Would you like to see additional Chronoboost use? - Page 3
Forum Index > Legacy of the Void |
Thieving Magpie
United States6752 Posts
| ||
y0su
Finland7871 Posts
On July 21 2015 01:03 ejozl wrote: Not necessarily Chrono Boost, but some redesign of Mothership Core+Nexus to add more utilities would be nice. I would like to see a redesign as well | ||
Salteador Neo
Andorra5591 Posts
A random idea would be that it increases the shield regen speed of a unit X times, if it's inside an Y radius inside the nexus. So if you defend the first wave of a roach all-in and an immortal survives, you could help it gain the shields back for the second wave. Basically the shield battery that everyone loves, but not as good because it can't be used during combat. | ||
TedCruz2016
Hong Kong271 Posts
On July 21 2015 21:04 opisska wrote: Balance is irrelevant when you are coming up with new idea. Also, balance is relative. The right way to balance is to make everything seemingly imba in their own ways and then collectively, as a result, none of them is imba. It's like when both you and your neighbor are millionaires, none of you feel like a millionaire. Nerfing everything down to the same low level for "balance" is based on a communist mind set. That would only make everything homogenous thus killing all the fun. | ||
DeadByDawn
United Kingdom476 Posts
On July 22 2015 00:07 TedCruz2016 wrote: Also, balance is relative. The right way to balance is to make everything seemingly imba in their own ways and then collectively, as a result, none of them is imba. It's like when both you and your neighbor are millionaires, none of you feel like a millionaire. Nerfing everything down to the same low level for "balance" is based on a communist mind set. That would only make everything homogenous thus killing all the fun. I think that is what they already do thus leading to insta-wins, hard counters everywhere and terrible, terrible damage. Not a good way to do it. The game designers must be able to think these things though. | ||
TedCruz2016
Hong Kong271 Posts
On July 22 2015 03:09 DeadByDawn wrote: I think that is what they already do thus leading to insta-wins, hard counters everywhere and terrible, terrible damage. Not a good way to do it. The game designers must be able to think these things though. Wow, look at your signature and my username? Did we just have a bipartisan agreement? Haha! | ||
DeadByDawn
United Kingdom476 Posts
On July 22 2015 12:30 TedCruz2016 wrote: Wow, look at your signature and my username? Did we just have a bipartisan agreement? Haha! Well SC2 brings people together. Unless you are the Trump of SC2 (Avilo I am looking at you here). | ||
| ||