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Active: 21952 users

New UI Coming to SC2

Forum Index > Legacy of the Void
109 CommentsPost a Reply
1 2 3 4 5 6 Next All
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2015-10-02 20:45:38
October 02 2015 20:29 GMT
#1
Just posted on the official B.net site.



http://us.battle.net/sc2/en/blog/19911221

We’ve made major changes to the StarCraft II user interface as we prepare for Legacy of the Void and wanted to share what we've been working on and the reasoning behind the new design. The changes below will be released with Patch 3.0 and everyone will be receiving the update, whether you only own Wings of Liberty, Heart of the Swarm, or even just the Starter Edition.


A More Social Experience

Our major goal with changing the user interface was for StarCraft II to be a more social experience. With this in mind, we examined the chat system and identified two major drawbacks with the multiple window chat system. The first issue was having to frequently minimize windows, which resulted in players being unable to quickly read and respond to chat. Secondly, we didn’t like how you had to leave an empty window open if you didn’t want to miss when someone joined an empty chat channel, potentially increasing the clutter on your screen.

To tackle these issues, we made several changes. We consolidated all of chat into one prominently visible window. This persistent chat window ensures players always have the ability to engage with other players regardless of what they're doing in StarCraft II. We increased the maximum number of players who can be in a chat channel from 100 to 200 and added a function that will automatically remove inactive players from public chat channels. Lastly, every player that logs in will automatically be placed into a general chat, allowing them to instantly connect with the community.


Benefits of Multiple Windows

When making these changes to chat, we didn't want to lose the benefits of having multiple windows. Two benefits we identified were the ability to keep track of individual conversations and the fact that new messages were never missed. As a result, we added the ability to switch between conversations using the dropdown in the top-left corner of the chat dialogue, or by pressing CTRL + TAB or CTRL + SHIFT + TAB. If you receive a message from another conversation that you are not actively viewing, you'll receive a notification in the filter dropdown.


More Chat Improvements

In Heart of the Swarm, we introduced moderated chat channels through Groups and Clans, but joining those channels required many steps. In Legacy of the Void, we’ve made chat channels easier to join by added the ‘/join’ command. If you want someone to join your chat, all they have to do is type "/join <channel name>". If the channel name doesn't exist, they'll create and join a custom channel with that name instead.

For those who really want chat to be prominent, we added the ability to make the window taller and to pin it on the screen so it will remain open, even when you’re not typing in chat. We also improved chat performance, added an option to display a timestamp, modified text color so it's easier to distinguish between player names and actual chat, and added a number of hotkeys and slash commands - some of which are listed at the end of the blog.


Overhauling the UI

To ensure this new chat system would work well with the rest of the UI, it became clear we would have to redesign the rest of the game’s screens so we meticulously overhauled the spacing, format, and content of every section. In order to give our content more space, we moved the navigation, sub-navigation, and the party panel to the top of the screen. With this extra room, we saw an opportunity to inlay new 3D scenes into every screen to further bring the StarCraft universe to life in the UI.


Arcade Improvements

While revamping the UI, we also wanted to take the opportunity to make some improvements to the Arcade. In the new layout, we've moved ‘Open Games’ to be the starting experience for all players, and made the ‘Open Games’ list quicker and easier to browse. Instead of having to open and close the map info panel to learn about a game, the information now appears on the same screen and players can quickly browse one game after another to decide what to play. If the player tries to join a lobby that is full or if the game has already started, they are no longer put into an empty lobby. Top played games can still be found under the ‘Browse’ section, and we've modified the criteria for determining which games appear in the list so that more games have opportunities to reach the top.

Continuing with our desire to make StarCraft II a more social experience, we now automatically put players into a public Arcade chat channel as soon as they click on the Arcade button. Here, they’ll be able to chat with other Arcade players and use a brand new feature to help fill their lobbies. Players can now directly link into their Arcade lobbies by typing [Lobby] into the chat box. Any players who click on the link will instantly join that lobby. Now when you are looking for ‘pros only’ or need people to help test your latest creation, you’ll be able to advertise your needs in chat and provide a handy link for players to join.


Pics:

+ Show Spoiler +
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DinoMight
Profile Blog Joined June 2012
United States3725 Posts
October 02 2015 20:34 GMT
#2
I like it.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Foncy
Profile Joined February 2011
Germany16 Posts
October 02 2015 20:38 GMT
#3
nice!
got damn shit :D
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2015-10-02 20:41:29
October 02 2015 20:40 GMT
#4
Very excited to see some arcade revamps. I'm not sure why they didn't just copy WC3's arcade and custom game system, the one in SC2 is a straight downgrade.

One minor thing I hope for with the new chat window though is resizable text. The tiny tiny font of the current SC2 chat makes my head hurt after a while, I like bigger text and there's no way to make it bigger in SC2 right now. I really hope they add an option for that.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Clear World
Profile Joined April 2015
125 Posts
October 02 2015 20:41 GMT
#5
Nice to see this finally come. A well wanted change.
:p <-- this is my sarcasm face
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 02 2015 20:46 GMT
#6
Reminds me of the Heroes of the Storm UI. Hopefully the chat channel improvements and menu clock will be added to that game as well.

Also, love the background music, which is the Protoss briefing room song. My favorite piece of Protoss music among all Starcraft.
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Kenrohl
Profile Joined April 2011
Belgium10 Posts
October 02 2015 20:48 GMT
#7
[troll]
Their innovation is putting in SC2 the chat from WoW (10y ago) and Diablo 3 .... Nice work -_-
[/troll]
WhaleOFaTALE1
Profile Joined April 2015
47 Posts
October 02 2015 20:51 GMT
#8
So is it possible to close all the chats so it doesnt slow down my computer? Sounds like they will always be running
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
October 02 2015 20:51 GMT
#9
Nnnng the nostalgia is real:

+ Show Spoiler +
[image loading]
LiquipediaWanderer
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
October 02 2015 20:51 GMT
#10
I like it but I can't help but feel like there's still an incredible amount of blank space in the vast majority of these nav pages
@RealHeyoka | ESL / DreamHack StarCraft Lead
purakushi
Profile Joined August 2012
United States3300 Posts
October 02 2015 20:52 GMT
#11
Many of the screens look and/or feel like SC1/BW's especially the campaign.

Hopefully the arcade grows. Still want custom lobby names, though. Would be nice if it is as snappy as Star1's interface.
Looks less like Battle.net 0.2 and more like Battle.net 2.0

Not bad overall.
T P Z sagi
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-10-02 21:00:56
October 02 2015 21:00 GMT
#12
I like it, looks slick.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Bareleon
Profile Blog Joined May 2011
371 Posts
Last Edited: 2015-10-02 21:04:09
October 02 2015 21:02 GMT
#13
For chat channels:

Font size options, font color options and being able to expand the width of it.
Thaniri
Profile Blog Joined March 2011
1264 Posts
October 02 2015 21:06 GMT
#14
Arcade open lobbies.

Chat persistent but not blocking matchmaking.

Two changes that mean so much.

This is incredible news, LoTV is really changing.
BroskiDerpman
Profile Joined January 2015
58 Posts
October 02 2015 21:12 GMT
#15
:O finally
READY TO ROLL OUT
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
October 02 2015 21:12 GMT
#16
Very cool
AKA: TelecoM[WHITE] Protoss fighting
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2015-10-02 21:13:45
October 02 2015 21:13 GMT
#17
That campaign select screen. <3

Great changes.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Big J
Profile Joined March 2011
Austria16289 Posts
October 02 2015 21:16 GMT
#18
looks cool
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
October 02 2015 21:19 GMT
#19
It only took 5 years .
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Nebuchad
Profile Blog Joined December 2012
Switzerland12081 Posts
October 02 2015 21:19 GMT
#20
Hope something is done for the old replays tho :/
"It is capitalism that is incentivizing me to lazily explain this to you while at work because I am not rewarded for generating additional value."
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