• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:23
CEST 19:23
KST 02:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
herO wins GSL Code S Season 1 (2025)14Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure6Code S RO8 Preview: Classic, Reynor, Maru, GuMiho4Code S RO8 Preview: ByuN, Rogue, herO, Cure5[ASL19] Ro4 Preview: Storied Rivals7
Community News
Weekly Cups (May 12-18): Clem sweeps WardiTV May3Code S Season 2 (2025) - Qualifier Results212025 GSL Season 2 (Qualifiers)14Code S Season 1 - Classic & GuMiho advance to RO4 (2025)4[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET7
StarCraft 2
General
Power Rank: October 2018 herO wins GSL Code S Season 1 (2025) Code S Season 2 (2025) - Qualifier Results Code S RO8 Preview: Classic, Reynor, Maru, GuMiho Replay Cast
Tourneys
SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series DreamHack Dallas 2025 announced (May 23-25) [GSL 2025] Code S Season 1 - RO4 and Grand Finals WardiTV Mondays
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed
Brood War
General
BGH auto balance -> http://bghmmr.eu/ Where is effort ? who is JiriKara /Cipisek/ from CZ BW General Discussion ASL 19 Tickets for foreigners
Tourneys
[ASL19] Semifinal B Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds
Other Games
General Games
What do you want from future RTS games? Stormgate/Frost Giant Megathread Beyond All Reason Grand Theft Auto VI Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Men's Fashion Thread UK Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Narcissists In Gaming: Why T…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9408 users

Community Feedback Update - August 14 - Page 8

Forum Index > Legacy of the Void
252 CommentsPost a Reply
Prev 1 6 7 8 9 10 13 Next All
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 15 2015 11:34 GMT
#141
On August 15 2015 20:28 mishimaBeef wrote:
Exciting times for Starcraft!

Yeah very exciting to read that they won't do big changes anymore pretty much.
At least they tested a lot of what the community wanted, right?
I really hoped blizzard would care and do a good job with this beta, but in the end they didn't deliver :/
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
August 15 2015 11:46 GMT
#142
warp prisms should get a bit more expensive i think. with the 2 sec warpin a warpprism pretty much contains infinite (as much as gateways) units without the risk of losing them like other dropships have (medivac, overlord)
_Epi_
Profile Joined February 2014
Germany158 Posts
August 15 2015 11:50 GMT
#143
I am very happy with this community update. I think they are going in a great direction with it.
Gullis
Profile Joined April 2012
Sweden740 Posts
Last Edited: 2015-08-15 12:00:58
August 15 2015 11:54 GMT
#144
I can see what blizzard is aiming for but I am still really worried.
I mean ok it is good to put a bigger focus on micro. Currently I see 2 things that problaby are going to make the game pretty frustrating to play.
1. The cyclone. The first time you see this unit you will go "ok that was some pretty cool micro" the second time "well it is ok I guess" and the third time it will be "wtf is this shit". There is ZERO depth to this auto move and shoot micro and the skill ceiling is incredibly low.
2. The adept. They fill a pretty good role for protoss with how tanky they are but my problem is with the ability and with how strong they are against light units. Imho the shade thing is at the end of the day only fun for the player using it, I cant see much micro for the opposing player other than simply being aware and not being caught of guard by it. So you are basically being punished for not paying attention or you are paying attention and the protoss will just cancel, not loosing anything.

Additionally both of these units will require very specific army comps to deal with which will limit diversity.
(Admittedly to keep things interesting you need some uniques but these 2 along with a few other crosses the line, my humble opinion)
I would rather eat than see my children starve.
BigRedDog
Profile Joined May 2012
461 Posts
August 15 2015 12:07 GMT
#145
Looks like I will be building more hatcheries to have more larvae available.
Big Red Dog!
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
August 15 2015 12:13 GMT
#146
macro was fine, why do they have to destroy everything that is good, its like the game is good enough (not perfect, but what game is...), so they are no longer needed, therefore they have to destroy everything so they have something to fix again...
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
August 15 2015 12:16 GMT
#147
The first time you went live with considering to take away some of the macro mechanics I went totally bananas =P

Posted an aggresive comment too, now that it has sunk in I have to say that I'm curious to see how this goes if you try it. I'm very excited for it actually, to try anyway.

Zerg changes would be welcome seeing as anyone but Rogue is trumped against mech on maps where its good. The other possiblity is making all/most maps very very open so zerg actually can make 280 degrees surrounds which is the only other possible way of winning without outplaying your opponent as Z.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2015-08-15 12:33:22
August 15 2015 12:20 GMT
#148
On August 15 2015 12:17 Darpa wrote:
Show nested quote +
On August 15 2015 11:52 Hier wrote:
Holy hell, what's going on in the beta? Macro mechanics being outright removed? Additional set of warp in rules? Were we seriously asking for all this?


Warp in rules should have been in from day one. It defied the entire point of the warp prism tech to be able to warp in anywhere on the map with no penalty. Plus the protoss matchups are balanced around protoss all ins, which now wont be nearly as effective. Which means protoss might get some buffs in the gateway units.

No. Some Protoss all-ins will indeed effectively disappear, but anything that includes a warp prism will actually be even stronger -don't forget that retarded 6 range pick-up thing on top of the now nearly instantaneous warp-ins.

Don't expect most Protoss players to respectfully use the "defensive" warp-ins to try and painfully survive vs bio + liberators or lurkers. Expect them to try to proxy gateways or use warp prisms to strengthen their adept all-ins. I know for instance that I will only do 1 base proxy robo warp prism adepts all-ins vs T if that change goes through and enjoy my free wins.

The warp prism is already far too cheap for how good it has become, and now you make it even stronger. This is plain retarded. "Defensive" warp-ins shouldn't be that strong. Revert warp-in duration and damage taken to what it was in HotS, and split energy and warp-in power (you can only warp-in around warp gates, Nexi and warp prism). THAT change would allow some work on zealots and stalkers without the fear of creating an unstoppable 8 gates warp prism all-in and without the confusion of the many circles of different colors. I can already feel my eyes suffer.
Temeter
Profile Joined April 2014
37 Posts
Last Edited: 2015-08-15 12:34:58
August 15 2015 12:28 GMT
#149
On August 15 2015 21:16 Shuffleblade wrote:Zerg changes would be welcome seeing as anyone but Rogue is trumped against mech on maps where its good. The other possiblity is making all/most maps very very open so zerg actually can make 280 degrees surrounds which is the only other possible way of winning without outplaying your opponent as Z.


Most maps are already zerg-favored and (for this or other reasons) bio-play just doesn't cut it anymore against top zergs. You've been able to see lots of korean terrans just die by using bio, that's why Innovation went mech against zerg in the first place. Proleague has reached 60% ZvT winrate, the individual leagues don't have many terrans at the top. If anything, protoss dominance might be an issue.
Mech is basically the only tool that reliably works against zerg of that level and following many terran players jumped on the mech train. Funny thing is most of them never played much mech, bio-play was far more common.

Looking at proleague, GSL and Starleague only paints a kinda weird picture as to why Blizz suddenly thinks mech is an issue and Bio play just fine, all the while while terran winrates are down and only mech helps to recover atm.

Not that I've got too much sympathy for mech, while it has some nice positional elements, bio all the way. Personally, I'm not so hot about balance change, but that's a weird place to start. Also, I've got little trust in Blizz creating anything out of that abomination of an unit that is the swarmhost.
Koivusto
Profile Blog Joined August 2013
Finland542 Posts
August 15 2015 12:53 GMT
#150
On August 15 2015 16:17 BisuDagger wrote:
What if they kept mules as repair only ability? That'd be cool at least having drop down repairs. They could also then continue to be used with the scan drop combo.


I second this! The economy would run as blizz intends, without mules, but terran would still have three distinct options to use energy in orbitals. Just taking the mule outright out decreases the diversity of plays unnecessarily.
#1 Blitzcrank #Forever platinum toss --> current diamond Terran <3
[PkF] Wire
Profile Joined March 2013
France24192 Posts
August 15 2015 12:55 GMT
#151
On August 15 2015 21:53 Koivusto wrote:
Show nested quote +
On August 15 2015 16:17 BisuDagger wrote:
What if they kept mules as repair only ability? That'd be cool at least having drop down repairs. They could also then continue to be used with the scan drop combo.


I second this! The economy would run as blizz intends, without mules, but terran would still have three distinct options to use energy in orbitals. Just taking the mule outright out decreases the diversity of plays unnecessarily.

And the manner mules !
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
August 15 2015 13:08 GMT
#152
On August 15 2015 21:55 [PkF] Wire wrote:
Show nested quote +
On August 15 2015 21:53 Koivusto wrote:
On August 15 2015 16:17 BisuDagger wrote:
What if they kept mules as repair only ability? That'd be cool at least having drop down repairs. They could also then continue to be used with the scan drop combo.


I second this! The economy would run as blizz intends, without mules, but terran would still have three distinct options to use energy in orbitals. Just taking the mule outright out decreases the diversity of plays unnecessarily.

And the manner mules !



I require a new spell on the cc which cast mules with auto dance.
RIP MKP
ZergLingShepherd1
Profile Joined June 2015
404 Posts
August 15 2015 13:10 GMT
#153
On August 15 2015 19:39 Thinh123456 wrote:
this autoinject will make zerg in lotv can't be able to remax as fast as in hots. Zerg army supply is always smaller than terran and protoss due to higher worker count. They must depend on high larva count to rebuild his army fast and send immidiately to the battlefied to overwhelm the enemy. Especially in Lotv, with Lurker-3 supply unit in the combination, zerg army is even smaller. Unless there are some ways to buff the efficiency of zerg army, or at least increasing the max supply cap of the zerg, then i don't think people will consider to play zerg. The zerg is getting far away from its identity of being a swarmy race!!! Fuck that!


They could reduce the supply of all zerg units by 1 across the board with few exceptions.
"The Fractured but Whole"
LSN
Profile Joined December 2010
Germany696 Posts
August 15 2015 13:27 GMT
#154
Everything great! Finally the right steps.
Temeter
Profile Joined April 2014
37 Posts
Last Edited: 2015-08-15 13:38:59
August 15 2015 13:37 GMT
#155
On August 15 2015 22:10 ZergLingShepherd1 wrote:
Show nested quote +
On August 15 2015 19:39 Thinh123456 wrote:
this autoinject will make zerg in lotv can't be able to remax as fast as in hots. Zerg army supply is always smaller than terran and protoss due to higher worker count. They must depend on high larva count to rebuild his army fast and send immidiately to the battlefied to overwhelm the enemy. Especially in Lotv, with Lurker-3 supply unit in the combination, zerg army is even smaller. Unless there are some ways to buff the efficiency of zerg army, or at least increasing the max supply cap of the zerg, then i don't think people will consider to play zerg. The zerg is getting far away from its identity of being a swarmy race!!! Fuck that!


They could reduce the supply of all zerg units by 1 across the board with few exceptions.

In bio TvZ zerg uses banelings, which are incredibly supply efficient. That does more than just balance out the supply difference. Just think about it: 40 marines equate to 80 banelings supply-wise.

And that's also one of the reasons terran needs mines, which do need to kill huge amounts of zerg in a single shot from time to time.
saddaromma
Profile Joined April 2013
1129 Posts
Last Edited: 2015-08-15 13:48:17
August 15 2015 13:47 GMT
#156
Finally, some good changes. It took like 5 years them to realize that.
Worst timing though, there are hardly anybody to appreciate it.
BluemoonSC
Profile Blog Joined November 2010
SoCal8908 Posts
August 15 2015 13:54 GMT
#157
On August 15 2015 22:10 ZergLingShepherd1 wrote:
Show nested quote +
On August 15 2015 19:39 Thinh123456 wrote:
this autoinject will make zerg in lotv can't be able to remax as fast as in hots. Zerg army supply is always smaller than terran and protoss due to higher worker count. They must depend on high larva count to rebuild his army fast and send immidiately to the battlefied to overwhelm the enemy. Especially in Lotv, with Lurker-3 supply unit in the combination, zerg army is even smaller. Unless there are some ways to buff the efficiency of zerg army, or at least increasing the max supply cap of the zerg, then i don't think people will consider to play zerg. The zerg is getting far away from its identity of being a swarmy race!!! Fuck that!


They could reduce the supply of all zerg units by 1 across the board with few exceptions.


That would make a zerg 200/200 supply army way better than it needs to be. I honestly think that with macro hatches zerg will be ok, but if they're not, it's more likely gonna be a buff to the speed at which larva spawn.
LiquidDota Staff@BluemoonGG_
winsonsonho
Profile Joined October 2012
Korea (South)143 Posts
August 15 2015 14:13 GMT
#158
On August 15 2015 20:34 The_Red_Viper wrote:
Show nested quote +
On August 15 2015 20:28 mishimaBeef wrote:
Exciting times for Starcraft!

Yeah very exciting to read that they won't do big changes anymore pretty much.
At least they tested a lot of what the community wanted, right?
I really hoped blizzard would care and do a good job with this beta, but in the end they didn't deliver :/


They said they are still going to be doing big patches for a month at least. The changes they are testing in this patch are big and worth testing.

I love this patch!!
ZergLingShepherd1
Profile Joined June 2015
404 Posts
Last Edited: 2015-08-15 14:16:16
August 15 2015 14:15 GMT
#159
On August 15 2015 22:54 BluemoonSC wrote:
Show nested quote +
On August 15 2015 22:10 ZergLingShepherd1 wrote:
On August 15 2015 19:39 Thinh123456 wrote:
this autoinject will make zerg in lotv can't be able to remax as fast as in hots. Zerg army supply is always smaller than terran and protoss due to higher worker count. They must depend on high larva count to rebuild his army fast and send immidiately to the battlefied to overwhelm the enemy. Especially in Lotv, with Lurker-3 supply unit in the combination, zerg army is even smaller. Unless there are some ways to buff the efficiency of zerg army, or at least increasing the max supply cap of the zerg, then i don't think people will consider to play zerg. The zerg is getting far away from its identity of being a swarmy race!!! Fuck that!


They could reduce the supply of all zerg units by 1 across the board with few exceptions.


That would make a zerg 200/200 supply army way better than it needs to be. I honestly think that with macro hatches zerg will be ok, but if they're not, it's more likely gonna be a buff to the speed at which larva spawn.


The problem is, zerg still has alot of supply in drones and queens... now they will have even less supply to work with. ( more queens on macro hatches )

Did i mention we still dont have a 1 supply unit ?
I do agree they might buff the larva spawn but Zergs needs a 1 supply unit and/or reduced supply on other units.

Zerg is the swarm for god sake and everytime it has less units then a terran.... its such bad design and a really bad joke.
"The Fractured but Whole"
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
August 15 2015 14:21 GMT
#160
Auto-inject is the laziest solution ever seen... If you don't want players to have to do injects, then remove the ability ffs.

There is no way ever that Blizzard would have created a queen with autocast injects from the start. The only reason it exists is that the game is designed around injects and now they want to remove it, but they can't because it is too important, and they don't know what to replace it with. Try explaining the rational of the suggested queen to someone that never played sc2, how would it add something to the game?

I mean... what if we suggest a unit for protoss that has a spell that casts chronoboost on a warpgate for 10 seconds. costs 50 minerals. 10 second cooldown on the spell. Oh, and it's autocast. Sounds like a great unit? My point is: there is NO WAY the suggested queen would have made it through if suggested as a new unit as it is now. The other devs would have looked at the person suggesting it in a strange way and stop inviting him to after-work beers.

I'm a bit upset at this change... I am personally pretty emotionally against removing manual inject to start with, and then they choose to not even remove it, but rather add more mechanics that cancels it out? Well, cudos for testing, but this is a plain lazy solution.
Prev 1 6 7 8 9 10 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 703
UpATreeSC 112
BRAT_OK 65
JuggernautJason21
MindelVK 12
EnDerr 6
StarCraft: Brood War
Britney 26201
Calm 5220
Jaedong 769
Mini 743
Dewaltoss 118
Aegong 59
Rock 40
sSak 38
IntoTheRainbow 10
Dota 2
Gorgc10527
qojqva2669
Dendi197
LuMiX1
Counter-Strike
fl0m4160
olofmeister3581
Stewie2K505
edward0
Super Smash Bros
Mew2King156
Heroes of the Storm
Khaldor197
XaKoH 110
Other Games
summit1g1572
FrodaN1566
hiko920
Beastyqt810
ceh9544
ToD260
Lowko225
KnowMe91
Trikslyr72
NightEnD19
ptr_tv4
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• HeavenSC 73
• Adnapsc2 5
• OhrlRock 2
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 30
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2155
• Ler85
League of Legends
• Nemesis4673
• TFBlade1241
Other Games
• imaqtpie774
• Shiphtur305
Upcoming Events
BSL: GosuLeague
38m
Replay Cast
6h 38m
Replay Cast
16h 38m
Replay Cast
1d 6h
Replay Cast
1d 16h
Road to EWC
1d 21h
Replay Cast
2 days
SC Evo League
2 days
Road to EWC
2 days
Afreeca Starleague
3 days
BeSt vs Soulkey
[ Show More ]
Road to EWC
3 days
Wardi Open
4 days
SOOP
5 days
NightMare vs Wayne
Replay Cast
5 days
Replay Cast
6 days
GSL Code S
6 days
Cure vs Zoun
Solar vs Creator
The PondCast
6 days
Online Event
6 days
Clem vs ShoWTimE
herO vs MaxPax
Liquipedia Results

Completed

Proleague 2025-05-16
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
Heroes 10 EU
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Rose Open S1
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.