• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:40
CET 03:40
KST 11:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
Korean players' earnings Hit New All-Time High! SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim BW General Discussion Recommended BW Settings for Mouse and Video List of top players active on ShieldBattery
Tourneys
[BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12032 users

Would you like to see additional Chronoboost use?

Forum Index > Legacy of the Void
Post a Reply
1 2 3 Next All
i)awn
Profile Joined October 2011
United States189 Posts
July 20 2015 15:49 GMT
#1
Poll: Would you like to see additional chronoboost use?

(Vote): Yes
(Vote): No


I would really like to have extra usage for chronoboost as I sincerely find it lacking and very limited in usage, especially when compared to other races.

Top of my head:
1- Chronoboosting a nexus increases mining speed on all probes using the nexus if the nexus is idle, otherwise it just speeds up probe build time like normal.
2-Chronoboosting a unit increases its speed. This can be useful for big units like carrier. It can also be implemented to increase the speed of the units around the target as well.

Of course such changes will need to be carefully considered and might even require additional unit balance but frankly I think LotV is a great opportunity to make things a bit more interesting for chronoboost.
rotta
Profile Joined December 2011
5656 Posts
July 20 2015 16:02 GMT
#2
Yes, maybe warping buildings/units under a boosted Warp Prism could be slightly faster?
don't wall off against random
ejozl
Profile Joined October 2010
Denmark3561 Posts
Last Edited: 2015-07-20 16:04:08
July 20 2015 16:03 GMT
#3
Not necessarily Chrono Boost, but some redesign of Mothership Core+Nexus to add more utilities would be nice.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 20 2015 16:10 GMT
#4
Moved to LotV beta
ModeratorI am still alive, somehow
TL+ Member
BisuDagger
Profile Blog Joined October 2009
Bisutopia19400 Posts
July 20 2015 16:17 GMT
#5
I am always using my chronoboost and constantly out of energy. I'm not sure where one would have all this extra chronoboost available. I am by no means a pro but....

Post Probe Chrono:
- Chrono on upgrades constantly. Literally any upgrade possible: Weapons, Armor, Blink, Range...
- Chrono on warpgates during battles if I'm past the worker and upgrade stage or absolutely need extra units.
- Chrono on observers for that "oh f*ck" moment and you need one

Chrono boost fills its current roll extremely well.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
i)awn
Profile Joined October 2011
United States189 Posts
July 20 2015 16:24 GMT
#6
On July 21 2015 01:17 BisuDagger wrote:
I am always using my chronoboost and constantly out of energy. I'm not sure where one would have all this extra chronoboost available. I am by no means a pro but....

Post Probe Chrono:
- Chrono on upgrades constantly. Literally any upgrade possible: Weapons, Armor, Blink, Range...
- Chrono on warpgates during battles if I'm past the worker and upgrade stage or absolutely need extra units.
- Chrono on observers for that "oh f*ck" moment and you need one

Chrono boost fills its current roll extremely well.


I do absolutely agree although I think chronoboost effectiveness has been its own bane. Research times has been increased on many techs just because of chronoboost and consequently chronoboost became just a must rather than a choice on these research times. It's now just a boring ability that makes your essential timing possible nothing more. Moreover, late game it becomes much less useful when you already have your techs and tons of gateways and multiple robo or stargates. I believe a change in some way would be really good to the game.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19400 Posts
July 20 2015 17:09 GMT
#7
On July 21 2015 01:24 i)awn wrote:
Show nested quote +
On July 21 2015 01:17 BisuDagger wrote:
I am always using my chronoboost and constantly out of energy. I'm not sure where one would have all this extra chronoboost available. I am by no means a pro but....

Post Probe Chrono:
- Chrono on upgrades constantly. Literally any upgrade possible: Weapons, Armor, Blink, Range...
- Chrono on warpgates during battles if I'm past the worker and upgrade stage or absolutely need extra units.
- Chrono on observers for that "oh f*ck" moment and you need one

Chrono boost fills its current roll extremely well.


I do absolutely agree although I think chronoboost effectiveness has been its own bane. Research times has been increased on many techs just because of chronoboost and consequently chronoboost became just a must rather than a choice on these research times. It's now just a boring ability that makes your essential timing possible nothing more. Moreover, late game it becomes much less useful when you already have your techs and tons of gateways and multiple robo or stargates. I believe a change in some way would be really good to the game.

You made a point I actually agree with now. It's kind of sill to think chrono was given to protoss to speed things up if you are good and use it effectively. But if research times etc. have been balanced around top level players who chrono efficiently then yeah it kinda makes the ability moot. To contribute to your OP, I do agree if chrono was to contribute additionally an enhanced speed movement on unitys would be a pretty cool thing. Its not like there is an abundance of it, but to chrono boost a warp prism in order to speed it up and save it from death would be really sick play.

Thanks for the reply btw!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
weikor
Profile Blog Joined March 2011
Austria580 Posts
July 20 2015 17:16 GMT
#8
I just feel like Terran and Zerg have better alternate uses, or choices of their base energy mechanic.

Tumors, and transfuse can be used with excess energy and theres a big choice with scan or mule as well (as well as the occasional supply drop)

Chronoboost is basically just like a larva inject. When you want to produce units or go for a timing - larva inject will turn to units, When you go for economy larva inject produces extra workers.

Id much prefer an alternate ability. Perhaps defensive like "50 energy, for 20 seconds units within 14 Range of the Target nexus will gain 1 Shield armor and will recharge 5 Shield / second even while in combat"

I think wth something along those lines, you should remove photon overcharge which is a poorly designed spell. Its incredibly potent vs low amounts of units, even without having any units yourself. Protoss should be rewarded for making defensive units, not for teching as quickly as possible.
purakushi
Profile Joined August 2012
United States3310 Posts
July 20 2015 17:18 GMT
#9
chronoboost cannons so they shoot faster
T P Z sagi
BisuDagger
Profile Blog Joined October 2009
Bisutopia19400 Posts
July 20 2015 17:25 GMT
#10
On July 21 2015 02:18 purakushi wrote:
chronoboost cannons so they shoot faster

This would work great. For people who hate photon overcharge, that ability could be used to instead buff cannons too. By the time this is out cannon rush stages are over anyway.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
July 20 2015 17:42 GMT
#11
On July 21 2015 02:16 weikor wrote:
I just feel like Terran and Zerg have better alternate uses, or choices of their base energy mechanic.

Tumors, and transfuse can be used with excess energy and theres a big choice with scan or mule as well (as well as the occasional supply drop)

Chronoboost is basically just like a larva inject. When you want to produce units or go for a timing - larva inject will turn to units, When you go for economy larva inject produces extra workers.

Id much prefer an alternate ability. Perhaps defensive like "50 energy, for 20 seconds units within 14 Range of the Target nexus will gain 1 Shield armor and will recharge 5 Shield / second even while in combat"

I think wth something along those lines, you should remove photon overcharge which is a poorly designed spell. Its incredibly potent vs low amounts of units, even without having any units yourself. Protoss should be rewarded for making defensive units, not for teching as quickly as possible.

or just have the nexus act exactly like the BW shield battery, exchanging energy directly for shield HP on a single target unit.
vibeo gane,
i)awn
Profile Joined October 2011
United States189 Posts
July 20 2015 17:45 GMT
#12
@BisuDagger thanks for you contribution

On July 21 2015 02:16 weikor wrote:
I just feel like Terran and Zerg have better alternate uses, or choices of their base energy mechanic.

Tumors, and transfuse can be used with excess energy and theres a big choice with scan or mule as well (as well as the occasional supply drop)

Chronoboost is basically just like a larva inject. When you want to produce units or go for a timing - larva inject will turn to units, When you go for economy larva inject produces extra workers.

Id much prefer an alternate ability. Perhaps defensive like "50 energy, for 20 seconds units within 14 Range of the Target nexus will gain 1 Shield armor and will recharge 5 Shield / second even while in combat"

I think wth something along those lines, you should remove photon overcharge which is a poorly designed spell. Its incredibly potent vs low amounts of units, even without having any units yourself. Protoss should be rewarded for making defensive units, not for teching as quickly as possible.



Unfortunately I think what you suggest has the same problem that has been plaguing the nexus macro: tech timings has been balanced around chronoboost, using chronoboost on early abilities might mess with this timing. That's why I suggested something that can be useful a bit later in the game when you're not rushing for an essential tech. There are definitely ways to get around this though if they do intend th change how chronoboost interact with research and with buildings. However I think we'll be asking for too much give that (hopefully) they are considering some big changes for the protoss; who knows with those changes we might not need photon overcharge.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
July 20 2015 18:13 GMT
#13
I think Chrono is fine right now.

Crucial tech has been timed so that it's not broken if you use all your chrono on it. That's okay. If someone doesn't scout you pouring all your chrono into warpgate/Blink/+1 attack you WILL still mess them up.

Chrono is very flexible.. you can use it to speed up upgrades, vital units (colossus, observer, etc.) or to produce workers faster.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
marpis
Profile Joined February 2014
Finland18 Posts
July 20 2015 18:56 GMT
#14
Please no... There are way too many ability using possibilities as is, I think.
I like streamlined, simple things... Well, SC2 is not going my way anyway.

If you really want new uses for chrono just for the sake of all buildings except pylons not being enough, then I think chronoboosting units should affect cooldown of abilities and mana regen rate. Also shield regen, why not.
TelecoM
Profile Blog Joined January 2010
United States10894 Posts
July 20 2015 19:04 GMT
#15
On July 21 2015 02:18 purakushi wrote:
chronoboost cannons so they shoot faster

Sounds like a Zergs nightmare, a chrono boosted cannon rush.
AKA: TelecoM[WHITE] Protoss fighting
opisska
Profile Blog Joined February 2011
Poland8852 Posts
July 20 2015 19:17 GMT
#16
On July 21 2015 02:18 purakushi wrote:
chronoboost cannons so they shoot faster


I was so sad when I discovered (years ago) that this doesn't work. It would not have much of an effect, but would be great conceptually.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
TheWinks
Profile Joined July 2011
United States572 Posts
July 20 2015 20:41 GMT
#17
I don't think chrono should increase combat capabilities.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
July 20 2015 20:52 GMT
#18
I would like to see additional mule use as well, for example using mules to mine gas, using mules to do fast repair, fast construction of buildings, etc.
[url]http://i.imgur.com/lw2yN.jpg[/url]
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
July 20 2015 21:41 GMT
#19
On July 21 2015 05:52 Loccstana wrote:
I would like to see additional mule use as well, for example using mules to mine gas, using mules to do fast repair, fast construction of buildings, etc.


My Zerg brothers:

Can we collectively agree and say NO to a MULE buff?

hehe
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2015-07-20 22:30:20
July 20 2015 22:27 GMT
#20
Other than chronoing cannons, the only other use I could see is chronoboosting casters to regain energy quicker. Or maybe like a shield recharge.

It could even function as a energy transfer and to balance abuse it could be made to only work in a power field. I mean buildings are already in power fields so that doesn't change.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 82
StarCraft: Brood War
MaD[AoV]28
Dota 2
NeuroSwarm182
League of Legends
JimRising 759
Heroes of the Storm
Khaldor153
Other Games
summit1g8295
ToD76
Organizations
Other Games
gamesdonequick2067
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 77
• davetesta3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• 80smullet 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Sparkling Tuna Cup
7h 20m
WardiTV Invitational
9h 20m
IPSL
14h 20m
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
17h 20m
Artosis vs Dewalt
Ret vs Tech
SOOP
1d 7h
soO vs FanTaSy
WardiTV Weekly
1d 9h
Monday Night Weeklies
2 days
PiGosaur Cup
2 days
The PondCast
3 days
GSL
4 days
[ Show More ]
Replay Cast
4 days
KCM Race Survival
5 days
RSL Revival
6 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.