• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:38
CET 11:38
KST 19:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
herO wins SC2 All-Star Invitational Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
RepMastered™: replay sharing and analyzer site mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Soulkey's decision to leave C9
Tourneys
[ASL21] Ro24 Group B [Megathread] Daily Proleagues [ASL21] Ro24 Group A [ASL21] Ro24 Group C
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Darkest Dungeon Nintendo Switch Thread General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2231 users

Community Update - July 10th - Page 4

Forum Index > Legacy of the Void
133 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
July 10 2015 22:18 GMT
#61
On July 11 2015 07:13 StarscreamG1 wrote:
What does this Turret tracking means?


Check this out Turret Tracking Explained on YouTube.

Basically the turret follows the enemy as you move, meaning that you can briefly stop and take a shot rather than wait for the turret to rotate.
ZackAttack
Profile Joined June 2011
United States884 Posts
July 10 2015 22:24 GMT
#62
I love map diversity as much as the next guy, but if the current HotS maps are anything to go by, protoss needs a change bad.
It's better aerodynamics for space. - Artosis
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
July 10 2015 22:27 GMT
#63
On July 11 2015 07:18 DeadByDawn wrote:
Show nested quote +
On July 11 2015 07:13 StarscreamG1 wrote:
What does this Turret tracking means?


Check this out Turret Tracking Explained on YouTube.

Basically the turret follows the enemy as you move, meaning that you can briefly stop and take a shot rather than wait for the turret to rotate.

BroodWar is always the way ♥
BisuDagger
Profile Blog Joined October 2009
Bisutopia19318 Posts
July 10 2015 22:27 GMT
#64
On July 11 2015 07:24 ZackAttack wrote:
I love map diversity as much as the next guy, but if the current HotS maps are anything to go by, protoss needs a change bad.

Regardless, a protoss ground army feels pretty weak with the current colossus but it could just be me being terrible.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
July 10 2015 22:37 GMT
#65
i think the new colossus needs to be coupled with the new warp prism for boss micro tricks from afar
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
July 10 2015 22:41 GMT
#66
Wait, combining air and ground mech armor again? Is this the new bunker build time change...?
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Big J
Profile Joined March 2011
Austria16289 Posts
July 10 2015 22:55 GMT
#67
I like the direction the Cyclone is taking, though I still believe 15maximum range is too big and I'm not sure it needs to be stronger than it is now when fully upgraded. But that sounds like a question for final tuning more so than the direction the unit should take.

Carrier change is good news as well! Exactly the changes this game needs, finetunings on existing units to make them more responsive. Now please consider some damage point changes, in particular units with fast attacks and standard or even higher damage point like hydralisks.

I still don't like how they want to push the medivac even more. I have been playing mutalisks against terran for 5years now because of the drops (minus those 8months of infestors) and I'm really, really fed up with it. Could I at least have a second option to play a standard game if terran chooses to play bio? Please, diversity in options how to solve a problem is what puts the strategy in RTS. Don't overbuff these restricting unit types even more!

Also, next time I would like to hear another update on zerg drops. I love rushing them, but I sincerely feel they are too strong at the moment and I would like to see an opinion on this rather sooner than later. I don't want this cool feature emergency reverted after the game is out, but rather I want to see it varied in the beta until it feels fair. (think how much hellbat drops had to be changed in HotS; how often widow mine drops got changed; these drop rushes are very peculiar!)
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
July 10 2015 22:55 GMT
#68
On July 11 2015 07:41 KrazyTrumpet wrote:
Wait, combining air and ground mech armor again? Is this the new bunker build time change...?

Probably. Stupid decision to split them and stupid explanation they gave for it. End result - no one builds mech. So now we get a compromise where they combine the armour. That may be OK and result in more mech, or bio supported by mech, but let's see. But if not then they may combine them fully again, and then split them later.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
July 10 2015 23:08 GMT
#69
if they want to buff late game medivacs, allow an upgrade for them to double load or something...
chipmonklord17
Profile Joined February 2011
United States11944 Posts
July 10 2015 23:13 GMT
#70
On July 11 2015 07:55 DeadByDawn wrote:
Show nested quote +
On July 11 2015 07:41 KrazyTrumpet wrote:
Wait, combining air and ground mech armor again? Is this the new bunker build time change...?

Probably. Stupid decision to split them and stupid explanation they gave for it. End result - no one builds mech. So now we get a compromise where they combine the armour. That may be OK and result in more mech, or bio supported by mech, but let's see. But if not then they may combine them fully again, and then split them later.


I understand that you're a terran but seriously mech sharing upgrades ground/air was completely ridiculous. I'm curious if the combined armor is the good middle ground to make mech flow better without it being as overpowered as it was before.

I'm curious about the new ghost ability and would rather see Blizzard invest in making ghosts better than investing in medivacs. Its possible, although I'm not sure to what extent, that making ghosts better and more functional would give bio that late game kick that it really needs. Drops for terran are already insanely potent and making them boost longer or changing the cooldown for how frequently feels like its still not solving the actual problem. Not to mention that with easier escapes via longer boosting drops become that much easier for the aggressor to do than the defender to counter.

As far as the new maps I'm glad they're willing to change them mid season. While I totally hate the maps now I'm curious as to how they will be after they're figured out. It still feels to me like the map selection was made moreso for the off season than for the actual WCS circuit. There's just too much new and experimental going on to make people play these maps for their careers imo. I'd love to see these kind of experimental maps go out during the off season where tournaments can just mix in whichever the general consensus says are the best. But knowing that Blizzard isn't afraid to change them mid season gives me a little hope.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-07-10 23:19:40
July 10 2015 23:16 GMT
#71
On July 11 2015 07:55 DeadByDawn wrote:
Show nested quote +
On July 11 2015 07:41 KrazyTrumpet wrote:
Wait, combining air and ground mech armor again? Is this the new bunker build time change...?

Probably. Stupid decision to split them and stupid explanation they gave for it. End result - no one builds mech. So now we get a compromise where they combine the armour. That may be OK and result in more mech, or bio supported by mech, but let's see. But if not then they may combine them fully again, and then split them later.


I think it should be a case where they make a design decision and stop with this combine/split balance act.
Either they want fliers to be their own style, then split them.
Or they want fliers to be part of the mech style, then combine or semi-combine them.

I think the design decision with the liberator was to give air a little more freedom to operate without ground support and give it a more stable all around unit besides the clunky BC. If that's the case I think they should work with that concept and not just half-ass it with a unit that may or may not see play while starport units only remain an endgame transition for factory-based play.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
July 11 2015 00:09 GMT
#72
Combining upgrades was a stupid decision from the start and re-merging them 50% now is equally bad.

They don't buff mech, they buff an air transition after going mech initally. These kinds of indirect buffs that just buffs things in specific scenarios stiffles variety, creativty and growth of the game. If mech isn't viable without this it still wont be viable with it, what they make viable is an air style that relies on mech to survive the early/mid game and transitions into air. You want to see the same games over and over? I don't, please buff things if you want to buff things, don't make "if you do x and then y and stand at b then your x units will be stronger" that isn't a general buff it make the game very very one dimenional and as hundreds of games have proven repetetive.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
KaZeFenrir
Profile Joined July 2014
United States37 Posts
July 11 2015 00:16 GMT
#73
Boost recharge decrease maybe, but inscreasing duration dowsnt seem necessary for promoting harass. If the idea is to extend the life of dropped bio units like they wanted to with the mass drop upgrade I dont think this does it.

Like I said before, either add an upgrade that allows them to heal while unloading or moving, or just add in the functionality.

Its an indirect buff that only effects one gameplay style and isnt a direct buff to the unit itself.
NKexquisite
Profile Joined January 2009
United States911 Posts
Last Edited: 2015-07-11 00:21:33
July 11 2015 00:20 GMT
#74
On July 11 2015 08:08 y0su wrote:
if they want to buff late game medivacs, allow an upgrade for them to double load or something...


That doesn't seem like a horrible idea, not sure double is the perfect % but some % might be a worthwhile upgrade.
Whattttt Upppppppp Im Nesteaaaaaa!!
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
July 11 2015 00:32 GMT
#75
they don't want to extend the life of dropped bio units... that's why they reverted the change...

"It’s a heavy combat add especially in cases where both ground and air units are chasing a bio army, because Terran players can lift up the whole army and land them on a different terrain level without much of a sacrifice."

they want to improve the harassment but without improving the combat effectiveness
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
July 11 2015 00:37 GMT
#76
They still have not even mentioned the insane problems that are currently present with PvP.

Sad excuse for a development team. @_@;;
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
July 11 2015 00:46 GMT
#77
mind listing the problems?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
July 11 2015 00:48 GMT
#78
On July 11 2015 07:24 ZackAttack wrote:
I love map diversity as much as the next guy, but if the current HotS maps are anything to go by, protoss needs a change bad.

Well currently Protoss are winning almost everything and watching LotV they seem very strong there too with all the shenanigans that they can do. So give the maps a chance and see if it helps balance things because we do not want HotS to end like WoL with one race trashing both of the others for an extended time.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
July 11 2015 00:53 GMT
#79
On July 11 2015 09:09 Shuffleblade wrote:
Combining upgrades was a stupid decision from the start and re-merging them 50% now is equally bad.

They don't buff mech, they buff an air transition after going mech initally. These kinds of indirect buffs that just buffs things in specific scenarios stiffles variety, creativty and growth of the game. If mech isn't viable without this it still wont be viable with it, what they make viable is an air style that relies on mech to survive the early/mid game and transitions into air. You want to see the same games over and over? I don't, please buff things if you want to buff things, don't make "if you do x and then y and stand at b then your x units will be stronger" that isn't a general buff it make the game very very one dimenional and as hundreds of games have proven repetetive.

But this is what I liked about the combined upgrades. It meant that I could go a small number of bio to survive the very early game (Oracles, etc), whilst getting a mech force together and then transition to air late game. It felt a lot more interesting than just being stuck on bio. Terrans have been saying that they cannot transition for some time and the combined upgrades helped that a bit. Combined armour is probably OK.
ImYourHuckleberry
Profile Joined April 2015
11 Posts
July 11 2015 01:44 GMT
#80
On July 11 2015 03:50 ZergLingShepherd1 wrote:
To much focust on Terran, a race that is already complete.

Instead of changeing stuff for Zerg and Protoss that have useless units and design problems.

TerranCraft...


What? Terran is probably the race which is most lacking in diversity: It has been non-stop bio balls since WoL; I respect the few people that try to mech. If you even look at Terran in HOTS today, compared to WoL, there is little that changed to the core race. Unlike Protoss that received the MSC, Tempest and Oracles while Zerg armies were complimented with Vipers, Swarmhosts, Muta Regenation and an upgraded Hydras. Terran by far is the most stale race and needs the most attention. There was no truly innovative unit introduced in HoTS (unlike P and Z). It is clear Blizzard wanted to give them additional, innovative units, with their attempt to release the Warhound...but failed miserably.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 182
mouzHeroMarine 141
MindelVK 31
StarCraft: Brood War
Sea 6886
Killer 6621
Bisu 1423
Jaedong 1219
Hyuk 548
EffOrt 530
BeSt 347
Stork 346
ggaemo 191
Pusan 157
[ Show more ]
Rush 120
Soma 109
Soulkey 105
Mini 100
ZerO 89
ToSsGirL 78
sorry 71
Leta 64
Aegong 60
Light 53
Mind 50
hero 48
yabsab 28
Shinee 19
Nal_rA 9
ajuk12(nOOB) 8
Dota 2
XaKoH 537
XcaliburYe259
canceldota143
League of Legends
JimRising 380
Counter-Strike
olofmeister1563
edward76
Other Games
singsing1615
B2W.Neo762
ceh9720
crisheroes189
Fuzer 182
Sick144
Livibee74
ZerO(Twitch)10
Organizations
Other Games
BasetradeTV53
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 61
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1502
Upcoming Events
WardiTV Team League
1h 23m
Big Brain Bouts
6h 23m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
23h 23m
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 1h
Platinum Heroes Events
1d 4h
BSL
1d 9h
RSL Revival
1d 23h
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
BSL
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Rush vs PianO
Flash vs Speed
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.