6 7 8 Next All
deth
Profile Blog Joined August 2009
Australia1757 Posts
October 03 2015 06:39 GMT
#101
On October 03 2015 15:09 crazedrat wrote:
Show nested quote +
On October 03 2015 15:05 FabledIntegral wrote:
On October 03 2015 14:36 crazedrat wrote:
On October 03 2015 14:31 FabledIntegral wrote:
On October 03 2015 14:14 crazedrat wrote:
Pool now relies more and luck than skill for an advantage. The opening has been very much changed by this patch.
Alot of what you say is superfluous, like this:
On October 03 2015 14:05 FabledIntegral wrote:
I didn't say it wasn't a nerf. Assuming you use 100% of the early queens for injects, which we already see many pros do NOT,

The queen might be slightly underused regardless.
This:
On October 03 2015 14:05 FabledIntegral wrote:
This is coming from a low GM zerg in hots that opened 13 pool almost every single time vs. P as well as opening 15 pool almost every game vs T.

Does not matter.
This:
On October 03 2015 14:05 FabledIntegral wrote:you're down around 3 larvae max. This doesn't account for the fact there is already a brief moment you can't use all the larvae anyways.

You're down about 3 larvae, to state it plainly.


Not sure how that's all you got. The impact is mild, the most you'd be down is 3 larvae, although since most pros use one of the first 3 injects for a tumor when going pool first, you're down 2 in most cases. Since you may not have been able to spend the larvae regardless, this further minimizes the impact.

Once again, without actually taking a deeper look, you're doing nothing more than cry end of a build order on day 1, which is quite stupid.

It's a major change to pool, not mild. We just don't agree, I think it's a stylistic thing. You already open pool every game regardless (?). It's a hit to pool to a point I am not opening with it anymore. It was already shaky in alot of scenarios, making it weaker just means hatch 1st is the better opening overall. You can use it for a lucky win or a series win, but using it on ladder as a standard skill based build order I don't see why you'd choose to be more disadvantaged. Zerg is now already larvae pressed and you need the earlier hatch.
You should also recognize that pool 1st in LOTV is a different build order. The timing of everything - the queen, the hatch, the lings... etc. the metagame, is different. Also it depends on how you use the pool. If you're going gas with it, that's a big impact. Bigger than just 3 larvae. You're going to be using multiple injects because you're building lings. So the speed opening, the fast baneling nest opening are both more strongly nerfed. I use those builds frequently now. You are speaking specifically about a few lings into hatch and droning which is not all pool builds, and you're speaking about HOTS builds and metagame which isn't the same.


The hots reference was only to display I am familiar with pool first. I've played LotV since the beta first started. Speed openings are already heavily luck dependent as is, and your argument was revolving around "skill," so I was assuming gasless. Sure baneling busts have been nerfed, but this hardly affects zerg in general non ZvZ.

Every change in the beta has created significant changes to how you can open as every race really.

Yes and I like Zerg being able to standard open 13 pool on certain maps and rely on skill and execution to almost equalize. Now I have to rely on luck and that is irritating. It's really not a minor change, it changes the metagame. On Terraform how am I going to prevent Protoss from Nexus 1st now? And they can pylon block me. I have to go pool anyway. Well I pretty much have to go pool 1st, now when they open gateway gas I am faililng to equalize. I am forced into a coinflip by the metagame. So you say what?.Well you probably won't say much because you just open pool 1st in every matchup on every map regardless.
And if we're talking about ZvZ, it's my favorite matchup right now and the metagame is extremely interesting because of how dynamic it is.


Every race has similar frustrations. I'm sure some terrans would love to open 1/1/1 into a later expand and be highly aggressive against zerg, but some maps and scenarios make it completely unviable - so they have to expand first.
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2015-10-03 07:59:43
October 03 2015 06:50 GMT
#102
On October 03 2015 15:39 deth wrote:
Show nested quote +
On October 03 2015 15:09 crazedrat wrote:
On October 03 2015 15:05 FabledIntegral wrote:
On October 03 2015 14:36 crazedrat wrote:
On October 03 2015 14:31 FabledIntegral wrote:
On October 03 2015 14:14 crazedrat wrote:
Pool now relies more and luck than skill for an advantage. The opening has been very much changed by this patch.
Alot of what you say is superfluous, like this:
On October 03 2015 14:05 FabledIntegral wrote:
I didn't say it wasn't a nerf. Assuming you use 100% of the early queens for injects, which we already see many pros do NOT,

The queen might be slightly underused regardless.
This:
On October 03 2015 14:05 FabledIntegral wrote:
This is coming from a low GM zerg in hots that opened 13 pool almost every single time vs. P as well as opening 15 pool almost every game vs T.

Does not matter.
This:
On October 03 2015 14:05 FabledIntegral wrote:you're down around 3 larvae max. This doesn't account for the fact there is already a brief moment you can't use all the larvae anyways.

You're down about 3 larvae, to state it plainly.


Not sure how that's all you got. The impact is mild, the most you'd be down is 3 larvae, although since most pros use one of the first 3 injects for a tumor when going pool first, you're down 2 in most cases. Since you may not have been able to spend the larvae regardless, this further minimizes the impact.

Once again, without actually taking a deeper look, you're doing nothing more than cry end of a build order on day 1, which is quite stupid.

It's a major change to pool, not mild. We just don't agree, I think it's a stylistic thing. You already open pool every game regardless (?). It's a hit to pool to a point I am not opening with it anymore. It was already shaky in alot of scenarios, making it weaker just means hatch 1st is the better opening overall. You can use it for a lucky win or a series win, but using it on ladder as a standard skill based build order I don't see why you'd choose to be more disadvantaged. Zerg is now already larvae pressed and you need the earlier hatch.
You should also recognize that pool 1st in LOTV is a different build order. The timing of everything - the queen, the hatch, the lings... etc. the metagame, is different. Also it depends on how you use the pool. If you're going gas with it, that's a big impact. Bigger than just 3 larvae. You're going to be using multiple injects because you're building lings. So the speed opening, the fast baneling nest opening are both more strongly nerfed. I use those builds frequently now. You are speaking specifically about a few lings into hatch and droning which is not all pool builds, and you're speaking about HOTS builds and metagame which isn't the same.


The hots reference was only to display I am familiar with pool first. I've played LotV since the beta first started. Speed openings are already heavily luck dependent as is, and your argument was revolving around "skill," so I was assuming gasless. Sure baneling busts have been nerfed, but this hardly affects zerg in general non ZvZ.

Every change in the beta has created significant changes to how you can open as every race really.

Yes and I like Zerg being able to standard open 13 pool on certain maps and rely on skill and execution to almost equalize. Now I have to rely on luck and that is irritating. It's really not a minor change, it changes the metagame. On Terraform how am I going to prevent Protoss from Nexus 1st now? And they can pylon block me. I have to go pool anyway. Well I pretty much have to go pool 1st, now when they open gateway gas I am faililng to equalize. I am forced into a coinflip by the metagame. So you say what?.Well you probably won't say much because you just open pool 1st in every matchup on every map regardless.
And if we're talking about ZvZ, it's my favorite matchup right now and the metagame is extremely interesting because of how dynamic it is.


Every race has similar frustrations. I'm sure some terrans would love to open 1/1/1 into a later expand and be highly aggressive against zerg, but some maps and scenarios make it completely unviable - so they have to expand first.

On a map like Terraform Zerg needs the ability to almost equalize with some kind of early pool. They'll still be behind against gate gas, but it'll be playable. WIth 3 less larvae, compared with the irrelevant nerf to CB in this scenario, there's nothing to prevent Nexus 1st... now it is a coinflip due to map; and not a coinflip by choice, but forced onto Zerg at an early stage in the game. That's not gona be the only map where having a viable 13 pool against gateway gas is important for preventing nexus 1st dominating at the 3rd, either.
summerloud
Profile Joined March 2010
Austria1201 Posts
October 03 2015 07:18 GMT
#103
apart from the sillyness of these patches, the fact that blizzard cannot even formulate the patch notes in a way that makes sense, not even to start on undocumented changes, is an incredible display of incompetence
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2015-10-03 07:57:40
October 03 2015 07:42 GMT
#104
Blizzard posted the WRONG PATCH NOTE when talking about the adept attack speed upgrade (looking back some pages, i see other people talking about this)

Adept

Replace shield upgrade with an upgrade which reduces attack period by 45%


The attack period right now is every 1.61 seconds. Reducing it by 45% would make it 0.885 seconds, a 1.82x DPS upgrade.

They actually increased the attack rate by 45%, making the period 1.11 seconds - that's 31% lower. 31 vs 45 doesn't seem like a big deal, but it's a huge deal when talking about exponential increases.

We got a 45% DPS increase when they wrote an 82% DPS increase in the note.

The correct value is written ingame.

I really don't get how you can mess that up, it's math that will fail you before high school - almost doubling the attack speed would have been ridiculous (a 50% reduction in attack period) but that's what it said, a 45% reduction

not even to start on undocumented changes


Which ones did i miss?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
weikor
Profile Blog Joined March 2011
Austria580 Posts
October 03 2015 07:45 GMT
#105
Such a pity. I guess the time of major changes is over.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2015-10-03 08:36:33
October 03 2015 07:47 GMT
#106
I think it should be health nerf instead of shield nerf.


I disagree, shields contribute to raising harassment power against terran more than any other race and they're the race struggling ATM. They also contribute to adept being disproportionately weak when ghosts were on the field. I'm quite pleased to see them have 60 shields instead of 140 - it would very often be EMP'd away and forced you to focus your army production on zealots (which have only 50 shields)

What is so bad about volatility? The only place you feel it is in ZvZ or lower leagues


That's not really true, zergs with 2-3 hatches are building about 20-30 drones and then suddenly having 30-40 zerglings or 0 zerglings in a lot of my games (protoss), particularly since they rebuffed inject. It's worse since 2 or 3 hatcheries before a pool has become very common

---------

I would like to see colossus outright removed or rebalanced, it obviously needs it right now. Maybe making the attack fire much more often?

Two of the biggest issues i see at the moment are combat power(absolute or vs the 6 supply cost) and expense to get up. Those first 2 colossi are still just as expensive as ever (a lot more so than disruptors, which don't require a 200/200 research to function properly and cost 150/150 instead of 300/200). Maybe in adressing that, default colossus range could be made 9, upgrade removed and supply reduced to 5? A 6-supply colossus with a 1.25x damage nerf is still not going to be in the best place.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Tuczniak
Profile Joined September 2010
1561 Posts
October 03 2015 08:36 GMT
#107
It's nice to see they are removing tools so people can't deal with liberators. Now they are even more broken.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2015-10-03 08:37:49
October 03 2015 08:36 GMT
#108
On October 03 2015 17:36 Tuczniak wrote:
It's nice to see they are removing tools so people can't deal with liberators. Now they are even more broken.


This is just leading up to the liberator nerfs
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2015-10-03 09:02:25
October 03 2015 08:53 GMT
#109
On October 03 2015 16:47 Cyro wrote:
Show nested quote +
What is so bad about volatility? The only place you feel it is in ZvZ or lower leagues


That's not really true, zergs with 2-3 hatches are building about 20-30 drones and then suddenly having 30-40 zerglings or 0 zerglings in a lot of my games (protoss), particularly since they rebuffed inject. It's worse since 2 or 3 hatcheries before a pool has become very common

That's an early gas.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2015-10-03 08:56:19
October 03 2015 08:55 GMT
#110
In what sort of contexts are Liberators overpowered? I'm seeing Polt and ForGG use them in macro games and they seem pretty well balanced. It takes lots of attention to get results out of them.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2015-10-03 09:13:54
October 03 2015 09:13 GMT
#111
On October 03 2015 17:55 pure.Wasted wrote:
In what sort of contexts are Liberators overpowered? I'm seeing Polt and ForGG use them in macro games and they seem pretty well balanced. It takes lots of attention to get results out of them.


When you throw 4-8 of them onto the regular marine marauder medivac ghost comp. Zergs seem to be having more trouble earlier in the game
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ChristianS
Profile Blog Joined March 2011
United States3188 Posts
October 03 2015 09:30 GMT
#112
On October 03 2015 16:42 Cyro wrote:
Blizzard posted the WRONG PATCH NOTE when talking about the adept attack speed upgrade (looking back some pages, i see other people talking about this)

Show nested quote +
Adept

Replace shield upgrade with an upgrade which reduces attack period by 45%


The attack period right now is every 1.61 seconds. Reducing it by 45% would make it 0.885 seconds, a 1.82x DPS upgrade.

They actually increased the attack rate by 45%, making the period 1.11 seconds - that's 31% lower. 31 vs 45 doesn't seem like a big deal, but it's a huge deal when talking about exponential increases.

We got a 45% DPS increase when they wrote an 82% DPS increase in the note.

The correct value is written ingame.

I really don't get how you can mess that up, it's math that will fail you before high school - almost doubling the attack speed would have been ridiculous (a 50% reduction in attack period) but that's what it said, a 45% reduction

Show nested quote +
not even to start on undocumented changes


Which ones did i miss?

Not that the difference between 31% and 45% isn't significant, but what's exponential about this?
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2015-10-03 09:35:09
October 03 2015 09:33 GMT
#113
On October 03 2015 18:30 ChristianS wrote:
Show nested quote +
On October 03 2015 16:42 Cyro wrote:
Blizzard posted the WRONG PATCH NOTE when talking about the adept attack speed upgrade (looking back some pages, i see other people talking about this)

Adept

Replace shield upgrade with an upgrade which reduces attack period by 45%


The attack period right now is every 1.61 seconds. Reducing it by 45% would make it 0.885 seconds, a 1.82x DPS upgrade.

They actually increased the attack rate by 45%, making the period 1.11 seconds - that's 31% lower. 31 vs 45 doesn't seem like a big deal, but it's a huge deal when talking about exponential increases.

We got a 45% DPS increase when they wrote an 82% DPS increase in the note.

The correct value is written ingame.

I really don't get how you can mess that up, it's math that will fail you before high school - almost doubling the attack speed would have been ridiculous (a 50% reduction in attack period) but that's what it said, a 45% reduction

not even to start on undocumented changes


Which ones did i miss?

Not that the difference between 31% and 45% isn't significant, but what's exponential about this?


A 31% reduction in attack speed period is a 45% DPS gain.

A 45% reduction in attack speed period is an 82% DPS gain.

A 75% reduction in attack speed period is a 300% DPS gain.

They used the wrong math. They didn't reduce the period by 45%, they increased the rate by 45% - those are two very different things
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Deleted User 132135
Profile Joined December 2010
702 Posts
October 03 2015 09:34 GMT
#114
Sounds good to get it started! Reduction of MM efficiency is overall good for the game I am sure. Can later finetune it still.
ChristianS
Profile Blog Joined March 2011
United States3188 Posts
October 03 2015 09:38 GMT
#115
On October 03 2015 18:33 Cyro wrote:
Show nested quote +
On October 03 2015 18:30 ChristianS wrote:
On October 03 2015 16:42 Cyro wrote:
Blizzard posted the WRONG PATCH NOTE when talking about the adept attack speed upgrade (looking back some pages, i see other people talking about this)

Adept

Replace shield upgrade with an upgrade which reduces attack period by 45%


The attack period right now is every 1.61 seconds. Reducing it by 45% would make it 0.885 seconds, a 1.82x DPS upgrade.

They actually increased the attack rate by 45%, making the period 1.11 seconds - that's 31% lower. 31 vs 45 doesn't seem like a big deal, but it's a huge deal when talking about exponential increases.

We got a 45% DPS increase when they wrote an 82% DPS increase in the note.

The correct value is written ingame.

I really don't get how you can mess that up, it's math that will fail you before high school - almost doubling the attack speed would have been ridiculous (a 50% reduction in attack period) but that's what it said, a 45% reduction

not even to start on undocumented changes


Which ones did i miss?

Not that the difference between 31% and 45% isn't significant, but what's exponential about this?


A 31% reduction in attack speed period is a 45% DPS gain.

A 45% reduction in attack speed period is an 82% DPS gain.

A 75% reduction in attack speed period is a 300% DPS gain.

They used the wrong math. They didn't reduce the period by 45%, they increased the rate by 45% - those are two very different things

Huh. Strictly speaking, DPS goes as 1/(100-x) if x is the percent reduction, right? So not technically exponential? Not that it particularly matters for these purposes, it's still a clumsy mistake for the patch notes to get it wrong.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Aenur
Profile Joined April 2012
Germany66 Posts
October 03 2015 09:53 GMT
#116
I want manual cronoboost back, you can nerf it by it's effectiveness or by it's energy cost (which I prefer). Feel very bad if Protoss is the only race which doesn't get rid of the auto mechanics.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
October 03 2015 10:27 GMT
#117
On October 03 2015 18:53 Aenur wrote:
I want manual cronoboost back, you can nerf it by it's effectiveness or by it's energy cost (which I prefer). Feel very bad if Protoss is the only race which doesn't get rid of the auto mechanics.


I don't even want to imagine 8 chronoboosted gateways with the prism adept allin ^_-
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2015-10-03 14:00:00
October 03 2015 10:52 GMT
#118
On October 03 2015 18:38 ChristianS wrote:
Show nested quote +
On October 03 2015 18:33 Cyro wrote:
On October 03 2015 18:30 ChristianS wrote:
On October 03 2015 16:42 Cyro wrote:
Blizzard posted the WRONG PATCH NOTE when talking about the adept attack speed upgrade (looking back some pages, i see other people talking about this)

Adept

Replace shield upgrade with an upgrade which reduces attack period by 45%


The attack period right now is every 1.61 seconds. Reducing it by 45% would make it 0.885 seconds, a 1.82x DPS upgrade.

They actually increased the attack rate by 45%, making the period 1.11 seconds - that's 31% lower. 31 vs 45 doesn't seem like a big deal, but it's a huge deal when talking about exponential increases.

We got a 45% DPS increase when they wrote an 82% DPS increase in the note.

The correct value is written ingame.

I really don't get how you can mess that up, it's math that will fail you before high school - almost doubling the attack speed would have been ridiculous (a 50% reduction in attack period) but that's what it said, a 45% reduction

not even to start on undocumented changes


Which ones did i miss?

Not that the difference between 31% and 45% isn't significant, but what's exponential about this?


A 31% reduction in attack speed period is a 45% DPS gain.

A 45% reduction in attack speed period is an 82% DPS gain.

A 75% reduction in attack speed period is a 300% DPS gain.

They used the wrong math. They didn't reduce the period by 45%, they increased the rate by 45% - those are two very different things

Huh. Strictly speaking, DPS goes as 1/(100-x) if x is the percent reduction, right? So not technically exponential? Not that it particularly matters for these purposes, it's still a clumsy mistake for the patch notes to get it wrong.


Exponential might be the wrong word (i lack math education) but the scaling is different if you reduce the delay by a percentage, rather than increase the rate by a percentage. A 100% increase in attack speed is double damage but a 100% reduction in the cooldown between attacks is infinite damage.

I don't even want to imagine 8 chronoboosted gateways with the prism adept allin ^_-


Even if completely un-nerfed, that's a ton of energy. If you're worried about 8 gates on 2 nexii with three "HOTS-minutes" of banked energy, you should probably be more worried about him simply building 2 more gateways
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Mahiriens
Profile Joined September 2015
Finland12 Posts
October 03 2015 11:25 GMT
#119
It continues to amaze me how shortsited this community persists to be. x) And at the same time its a bit sad, i used to expect more from the sc2 people.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
October 03 2015 13:10 GMT
#120
Yeah it is kinda sad that whoever wrote the patchnotes would had failed basic high school maths.
Prev 1 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
BSL20 Non-Korean Champi…
14:00
Bracket Day 2 - Final
LiquipediaDiscussion
FEL
09:00
Cracow 2025
Reynor vs LamboLIVE!
Clem vs TBD
RotterdaM2642
ComeBackTV 1966
IndyStarCraft 679
WardiTV447
CranKy Ducklings210
3DClanTV 149
Rex139
EnkiAlexander 48
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 2642
IndyStarCraft 679
Rex 139
Vindicta 8
StarCraft: Brood War
Britney 35089
Barracks 1056
Larva 910
Nal_rA 753
BeSt 445
Shine 383
firebathero 287
Stork 276
Soulkey 139
Hyun 72
[ Show more ]
sSak 36
Free 27
yabsab 26
Terrorterran 24
IntoTheRainbow 6
Dota 2
Gorgc7360
qojqva3892
420jenkins414
Counter-Strike
fl0m3691
Heroes of the Storm
Khaldor597
Liquid`Hasu397
Other Games
B2W.Neo398
Hui .217
KnowMe130
QueenE86
Organizations
Other Games
gamesdonequick1716
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 46
• HeavenSC 39
• iHatsuTV 9
• Legendk 8
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Nemesis2007
• WagamamaTV728
League of Legends
• Jankos2002
Other Games
• imaqtpie316
Upcoming Events
BSL20 Non-Korean Champi…
37m
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Wardi Open
17h 37m
Sparkling Tuna Cup
1d 16h
WardiTV European League
1d 22h
Online Event
2 days
uThermal 2v2 Circuit
2 days
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSLPRO Last Chance 2025
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
FEL Cracov 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.