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Community Update - July 10th - Page 2

Forum Index > Legacy of the Void
133 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
Athenau
Profile Joined March 2015
570 Posts
July 10 2015 18:30 GMT
#21
While I don't think the Cyclone needs a ground damage buff, lock-on range of 7 vs 9 is a pretty big nerf to mass cyclone given their large model size. That plus the vision range change (much overdue) should do a good job of toning down the strength of Cyclone compositions.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
July 10 2015 18:30 GMT
#22
On July 11 2015 03:19 Topin wrote:
Show nested quote +
On July 11 2015 03:18 eviltomahawk wrote:
On July 11 2015 03:11 DoubleReed wrote:
Is the cyclone basically going to become a fancy version of the Goliath? That might round out mech pretty well.

I've been wanting Cyclones to be Goliath analogues for a while now, so I'd be very happy if they continued down this direction.

it hey are doing that they could change their skin too, it sucks

Just add legs?

Or compromise. Legs with wheels on the bottom. A rollerblading Goliath.
ㅇㅅㅌㅅ
Topin
Profile Blog Joined December 2010
Peru10093 Posts
July 10 2015 18:41 GMT
#23
Medivac new ability: coordinated attack

the medivac will place on top of the designed mech ground unit and cant heal.
deployment: 2 secs
the target unit will increase his attack by X and reduce his speed by 50%



yeah i would like to see something like that, probably a shit idea but its something
i would define my style between a mix of ByuN, Maru and MKP
[PkF] Wire
Profile Joined March 2013
France24235 Posts
July 10 2015 18:42 GMT
#24
On July 11 2015 03:41 Topin wrote:
Medivac new ability: coordinated attack

the medivac will place on top of the designed mech ground unit and cant heal.
deployment: 2 secs
the target unit will increase his attack by X and reduce his speed by 50%



yeah i would like to see something like that, probably a shit idea but its something

OK I thought only Blizzard had strange ideas, but you just beat them
Topin
Profile Blog Joined December 2010
Peru10093 Posts
July 10 2015 18:44 GMT
#25
On July 11 2015 03:42 [PkF] Wire wrote:
Show nested quote +
On July 11 2015 03:41 Topin wrote:
Medivac new ability: coordinated attack

the medivac will place on top of the designed mech ground unit and cant heal.
deployment: 2 secs
the target unit will increase his attack by X and reduce his speed by 50%



yeah i would like to see something like that, probably a shit idea but its something

OK I thought only Blizzard had strange ideas, but you just beat them

im just having lunch, i can blame it on being hungry
i would define my style between a mix of ByuN, Maru and MKP
iaretehnoob
Profile Joined June 2004
Sweden741 Posts
July 10 2015 18:49 GMT
#26

Turret tracking for Siege Tanks and Immortals

Did not think I would ever read that
ZergLingShepherd1
Profile Joined June 2015
404 Posts
July 10 2015 18:50 GMT
#27
To much focust on Terran, a race that is already complete.

Instead of changeing stuff for Zerg and Protoss that have useless units and design problems.

TerranCraft...
"The Fractured but Whole"
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
July 10 2015 18:51 GMT
#28
I like the idea of ignite afterburners having an upgrade to bump up the duration of ignite afterburners by 50%, from 8 to 12. But I worry that it creates a situation where they just have too much juice and can essentially never get caught with their pants down. If the default and upgraded cooldown on the ability were increased from 20 seconds to 24 seconds, I think that would do a little bit to make it less of a "speedy unless otherwise mentioned" unit and more of a "sluggish unless boosting" unit.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
July 10 2015 18:51 GMT
#29
I think above anything I'm really glad that they've started giving more feedback on their thought process.

Big thanks to Blizzard for listening. I really appreciate this post.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Beelzebub1
Profile Joined May 2015
1004 Posts
July 10 2015 19:08 GMT
#30
I'm liking the attention that the Cyclone is getting, but I disagree with the comments about the map pool, these maps straight up suck, whoever made the decision to add them should be replaced with someone who knows what maps are good for the game.

Also, medivac boost? What the actual fuck? That is literally the last thing that Terran needs as medivacs are already the best harassment tool in the game. Just focus on making the Ghost add some strength to bio late game and a Raven fix so Terran has a good not gimmicky end game caster like the Science Vessel was, harassment is good but it doesnt need to be the entire focus of the beta.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
July 10 2015 19:20 GMT
#31
Honestly, I would love to see something like Fighting Spirit or Heart Break Ridge make it in the map pool ( which bridgehead is kinda like HBR tbh lol)
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
July 10 2015 19:23 GMT
#32
Really happy about Carriers, not happy about medivacs
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
July 10 2015 19:25 GMT
#33
Love the turret tracking for the tank. Like the cyclone anti air capability being restored, not sure about ground damage - the tank needs to be the go to unit for ground damage from the factory.

Blizz still listening, still responding - that is good. But please rebalance HotS, Protoss has been running away with almost everything this year.
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
July 10 2015 19:26 GMT
#34
We saw this especially against Protoss, who generally have higher cost units – a Terran who was just massing Cyclones took care of almost every unit Protoss could use.


Blizzard if you hire me you can save a lot of time.

More serious: New Cyclones is an improvement, but the unit is still incredibly lame with its long range and still doens't have a proper support-function. It will always compete with Siege Tanks until it gets redesigned to be much weaker in straight up combat.
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2015-07-10 19:30:44
July 10 2015 19:27 GMT
#35
At least they are going in a decent direction.
But if they make the cyclone more goliathy, why not simply make it a BWish goliath? Especially the model. I hate the cyclone model!

Also I dont get this, "cyclone is the new warhound/tank hybrid" -idea from blizzard. Wouldnt it be easier to keep the cyclone an AA role with little ground support for tanks, and instead buff the tank? (A real buff, not the medivac pickup thingy)
aka Kalevi
Snugles
Profile Joined June 2012
United Kingdom35 Posts
July 10 2015 19:30 GMT
#36
Turret tracking is honestly one of the most exciting things to ever be added. Blizzard improving micro with small changes is always welcome. On the topic of micro i have no idea what they will do with the mass air units but that should be entertaining.

However I just don't get what they are trying to add with the cyclone. I mean they seem to be really struggling to add anything to Terran, it seems like a pretty complete race already tbh...
My life for eSports!
Beelzebub1
Profile Joined May 2015
1004 Posts
July 10 2015 19:32 GMT
#37
On July 11 2015 04:30 Snugles wrote:
Turret tracking is honestly one of the most exciting things to ever be added. Blizzard improving micro with small changes is always welcome. On the topic of micro i have no idea what they will do with the mass air units but that should be entertaining.

However I just don't get what they are trying to add with the cyclone. I mean they seem to be really struggling to add anything to Terran, it seems like a pretty complete race already tbh...


Pretty much my thoughts exactly, why is warp gate and gateway units not getting this level of attention?

David, the whole community wants redesigns on these two things primarily, Protoss needs to be toned down on the gimmicks and all ins and strengthened on basic skill ceiling/microability which is NOT the same as adding more units.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
July 10 2015 19:35 GMT
#38
dudes... isn't he saying that they will revert the upgrade that halves the unload time of medivac and instead implement the upgrade to cause a longer speed boost?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
July 10 2015 19:36 GMT
#39
No Blizz, Bridgehead is very fine in ZvP if the cannons/units from the nat can target the melee units attacking the rocks. Right now with the LOS blockers it's just retarded. Use the TLMC version like you should have done in the first place anyways.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2015-07-10 19:45:16
July 10 2015 19:45 GMT
#40
On July 11 2015 04:30 Snugles wrote:
Turret tracking is honestly one of the most exciting things to ever be added. Blizzard improving micro with small changes is always welcome. On the topic of micro i have no idea what they will do with the mass air units but that should be entertaining.

However I just don't get what they are trying to add with the cyclone. I mean they seem to be really struggling to add anything to Terran, it seems like a pretty complete race already tbh...


Movement speed and damage point are more important when it comes to the micro'ness of units. A 2.25 immortal with 0.167 still won't be able to do jack !@#$%^&*.
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