• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:40
CEST 04:40
KST 11:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced62026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Maestros of the Game 2 announced MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Any progamer "explanation" videos like this one? Data needed BGH Auto Balance -> http://bghmmr.eu/ ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1383 users

Community Feedback Update - August 14 - Page 13

Forum Index > Legacy of the Void
252 CommentsPost a Reply
Prev 1 11 12 13 All
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
August 17 2015 17:29 GMT
#241
On August 18 2015 02:22 Daeracon wrote:
Does anyone have any information about the release date?

I remember reading somewhere on TL that they said "end of 2015" but that seems to be pretty soon for a game that's supposed to have a "long beta."

http://www.teamliquid.net/forum/legacy-of-the-void/492505-mike-morihame-says-lotv-in-2015more-after-release
kiss kiss fall in love
Daeracon
Profile Joined March 2011
Sweden201 Posts
August 18 2015 04:19 GMT
#242
On August 18 2015 02:29 IntoTheheart wrote:
Show nested quote +
On August 18 2015 02:22 Daeracon wrote:
Does anyone have any information about the release date?

I remember reading somewhere on TL that they said "end of 2015" but that seems to be pretty soon for a game that's supposed to have a "long beta."

http://www.teamliquid.net/forum/legacy-of-the-void/492505-mike-morihame-says-lotv-in-2015more-after-release


Sorry, my bad, I meant for the patch.
You can't use your breaks to get over a hill
Daeracon
Profile Joined March 2011
Sweden201 Posts
August 18 2015 04:25 GMT
#243
Actually, Psione replied to my tweet saying Thursday for patch release if all goes as well with the preparations.
You can't use your breaks to get over a hill
fteneq
Profile Joined August 2012
United States49 Posts
August 18 2015 07:12 GMT
#244
On August 18 2015 13:25 Daeracon wrote:
Actually, Psione replied to my tweet saying Thursday for patch release if all goes as well with the preparations.
https://twitter.com/PsioneBlizzard/status/633472039064502272


Awesome! Can't wait to try it out!
"For the Overmind"
Kon-Tiki
Profile Joined February 2011
United States402 Posts
August 18 2015 09:35 GMT
#245
On August 15 2015 03:34 Energizer wrote:
Well that was... disappointing I guess. I was kind of hoping for some more changes considering macro mechanics are being removed. I'd be lying if I wasn't at least half-expecting supply costs to be revisited, especially for zerg since they're going to have an even tougher time remaxing after a fight without as much of a larva bank. May as well let zerg have a larger max army to help with trades.



I guess this'll mean that mass macro hatches are going to be a thing again
I am a leaf on the wind. Watch how I soar.
AdrianHealeyy
Profile Joined June 2015
114 Posts
August 18 2015 09:54 GMT
#246
Mass macro hatches limit the damage done by a hatch snipe, btw. I usually make my macro hatches in such a way that they can function as 'second hatches' at expansions when the nearest one is sniped; so the income reduction will be less overall.

weikor
Profile Blog Joined March 2011
Austria580 Posts
August 19 2015 00:36 GMT
#247
they arent changing anything to the current hatches. IF macro hatches are a thing after this patch, why wouldnt they be without.
xtorn
Profile Blog Joined December 2013
4060 Posts
Last Edited: 2015-08-19 01:28:41
August 19 2015 01:21 GMT
#248
im really curious how this will play out, since investing in a macro hatch was always (from my lowbie league opinion) a big risk, and after this there will be more than one macro hatch needed relatively early.

i for one see the change as risky, but i trust 110% that the progamers and the rest of the community will give valuable feedback and statistics and everything will eventually balance out. my hope is that since they gave only a month deadline, they wont focus it all on this issue and there will be enough time for yet another major change to test.

Life - forever the Legend in my heart
BigRedDog
Profile Joined May 2012
461 Posts
August 19 2015 05:35 GMT
#249
What I envision is that Zerg will build more hatcheries to make sure there's enough larvae to make units.
Big Red Dog!
bObA
Profile Joined May 2012
France300 Posts
Last Edited: 2015-08-19 06:34:23
August 19 2015 06:25 GMT
#250
awful patch.....
I mean what they want to change in 3 races about Macro mechanics...
Remove mules, Auto cast larva inject added and Chronoboost removed....
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-08-19 08:07:11
August 19 2015 07:49 GMT
#251
On August 19 2015 09:36 weikor wrote:
they arent changing anything to the current hatches. IF macro hatches are a thing after this patch, why wouldnt they be without.


Because right now if you want to dump minerals into getting more larvae, queens are absolutely the undisputed way to go until you have 1 per hatchery

After the patch, they're halving the larvae benefit of queens without reducing the queen cost.

Mineral for mineral, dropping an extra hatchery will be comparable to building queens for the amount of larvae that you gain (at least way closer than ever before), while having the obvious benefits of an extra hatchery. It doesn't walk around and throw spines at annoying enemy units, though.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2015-08-19 09:22:56
August 19 2015 09:18 GMT
#252
I think blizzard is going to go back on the auto-inject. There's really something to it which is part of what defines starcraft. I agree with Morrow on his take on that.

Taking away mules is interesting, but considering that it constitutes a massive part of Terran mineral income I am also very interested in how Terran will be compensated economically. Some ideas for this:

-Call-down supply brings double the supply than it does now. Building a depot costs 100 minerals, and an scv is busy for > 30 seconds building it and moving, that's about 25 lost mineral income. Double this, the cost becomes 250, comparable to the income a mule brings in (which is 270). Arguably this is more effective than the mule whenever supply is necessary, because 1) mineral patches are mined out less quickly, and 2) the investment pays off immediately, instead of during the course of 90 seconds.

-Depots can be called down anywhere, or within a radius of Terran CC's. Perhaps available as an additional option as well, this eliminates the need to actually build base depots in order to call down extra supply later in the game.

-Additional buildings can also be called down, such as add-ons for production facilities. This allows for a much more diverse set of build orders for Terran. It also will also marginally compensate Terran economically in the late game when already at -/200 supply.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-08-19 09:48:48
August 19 2015 09:48 GMT
#253
I think auto inject shouldn't be a thing. If it really comes down to it, rework the queen a bit and make the hatchery produce more larvae - or just don't have inject be auto. if it's less important (2 larvae, not 4) then it's more of a boost than a necessity to hit with 0 downtime for 10 minutes straight
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Prev 1 11 12 13 All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#78
PiGStarcraft746
CranKy Ducklings96
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft746
ProTech131
MaxPax 94
StarCraft: Brood War
GuemChi 6289
Britney 5670
Mind 201
Counter-Strike
tarik_tv4895
Super Smash Bros
Mew2King62
Other Games
summit1g12300
hungrybox537
WinterStarcraft430
C9.Mang0393
Trikslyr164
Maynarde115
ViBE93
Organizations
Other Games
gamesdonequick1246
BasetradeTV266
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• EnkiAlexander 55
• Hupsaiya 45
• CranKy Ducklings SOOP6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 109
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush272
Upcoming Events
RSL Revival
7h 20m
Replay Cast
21h 20m
The PondCast
1d 7h
KCM Race Survival
1d 7h
WardiTV Map Contest Tou…
1d 8h
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
1d 12h
CranKy Ducklings
1d 21h
Escore
2 days
RSL Revival
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Map Contest Tou…
3 days
Universe Titan Cup
3 days
Rogue vs Percival
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Soma vs TBD
Monday Night Weeklies
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
TBD vs YSC
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.