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Active: 1392 users

Would you like to see additional Chronoboost use? - Page 3

Forum Index > Legacy of the Void
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Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
July 21 2015 14:04 GMT
#41
I personally think that what's needed is for Chrono to do something mundane (like supply drop) that shows up every now and then. Shit like "temporary energy field" to allow placement, but not powering of buildings. Silly things like that to make it visually look like Chrono has multiple uses
Hark, what baseball through yonder window breaks?
y0su
Profile Blog Joined September 2011
Finland7871 Posts
July 21 2015 14:52 GMT
#42
On July 21 2015 01:03 ejozl wrote:
Not necessarily Chrono Boost, but some redesign of Mothership Core+Nexus to add more utilities would be nice.

I would like to see a redesign as well
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2015-07-21 15:07:49
July 21 2015 15:00 GMT
#43
Chrono Boost is the perfect example of micro that is "not seen and doesn't show off the player's skill" Blizz keeps talking about. I'm sure adding some more utility to it would be a step in the right direction.

A random idea would be that it increases the shield regen speed of a unit X times, if it's inside an Y radius inside the nexus. So if you defend the first wave of a roach all-in and an immortal survives, you could help it gain the shields back for the second wave. Basically the shield battery that everyone loves, but not as good because it can't be used during combat.
Revolutionist fan
TedCruz2016
Profile Joined November 2014
Hong Kong271 Posts
July 21 2015 15:07 GMT
#44
On July 21 2015 21:04 opisska wrote:
Balance is irrelevant when you are coming up with new idea.


Also, balance is relative. The right way to balance is to make everything seemingly imba in their own ways and then collectively, as a result, none of them is imba. It's like when both you and your neighbor are millionaires, none of you feel like a millionaire. Nerfing everything down to the same low level for "balance" is based on a communist mind set. That would only make everything homogenous thus killing all the fun.
Make DC listen!
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
July 21 2015 18:09 GMT
#45
On July 22 2015 00:07 TedCruz2016 wrote:
Show nested quote +
On July 21 2015 21:04 opisska wrote:
Balance is irrelevant when you are coming up with new idea.


Also, balance is relative. The right way to balance is to make everything seemingly imba in their own ways and then collectively, as a result, none of them is imba. It's like when both you and your neighbor are millionaires, none of you feel like a millionaire. Nerfing everything down to the same low level for "balance" is based on a communist mind set. That would only make everything homogenous thus killing all the fun.

I think that is what they already do thus leading to insta-wins, hard counters everywhere and terrible, terrible damage. Not a good way to do it. The game designers must be able to think these things though.
TedCruz2016
Profile Joined November 2014
Hong Kong271 Posts
July 22 2015 03:30 GMT
#46
On July 22 2015 03:09 DeadByDawn wrote:
Show nested quote +
On July 22 2015 00:07 TedCruz2016 wrote:
On July 21 2015 21:04 opisska wrote:
Balance is irrelevant when you are coming up with new idea.


Also, balance is relative. The right way to balance is to make everything seemingly imba in their own ways and then collectively, as a result, none of them is imba. It's like when both you and your neighbor are millionaires, none of you feel like a millionaire. Nerfing everything down to the same low level for "balance" is based on a communist mind set. That would only make everything homogenous thus killing all the fun.

I think that is what they already do thus leading to insta-wins, hard counters everywhere and terrible, terrible damage. Not a good way to do it. The game designers must be able to think these things though.


Wow, look at your signature and my username? Did we just have a bipartisan agreement? Haha!
Make DC listen!
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
July 22 2015 19:02 GMT
#47
On July 22 2015 12:30 TedCruz2016 wrote:
Show nested quote +
On July 22 2015 03:09 DeadByDawn wrote:
On July 22 2015 00:07 TedCruz2016 wrote:
On July 21 2015 21:04 opisska wrote:
Balance is irrelevant when you are coming up with new idea.


Also, balance is relative. The right way to balance is to make everything seemingly imba in their own ways and then collectively, as a result, none of them is imba. It's like when both you and your neighbor are millionaires, none of you feel like a millionaire. Nerfing everything down to the same low level for "balance" is based on a communist mind set. That would only make everything homogenous thus killing all the fun.

I think that is what they already do thus leading to insta-wins, hard counters everywhere and terrible, terrible damage. Not a good way to do it. The game designers must be able to think these things though.


Wow, look at your signature and my username? Did we just have a bipartisan agreement? Haha!

Well SC2 brings people together. Unless you are the Trump of SC2 (Avilo I am looking at you here).
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