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On August 29 2015 05:19 ohmylanta1003 wrote:Show nested quote +On August 29 2015 05:02 ffadicted wrote:On August 29 2015 04:56 ohmylanta1003 wrote: God. Everyone here is so fucking entitled. It's ridiculous. Can we stop with these comments? Lol this is the beta, we are supposed to give feedback, and tons of it. When things are going the wrong way, you better damn voice your opinion, otherwise what's the point of even participating in beta testing?? Lol. Cause the feedback people are giving back in this thread is so constructive, right? Give me a break. Let people advertise for the game they want dude
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On August 29 2015 05:19 TheDougler wrote: How's this for an idea: If mule is autocast with no energy (only cooldown), then why not also give it to the planetary fortress?
I know that sounds like a pretty huge buff to planetary, but as it stands now, the choice will be between getting mules, and your choice of scans or supply drops, and also the ability to lift versus a large, expensive cannon.
If PF has mule, there's still plenty of choice there, especially since you're going to want to have a few orbitals in order to lift them in the late game and move them towards resources. Plus, orbitals don't require gas.
Wow that sounds absolutely terrible to play against.
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On August 29 2015 04:57 Eternal Dalek wrote:Show nested quote +On August 29 2015 04:54 andrewlt wrote:On August 29 2015 04:25 Linear wrote:On August 29 2015 04:22 Tenks wrote:On August 29 2015 04:20 Linear wrote:On August 29 2015 04:12 Charoisaur wrote: It's hard to give constructive feedback when the balance updates look like some trolls who never played sc2 rolled a dice and put some random changes in the game they thought would be "cool". I always hope blizzard gets their shit together and makes LotV an awesome game but with every community update I'm getting more and more dissapointed It's in part due to the fact that some of the most vocal people are gold leaguers or intermittent players. Another problem blizzard forget is that you only stay new for so long this is the final expansion the goal should be longevity of player enjoyment rather than a perceived short term gain because the game is now easier for newer players. I wish there was a weighted voting system which is based off the percentage of people in a league so a GM or Masters vote is valued more than a gold league player. The arrogance of this community it honestly astounding at times You gold league? It's not arrogant to view someone who has more knowledge in the game as a better voice/opinion. You think that a guy with 200 games knows more about how to send this game in a good direction that a player with 5k games? I find it ironic that the master Korean race is the one complaining that the game is too hard while shitty foreigners are raging about the casualization of the game. I gained a lot of respect for the Korean pros for this. I mean, I already put them on a pedestal like the rest of us have, but it's quite commendable that they actually acknowledge the problems in this game, when they could've just continued their dominance if the status quo remained.
I don't think they have, they've fobbed us off with a statement from the general korean community from when they first started the beta rather than something they've said about this change, as I said earlier I've spoken to some Koreans and they have said to me the higher levels of their community disagree with these macro changes and that the lower leagues are in agreement which is similar to the situation we have here. (Don't take that for a certain since It's second hand information though)
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I have to say I've been one of the people that have defended blizzard through a lot I can't defend their actions with this current change to auto cast abilities.... I have been watching BW games for old times sake and I think I might be going back because of how disappointing this has truly been. I kinda want my $ back for LotV before all of this macro crap started happening....
Edit: In the end I know it was my fault for purchasing it and trusting DK would pull through but... disappointed... truly disappointed.....
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I was really enjoying the removal of Macro Boosters, and felt that the game was going to need balancing, but that it would be easier since things were more predictable. I will try to keep an open mind, but my initial reaction to the Auto-cast Macro Boosters was: "Oh crap. Please don't do this!"
I would have REALLY preferred that the next patch be an initial attempt at balancing the game (for Terran mostly), around the Removal of Macro Boosters. I mean, we didn't even get to see what the game COULD be like.
I feel this switch to Auto Boosters is rushed, and that we did not get to flush out gameplay with the Removal option.
I hope this Auto stuff doesn't happen.
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On August 29 2015 05:21 Aocowns wrote:Show nested quote +On August 29 2015 05:19 ohmylanta1003 wrote:On August 29 2015 05:02 ffadicted wrote:On August 29 2015 04:56 ohmylanta1003 wrote: God. Everyone here is so fucking entitled. It's ridiculous. Can we stop with these comments? Lol this is the beta, we are supposed to give feedback, and tons of it. When things are going the wrong way, you better damn voice your opinion, otherwise what's the point of even participating in beta testing?? Lol. Cause the feedback people are giving back in this thread is so constructive, right? Give me a break. Let people advertise for the game they want dude
It's impossible for Blizzard to please everyone. You know this, I know this, we all know it. People in this thread aren't advertising for the game they want. They're bitching about what has been given to them. That's all they ever do.
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Chrono change might actually be pretty damn good and I think the same needs to be done to the Queen. You pick the Queen and select af Hatch and the Queen simply speeds up the Larvae production of the Hatchery by a percent (channel ability.) Mule should just be energy, why remove the decision element in choosing between Mule/SupplyDrop/Scan and instead make Mule a no decision mechanic...
So nerf Mule so that it's on equal terms with Scan&Supply Drop, Chrono becomes this and Queen Inject becomes like the new Chrono, but for Larvae. They do so many small scale micro changes that they sometimes forget the big picture and it can make the game ugly.
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On August 29 2015 05:30 ohmylanta1003 wrote:Show nested quote +On August 29 2015 05:21 Aocowns wrote:On August 29 2015 05:19 ohmylanta1003 wrote:On August 29 2015 05:02 ffadicted wrote:On August 29 2015 04:56 ohmylanta1003 wrote: God. Everyone here is so fucking entitled. It's ridiculous. Can we stop with these comments? Lol this is the beta, we are supposed to give feedback, and tons of it. When things are going the wrong way, you better damn voice your opinion, otherwise what's the point of even participating in beta testing?? Lol. Cause the feedback people are giving back in this thread is so constructive, right? Give me a break. Let people advertise for the game they want dude It's impossible for Blizzard to please everyone. You know this, I know this, we all know it. People in this thread aren't advertising for the game they want. They're bitching about what has been given to them. That's all they ever do. oh shit it's almost as if they're giving feedback about what they want instead of all supporting one thing
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GET RID OF THE COLOSSUS
Also most of the macro changes suck.
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We’re not saying all these things will make it into the beta for certain, but these are some examples of things we’re currently testing right now. We’ll provide an additional update next week that clearly outlines the changes coming to the beta, but we wanted to give you this information as early as possible. Thanks for your continued testing and feedback in helping us develop the best Legacy of the Void possible.
So this update is basically a fine-tuning and adjustment after the first results of the macro change; next week they do another update on the macro subject, and this is basically the game, in this state. It doesn't seem like they are willing to experiment with new units anymore. I was kinda hoping that they would spice the game up with some other interesting new units but it seems that's it.
Oh well, the game seems alright. It's not as groundbreaking as i hoped, but it's decent I guess.
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On August 29 2015 05:04 Big J wrote: I don't understand the hate for the automatization in itself as a mechanic. Something automated is something you don't have to control in the game, it is literally the same thing as not having it to begin with controlwise. I understand the argument about making macro hard (even though I don't support it), but I can't understand the stance that abilities must not be automated ever. That just doesn't make sense. Yeah it seems like people just find it "icky" for some reason. Really their solution seems to hit all the points they want it to. I understand if you disagree with those points, but if you agree with the goals this seems like a fine way to achieve them.
I guess it's a little bit of the lazy solution as some of the reason for it is fixing the balance concerns with completely removing the boosters. I just thought they'd re-balance the game. Autocast doesn't change things up too much so everything should be closer to how it was.
If you're someone who was excited about slowing down macro in general or getting rid of cheesier chrono builds or more common PFs or some other side-effect this might not have the advantages of cutting the boosters, in any case.
I think people care way too much about "elegance" in game design when it doesn't even effect the way the game plays. It's only a bit of a burden for new players to learn what mules and chrono are. Other than the "complication" of their very existence, they don't really make the game clunkier or anything. Cutting them altogether would make the end product simpler but the process to balance the game around that would be much more work.
An argument could also be made that a race's abilities are features in a game and it's kinda lame to cut features in an expansion. That's more from a traditional average consumer's point of view, and obviously more abilities doesn't mean more quality gameplay or anything, but it's still the what I would have expected from an expansion before I really tried much competitive play in RTS games.
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Russian Federation1612 Posts
Love the direction they are going!
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So basically we will continue with an exponential economy, but more automatic than before so we can focus on KILL WORKERS instead making them or use the Macro Mechanics to do so.
There is no way I could regret spending time on playing SB instead SC2 at this point
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On August 29 2015 05:39 Gfire wrote:Show nested quote +On August 29 2015 05:04 Big J wrote: I don't understand the hate for the automatization in itself as a mechanic. Something automated is something you don't have to control in the game, it is literally the same thing as not having it to begin with controlwise. I understand the argument about making macro hard (even though I don't support it), but I can't understand the stance that abilities must not be automated ever. That just doesn't make sense. Yeah it seems like people just find it "icky" for some reason. Really their solution seems to hit all the points they want it to. I understand if you disagree with those points, but if you agree with the goals this seems like a fine way to achieve them. I guess it's a little bit of the lazy solution as some of the reason for it is fixing the balance concerns with completely removing the boosters. I just thought they'd re-balance the game. Autocast doesn't change things up too much so everything should be closer to how it was. If you're someone who was excited about slowing down macro in general or getting rid of cheesier chrono builds or more common PFs or some other side-effect this might not have the advantages of cutting the boosters, in any case. I think people care way too much about "elegance" in game design when it doesn't even effect the way the game plays. It's only a bit of a burden for new players to learn what mules and chrono are. Other than the "complication" of their very existence, they don't really make the game clunkier or anything. Cutting them altogether would make the end product simpler but the process to balance the game around that would be much more work. An argument could also be made that a race's abilities are features in a game and it's kinda lame to cut features in an expansion. That's more from a traditional average consumer's point of view, and obviously more abilities doesn't mean more quality gameplay or anything, but it's still the what I would have expected from an expansion before I really tried much competitive play in RTS games.
It's pretty much a giant dirty nasty band aid of all band aids instead of balancing the game around no macro mechanics.
Some people enjoyed the macro mechanics, some people hated them. I'm pretty sure no one wanted them to just exist in the background except for some terrans last week who got nailed hard by the last patch. That issue could have been fixed a million other ways than automating old mechanics.
It's a bit like the HOTS spore crawlers doing a million damage to mutas only but for macro.
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While I really appreciate that they're trying out so much stuff, it also feels like they're completely crippling themselves by not going into the fundamentals more.
Many people in this thread are pretty stupid about how to say it and just flame ahead as if this was a reddit thread, but they have a point: Instead of fixing the core problems of the game, Kim has to come up with bandaid fixes to make the game more appealing to casual players as well as more fun and an overall better experience for higher level players(i.e. everyone not playing once a month).
Things like "engine flaws/technical flaws" that Blizzard doesn't see as flaws(overkill protection screwing with Terran mech/tanks comes to mind, or damage point and other things, referring to Lalush's posts mainly about unit control) exist next to a not-optimized and outdated economic growth model that always leads to the same number of optimal bases/workers and some archaic unit concepts such as the colossus, roach or marauder and many others that are either boring or completely hard-countering certain playstyles.
I don't know if it's Blizzard telling Kim to not do it, or Kim not being confident enough. But these changes are so well thought out that I firmly believe that given the proper amount of time, Kim and his team can do a proper redesign of some core-aspects of the game so that they can stop the bandaid fixing and concentrate on whats important: Making all elements of the game more fun - instead of increasing the already existing fun elements while completely having to ignore the frustrating, non-fun elements of the game.
It seems like it's too late for that now and we're past a point where this is the biggest change we will see in Beta.
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On August 29 2015 05:34 Aocowns wrote:Show nested quote +On August 29 2015 05:30 ohmylanta1003 wrote:On August 29 2015 05:21 Aocowns wrote:On August 29 2015 05:19 ohmylanta1003 wrote:On August 29 2015 05:02 ffadicted wrote:On August 29 2015 04:56 ohmylanta1003 wrote: God. Everyone here is so fucking entitled. It's ridiculous. Can we stop with these comments? Lol this is the beta, we are supposed to give feedback, and tons of it. When things are going the wrong way, you better damn voice your opinion, otherwise what's the point of even participating in beta testing?? Lol. Cause the feedback people are giving back in this thread is so constructive, right? Give me a break. Let people advertise for the game they want dude It's impossible for Blizzard to please everyone. You know this, I know this, we all know it. People in this thread aren't advertising for the game they want. They're bitching about what has been given to them. That's all they ever do. oh shit it's almost as if they're giving feedback about what they want instead of all supporting one thing
You should be a little more sarcastic. It might help Blizzard make this game the best it can be. I'm not saying everyone should support one thing. But this community is so divided on EVERY FUCKING ISSUE that it's impossible for Blizzard to make this game without a chunk of people saying "guess I won't be purchasing LOTV". Great comment. 10/10. Just shut your fucking mouth, honestly, if that's all you have to say.
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BTW The Macro Mechanics were something like "I want to do them better, I want to use my skill at macroing to get advantage over the other players", not a "I want them because they look "cool" but put them in Auto-Mode plox
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On August 29 2015 05:46 KeksX wrote: While I really appreciate that they're trying out so much stuff, it also feels like they're completely crippling themselves by not going into the fundamentals more.
Many people in this thread are pretty stupid about how to say it and just flame ahead as if this was a reddit thread, but they have a point: Instead of fixing the core problems of the game, Kim has to come up with bandaid fixes to make the game more appealing to casual players as well as more fun and an overall better experience for higher level players(i.e. everyone not playing once a month).
Things like "engine flaws/technical flaws" that Blizzard doesn't see as flaws(overkill protection comes to mind, or damage point and other things, referring to Lalush's posts) exist next to a not-optimized and outdated economic growth model and archaic unit concepts such as the colossus, roach or marauder.
I don't know if it's Blizzard telling Kim to not do it, or Kim not being confident enough. But these changes are so well thought out that I firmly believe that given the proper amount of time, Kim and his team can do a proper redesign of some core-aspects of the game so that they can stop the bandaid fixing and concentrate on whats important: Making all elements of the game more fun - instead of increasing the already existing fun elements while completely having to ignore the frustrating, non-fun elements of the game.
It seems like it's too late for that now and we're past a point where this is the biggest change we will see in Beta.
The funniest part is that the Reddit thread is more constructive and less hostile than this Team Liquid one. And David Kim even is responding in the Reddit thread. I wouldn't come to this forum if I was him either.
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On August 29 2015 05:08 Charoisaur wrote:Show nested quote +On August 29 2015 04:56 Eternal Dalek wrote:On August 29 2015 04:47 Charoisaur wrote:On August 29 2015 04:34 Eternal Dalek wrote:On August 29 2015 04:20 Linear wrote:On August 29 2015 04:12 Charoisaur wrote: It's hard to give constructive feedback when the balance updates look like some trolls who never played sc2 rolled a dice and put some random changes in the game they thought would be "cool". I always hope blizzard gets their shit together and makes LotV an awesome game but with every community update I'm getting more and more dissapointed It's in part due to the fact that some of the most vocal people are gold leaguers or intermittent players. Another problem blizzard forget is that you only stay new for so long this is the final expansion the goal should be longevity of player enjoyment rather than a perceived short term gain because the game is now easier for newer players. I wish there was a weighted voting system which is based off the percentage of people in a league so a GM or Masters vote is valued more than a gold league player. The vast majority of players ARE gold leaguers and intermittent players. You cannot build a game for the elite 1% alone. You cannot have a successful game that only casters to Masters and Grandmasters while leaving everyone below the best of the best frustrated and unsatisfied. I think you're forgetting that TL.net is made up of better-than-average players as well as actual progamers, outliers who are alright with the status quo. TL.net posters are the minority. A well-informed, highly-skilled minority, but a minority nevertheless. Making the game easier will not suddenly make gold scrubs like Eternal Dalek win games against players like you. You will still kick my ass 99% of the time, but the game will be much less frustrating for lesser-skilled players like me. Basically, you'll have much more people to play with if the game is much more accessible. Also, what they're really lowering is the skill floor, not the skill ceiling. The skill ceiling remains impossibly high. The skill floor is now much lower. This means that more people can play and enjoy the game, but the best of the best remains in their unassailable fortress of skill. I know a lot of people here confuse the skill floor with the skill ceiling; most of the time, when people say that Blizzard/Valve/Riot/whatever is dumbing down Starcraft/DotA/LoL and lowering the skill ceiling, what they really mean is that the skill floor is being lowered and the game is more accessible. I will never understand what this "more accessable for casuals" means. As a low level player you always face players at similar skill with equally bad macro/micro. Making mechanics easier does nothing to decrease their frustration because they will lose 50% of the time regardless. The only difference will be that they lost because they fucked up their micro or got caught offguard instead of losing because they missed their injects. Is that less frustrating? I don't think so. Do you mean that you're unable to empathize with lesser-skilled players? Are you simply unable to see it from our perspective? A wise man once said that players are generally right about what's wrong with the game, but are generally wrong with how to fix it. The vast majority of Starcraft 2 players, not just the active player base of around 200k, but everyone who bought SC1 and/or SC2, generally agree that the game is too hard and too frustrating to play. Most people are wrong about how to fix it without destroying the core gameplay. I have more faith in someone whose livelihood is based on the success or failure of Starcraft 2 (David Kim, Dustin Browder, etc.) than someone who cannot or will not try to understand how other players feel. David Kim and Dustin Browder acknowledge the actual problems instead of just dismissing them as the signs of unskilled play. you didn't answer my question at all. My point is, in every multiplayer game the difficulty is determined by your opponent not by the game. Making macro mechanics easier doesn't make the game easier it only shifts the things you have to be good at from macro to micro. If you think casual players generally like micro more than macro then you may have a point but as long as you always lose 50% of your games the game will stay as frustrating as it is. I won't speak for most of us peasants, but yes, I prefer micro over macro. I much prefer micro over macro, though not to the extent of removing macro altogether. However, the type of micro I like is army micro, not those fancy stutter-stepping, muta-stacking micro tricks. I like having army #1 in the middle, with army #2 and army #3 in other positions on the map. If the enemy moves forward, I can either surround them with my split forces, or even send one of my forces to backstab the enemy base. This wasn't really possible in Heart of the Swarm or even Wings of Liberty because at my level, macro wins games by itself. It doesn't matter how much fancy micro I can bring to bear if I can simply spam clicks and keypresses to rebuild faster than my enemy can damage me.
The thing about micro is that it's in your face and it's obvious when you screw up, whereas with macro, it's not at all clear if you're outmacroing your opponent or if he has perfect macro and will crush you with a bigger deathball. The key here is that you don't get immediate feedback if you're doing something wrong. When you're harassing and counter-harassing an enemy, you can tell for certain if you screwed up or not, whereas with macro, you have to hope that he's really bad at keeping up constant production as well as managing macro boosters; there's no real way to tell right now in HotS until you get smashed by a much larger army.
My main RTS right now is DotA 2. In the beginning, I didn't like the complete lack of base building and resource gathering and other forms of macro, as well as the almost complete lack of army micro. However, DotA 2 is a much more accessible game. It's F2P, and it offers a wide range of heroes to choose from. Some heroes, like Huskar or Ursa, dominate in pubs but are all but unseen in high-level games (they're hard countered by actual teamwork). Other heroes like Chen or Io are scarce in pubs but are mainstays in high-level games due to their complicated mechanics.Most importantly, I can play DotA 2 with my friends. This is the #1 reason why I quit SC2. None of my friends and family play it, making laddering a very lonely experience, and the sheer power of macro means that none of my fancy micro from my C&C days matters.
My most played hero is Chen, a hero whose shtick is that he is a micro hero who has some aspect of macro. Micro comes in the form of controlling Chen and his four dominated creeps, as well as keeping tabs on your allies' HP so you can send them home or heal them from across the map (Chen's ultimate is a global heal that's very useful for saving allies). He also has the duty of warding, dewarding, and stacking, the equivalent of macro busywork in Starcraft 2. There's also the fact that when he loses his creeps, he has to go around the map recruiting replacements, which is analogous to rebuilding your army in traditional RTS games.
The global win rate for Chen is 42.51%. My win rate with him is 55.88%. How can a mere 2.5k mmr scrub have such a high solo win rate with one of the hardest heroes in the game? Simple. I come from a micro background, i.e. C&C and the early days of SC. Is it as fulfilling as playing a real RTS like Starcraft? If you asked me this question a few years ago, I'd say no, it's not even close. Today, I enjoy it much more because I can talk to my friends about DotA 2 and they can actually appreciate my 1337 micro and macro skills with this hero.
The social aspect of video games matters. I would much prefer to play and get better at "real" RTS games like Starcraft, but the fact that I find its current (HotS) gameplay a bit unsatisfying, combined with my friends' complete lack of interest in it, killed all of my desire to play the game until very, very recently.
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On August 29 2015 05:23 Little-Chimp wrote:Show nested quote +On August 29 2015 05:19 TheDougler wrote: How's this for an idea: If mule is autocast with no energy (only cooldown), then why not also give it to the planetary fortress?
I know that sounds like a pretty huge buff to planetary, but as it stands now, the choice will be between getting mules, and your choice of scans or supply drops, and also the ability to lift versus a large, expensive cannon.
If PF has mule, there's still plenty of choice there, especially since you're going to want to have a few orbitals in order to lift them in the late game and move them towards resources. Plus, orbitals don't require gas. Wow that sounds absolutely terrible to play against.
How so? Wouldn't cause any more planetaries than we see currently (since the mules were removed that is), and I don't see most people complaining about planetaries being a problem. Unless I'm missing something? I've been mostly playing zerg the last few weeks.
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