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Community Feedback Update - August 14 - Page 12

Forum Index > Legacy of the Void
252 CommentsPost a Reply
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ROOTFayth
Profile Joined January 2004
Canada3351 Posts
August 16 2015 17:08 GMT
#221
On August 17 2015 02:06 ohmylanta1003 wrote:
Show nested quote +
On August 17 2015 02:00 ROOTFayth wrote:
On August 17 2015 01:17 ZergLingShepherd1 wrote:
On August 16 2015 23:50 ohmylanta1003 wrote:
On August 16 2015 23:43 NKexquisite wrote:
Zerg ez-mode now with auto-inject. Wonder why queens don't auto-creep spread too


Yes. Because pressing a button every some odd seconds made Zerg that much harder.


Zerg is the busy race... even Incontrol who is a protoss know this.

Injecting every 40 sec, while creep spreading, while having a blance of when to drone and make units is much harder then any other race.

Zerg is the macro race.

sure zerg is/was more macro oriented, didn't make it harder though


Oh boy. I hate talking about "easy race, hard race". Everyone thinks their race is the hardest for reasons X, Y, and Z. It's stupid to even try to get into an argument about it.

there's no argument, I didn't say zerg was easy, I said it wasn't harder than other races, every race is different, requires different focus, no race is harder overall really, you're either good at starcraft or you're not
ZergLingShepherd1
Profile Joined June 2015
404 Posts
Last Edited: 2015-08-16 17:31:05
August 16 2015 17:29 GMT
#222
On August 17 2015 02:04 ohmylanta1003 wrote:
Show nested quote +
On August 17 2015 01:17 ZergLingShepherd1 wrote:
On August 16 2015 23:50 ohmylanta1003 wrote:
On August 16 2015 23:43 NKexquisite wrote:
Zerg ez-mode now with auto-inject. Wonder why queens don't auto-creep spread too


Yes. Because pressing a button every some odd seconds made Zerg that much harder.


Zerg is the busy race... even Incontrol who is a protoss know this.

Injecting every 40 sec, while creep spreading, while having a blance of when to drone and make units is much harder then any other race.

Zerg is the macro race.


I'm not disagreeing with you. I'm just saying I don't understand how people can say Zerg got SOOOOO much easier because of autoinjects.


Most people think that auto-inject will allow the zerg to always look at his army, without seeing his base ever during the game.

Its a false statment by far tho.

On August 17 2015 02:00 ROOTFayth wrote:
Show nested quote +
On August 17 2015 01:17 ZergLingShepherd1 wrote:
On August 16 2015 23:50 ohmylanta1003 wrote:
On August 16 2015 23:43 NKexquisite wrote:
Zerg ez-mode now with auto-inject. Wonder why queens don't auto-creep spread too


Yes. Because pressing a button every some odd seconds made Zerg that much harder.


Zerg is the busy race... even Incontrol who is a protoss know this.

Injecting every 40 sec, while creep spreading, while having a blance of when to drone and make units is much harder then any other race.

Zerg is the macro race.

sure zerg is/was more macro oriented, didn't make it harder though


You havent played LBM or playing vs Mech....
"The Fractured but Whole"
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
Last Edited: 2015-08-16 21:50:29
August 16 2015 21:48 GMT
#223
On August 16 2015 21:41 MyrionSC wrote:
Just realized this will make blink stalker all-ins much weaker. I'm sure terrans will be glad of that atleast wasn't that fun to watch anyway, seemed a little too strong


It shouldn't, because they nerfed blink and warpgate into balance by anticipating the researches being chrono boosted half a dozen times and increasing the research times. Not by short amounts either*. Without chrono, the research times will be made shorter again so that aggression around research times will still be possible

*Blink went from 110 seconds to 170
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Pugfarmer
Profile Joined April 2014
70 Posts
August 16 2015 23:08 GMT
#224
Just separate mech upgrades and that will alleviate much of the problem.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
August 16 2015 23:12 GMT
#225
On August 17 2015 02:08 ROOTFayth wrote:
Show nested quote +
On August 17 2015 02:06 ohmylanta1003 wrote:
On August 17 2015 02:00 ROOTFayth wrote:
On August 17 2015 01:17 ZergLingShepherd1 wrote:
On August 16 2015 23:50 ohmylanta1003 wrote:
On August 16 2015 23:43 NKexquisite wrote:
Zerg ez-mode now with auto-inject. Wonder why queens don't auto-creep spread too


Yes. Because pressing a button every some odd seconds made Zerg that much harder.


Zerg is the busy race... even Incontrol who is a protoss know this.

Injecting every 40 sec, while creep spreading, while having a blance of when to drone and make units is much harder then any other race.

Zerg is the macro race.

sure zerg is/was more macro oriented, didn't make it harder though


Oh boy. I hate talking about "easy race, hard race". Everyone thinks their race is the hardest for reasons X, Y, and Z. It's stupid to even try to get into an argument about it.

there's no argument, I didn't say zerg was easy, I said it wasn't harder than other races, every race is different, requires different focus, no race is harder overall really, you're either good at starcraft or you're not


So you flat out disagree with Blizzard's claim after the pro summit (presumably reinforced by pro feedback) that Protoss is the easier race to master?
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
August 17 2015 02:10 GMT
#226
So when is this patch going live?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
NyxNax
Profile Joined March 2014
United States227 Posts
Last Edited: 2015-08-17 02:20:50
August 17 2015 02:17 GMT
#227
What if they kept the mule but just changed its purpose? For instance, make it more like an SCV, have it able to build, no time limit on it, maybe returns as much as a gold patch(7 minerals right?), or maybe something like being able to build a bit faster?

As far as the Disruptor goes, I've been saying since it came out, The design of it makes it an absolute nightmare to balance. Might just need a new unit design, curious what changes there thinkin of though.. Heres my idea of redesigning it, change the look of it a bit but consider it work like this. It hovers like it does then you activate it, it plants itself into the ground and a ball turret rises from the middle. Its like a mobile turret but you could come up with any amount of clever firing options. It could fire a beam at a couple targets simultaneously or maybe have it shoot somethin like a under powered Reaver shot, that would be some cool nostalgia but need to be balanced correctly. It would give the protoss some cool advancing and retreating options, PvP might not end in a single 5 second battle as much. It would also add some fun micro

Ghost snipe ability - I think it would be cool if the shot went through its target and hit anything directly behind it, maybe going through a couple, dealing less damage to each subsequent target. Hell its a huge rifle, call it a armor piercing shot or somethin..Not through massive units though. 3 seconds is still too long, but if theres going to be any delay before it fires, its gotta have more value. Probably would still be fine with no delay
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 17 2015 02:32 GMT
#228
It's crazy to me that this game has been out for like 5 years and just now, at the 11th hour just before LotV comes out, they decide to start making these huge gameplay changes? People have been complaining about warp gate since release. Where was the warpgate change when XNC was a map, or when 4gate was the most common PvP build?

I really think changes like these warrant more than a month of testing at the least
~ ~ <°)))><~ ~ ~
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
Last Edited: 2015-08-17 02:45:07
August 17 2015 02:44 GMT
#229
I agree, we're 4 months into the LOTV beta. Why did they sit for the last 3 months making very few serious changes with little beta activity at all before deciding that they're actually going to do the changes that people have been asking for, but only have ~4 weeks to balance them?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
FuzzyKuriboh
Profile Joined February 2015
United States2 Posts
August 17 2015 03:06 GMT
#230
As a protoss player, I really don't like these warpgate changes. The 2/16 sec differential seems so gimmicky. Also, stop buffing the warp prism and look at other units. HOTS basically forced all toss players to get a MSC, and now it seems that LOTV is trying to do the same thing with warp prisms.
fireforce7
Profile Joined June 2010
United States334 Posts
August 17 2015 03:27 GMT
#231
Glad to hear there is some progress...still kind of disappointed they're still wanting to change the macro mechanics. I guess we'll just have to wait and see.
I'm terranfying
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
August 17 2015 04:10 GMT
#232
On August 17 2015 08:12 pure.Wasted wrote:
Show nested quote +
On August 17 2015 02:08 ROOTFayth wrote:
On August 17 2015 02:06 ohmylanta1003 wrote:
On August 17 2015 02:00 ROOTFayth wrote:
On August 17 2015 01:17 ZergLingShepherd1 wrote:
On August 16 2015 23:50 ohmylanta1003 wrote:
On August 16 2015 23:43 NKexquisite wrote:
Zerg ez-mode now with auto-inject. Wonder why queens don't auto-creep spread too


Yes. Because pressing a button every some odd seconds made Zerg that much harder.


Zerg is the busy race... even Incontrol who is a protoss know this.

Injecting every 40 sec, while creep spreading, while having a blance of when to drone and make units is much harder then any other race.

Zerg is the macro race.

sure zerg is/was more macro oriented, didn't make it harder though


Oh boy. I hate talking about "easy race, hard race". Everyone thinks their race is the hardest for reasons X, Y, and Z. It's stupid to even try to get into an argument about it.

there's no argument, I didn't say zerg was easy, I said it wasn't harder than other races, every race is different, requires different focus, no race is harder overall really, you're either good at starcraft or you're not


So you flat out disagree with Blizzard's claim after the pro summit (presumably reinforced by pro feedback) that Protoss is the easier race to master?

given that nobody has mastered a race yet, how can this be possible
vesicular
Profile Blog Joined March 2010
United States1310 Posts
Last Edited: 2015-08-17 04:42:20
August 17 2015 04:41 GMT
#233
On August 17 2015 11:32 TheFish7 wrote:
It's crazy to me that this game has been out for like 5 years and just now, at the 11th hour just before LotV comes out, they decide to start making these huge gameplay changes? People have been complaining about warp gate since release. Where was the warpgate change when XNC was a map, or when 4gate was the most common PvP build?

I really think changes like these warrant more than a month of testing at the least


I'm worried that this is a last minute change to throw a bone to the player base that is asking for changes, only for them to change it back at the last second because they realize proper balance will be harder to tweak.

Which would suck because I think the macro changes are the best for the game in the long run (save for auto-inject, just give hatches more larva and change the role of the queen), and they had 3 months to try this out and tweak it.
STX Fighting!
Superbanana
Profile Joined May 2014
2369 Posts
Last Edited: 2015-08-17 05:33:39
August 17 2015 05:31 GMT
#234
I really don't get the mule removal. Nerfing it to the point the 3 abilities on the cc are meaningful would be a nice change. What happens now? They just replaced the APM sink with another one, supply drop. Save 100 minerals when you have scans? sure! Of course, the other impact is that terran will scan more, don't think its an improvement the game. The price? rebalance everything terran. There is no fine tuning ahead, changing the mineral/gas ratio changes everything, its a full redesign.

Protoss without chrono and with the slow production will become very hard to fix too, Many HotS and WoL strategies relied on chrono boost on production, others on warp gate, probes or upgrades. Chrono is such an interesting, meaningful, fun macro mechanic that is not hard to use to begin with. Why mix in the same "boring" bag with larva injects? To make it fair? Everything must be reworked anyway!
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
KelsierSC
Profile Blog Joined March 2013
United Kingdom10443 Posts
August 17 2015 08:49 GMT
#235
I never found inject boring. I worked really hard to get good at it, hours of practicing nothing but injects and the fact that I could inject like a pro player was an incredible feeling . Selecting my larvae and having hundreds available felt very zerg as I re maxed instantly.

I really hate that they removed it, people who spent time working on being mechanically sound are being punished because some people have said it's boring , perhaps they just aren't very good at it.
At the moment they removed inject but have provided no alternative mechanic that can separate good players.
If I wanted to play a game where all I do with my apm is micro my units I would play wc3 or a moba.
Zerg for Life
ZergLingShepherd1
Profile Joined June 2015
404 Posts
Last Edited: 2015-08-17 09:02:37
August 17 2015 09:00 GMT
#236
On August 17 2015 17:49 KelsierSC wrote:
I never found inject boring. I worked really hard to get good at it, hours of practicing nothing but injects and the fact that I could inject like a pro player was an incredible feeling . Selecting my larvae and having hundreds available felt very zerg as I re maxed instantly.

I really hate that they removed it, people who spent time working on being mechanically sound are being punished because some people have said it's boring , perhaps they just aren't very good at it.
At the moment they removed inject but have provided no alternative mechanic that can separate good players.
If I wanted to play a game where all I do with my apm is micro my units I would play wc3 or a moba.


Creep spread will separate good player from bad players... burrow micro, overlord drops, multitasking. harassing.
Choosing when to make units since you will have limited larva.

When and where to make macro hatches.

If anything... Zerg will be harder on micro side but a bit easier on macro side.

Speaking of macro hatches... if a zerg opens up with 2 hatches and a macro hatch ( closer to the cliffs )... it might stop the canon rushes forever.
"The Fractured but Whole"
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
August 17 2015 09:40 GMT
#237
On August 17 2015 18:00 ZergLingShepherd1 wrote:
If anything... Zerg will be harder on micro side but a bit easier on macro side.

If it hasn't arrive to you yet, this is the main point people are complaining about. Some want to maintain the hard macro mechanics, rather than moving the hard parts over towards micro and other categories.
ZergLingShepherd1
Profile Joined June 2015
404 Posts
August 17 2015 09:54 GMT
#238
On August 17 2015 18:40 Cascade wrote:
Show nested quote +
On August 17 2015 18:00 ZergLingShepherd1 wrote:
If anything... Zerg will be harder on micro side but a bit easier on macro side.

If it hasn't arrive to you yet, this is the main point people are complaining about. Some want to maintain the hard macro mechanics, rather than moving the hard parts over towards micro and other categories.



But this isnt minecraft... just my opinion.
"The Fractured but Whole"
Creager
Profile Joined February 2011
Germany1924 Posts
August 17 2015 10:10 GMT
#239
Really don't like the direction this is going, sounds like they're not even considering to test alternate economical approaches. Also I'd rather see inject removed as well as it being auto-cast.
... einmal mit Profis spielen!
Daeracon
Profile Joined March 2011
Sweden201 Posts
August 17 2015 17:22 GMT
#240
Does anyone have any information about the release date?
You can't use your breaks to get over a hill
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