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Active: 8451 users

Would you like to see additional Chronoboost use?

Forum Index > Legacy of the Void
Post a Reply
1 2 3 Next All
i)awn
Profile Joined October 2011
United States189 Posts
July 20 2015 15:49 GMT
#1
Poll: Would you like to see additional chronoboost use?

(Vote): Yes
(Vote): No


I would really like to have extra usage for chronoboost as I sincerely find it lacking and very limited in usage, especially when compared to other races.

Top of my head:
1- Chronoboosting a nexus increases mining speed on all probes using the nexus if the nexus is idle, otherwise it just speeds up probe build time like normal.
2-Chronoboosting a unit increases its speed. This can be useful for big units like carrier. It can also be implemented to increase the speed of the units around the target as well.

Of course such changes will need to be carefully considered and might even require additional unit balance but frankly I think LotV is a great opportunity to make things a bit more interesting for chronoboost.
rotta
Profile Joined December 2011
5648 Posts
July 20 2015 16:02 GMT
#2
Yes, maybe warping buildings/units under a boosted Warp Prism could be slightly faster?
don't wall off against random
ejozl
Profile Joined October 2010
Denmark3546 Posts
Last Edited: 2015-07-20 16:04:08
July 20 2015 16:03 GMT
#3
Not necessarily Chrono Boost, but some redesign of Mothership Core+Nexus to add more utilities would be nice.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 20 2015 16:10 GMT
#4
Moved to LotV beta
ModeratorI am still alive, somehow
TL+ Member
BisuDagger
Profile Blog Joined October 2009
Bisutopia19384 Posts
July 20 2015 16:17 GMT
#5
I am always using my chronoboost and constantly out of energy. I'm not sure where one would have all this extra chronoboost available. I am by no means a pro but....

Post Probe Chrono:
- Chrono on upgrades constantly. Literally any upgrade possible: Weapons, Armor, Blink, Range...
- Chrono on warpgates during battles if I'm past the worker and upgrade stage or absolutely need extra units.
- Chrono on observers for that "oh f*ck" moment and you need one

Chrono boost fills its current roll extremely well.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
i)awn
Profile Joined October 2011
United States189 Posts
July 20 2015 16:24 GMT
#6
On July 21 2015 01:17 BisuDagger wrote:
I am always using my chronoboost and constantly out of energy. I'm not sure where one would have all this extra chronoboost available. I am by no means a pro but....

Post Probe Chrono:
- Chrono on upgrades constantly. Literally any upgrade possible: Weapons, Armor, Blink, Range...
- Chrono on warpgates during battles if I'm past the worker and upgrade stage or absolutely need extra units.
- Chrono on observers for that "oh f*ck" moment and you need one

Chrono boost fills its current roll extremely well.


I do absolutely agree although I think chronoboost effectiveness has been its own bane. Research times has been increased on many techs just because of chronoboost and consequently chronoboost became just a must rather than a choice on these research times. It's now just a boring ability that makes your essential timing possible nothing more. Moreover, late game it becomes much less useful when you already have your techs and tons of gateways and multiple robo or stargates. I believe a change in some way would be really good to the game.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19384 Posts
July 20 2015 17:09 GMT
#7
On July 21 2015 01:24 i)awn wrote:
Show nested quote +
On July 21 2015 01:17 BisuDagger wrote:
I am always using my chronoboost and constantly out of energy. I'm not sure where one would have all this extra chronoboost available. I am by no means a pro but....

Post Probe Chrono:
- Chrono on upgrades constantly. Literally any upgrade possible: Weapons, Armor, Blink, Range...
- Chrono on warpgates during battles if I'm past the worker and upgrade stage or absolutely need extra units.
- Chrono on observers for that "oh f*ck" moment and you need one

Chrono boost fills its current roll extremely well.


I do absolutely agree although I think chronoboost effectiveness has been its own bane. Research times has been increased on many techs just because of chronoboost and consequently chronoboost became just a must rather than a choice on these research times. It's now just a boring ability that makes your essential timing possible nothing more. Moreover, late game it becomes much less useful when you already have your techs and tons of gateways and multiple robo or stargates. I believe a change in some way would be really good to the game.

You made a point I actually agree with now. It's kind of sill to think chrono was given to protoss to speed things up if you are good and use it effectively. But if research times etc. have been balanced around top level players who chrono efficiently then yeah it kinda makes the ability moot. To contribute to your OP, I do agree if chrono was to contribute additionally an enhanced speed movement on unitys would be a pretty cool thing. Its not like there is an abundance of it, but to chrono boost a warp prism in order to speed it up and save it from death would be really sick play.

Thanks for the reply btw!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
weikor
Profile Blog Joined March 2011
Austria580 Posts
July 20 2015 17:16 GMT
#8
I just feel like Terran and Zerg have better alternate uses, or choices of their base energy mechanic.

Tumors, and transfuse can be used with excess energy and theres a big choice with scan or mule as well (as well as the occasional supply drop)

Chronoboost is basically just like a larva inject. When you want to produce units or go for a timing - larva inject will turn to units, When you go for economy larva inject produces extra workers.

Id much prefer an alternate ability. Perhaps defensive like "50 energy, for 20 seconds units within 14 Range of the Target nexus will gain 1 Shield armor and will recharge 5 Shield / second even while in combat"

I think wth something along those lines, you should remove photon overcharge which is a poorly designed spell. Its incredibly potent vs low amounts of units, even without having any units yourself. Protoss should be rewarded for making defensive units, not for teching as quickly as possible.
purakushi
Profile Joined August 2012
United States3303 Posts
July 20 2015 17:18 GMT
#9
chronoboost cannons so they shoot faster
T P Z sagi
BisuDagger
Profile Blog Joined October 2009
Bisutopia19384 Posts
July 20 2015 17:25 GMT
#10
On July 21 2015 02:18 purakushi wrote:
chronoboost cannons so they shoot faster

This would work great. For people who hate photon overcharge, that ability could be used to instead buff cannons too. By the time this is out cannon rush stages are over anyway.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
July 20 2015 17:42 GMT
#11
On July 21 2015 02:16 weikor wrote:
I just feel like Terran and Zerg have better alternate uses, or choices of their base energy mechanic.

Tumors, and transfuse can be used with excess energy and theres a big choice with scan or mule as well (as well as the occasional supply drop)

Chronoboost is basically just like a larva inject. When you want to produce units or go for a timing - larva inject will turn to units, When you go for economy larva inject produces extra workers.

Id much prefer an alternate ability. Perhaps defensive like "50 energy, for 20 seconds units within 14 Range of the Target nexus will gain 1 Shield armor and will recharge 5 Shield / second even while in combat"

I think wth something along those lines, you should remove photon overcharge which is a poorly designed spell. Its incredibly potent vs low amounts of units, even without having any units yourself. Protoss should be rewarded for making defensive units, not for teching as quickly as possible.

or just have the nexus act exactly like the BW shield battery, exchanging energy directly for shield HP on a single target unit.
vibeo gane,
i)awn
Profile Joined October 2011
United States189 Posts
July 20 2015 17:45 GMT
#12
@BisuDagger thanks for you contribution

On July 21 2015 02:16 weikor wrote:
I just feel like Terran and Zerg have better alternate uses, or choices of their base energy mechanic.

Tumors, and transfuse can be used with excess energy and theres a big choice with scan or mule as well (as well as the occasional supply drop)

Chronoboost is basically just like a larva inject. When you want to produce units or go for a timing - larva inject will turn to units, When you go for economy larva inject produces extra workers.

Id much prefer an alternate ability. Perhaps defensive like "50 energy, for 20 seconds units within 14 Range of the Target nexus will gain 1 Shield armor and will recharge 5 Shield / second even while in combat"

I think wth something along those lines, you should remove photon overcharge which is a poorly designed spell. Its incredibly potent vs low amounts of units, even without having any units yourself. Protoss should be rewarded for making defensive units, not for teching as quickly as possible.



Unfortunately I think what you suggest has the same problem that has been plaguing the nexus macro: tech timings has been balanced around chronoboost, using chronoboost on early abilities might mess with this timing. That's why I suggested something that can be useful a bit later in the game when you're not rushing for an essential tech. There are definitely ways to get around this though if they do intend th change how chronoboost interact with research and with buildings. However I think we'll be asking for too much give that (hopefully) they are considering some big changes for the protoss; who knows with those changes we might not need photon overcharge.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
July 20 2015 18:13 GMT
#13
I think Chrono is fine right now.

Crucial tech has been timed so that it's not broken if you use all your chrono on it. That's okay. If someone doesn't scout you pouring all your chrono into warpgate/Blink/+1 attack you WILL still mess them up.

Chrono is very flexible.. you can use it to speed up upgrades, vital units (colossus, observer, etc.) or to produce workers faster.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
marpis
Profile Joined February 2014
Finland18 Posts
July 20 2015 18:56 GMT
#14
Please no... There are way too many ability using possibilities as is, I think.
I like streamlined, simple things... Well, SC2 is not going my way anyway.

If you really want new uses for chrono just for the sake of all buildings except pylons not being enough, then I think chronoboosting units should affect cooldown of abilities and mana regen rate. Also shield regen, why not.
TelecoM
Profile Blog Joined January 2010
United States10847 Posts
July 20 2015 19:04 GMT
#15
On July 21 2015 02:18 purakushi wrote:
chronoboost cannons so they shoot faster

Sounds like a Zergs nightmare, a chrono boosted cannon rush.
AKA: TelecoM[WHITE] Protoss fighting
opisska
Profile Blog Joined February 2011
Poland8852 Posts
July 20 2015 19:17 GMT
#16
On July 21 2015 02:18 purakushi wrote:
chronoboost cannons so they shoot faster


I was so sad when I discovered (years ago) that this doesn't work. It would not have much of an effect, but would be great conceptually.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
TheWinks
Profile Joined July 2011
United States572 Posts
July 20 2015 20:41 GMT
#17
I don't think chrono should increase combat capabilities.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
July 20 2015 20:52 GMT
#18
I would like to see additional mule use as well, for example using mules to mine gas, using mules to do fast repair, fast construction of buildings, etc.
[url]http://i.imgur.com/lw2yN.jpg[/url]
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
July 20 2015 21:41 GMT
#19
On July 21 2015 05:52 Loccstana wrote:
I would like to see additional mule use as well, for example using mules to mine gas, using mules to do fast repair, fast construction of buildings, etc.


My Zerg brothers:

Can we collectively agree and say NO to a MULE buff?

hehe
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2015-07-20 22:30:20
July 20 2015 22:27 GMT
#20
Other than chronoing cannons, the only other use I could see is chronoboosting casters to regain energy quicker. Or maybe like a shield recharge.

It could even function as a energy transfer and to balance abuse it could be made to only work in a power field. I mean buildings are already in power fields so that doesn't change.
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