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Community Feedback Update - August 28 - Page 5

Forum Index > Legacy of the Void
445 CommentsPost a Reply
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DeepBurrow
Profile Joined August 2015
49 Posts
Last Edited: 2015-08-28 19:38:53
August 28 2015 19:35 GMT
#81
If they move the overlord drop at Lair without giving it any speed buff, they will complety kill overlord drops again.
They where really fun at least in early game. now they will be useless.

I mean the slowest drop and cheapest in the game is at Lair ? Where you have Mutas and Nydus ? Cmon.
Clonester
Profile Joined August 2014
Germany2808 Posts
August 28 2015 19:35 GMT
#82
Legacy of the Automation


sorry this just a joke. Everything gets automated. Soon Marinesplits, Banelingsplits and everything else, all automated...

Every community update makes me more sick and hoping for Heart of the Swarm will stick forever as main SC II game.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
August 28 2015 19:37 GMT
#83
On August 29 2015 04:35 NeThZOR wrote:
Yes, make the game more accessible for players who have never played a StarCraft game and alienate us veterans.

People said they were alienating veterans when they made workers automine at rally. You'll get used to it.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
brickrd
Profile Blog Joined March 2014
United States4894 Posts
August 28 2015 19:39 GMT
#84
this is a stupid change, but as always the community overstates the impact it actually has on playability and fun because it makes people feel like hot shit to make absurd statements like "this is it, the game is completely ruined" or "devs are incompetent/trolling"

the game plays great, the new pace is good, the matchups are mostly pretty good (from a z standpoint). how the fucking macro mechanics specifically work is really really really not that huge of a deal

again, i agree the mass autocast idea is pretty silly, but the "oh well, back to brood war, thanks David Kim" posters are infinitely more stupid and i hope they delete their accounts and leave forever
TL+ Member
Linear
Profile Blog Joined August 2015
60 Posts
August 28 2015 19:39 GMT
#85
On August 29 2015 04:30 starimk wrote:
Show nested quote +
On August 29 2015 04:25 Linear wrote:
On August 29 2015 04:22 Tenks wrote:
On August 29 2015 04:20 Linear wrote:
On August 29 2015 04:12 Charoisaur wrote:
It's hard to give constructive feedback when the balance updates look like some trolls who never played sc2 rolled a dice and put some random changes in the game they thought would be "cool".
I always hope blizzard gets their shit together and makes LotV an awesome game but with every community update I'm getting more and more dissapointed


It's in part due to the fact that some of the most vocal people are gold leaguers or intermittent players. Another problem blizzard forget is that you only stay new for so long this is the final expansion the goal should be longevity of player enjoyment rather than a perceived short term gain because the game is now easier for newer players.
I wish there was a weighted voting system which is based off the percentage of people in a league so a GM or Masters vote is valued more than a gold league player.



The arrogance of this community it honestly astounding at times


You gold league? It's not arrogant to view someone who has more knowledge in the game as a better voice/opinion.
You think that a guy with 200 games knows more about how to send this game in a good direction that a player with 5k games?


Um, that kinda is the definition of arrogant Good ideas can come from anywhere.


I've said nothing about ideas, it's about a review of the implementation of ideas. The more knowledgeable person is in a much better position to comment because they just have more knowledge of how it's effecting the game. Pretty simple concept.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
August 28 2015 19:39 GMT
#86
On August 29 2015 04:35 Clonester wrote:
Legacy of the Automation


sorry this just a joke. Everything gets automated. Soon Marinesplits, Banelingsplits and everything else, all automated...

Every community update makes me more sick and hoping for Heart of the Swarm will stick forever as main SC II game.

They want to encourage micro. They're not gonna make splits auto or make a split button like this is Red Alert 2. People are overreacting. I can't believe I'm defending Blizzard, but really this is silly.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
brickrd
Profile Blog Joined March 2014
United States4894 Posts
August 28 2015 19:40 GMT
#87
On August 29 2015 04:35 Clonester wrote:
Sorry this just a joke. Everything gets automated. Soon Marinesplits, Banelingsplits and everything else, all automated.

lol. this will never happen and you know it will never happen. you sound like a spoiled child in a candy shop
TL+ Member
spydog
Profile Joined July 2010
United States21 Posts
August 28 2015 19:41 GMT
#88
What a bunch of babies we have around here. Nothing but complaints and more complaints. Blizzard has a reasonable thought process and is moving forward in ways that may improve the game overall. They are doing a WAY better job of communicating their thought process and reasons for certain changes. And yet, all most of you do is stomp your little baby feet and cross your little baby arms and furrow your little baby eyebrows and say, "Fine, if you won't make the game exactly the way I want it, then I just won't play it any more."

You are hypocrites. You claim Blizzard doesn't care enough about this game and you talk about your amazing passion. Then, as soon as something happens that you don't happen to approve of, you run away like a child. Where is the passion? How about offering a constructive thought or two? How about testing the proposed changes for a while before you decide to quit the game? Good grief. So hypocritical. You complainers go ahead and walk away. It will make the game more enjoyable for the rest of us.
Creager
Profile Joined February 2011
Germany1920 Posts
August 28 2015 19:44 GMT
#89
All macroboosters on autocast? What the fuck?!?! I get a really bad feeling in my stomach area when reading through the last community updates.
... einmal mit Profis spielen!
Charoisaur
Profile Joined August 2014
Germany16017 Posts
August 28 2015 19:47 GMT
#90
On August 29 2015 04:34 Eternal Dalek wrote:
Show nested quote +
On August 29 2015 04:20 Linear wrote:
On August 29 2015 04:12 Charoisaur wrote:
It's hard to give constructive feedback when the balance updates look like some trolls who never played sc2 rolled a dice and put some random changes in the game they thought would be "cool".
I always hope blizzard gets their shit together and makes LotV an awesome game but with every community update I'm getting more and more dissapointed


It's in part due to the fact that some of the most vocal people are gold leaguers or intermittent players. Another problem blizzard forget is that you only stay new for so long this is the final expansion the goal should be longevity of player enjoyment rather than a perceived short term gain because the game is now easier for newer players.
I wish there was a weighted voting system which is based off the percentage of people in a league so a GM or Masters vote is valued more than a gold league player.

The vast majority of players ARE gold leaguers and intermittent players. You cannot build a game for the elite 1% alone. You cannot have a successful game that only casters to Masters and Grandmasters while leaving everyone below the best of the best frustrated and unsatisfied. I think you're forgetting that TL.net is made up of better-than-average players as well as actual progamers, outliers who are alright with the status quo. TL.net posters are the minority. A well-informed, highly-skilled minority, but a minority nevertheless.

Making the game easier will not suddenly make gold scrubs like Eternal Dalek win games against players like you. You will still kick my ass 99% of the time, but the game will be much less frustrating for lesser-skilled players like me. Basically, you'll have much more people to play with if the game is much more accessible.

Also, what they're really lowering is the skill floor, not the skill ceiling. The skill ceiling remains impossibly high. The skill floor is now much lower. This means that more people can play and enjoy the game, but the best of the best remains in their unassailable fortress of skill. I know a lot of people here confuse the skill floor with the skill ceiling; most of the time, when people say that Blizzard/Valve/Riot/whatever is dumbing down Starcraft/DotA/LoL and lowering the skill ceiling, what they really mean is that the skill floor is being lowered and the game is more accessible.


I will never understand what this "more accessable for casuals" means.
As a low level player you always face players at similar skill with equally bad macro/micro.
Making mechanics easier does nothing to decrease their frustration because they will lose 50% of the time regardless.
The only difference will be that they lost because they fucked up their micro or got caught offguard instead of losing because they missed their injects.
Is that less frustrating? I don't think so.
Many of the coolest moments in sc2 happen due to worker harassment
Magnifico
Profile Joined March 2013
1958 Posts
August 28 2015 19:48 GMT
#91
On August 29 2015 04:41 spydog wrote:
What a bunch of babies we have around here. Nothing but complaints and more complaints. Blizzard has a reasonable thought process and is moving forward in ways that may improve the game overall. They are doing a WAY better job of communicating their thought process and reasons for certain changes. And yet, all most of you do is stomp your little baby feet and cross your little baby arms and furrow your little baby eyebrows and say, "Fine, if you won't make the game exactly the way I want it, then I just won't play it any more."

You are hypocrites. You claim Blizzard doesn't care enough about this game and you talk about your amazing passion. Then, as soon as something happens that you don't happen to approve of, you run away like a child. Where is the passion? How about offering a constructive thought or two? How about testing the proposed changes for a while before you decide to quit the game? Good grief. So hypocritical. You complainers go ahead and walk away. It will make the game more enjoyable for the rest of us.


Look at the Reddit thread. A lot more positivity and thoughtful discussion. Is not surprising that David Kim is posting there and not here.

At this point TL is only better than Battle.net foruns.
SoleSteeler
Profile Joined April 2003
Canada5450 Posts
August 28 2015 19:48 GMT
#92
I agree that auto-CB/mule isn't that big of a deal. Anyone who's actually been playing the latest patch of the beta knows that the majority of macro clicks are building things, depots/production buildings etc., than dropping a mule or chronoing something. As for zerg though, auto inject larva is pretty nuts and I'd like to see the ability re-worked... I've said it before (and others have too) that the idea of inject larva making hatcheries spawn an extra 3-4 larva over X seconds (1 larva per Y seconds) is more interesting... So it's less punishing if I haven't injected in a while since I will get an extra larva quickly. But still forces zergs to go back to their base more often...

Anyone play all 3 races? Zerg really doesn't feel like you need to go back to your base as much anymore. I guess creep spread does help though.
Little-Chimp
Profile Joined February 2008
Canada948 Posts
August 28 2015 19:50 GMT
#93
On August 29 2015 04:41 spydog wrote:
What a bunch of babies we have around here. Nothing but complaints and more complaints. Blizzard has a reasonable thought process and is moving forward in ways that may improve the game overall. They are doing a WAY better job of communicating their thought process and reasons for certain changes. And yet, all most of you do is stomp your little baby feet and cross your little baby arms and furrow your little baby eyebrows and say, "Fine, if you won't make the game exactly the way I want it, then I just won't play it any more."

You are hypocrites. You claim Blizzard doesn't care enough about this game and you talk about your amazing passion. Then, as soon as something happens that you don't happen to approve of, you run away like a child. Where is the passion? How about offering a constructive thought or two? How about testing the proposed changes for a while before you decide to quit the game? Good grief. So hypocritical. You complainers go ahead and walk away. It will make the game more enjoyable for the rest of us.


People get angry when you dedicate 5 years to a game and then it starts getting ruined by pandering to muh micro LOL players and not even doing it properly and in an intuitive way.

Honestly this auto everything stuff just sounds like a response to the terran whining over the last week, and instead of buffing terran units or changing build times or ANYTHING they just decided to put auto mule to band aid it up. Of course if auto mule and auto inject are in, gotta have auto chrono!

Aron Times
Profile Blog Joined March 2011
United States312 Posts
Last Edited: 2015-08-28 19:59:12
August 28 2015 19:50 GMT
#94
On August 29 2015 04:30 starimk wrote:
Show nested quote +
On August 29 2015 04:25 Linear wrote:
On August 29 2015 04:22 Tenks wrote:
On August 29 2015 04:20 Linear wrote:
On August 29 2015 04:12 Charoisaur wrote:
It's hard to give constructive feedback when the balance updates look like some trolls who never played sc2 rolled a dice and put some random changes in the game they thought would be "cool".
I always hope blizzard gets their shit together and makes LotV an awesome game but with every community update I'm getting more and more dissapointed


It's in part due to the fact that some of the most vocal people are gold leaguers or intermittent players. Another problem blizzard forget is that you only stay new for so long this is the final expansion the goal should be longevity of player enjoyment rather than a perceived short term gain because the game is now easier for newer players.
I wish there was a weighted voting system which is based off the percentage of people in a league so a GM or Masters vote is valued more than a gold league player.



The arrogance of this community it honestly astounding at times


You gold league? It's not arrogant to view someone who has more knowledge in the game as a better voice/opinion.
You think that a guy with 200 games knows more about how to send this game in a good direction that a player with 5k games?


Um, that kinda is the definition of arrogant Good ideas can come from anywhere.

I love how he pretty much proved the quoted poster's point. :D

I can't find the articles right now, but over the years, many players have asked Wizards of the Coast why they print bad/gimmicky/silly cards in Magic: The Gathering. None of the pros, who spend thousands of dollars on a single deck every few months or so, will ever pay for any of these cards. Also, some have asked why some useless cards like Browbeat have a higher-than-normal secondary market value.

The answer to this is that while the pros spend a considerable amount of money on the game individually, collectively, the rest of us MTG scrubs outspend them by a lot. Basically, WotC makes most of its Magic revenue not from the Magic progamers, but from casual scrubs like Eternal Dalek who can't even get past Gold in Starcraft 2. The pro scene does drive card sales, especially individual card sales, a.k.a. "singles," but it's still only a small fraction of the total Magic sales.

The same applies to Starcraft 2 and Blizzard. How many players are there in GM? A thousand, right? How many current players are there in HotS? According to this site:

http://nios.kr/sc2/global/1v1/hots/

There are 799 Grandmasters out of 224,600 accounts. That's 0.36% of the active player base. If we add Masters to that (10,972 or 4.89%), we go up to 5.25% of the active player base (those who bothered to play ranked and haven't quit by now). Are you going to ignore 94.75% of the player base just to cater to the top 5.25%? Remember that they all had to pay to play like the rest of us. Are you going to cater to the five people that gave you $1 each, or the 95 people who gave you $1 each? The answer is no, you shouldn't ignore the majority. You should listen to the highly-skilled minority more, but you shouldn't completely ignore everyone else.

Remember, the 94.75% of Diamond and below players only represents the active player base. It doesn't count people like me who gave up on the game years ago. We still count. We represent the bulk of revenue Blizzard earned from Starcraft 2. We should not, and cannot be ignored.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
Charoisaur
Profile Joined August 2014
Germany16017 Posts
August 28 2015 19:51 GMT
#95
On August 29 2015 04:39 brickrd wrote:
this is a stupid change, but as always the community overstates the impact it actually has on playability and fun because it makes people feel like hot shit to make absurd statements like "this is it, the game is completely ruined" or "devs are incompetent/trolling"

the game plays great, the new pace is good, the matchups are mostly pretty good (from a z standpoint). how the fucking macro mechanics specifically work is really really really not that huge of a deal

again, i agree the mass autocast idea is pretty silly, but the "oh well, back to brood war, thanks David Kim" posters are infinitely more stupid and i hope they delete their accounts and leave forever

ahaha. that doesn't surprise me lol.
Many of the coolest moments in sc2 happen due to worker harassment
andrewlt
Profile Joined August 2009
United States7702 Posts
August 28 2015 19:54 GMT
#96
On August 29 2015 04:25 Linear wrote:
Show nested quote +
On August 29 2015 04:22 Tenks wrote:
On August 29 2015 04:20 Linear wrote:
On August 29 2015 04:12 Charoisaur wrote:
It's hard to give constructive feedback when the balance updates look like some trolls who never played sc2 rolled a dice and put some random changes in the game they thought would be "cool".
I always hope blizzard gets their shit together and makes LotV an awesome game but with every community update I'm getting more and more dissapointed


It's in part due to the fact that some of the most vocal people are gold leaguers or intermittent players. Another problem blizzard forget is that you only stay new for so long this is the final expansion the goal should be longevity of player enjoyment rather than a perceived short term gain because the game is now easier for newer players.
I wish there was a weighted voting system which is based off the percentage of people in a league so a GM or Masters vote is valued more than a gold league player.



The arrogance of this community it honestly astounding at times


You gold league? It's not arrogant to view someone who has more knowledge in the game as a better voice/opinion.
You think that a guy with 200 games knows more about how to send this game in a good direction that a player with 5k games?


I find it ironic that the master Korean race is the one complaining that the game is too hard while shitty foreigners are raging about the casualization of the game.
SiegeFlank
Profile Blog Joined June 2009
United States410 Posts
August 28 2015 19:54 GMT
#97
A lot of people are overreacting here I think. Blizzard stated that removing the macro mechanics yielded the results they wanted to see, and that the complaints that led to it came from Korean pros, who thought that Legacy was actually too fast. But removing the mechanics created a few problems, and these changes seem to address them in an elegant way.

They listened to community feedback, investigated it, developed and tested a solution for it, and saw good results. I can't complain about that.

Besides, nothing is final yet so it's always possible that more will get changed/reverted.

Very satisfied with today's update.
Bird up
Creager
Profile Joined February 2011
Germany1920 Posts
August 28 2015 19:55 GMT
#98
On August 29 2015 04:39 SetGuitarsToKill wrote:
Show nested quote +
On August 29 2015 04:35 Clonester wrote:
Legacy of the Automation


sorry this just a joke. Everything gets automated. Soon Marinesplits, Banelingsplits and everything else, all automated...

Every community update makes me more sick and hoping for Heart of the Swarm will stick forever as main SC II game.

They want to encourage micro. They're not gonna make splits auto or make a split button like this is Red Alert 2. People are overreacting. I can't believe I'm defending Blizzard, but really this is silly.


OR people are just really confused about the direction Blizz is going with LotV, myself included. Using autocast macroboosters to encourage more micro is a complete joke tbh. I for my part don't want the game to be like this, I've never asked for these kind of changes.
They changed the starting workers to 12 and never tried out other options, but some people don't really like having 12 starting workers, myself included. Why don't they test those kind of things, but do shitty stuff like this?!
... einmal mit Profis spielen!
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
August 28 2015 19:55 GMT
#99
Well, what is exactly the point of energy-free auto MULEs? Build OC -> get money? You now don't even have to choose whether to scan or supply drop or MULE? This is a very bad idea in my opinion.

The rest is good, though. Auto CB seems weird but isn't bad conceptually. Tempests reverted is nice and makes sense, too.
Adepts should still be nerfed, though, especially seeing today's first RedBull PvT (hint: Adepts shrekt everything).

Also, move Droplords to Lair and kill the DropTank, please.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Aron Times
Profile Blog Joined March 2011
United States312 Posts
Last Edited: 2015-08-28 20:00:37
August 28 2015 19:56 GMT
#100
On August 29 2015 04:47 Charoisaur wrote:
Show nested quote +
On August 29 2015 04:34 Eternal Dalek wrote:
On August 29 2015 04:20 Linear wrote:
On August 29 2015 04:12 Charoisaur wrote:
It's hard to give constructive feedback when the balance updates look like some trolls who never played sc2 rolled a dice and put some random changes in the game they thought would be "cool".
I always hope blizzard gets their shit together and makes LotV an awesome game but with every community update I'm getting more and more dissapointed


It's in part due to the fact that some of the most vocal people are gold leaguers or intermittent players. Another problem blizzard forget is that you only stay new for so long this is the final expansion the goal should be longevity of player enjoyment rather than a perceived short term gain because the game is now easier for newer players.
I wish there was a weighted voting system which is based off the percentage of people in a league so a GM or Masters vote is valued more than a gold league player.

The vast majority of players ARE gold leaguers and intermittent players. You cannot build a game for the elite 1% alone. You cannot have a successful game that only casters to Masters and Grandmasters while leaving everyone below the best of the best frustrated and unsatisfied. I think you're forgetting that TL.net is made up of better-than-average players as well as actual progamers, outliers who are alright with the status quo. TL.net posters are the minority. A well-informed, highly-skilled minority, but a minority nevertheless.

Making the game easier will not suddenly make gold scrubs like Eternal Dalek win games against players like you. You will still kick my ass 99% of the time, but the game will be much less frustrating for lesser-skilled players like me. Basically, you'll have much more people to play with if the game is much more accessible.

Also, what they're really lowering is the skill floor, not the skill ceiling. The skill ceiling remains impossibly high. The skill floor is now much lower. This means that more people can play and enjoy the game, but the best of the best remains in their unassailable fortress of skill. I know a lot of people here confuse the skill floor with the skill ceiling; most of the time, when people say that Blizzard/Valve/Riot/whatever is dumbing down Starcraft/DotA/LoL and lowering the skill ceiling, what they really mean is that the skill floor is being lowered and the game is more accessible.


I will never understand what this "more accessable for casuals" means.
As a low level player you always face players at similar skill with equally bad macro/micro.
Making mechanics easier does nothing to decrease their frustration because they will lose 50% of the time regardless.
The only difference will be that they lost because they fucked up their micro or got caught offguard instead of losing because they missed their injects.
Is that less frustrating? I don't think so.

Do you mean that you're unable to empathize with lesser-skilled players? Are you simply unable to see it from our perspective?

A wise man once said that players are generally right about what's wrong with the game, but are generally wrong with how to fix it. The vast majority of Starcraft 2 players, not just the active player base of around 200k, but everyone who bought SC1 and/or SC2, generally agree that the game is too hard and too frustrating to play. Most people are wrong about how to fix it without destroying the core gameplay.

I have more faith in someone whose livelihood is based on the success or failure of Starcraft 2 (David Kim, Dustin Browder, etc.) than someone who cannot or will not try to understand how other players feel. David Kim and Dustin Browder acknowledge the actual problems instead of just dismissing them as the signs of unskilled play.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
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