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Message of General importance.
Stop with balance comments on design issues.
Stop with balance comments on design issues.
Stop with balance comments on design issues.
Stop with balance comments on design issues.
Stop with balance comments on design issues.
Really, stop it.
+ Show Spoiler +Hopefully, this will help.
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On August 16 2015 15:54 Steelghost wrote:Show nested quote +Lol, I have never seen the community split so radically, 50 % loves mechanics changes, 50 % HATES them, haha If I were Blizzard, I would not try to piss off 50 percent of the community that is already playing this game. Bring something new to the table sure, but for the love of god dont clash with us as they have done, try making changes we all can agree upon and dont treat us like we were dumb as Mr.Kim does on his posts "We would like to thank the community","These changes couldnt have gone through if not for the community" I´ve yet to see one serious issue that has been raised by all who have complained on TL and Blizzard actually doing something on the matter, and I think its like a lot of us around here feel like that. Otherwise we would not flood the forums with complaints.
The thing is, you can't always please everyone. I don't think they did this to pander to half the community, I think they did this to make a better game. Inevitably, someone will be pissed off whenever the status quo is moved. That is life.
So I guess the real question is, will this make for a better game? I guess we will see down the line.
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Czech Republic1973 Posts
On August 16 2015 20:58 AdrianHealeyy wrote:Message of General importance. Stop with balance comments on design issues. Stop with balance comments on design issues. Stop with balance comments on design issues.Stop with balance comments on design issues. Stop with balance comments on design issues.+ Show Spoiler +Hopefully, this will help.
Massing one overpowered unit gives really good idea about the overall unit's design and it's relations to other units, right?
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Just realized this will make blink stalker all-ins much weaker. I'm sure terrans will be glad of that atleast wasn't that fun to watch anyway, seemed a little too strong
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Most people should get what they were hoping for with the test changes, especially regarding the warp in mechanics.
On another note, why not ban all the complaining kids? It really is of no use letting the whiners insert their petty, unreasonable crying into every new Blizzard post.
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On August 15 2015 11:07 AdrianHealeyy wrote: Everybody who is talking balance in a design thread should really rethink what they are saying
Word.
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On August 15 2015 05:01 Loccstana wrote: Blizzard has to remember that the mule was introduced to compensate for the fact that in early game, Terran must pull scvs from mining to construct buildings.
What if the orbital calls down an SCV instead of a mule? That would be a interesting change.
Great idea! Ans it would be really cute for Terran to be able to get some extra SCVs like that.
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Zerg ez-mode now with auto-inject. Wonder why queens don't auto-creep spread too
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On August 16 2015 01:52 LSN wrote: 1. These changes reduce scaling. Scaling always helps the player that has the advantage. Therefore the reduction of scaling will help to make comebacks possible more oftenly as the player with the advantage will gain less benefits from his advantage.
This. Over and over.
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On August 16 2015 23:43 NKexquisite wrote: Zerg ez-mode now with auto-inject. Wonder why queens don't auto-creep spread too
Yes. Because pressing a button every some odd seconds made Zerg that much harder.
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Instead of removing chronoboost and mules, can i suggest we make it auto with a slight nerf, just like injects.
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On August 17 2015 00:12 Rexeus wrote: Instead of removing chronoboost and mules, can i suggest we make it auto with a slight nerf, just like injects.
Inject change, in context, will end up being a buff.
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On August 17 2015 00:17 TimeSpiral wrote:Show nested quote +On August 17 2015 00:12 Rexeus wrote: Instead of removing chronoboost and mules, can i suggest we make it auto with a slight nerf, just like injects. Inject change, in context, will end up being a buff.
You do not know this and cannot say this.
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On August 16 2015 23:50 ohmylanta1003 wrote:Show nested quote +On August 16 2015 23:43 NKexquisite wrote: Zerg ez-mode now with auto-inject. Wonder why queens don't auto-creep spread too Yes. Because pressing a button every some odd seconds made Zerg that much harder.
Zerg is the busy race... even Incontrol who is a protoss know this.
Injecting every 40 sec, while creep spreading, while having a blance of when to drone and make units is much harder then any other race.
Zerg is the macro race.
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On August 16 2015 22:39 DJZest wrote:Show nested quote +On August 15 2015 11:07 AdrianHealeyy wrote: Everybody who is talking balance in a design thread should really rethink what they are saying Word.
Design and balance are heavily tied together. While balance isn't the first thing you should think about, you should definitely ask the question "Can this design work in the current environment to a point where it doesn't disrupt it's balance, but adds to it/improves it?" sooner or later, otherwise you end up with a concept that needs constant bandaid fixing.
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On August 17 2015 00:18 ohmylanta1003 wrote:Show nested quote +On August 17 2015 00:17 TimeSpiral wrote:On August 17 2015 00:12 Rexeus wrote: Instead of removing chronoboost and mules, can i suggest we make it auto with a slight nerf, just like injects. Inject change, in context, will end up being a buff. You do not know this and cannot say this.
He's saying below pro-scene where people don't inject at all and just have max energy queens sitting around.
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On August 17 2015 01:17 ZergLingShepherd1 wrote:Show nested quote +On August 16 2015 23:50 ohmylanta1003 wrote:On August 16 2015 23:43 NKexquisite wrote: Zerg ez-mode now with auto-inject. Wonder why queens don't auto-creep spread too Yes. Because pressing a button every some odd seconds made Zerg that much harder. Zerg is the busy race... even Incontrol who is a protoss know this. Injecting every 40 sec, while creep spreading, while having a blance of when to drone and make units is much harder then any other race. Zerg is the macro race. sure zerg is/was more macro oriented, didn't make it harder though
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On August 17 2015 01:17 ZergLingShepherd1 wrote:Show nested quote +On August 16 2015 23:50 ohmylanta1003 wrote:On August 16 2015 23:43 NKexquisite wrote: Zerg ez-mode now with auto-inject. Wonder why queens don't auto-creep spread too Yes. Because pressing a button every some odd seconds made Zerg that much harder. Zerg is the busy race... even Incontrol who is a protoss know this. Injecting every 40 sec, while creep spreading, while having a blance of when to drone and make units is much harder then any other race. Zerg is the macro race.
I'm not disagreeing with you. I'm just saying I don't understand how people can say Zerg got SOOOOO much easier because of autoinjects.
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On August 17 2015 02:00 ROOTFayth wrote:Show nested quote +On August 17 2015 01:17 ZergLingShepherd1 wrote:On August 16 2015 23:50 ohmylanta1003 wrote:On August 16 2015 23:43 NKexquisite wrote: Zerg ez-mode now with auto-inject. Wonder why queens don't auto-creep spread too Yes. Because pressing a button every some odd seconds made Zerg that much harder. Zerg is the busy race... even Incontrol who is a protoss know this. Injecting every 40 sec, while creep spreading, while having a blance of when to drone and make units is much harder then any other race. Zerg is the macro race. sure zerg is/was more macro oriented, didn't make it harder though
Oh boy. I hate talking about "easy race, hard race". Everyone thinks their race is the hardest for reasons X, Y, and Z. It's stupid to even try to get into an argument about it.
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