• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:15
CEST 11:15
KST 18:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments1[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes142BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time Team TLMC #5 - Finalists & Open Tournaments Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly) RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion BW General Discussion Diplomacy, Cosmonarchy Edition Soulkey on ASL S20 ASL TICKET LIVE help! :D
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Borderlands 3 Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1638 users

Community Feedback Update - August 14 - Page 7

Forum Index > Legacy of the Void
252 CommentsPost a Reply
Prev 1 5 6 7 8 9 13 Next All
iPhoneAppz
Profile Joined March 2013
United States37 Posts
August 15 2015 02:29 GMT
#121
As an old man, I'm happy with anything that reduces the APM requirements of the game. However, as,a gamer, I'm disappointed with these changes. I think that removing chrono removes a lot of strategy from the game. Same goes for mules. I guess the queen inject change is ok. IDK. I'm interested in testing out these changes.
Temeter
Profile Joined April 2014
37 Posts
Last Edited: 2015-08-15 02:36:15
August 15 2015 02:32 GMT
#122
On August 15 2015 11:00 Parcelleus wrote:
Show nested quote +
On August 15 2015 10:27 Temeter wrote:
Not a fan. It's such a bizarre reasoning:

They make inject automatic, making zerg alot easier by removing the one punishing thing about it (and one of the few reasons to even look at your base). Zerg, which is already the race which had the last two years less players in bronce and silver than protoss and terran, meaning it is easier already in low leagues.
23.6% bronce, 27.6% silver, 32.4% gold and more zerg above: nios.kr

Then you remove chrono for protoss, which is busywork, but also can be forgiving when you forgot upgrades or lost workers.

Worst of all, they remove mules for terran, which are incredibly easy to use and the simplest part of terran macro, you'll automatically see all mules while building SCVs anyway. Instead we'll use supply drops now, which will actually take a miniscule amount of more aiming.
Supply drop will make the early game actually more punishing since people can just go for sniping high supply depots to cause hardcore supply-blocks! And did I mention how inbase expands are nerfed by having them to fly out earlier (with less incentive for orbitals)? How you can't mule on fewer bases? How terrans are going to get less orbitals, weakening their natural tools against cloaked units?


So the general 'easement' of macro will make the most accessible race more accessible and don't ease anything about terran at all, but instead making it slightly harder despite simplifying build-orders. Anyone else seeing the error?


You have some good points. I think after testing things will be back to normal.

I think a better nerf (if at all required, it isn't imho) - would be to nerf macro boosters by 25%. This will slow their effect and put more emphasis on micro engagements as you will have less money to throw away.


Thanks! I imagine Blizzard would ofc still balance terran around these new issues, but I just can't really see the point. It's like exchanging one system for another without actually making anything easier.

I see how taking some speed out of the midgame makes sense, slowing down the jump to lategame compared to HOTS and putting more focus on limited engagements than fast deathballing. Just not really convinced this is the way to do it, slowing down boosters and limiting their relevance might be indeed better.
Hier
Profile Blog Joined November 2009
2391 Posts
August 15 2015 02:52 GMT
#123
Holy hell, what's going on in the beta? Macro mechanics being outright removed? Additional set of warp in rules? Were we seriously asking for all this?
"But on a more serious note..." -everyone on this forum at some point.
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
Last Edited: 2015-08-15 03:25:59
August 15 2015 03:17 GMT
#124
On August 15 2015 11:52 Hier wrote:
Holy hell, what's going on in the beta? Macro mechanics being outright removed? Additional set of warp in rules? Were we seriously asking for all this?


Warp in rules should have been in from day one. It defied the entire point of the warp prism tech to be able to warp in anywhere on the map with no penalty. Plus the protoss matchups are balanced around protoss all ins, which now wont be nearly as effective. Which means protoss might get some buffs in the gateway units.
"losers always whine about their best, Winners go home and fuck the prom queen"
WhaleOFaTale
Profile Joined June 2014
46 Posts
August 15 2015 04:00 GMT
#125
I don't care if it takes Blizz till the end of 2018 if it means they will make an amazing game that will last for a decade or more! PLEASE TAKE YOUR TIME
WhaleOFaTale
Profile Joined June 2014
46 Posts
August 15 2015 04:01 GMT
#126
On August 15 2015 11:29 iPhoneAppz wrote:
As an old man, I'm happy with anything that reduces the APM requirements of the game. However, as,a gamer, I'm disappointed with these changes. I think that removing chrono removes a lot of strategy from the game. Same goes for mules. I guess the queen inject change is ok. IDK. I'm interested in testing out these changes.



Unless you are like 50 you should be fine! Im 24 and my APM skill is increasing. Just remember Bomber is like 27! It also will help keep you mentally fit! You will live to 100 if you play starcraft!-research still pending
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
August 15 2015 04:04 GMT
#127
Finally something against Mech.
Maybe Blizzard realized that it was a bit strange that after 5 years of bio now 90% of the korean Terrans have switched to full mech
Vasacast always in my <3
BisuDagger
Profile Blog Joined October 2009
Bisutopia19267 Posts
August 15 2015 07:17 GMT
#128
What if they kept mules as repair only ability? That'd be cool at least having drop down repairs. They could also then continue to be used with the scan drop combo.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Cinskywind
Profile Joined August 2015
1 Post
August 15 2015 07:20 GMT
#129
I believe in the Mule!
Fran_
Profile Joined June 2010
United States1024 Posts
August 15 2015 07:39 GMT
#130
so disappointing
jpg06051992
Profile Joined July 2015
United States580 Posts
August 15 2015 07:44 GMT
#131
On August 15 2015 16:39 Fran_ wrote:
so disappointing



Why? Macro boosters sucked and only barely had a place in the game because of the way the economy worked. Now with the new economy they are more harmful then anything else.

Mules have been OP since the start, Chronoboost has sucked since the start, and Inject has been more of a necessary evil then a true display of "skill" and limited balance options for Zerg because of the remax capability.
"SO MANY BANELINGS!"
JackONeill
Profile Joined September 2013
861 Posts
August 15 2015 08:35 GMT
#132
Removing macro mecanics instead of giving people a choice on how they affect their gameplay is ridiculous. Terran bio only works because of mules, protoss techswitches only work with chronoboost.

Removing the macro mecanics is ridiculous. BW difficulty about macro because you had mecanical limits to the game. SC2 doesn't have these limits, and removing the macro mechanics will lead to a BORING game to play and to watch.
Dumbledore
Profile Joined April 2011
Sweden725 Posts
August 15 2015 08:41 GMT
#133
"If a Pylon’s power radius is touching a Warp Gate or a Nexus, the color of the power radius changes, and warp-ins take 2 seconds."

So basically, the new way to 4gate is to put a proxy gateway at your opponents natural for fast warpins?
When you guys see it in GSL, you gotta call it the Dumbledore build
Have a nice day ;)
Noonius
Profile Joined April 2012
Estonia17413 Posts
August 15 2015 09:04 GMT
#134
but how do I manner mule then?
Terran forever | Maru hater forever
LoLoWy
Profile Joined June 2012
Switzerland4 Posts
Last Edited: 2015-08-15 10:09:10
August 15 2015 10:08 GMT
#135
I personnaly see the auto-cast inject as the worst change. Not only it gives outright the optimum production potential to all zergs (whether GM or Bronze), but it is also a hidden buff to creep spread (you have more time to manage your creep). It is basically more creep and more production for every zerg player, no matter their level of skill... Protoss and Terran macro mechanics changes feel like design changes, the Zerg ones feel like balance (imba?) changes.
sushiman
Profile Joined September 2003
Sweden2691 Posts
August 15 2015 10:14 GMT
#136
They say they want macro to be more visible, but give queens autoinject... >< Macro will be easy as piss now, and it already was incredibly simple compared to BW. The development team has a MOBA-boil in desperate need of lancing, I'm getting increasingly frustrated by how they're always trying to add more and more "fast-paced action" and abilities to units, while dumbing down the economical aspect and macro.
1000 at least.
Thinh123456
Profile Joined July 2015
70 Posts
Last Edited: 2015-08-15 11:16:53
August 15 2015 10:39 GMT
#137
this autoinject will make zerg in lotv can't be able to remax as fast as in hots. Zerg army supply is always smaller than terran and protoss due to higher worker count. They must depend on high larva count to rebuild his army fast and send immidiately to the battlefied to overwhelm the enemy. Especially in Lotv, with Lurker-3 supply unit in the combination, zerg army is even smaller. Unless there are some ways to buff the efficiency of zerg army, or at least increasing the max supply cap of the zerg, then i don't think people will consider to play zerg. The zerg is getting far away from its identity of being a swarmy race!!! Fuck that!
bosshdt
Profile Joined April 2015
Afghanistan98 Posts
August 15 2015 11:11 GMT
#138
The release date is already written down, Lets all haste the beta now; gg
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
August 15 2015 11:28 GMT
#139
Exciting times for Starcraft!
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Haighstrom
Profile Joined March 2011
United Kingdom202 Posts
August 15 2015 11:31 GMT
#140
As a compromise, what I would like to see is an optional manual inject for Zerg which gives a small advantage to macro over the auto-option, but not so great that it is mandatory (and other activities such as creep spread or harrass could be chosen instead for players who don't like injecting). For example auto injects give 2 larva, but manual injects still produce 4 larva (exact numbers TBD).

That would allow lower level players and those who don't like the inject pattern not to have to worry about it, but those like me who love injecting could choose to do injects over other activities for a small larva bonus, perhaps until the lategame when larva isn't as important as army control.

Also, I'm not a fan of the comment "we’re also seeing better creep spread. This is something that we may need to tune eventually."

To me, this says that the current plan is replace injects + creep with creep which is twice as hard to do. That is simply removing an aspect of the game for no benefit whatsoever.

Remember: injects and the other macro actions were put in to keep a timed-return-to-your-base skill similar to worker building in brood war. Whilst I completely accept SC2 moves towards strategy over mechanics, I really feel it would be a shame to remove this remaining unique facet from the game entirely.
Prev 1 5 6 7 8 9 13 Next All
Please log in or register to reply.
Live Events Refresh
BSL Open LAN 2025 - War…
08:00
Day 1 - Group Stages
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 269
Nina 193
StarCraft: Brood War
GuemChi 807
actioN 502
PianO 254
Aegong 108
Free 97
Pusan 96
firebathero 87
BeSt 85
Sharp 72
Nal_rA 62
[ Show more ]
JulyZerg 53
sSak 33
Bale 27
Larva 23
ajuk12(nOOB) 17
Zeus 17
Sacsri 14
soO 13
Sexy 13
ZZZero.O 10
Dota 2
XcaliburYe1109
Fuzer 75
League of Legends
JimRising 446
Counter-Strike
Stewie2K468
allub51
Heroes of the Storm
Khaldor131
Other Games
summit1g6254
crisheroes184
NeuroSwarm92
ViBE37
SortOf35
Trikslyr21
OptimusSC210
Organizations
Other Games
gamesdonequick736
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH332
• LUISG 35
• Adnapsc2 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1049
• Stunt576
• HappyZerGling72
Upcoming Events
RSL Revival
46m
Reynor vs Cure
TBD vs Zoun
OSC
11h 46m
BSL Open LAN 2025 - War…
22h 46m
RSL Revival
1d
Classic vs TBD
WardiTV Invitational
1d 1h
Online Event
1d 6h
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
LiuLi Cup
4 days
[ Show More ]
The PondCast
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.