• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:27
CET 17:27
KST 01:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC22[BSL23] RO16 Group Stage15Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Greetings.. Dark completes military service, returns to SC2 No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
[BSL23] RO16 Group Stage BW General Discussion List of top players active on ShieldBattery Starcraft player cRuZa Passed away. screpdb: new Starcraft reporting tool
Tourneys
KCM Race Survival 2026 Season 4 BWCL Season 65 Announcement [Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14293 users

Community Feedback Update - August 28 - Page 2

Forum Index > Legacy of the Void
445 CommentsPost a Reply
Prev 1 2 3 4 5 21 22 23 Next All
FanaticCZ
Profile Joined December 2011
Czech Republic287 Posts
August 28 2015 18:34 GMT
#21
I just dont like where this game is going at all...
INnoVation is the GOAT!
BaronVonOwn
Profile Joined April 2011
299 Posts
August 28 2015 18:36 GMT
#22
I don't even know what to say about those macro changes. Just wow.

As for zealots instead of buffing them, I think they can be fixed by nerfing their worst enemy: the widow mine. That +shields damage is just gratuitous. Widow mines are a low effort "wonder" unit that counters almost everything in the TvP matchup. Seriously, they even counter carriers (???). The only safe and easy way to remove them is with colossus, another unit I wish never existed. Honestly they're like half the reason I don't play Starcraft anymore.
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
Last Edited: 2015-08-28 18:45:35
August 28 2015 18:36 GMT
#23
Please up inject to 3 and make it non-autocast. Please, please please. Just do this. Don't keep it as autocast. I would play in a heartbeat if that were the case. Autocast is so ugly. 3 larva and non-autocast is just the right amount. Good Zerg will be able to get a lot of larva with strong injects, and Zerg without as much multitask will fall behind (just as in previous renditions of SC2). This would be perfect.

I was tunneling on inject. Now Blizzard is making chrono and mule autocast as well? Please do not make macro mechanics autocast! Oh my that's painful.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
purakushi
Profile Joined August 2012
United States3310 Posts
Last Edited: 2015-08-28 18:38:28
August 28 2015 18:36 GMT
#24
Bandaid after bandaid. This is what happens when the core game does not have a good foundation.
T P Z sagi
WickedBit
Profile Joined August 2010
United States343 Posts
August 28 2015 18:36 GMT
#25
On August 29 2015 03:26 [UoN]Sentinel wrote:
Show nested quote +
On August 29 2015 03:25 ohmylanta1003 wrote:
Lol. Team Liquid for the win. Are the members of this forum ever happy with any of these changes?

I loved the original removal. I'm sad that they pussyfooted around and brought back the boosters.


Same here. I'm kinda disappointed with this. They should have tested with zerg hatcheries spawning more larva with injects removed. It just seems such a cop out. Macro boosters were bad by themselves but auto cast macro boosters are even worse even if their efficiency is reduced. The change to remove them was inspired but this is not...
Wrath
Profile Blog Joined July 2014
3176 Posts
August 28 2015 18:37 GMT
#26
You get auto cast, you get an auto cast. AND ALL OF YOU GET AUTO CAST.

Tempest back to "No massive air vs toss".

Seriously you said this is the last month. How lazy can you be?
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
August 28 2015 18:37 GMT
#27
How would you guys feel if they just had cooldowns on MULE and Chrono, but got rid of the auto-cast?
kiss kiss fall in love
ffadicted
Profile Joined January 2011
United States3545 Posts
Last Edited: 2015-08-28 18:43:54
August 28 2015 18:38 GMT
#28
This is actually complete garbage. I was hoping they'd remove queen auto inject and do something else, the concept of auto help has almost no place at all in Starcraft. MULE and chrono back on auto cast? You kidding me right?

This entire update has me feeling like a sad panda, and I've been one of the most optimistic ones this whole beta. Losing hope for sc to be back to its glory days every week.

Also can't believe they haven't dropped the idea of photon overcharge on pylons,overlord drop to lair and13 range corrosive bile
SooYoung-Noona!
Tenks
Profile Joined April 2010
United States3104 Posts
August 28 2015 18:38 GMT
#29
I am a bit surprised they're calling out scan. In my games I had maybe 2-3 OCs. I was making PFs elsewhere because there wasn't a huge incentive anymore to make a bunch of OC. So while I generally had free access to a scan whenever I needed it the game wasn't quite playing out like I was on maphacks.
Wat
jpg06051992
Profile Joined July 2015
United States580 Posts
Last Edited: 2015-08-28 18:41:01
August 28 2015 18:38 GMT
#30
Wow very bad response from the community on this one.

I like the macro changes, but keep the damn skill involved, now that they are nerfed it should be all about the better player mechanically get's the slight edge over time.

The creep change is cool though and I'm glad they are bringing a nerfed Mule back.

By the way autocast on inject is just horrible, when I need the Queens to do something they will sometimes wander off to make an inject pit stop, yea I know you can disable it but if you can disable it, why even bother keeping it at all? Starcraft is all about the best players with the best mechanics wrestling with the multitasking and macro requirements.

I don't know, I just don't really get it I guess.

Also no Infestor update is a joke.
"SO MANY BANELINGS!"
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
Last Edited: 2015-08-28 21:17:50
August 28 2015 18:38 GMT
#31
I like the unit changes, but I'm a bit divided on the macro mechanics changes. I'm pretty intrigued, though skeptical with chronoboost and with bumping inject up to 3 larva. At the very least, I think that Queen starting energy should be lowered more in conjunction with this buff, in order to prevent Zerg economy from skyrocketing too quickly. Even with 2-larvae auto-injects, I feel like the economy is pretty easy to slam into overdrive. The only real issue I had was having enough larvae to both build units to defend harass and hatching waves of Drones at the same time.

I dislike the loss of energy tension by putting Mules on a cooldown system. As much as prefer autocast on Queens, Mules are a pretty easy macro mechanic to use, and the limitation on casting range doesn't really make it any easier. If anything, it makes it marginally harder to manage them. I would've much rather seen the economy ramp up slowed down by having Calldown Mule also cost some resources. Maybe 50 minerals and 25 gas, so that it still provides a net gain of 220-250 minerals, just at a cost of 25 gas. And obviously this would be a terrible decision to use en masse in the very late game on one base, when the map is starting to run out of resources.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 28 2015 18:39 GMT
#32
On August 29 2015 03:37 IntoTheheart wrote:
How would you guys feel if they just had cooldowns on MULE and Chrono, but got rid of the auto-cast?

Autocasting is not the problem. The MULE itself is the problem.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Tenks
Profile Joined April 2010
United States3104 Posts
August 28 2015 18:39 GMT
#33
On August 29 2015 03:37 IntoTheheart wrote:
How would you guys feel if they just had cooldowns on MULE and Chrono, but got rid of the auto-cast?


How would that solve the necessity to learn macro mechanic timings as a barrier of entry to SC2, though?
Wat
Little-Chimp
Profile Joined February 2008
Canada951 Posts
August 28 2015 18:41 GMT
#34
On August 29 2015 03:37 IntoTheheart wrote:
How would you guys feel if they just had cooldowns on MULE and Chrono, but got rid of the auto-cast?


That would be great. To me, the two best options were always nerfing the macro mechanics but keeping them in, or removing them completely and balancing around that.

This autocast shit is terrible and for the first time in beta I really don't feel inspired to play anymore. Really bad update.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
August 28 2015 18:42 GMT
#35
What's the point of having autocast macro mechanics? Wasn't the whole goal of them to make the player's cam come back to his/her base regularly?
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
August 28 2015 18:43 GMT
#36
On August 29 2015 03:39 Tenks wrote:
Show nested quote +
On August 29 2015 03:37 IntoTheheart wrote:
How would you guys feel if they just had cooldowns on MULE and Chrono, but got rid of the auto-cast?


How would that solve the necessity to learn macro mechanic timings as a barrier of entry to SC2, though?


What exactly is the problem here? You have to get better at using macro-mechanics, among many other different skills, to improve at the game?

Why exactly is that a barrier? And why is it a bad thing? MULE and Chrono don't exactly take up much of a player's time, compared to inject. And I WANT inject to be manual. Good players pull further and further ahead with strong injects. Mediocre players can get by with decent injects and strong focus in other skills. It balances itself out. But for the people who want inject to not be manual, why not oblige them rather than homogenizing an entire facet of Zerg play so that there is no skill differential at all?
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
August 28 2015 18:44 GMT
#37
I'm surprised people are being so negative about these changes, I actually some of these.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
WickedBit
Profile Joined August 2010
United States343 Posts
August 28 2015 18:44 GMT
#38
On August 29 2015 03:44 SetGuitarsToKill wrote:
I'm surprised people are being so negative about these changes, I actually some of these.


The macro changes are ok, the only problem is auto-cast nature of them. I would either prefer manual toned down macro or no macro boosters at all.
pzlama333
Profile Joined April 2013
United States282 Posts
August 28 2015 18:44 GMT
#39
So if Terran build a lot of orbital commands in late game, he/she has to lift and move each of them to next base. I do not know the radius that one orbital command can call down a mule, but the space in each mining area is not unlimited. So he must manually land an orbital, call down the mule (though it is auto-cast), then lift it for the next orbital to land. It may be interesting because if a pro wants to take the advantage of extra mules, he must add a lot of more click. Move several orbital commands to a new base is risky too.
Another question: how do we know if a lifted orbital command in cooldown?
Tenks
Profile Joined April 2010
United States3104 Posts
August 28 2015 18:45 GMT
#40
On August 29 2015 03:43 Qwyn wrote:
Show nested quote +
On August 29 2015 03:39 Tenks wrote:
On August 29 2015 03:37 IntoTheheart wrote:
How would you guys feel if they just had cooldowns on MULE and Chrono, but got rid of the auto-cast?


How would that solve the necessity to learn macro mechanic timings as a barrier of entry to SC2, though?


What exactly is the problem here? You have to get better at using macro-mechanics, among many other different skills, to improve at the game?

Why exactly is that a barrier? And why is it a bad thing? MULE and Chrono don't exactly take up much of a player's time, compared to inject. And I WANT inject to be manual. Good players pull further and further ahead with strong injects. Mediocre players can get by with decent injects and strong focus in other skills. It balances itself out. But for the people who want inject to not be manual, why not oblige them rather than homogenizing an entire facet of Zerg play so that there is no skill differential at all?


Because no one has fun dropping MULE, CB'ing a forge or injecting larvae. It is an artificial and unnecessary chore.
Wat
Prev 1 2 3 4 5 21 22 23 Next All
Please log in or register to reply.
Live Events Refresh
OSC
01:00
OSC 5000
EmpressLilyy25
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 177
Classic 18
EnDerr 10
StarCraft: Brood War
Britney 26415
Calm 3254
Rain 1533
Jaedong 880
Shuttle 519
Mini 417
EffOrt 327
Rush 167
firebathero 147
Dewaltoss 94
[ Show more ]
hero 73
Zeus 71
Hyun 43
Killer 29
Barracks 29
ToSsGirL 27
Hm[arnc] 24
Trap 23
PianO 21
910 18
Terrorterran 17
Aegong 15
scan(afreeca) 14
Movie 13
soO 11
Free 10
Sacsri 9
Dota 2
Gorgc8001
monkeys_forever358
420jenkins268
Counter-Strike
x6flipin311
jkaem113
Heroes of the Storm
Trikslyr42
Other Games
singsing1944
Liquid`RaSZi1052
FrodaN947
Beastyqt402
Lowko385
hiko208
Liquid`VortiX167
KnowMe138
QueenE101
Mew2King93
ArmadaUGS90
Railgan8
Organizations
StarCraft 2
WardiTV619
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2180
League of Legends
• Jankos2669
• TFBlade961
Other Games
• Shiphtur334
Upcoming Events
OSC
6h 33m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
19h 33m
OSC
21h 33m
OSC
1d 7h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
1d 17h
WardiTV Invitational
1d 19h
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
[ Show More ]
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
3 days
PiGosaur Cup
5 days
The PondCast
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.