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On July 11 2015 03:41 Topin wrote: Medivac new ability: coordinated attack
the medivac will place on top of the designed mech ground unit and cant heal. deployment: 2 secs the target unit will increase his attack by X and reduce his speed by 50%
yeah i would like to see something like that, probably a shit idea but its something
lol. might as well make some sort of voltron ability where a viking becomes a hoverboard for a thor that is picked up by medivac. the combined unit turns into an air unit and people never have to make BCs again.
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On July 11 2015 04:45 Hider wrote:Show nested quote +On July 11 2015 04:30 Snugles wrote: Turret tracking is honestly one of the most exciting things to ever be added. Blizzard improving micro with small changes is always welcome. On the topic of micro i have no idea what they will do with the mass air units but that should be entertaining.
However I just don't get what they are trying to add with the cyclone. I mean they seem to be really struggling to add anything to Terran, it seems like a pretty complete race already tbh... Movement speed and damage point are more important when it comes to the micro'ness of units. A 2.25 immortal with 0.167 still won't be able to do jack !@#$%^&*. I think you're underestimating how useful it will be to be able to kite your Immortals back and then re-engage without having to wait through the pause as their top body realigns in the new direction they're moving.
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On July 11 2015 05:17 dazed25 wrote:Show nested quote +On July 11 2015 03:41 Topin wrote: Medivac new ability: coordinated attack
the medivac will place on top of the designed mech ground unit and cant heal. deployment: 2 secs the target unit will increase his attack by X and reduce his speed by 50%
yeah i would like to see something like that, probably a shit idea but its something lol. might as well make some sort of voltron ability where a viking becomes a hoverboard for a thor that is picked up by medivac. the combined unit turns into an air unit and people never have to make BCs again.
This is starting to sound a lot like their April Fools from that one year where if you built one of every Terran building they'd combine into a giant robot.
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On July 11 2015 05:22 DinoMight wrote:Show nested quote +On July 11 2015 05:17 dazed25 wrote:On July 11 2015 03:41 Topin wrote: Medivac new ability: coordinated attack
the medivac will place on top of the designed mech ground unit and cant heal. deployment: 2 secs the target unit will increase his attack by X and reduce his speed by 50%
yeah i would like to see something like that, probably a shit idea but its something lol. might as well make some sort of voltron ability where a viking becomes a hoverboard for a thor that is picked up by medivac. the combined unit turns into an air unit and people never have to make BCs again. This is starting to sound a lot like their April Fools from that one year where if you built one of every Terran building they'd combine into a giant robot. infested bunker was legit
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How about this new terran unit: Hellmineon You have to first burrow a widow mine in the ground, then move a hellion right on top of the burrowed mine and then unburrow the mine. The mine will then be stuck inside the hellion and the units will merge to the Hellmineon. The Hellmineon can move like a hellion and has the same hitpoints and defense but has the random attack of a burrowed widow mine. For balance reasons though the Hellmineon can only target ground.
I think this do really well for terran because terran has so few units, especially too few splash damage units. And I think mech really needs another unit. On the other hand it shouldnt be able to hit air because terran mech is strong enough against air already.
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On July 11 2015 03:02 ZergLingShepherd1 wrote: More medivac harass, its already good enough. They dont need a buff. The rest of the changes i agree.
But still no feedback on mass carrier and 4 gate adept that is shrecking Zerg and Terran.
Also no Zerg updates, the ravager, SH etc.
you stole my thoughts. get out of my mind.
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On July 11 2015 05:27 inken wrote:Show nested quote +On July 11 2015 03:02 ZergLingShepherd1 wrote: More medivac harass, its already good enough. They dont need a buff. The rest of the changes i agree.
But still no feedback on mass carrier and 4 gate adept that is shrecking Zerg and Terran.
Also no Zerg updates, the ravager, SH etc. you stole my thoughts. get out of my mind. Agree no medivac buff please..... But w.e
Anyway, they said they were gonna make balance changes in the next patch so i am guessing that might have something to do with the 4gate adept and carriers
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On July 11 2015 05:26 RoomOfMush wrote: How about this new terran unit: Hellmineon You have to first burrow a widow mine in the ground, then move a hellion right on top of the burrowed mine and then unburrow the mine. The mine will then be stuck inside the hellion and the units will merge to the Hellmineon. The Hellmineon can move like a hellion and has the same hitpoints and defense but has the random attack of a burrowed widow mine. For balance reasons though the Hellmineon can only target ground.
I think this do really well for terran because terran has so few units, especially too few splash damage units. And I think mech really needs another unit. On the other hand it shouldnt be able to hit air because terran mech is strong enough against air already.
lol
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Russian Federation1607 Posts
On July 11 2015 05:30 DinoMight wrote:Show nested quote +On July 11 2015 05:26 RoomOfMush wrote: How about this new terran unit: Hellmineon You have to first burrow a widow mine in the ground, then move a hellion right on top of the burrowed mine and then unburrow the mine. The mine will then be stuck inside the hellion and the units will merge to the Hellmineon. The Hellmineon can move like a hellion and has the same hitpoints and defense but has the random attack of a burrowed widow mine. For balance reasons though the Hellmineon can only target ground.
I think this do really well for terran because terran has so few units, especially too few splash damage units. And I think mech really needs another unit. On the other hand it shouldnt be able to hit air because terran mech is strong enough against air already. lol That made my day.
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On July 11 2015 05:21 Pontius Pirate wrote:Show nested quote +On July 11 2015 04:45 Hider wrote:On July 11 2015 04:30 Snugles wrote: Turret tracking is honestly one of the most exciting things to ever be added. Blizzard improving micro with small changes is always welcome. On the topic of micro i have no idea what they will do with the mass air units but that should be entertaining.
However I just don't get what they are trying to add with the cyclone. I mean they seem to be really struggling to add anything to Terran, it seems like a pretty complete race already tbh... Movement speed and damage point are more important when it comes to the micro'ness of units. A 2.25 immortal with 0.167 still won't be able to do jack !@#$%^&*. I think you're underestimating how useful it will be to be able to kite your Immortals back and then re-engage without having to wait through the pause as their top body realigns in the new direction they're moving.
That's not the real "pause". The real pause is the damage point. With the 1000-turn rate in Sc2, the effect isn't that significant. In the video shown by Lalush he only showed the effect of no damage point combined with turret change. The Dragoons in BW had a comparable movement speed to Stalkers.
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why are people calling it a medivac buff? it's a medivac nerf compared to the previously proposed change.
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I like how map diversity is both the strategy for longevity and fun and watch-ability in LotV.
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On July 11 2015 05:26 RoomOfMush wrote: How about this new terran unit: Hellmineon You have to first burrow a widow mine in the ground, then move a hellion right on top of the burrowed mine and then unburrow the mine. The mine will then be stuck inside the hellion and the units will merge to the Hellmineon. The Hellmineon can move like a hellion and has the same hitpoints and defense but has the random attack of a burrowed widow mine. For balance reasons though the Hellmineon can only target ground.
I think this do really well for terran because terran has so few units, especially too few splash damage units. And I think mech really needs another unit. On the other hand it shouldnt be able to hit air because terran mech is strong enough against air already. You need to contact Justine Chowder, you'd make a great team for a better StarCraft
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The medivac doesn't need a buff, if you keep buffing aggressive harassment options you also need to buff the defense mechanisms. If you are doing this because #dropsarefuntowatch. They are not anymore because they are all we see against protosses in a situation were P obviously lack defense mechanisms to handle the situation. Its stale and boring, please make a game for diversity. A strategy game is supposed to be given to US(the players) to figure out what strategies to make of the tools we get.
You want to force us to play the way you want us to, thats not a strategy game that is a multitasking mechanical game.
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Turret tracking might not be everything we want but it's undeniably a step in the right direction.
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The medivac buff means you can risk dropping more since you can boost from the mutalisks for a longer time and probably get away with it(depends on the buff). It means late game bio terran can just harass for days to close it out or stall for a transition.
In that sense I like it
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On July 11 2015 05:21 Pontius Pirate wrote:Show nested quote +On July 11 2015 04:45 Hider wrote:On July 11 2015 04:30 Snugles wrote: Turret tracking is honestly one of the most exciting things to ever be added. Blizzard improving micro with small changes is always welcome. On the topic of micro i have no idea what they will do with the mass air units but that should be entertaining.
However I just don't get what they are trying to add with the cyclone. I mean they seem to be really struggling to add anything to Terran, it seems like a pretty complete race already tbh... Movement speed and damage point are more important when it comes to the micro'ness of units. A 2.25 immortal with 0.167 still won't be able to do jack !@#$%^&*. I think you're underestimating how useful it will be to be able to kite your Immortals back and then re-engage without having to wait through the pause as their top body realigns in the new direction they're moving. It's going to be a buff for immortals but it isn't a big change at all. People wanting a shorter damage point / fast movement speed is not understanding that those are important characteristics of the unit.
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Thanks Blizzard for committing more resources to an RTS beta test than any other company ever has.
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I'm very happy with the communityupdates. However.. We all make mistakes sometimes that will have long lasting consequences. Mine would be to pick Zerg in WOL and stick with it. Balance aside; please make Zerg cooler. We have stuff that is useful, but if you compare the "cool factor" of terran with zerg it's a landslide victory for terran. Protoss is slightly better off.
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What does this Turret tracking means?
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