• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:19
CET 04:19
KST 12:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
RSL Season 3: RO16 results & RO8 bracket6Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA11
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
soO on: FanTaSy's Potential Return to StarCraft Data analysis on 70 million replays BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro?
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Path of Exile [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Evangelium — Chapt…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1371 users

Canata`s commentary on LotV - Page 2

Forum Index > Legacy of the Void
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2015-07-08 09:44:19
July 08 2015 09:43 GMT
#21
On July 08 2015 18:39 Superouman wrote:
Before : "There is not enough micro! Give us more things to micro!"

After : There are too many things to micro! Give us less things to micro!"

Sigh...


This is too unnuanced. People always wanted more "interesting" micro interactions. I think the amount of people who wanted more APM-spam-mechanics were always in the minority.
acccky1
Profile Joined June 2015
37 Posts
July 08 2015 09:51 GMT
#22
On July 08 2015 18:43 Hider wrote:
Show nested quote +
On July 08 2015 18:39 Superouman wrote:
Before : "There is not enough micro! Give us more things to micro!"

After : There are too many things to micro! Give us less things to micro!"

Sigh...


This is too unnuanced. People always wanted more "interesting" micro interactions. I think the amount of people who wanted more APM-spam-mechanics were always in the minority.

i doubt canata meant that too much apm spam abilities is what makes the game harder for him.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-07-08 10:04:10
July 08 2015 09:53 GMT
#23
On July 08 2015 18:39 Superouman wrote:
Before : "There is not enough micro! Give us more things to micro!"

After : There are too many things to micro! Give us less things to micro!"

Sigh...


That's sadly how blizzard understood it, when the reality was:

Community: "We would like this and this in the game, which would increase micro-capabilities. And we think the game could do with a little bit of this or this, so expanding players get more rewarded."

Blizzard: "We heard you. Extra buttons for all units and everyone gets choked from now on!"



You know, the fun story is that the community concepts all tried to spoonfeed blizzard their own designgoals.
Blizzard said (e.g. Dustin Browder) that they don't want to overload units with abilities and micro in starcraft should come from movement and interesting attacks. The community came with mentioned ideas. Blizzard does a 180degree turn and puts buttons on everything.
Blizzard said that they want consistent bases and they don't want to confuse people by scattering bases all around the map. The community delivers, invents a model that does not only allow players to play the way they are used to (with 3bases), but also does fit into blizzard's accelerated game start. Blizzard does a 180degree turn and suddenly mineral nodes are different from each other within a base and you are forced to scatter all across the map just to maintain your playstyle.
AxiomBlurr
Profile Blog Joined November 2012
786 Posts
Last Edited: 2015-07-08 09:56:19
July 08 2015 09:55 GMT
#24
Ya I agree with all the comments here...

I have watched many LotV streams and the issues the pro players raised are all legit. I will not play LotV until it is in a state that at least resembles a good game...

The list of 'Blurps' (unbalances, glitches, stupidities etc...) is enormous.

That said:

I believe the game will be fixed....one way or another and I will play it. I have faith in this community. Blizz included to eventually create a Masterpiece of an RTS game.
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2015-07-08 10:03:18
July 08 2015 10:00 GMT
#25
On July 08 2015 18:51 acccky1 wrote:
Show nested quote +
On July 08 2015 18:43 Hider wrote:
On July 08 2015 18:39 Superouman wrote:
Before : "There is not enough micro! Give us more things to micro!"

After : There are too many things to micro! Give us less things to micro!"

Sigh...


This is too unnuanced. People always wanted more "interesting" micro interactions. I think the amount of people who wanted more APM-spam-mechanics were always in the minority.

i doubt canata meant that too much apm spam abilities is what makes the game harder for him.


Then I doubt Canata previously demanded more active abilities in the game. You can't have it both ways.

Community: "We would like this and this in the game, which would increase micro-capabilities. And I think the game could do with a little bit of this or this, so expanding players get more rewarded."

Blizzard: "We heard you. Extra buttons for all units and everyone gets choked from now on!"


Yes this so much. It's mostly blizzard that has a misconception of the type of micro the community actually wants.
Lunareste
Profile Joined July 2011
United States3596 Posts
July 08 2015 10:26 GMT
#26
I do think the game is slightly, very slightly, too fast now due to the changes to the amount of minerals at each amount.

Since the new mineral changes aren't actually changing the 3 base economy model, I wonder what the game would look like with a revert to the WOL/HOTS style mineral patches and just have everyone start with 2 extra workers to cut down the start time a bit.

Either way I still think LOTV is much more interesting and fun to play compared to HOTS. Everyone is just freaking out because we don't have the pros playing much, and nobody knows how to correctly play against a meta that doesn't exist. If Flash, Jaedong and Stork each streamed it for a month while they were learning the game and what build to do everyone would feel a lot better.
KT FlaSh FOREVER
acccky1
Profile Joined June 2015
37 Posts
July 08 2015 10:43 GMT
#27
[QUOTE]On July 08 2015 19:00 Hider wrote:
[QUOTE]On July 08 2015 18:51 acccky1 wrote:
[QUOTE]On July 08 2015 18:43 Hider wrote:
[QUOTE]On July 08 2015 18:39 Superouman wrote:
Before : "There is not enough micro! Give us more things to micro!"

After : There are too many things to micro! Give us less things to micro!"

Sigh...[/QUOTE]

This is too unnuanced. People always wanted more "interesting" micro interactions. I think the amount of people who wanted more APM-spam-mechanics were always in the minority.[/QUOTE]
i doubt canata meant that too much apm spam abilities is what makes the game harder for him. [/QUOTE]

Then I doubt Canata previously demanded more active abilities in the game. You can't have it both ways.
ur right
ilovegroov
Profile Joined January 2015
357 Posts
July 08 2015 10:43 GMT
#28
"Still it needs much improvement. The point is, compared with HotS, it becomes more harder to control your units due to additional active skills. This is quite retrograde, considering games like Hearthstone and Heroes of the Storm, which has recently risen for its 'easy to learn, hard to master' strategy.
LotV is, as I said, going against this current. For instance, entry barrier has been raised; every unit has its active skill and base resources deplete so quickly. Though I`m quite sure that Blizz has its own plan, I must say that a loved the game is the game that ordinary people can easily enjoy.


yeah about that part Im not so sure. Also impressive that BW was so popular considering that it was much harder than LotV...

Harsh but what he says there is bs imo.

vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2015-07-08 10:57:55
July 08 2015 10:54 GMT
#29
I keep hearing this kind of complaint about LotV, and it really makes me want to try it.
It's reminiscent of the complaints about Brood War that existed before SC2 had been released.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Penev
Profile Joined October 2012
28503 Posts
July 08 2015 11:08 GMT
#30
On July 08 2015 18:53 Big J wrote:


Community: "We would like this and this in the game, which would increase micro-capabilities. And we think the game could do with a little bit of this or this, so expanding players get more rewarded."

Blizzard: "We heard you. Extra buttons for all units and everyone gets choked from now on!"

Nailed it
I Protoss winner, could it be?
ejozl
Profile Joined October 2010
Denmark3463 Posts
Last Edited: 2015-07-08 11:13:20
July 08 2015 11:09 GMT
#31
I agree, when you lose as a newer player. Often you're response would be, guess my strategy was wrong, maybe I should get THIS unit instead.
It's really only competitive players that think, if I micro better, I can learn to hold this.

For pro level I think LotV will be amazing, a hard to execute Immortal allin might be able to beat all with inferior micro than you. Even though their counter strategy might be spot on, which makes for consistency in who can be pro players and who cannot. But losing every game to an Immortal allin that you cannot defeat unless you micro better than the opponent is absolutely atrocious for newcomers to the game.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
sugarmuffinpuff
Profile Joined October 2014
Canada38 Posts
July 08 2015 11:18 GMT
#32
On July 08 2015 18:39 Superouman wrote:
Before : "There is not enough micro! Give us more things to micro!"

After : There are too many things to micro! Give us less things to micro!"

Sigh...


Blizzard addressed the community's desire for more micro, but not in the ways that the community suggested. In BW, most units did two things: move and shoot. Everybody can get something to move and shoot (easy to pick up). However, due to the limitations of the engine, getting units to move effectively was extremely hard (e.g. Dragoons, vultures, scouts, corsairs, mutas, unsieged tanks, even carriers). This resulted in the best possible situation for both casual and competitive players, and the audience. It's hard to understand all of these spells and abilities, but a group of units moving and attacking effectively can be understood and admired even by non-players. The 'depth of micro' article here on TL explained this better than I ever could.

We asked for more cool ways to control our units, like less clumping, decreased turning times on some units, moving shots, faster move speeds etc. What we got was a bunch of confusing spells/abilities that all have to be learned individually. Moving and shooting is intuitive, but can be made very hard to master given the right tweaks. Blizzard shouldn't be taking the same old units and slapping some abilities on them - they should be fundamentally changing the ways that those units are moved and controlled by the player.
91matt
Profile Joined March 2013
United Kingdom147 Posts
July 08 2015 11:58 GMT
#33
I cant stand the pacing of lotv, imo the pacing of wol/hots is pretty spot on its just there's alot of other problems within that. ive played sc2 since the start and my impression of lotv beta was almost entirely negative. I really don't have much love for hots but its way better than where lotv seems to be going. If lotv stays the way it is I don't think I could bring myself to play it. its like an unnecessarily more complicated version of hots on speed. Also there's too many fucking units in it.
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2015-07-08 13:49:24
July 08 2015 11:59 GMT
#34
On July 08 2015 18:43 Hider wrote:
Show nested quote +
On July 08 2015 18:39 Superouman wrote:
Before : "There is not enough micro! Give us more things to micro!"

After : There are too many things to micro! Give us less things to micro!"

Sigh...


This is too unnuanced. People always wanted more "interesting" micro interactions. I think the amount of people who wanted more APM-spam-mechanics were always in the minority.


I think that the problem is that Blizz is again using community as an excuse to do what they like into the game.


The problems of the game are quite clear:


- Some rigged unit interactions, no way to decide battles with real micro/army positioning. (Mass FF ZvP, PvT-MMM, some stages of ZvT Mech).

- And units whose control has low impact/ lack of micro opportunities or not very responsive. Design of some units, and attack codification values - Movement codification, damage point.

- Forced design of some matchups (lack of flexibility).

- Lack of strong defensive mechanisms/ units.

- Improvable economy model (But I think that the problem is not really on econ itself but strong macroboosting)

- Early-midgame is asimmetrical and explosive, leading to easy, very destructive rushes (specially vs P because it's the race with the weaker macrobooster and Gateways produce too slow - MSC band-aid). Harass options are also very, very very strong most of the times. (Cloak banshee / oracle)

- Game overall moves too fast, specially on lower levels. Everything volatilizes in seconds and there is a ton of stuff to do, specially with the new macro, something that, paired with the low defensive factor, the asimmetric macro strength and the power of harass (Banshee, Oracles, Mutas with regen) makes the game not exactly funny


- Almost 0 introduction to game mechanics / noob friendly environment.


So far, we've been told by Blizz that some of the core aspects of micro, and better defensive units have been given, but in fact, we have very few solutions to the core problems of the game yet. We have a ton of new abilities for sure and some new units, but we haven't solved many things.

We have 3 unit concepts (Ravager Bile, Lurker, Disruptor) that improve some aspects of the game and work relatively well, since they are offensively and defensively strong, and force micro/ positioning from both parts with heavy impact on the outcome of fights, even if units themselves aren't very refined yet. The siege-tank medivac thing is also quite interesting since it works well in low-scale fights and empowers defensive strats involving tanks, but is hard to balance, for sure. Specially since Tanks are already quite strong in TvZ and TvP.

But almost every other issue remains untouched.

We have heard wonderful words about future ideas, but they aren't there just yet.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2015-07-08 12:01:29
July 08 2015 12:01 GMT
#35
I want more vanilla icecream. Then i get more icecream but its chocolate.

No, i would not be happy. And ITS not what I asked for.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
July 08 2015 12:24 GMT
#36
On July 08 2015 18:39 Superouman wrote:
Before : "There is not enough micro! Give us more things to micro!"

After : There are too many things to micro! Give us less things to micro!"

Sigh...

It's how micro and active abilities have been implemented more than anything, and how broken unit design is (i.e. Ravagers, Lurkers)
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2015-07-08 13:18:42
July 08 2015 13:18 GMT
#37
I have to agree that there are too many active abilities at this point . I can't play LotV so I can't really tell if it's unhandleable, but it would be nice to have more basic units that just "work" out of the box and do not require pressing a hotkey every 10 seconds.
I'm alright with the economy though.
[PkF] Wire
Profile Joined March 2013
France24236 Posts
July 08 2015 13:22 GMT
#38
I hope this point gets adressed in the next community update. The ability frenzy and the overwhelming lack of elegance/simplicity is something that has been brought up like a million times since beta launch and there is no sign Blizzard is ready to call their approach (more micro = more buttons, which is woefully wrong) in question.
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
Last Edited: 2015-07-08 13:38:13
July 08 2015 13:32 GMT
#39
On July 08 2015 22:18 ZenithM wrote:
I have to agree that there are too many active abilities at this point . I can't play LotV so I can't really tell if it's unhandleable, but it would be nice to have more basic units that just "work" out of the box and do not require pressing a hotkey every 10 seconds.
I'm alright with the economy though.


exactly. Like lurker or ravager(so called micro-forcing units), Blizz can make it without putting new hotkeys.

"Morality is simply the attitude we adopt towards people we personally dislike"
a_flayer
Profile Blog Joined April 2010
Netherlands2826 Posts
July 08 2015 13:37 GMT
#40
I see this is a good reason to implement a method where you are required to maintain 5 bases for optimal income. Fewer active abilities, more focus on the macro aspect so it becomes necessary to keep an eye on 5 bases, which also adds to the skill level but doesn't force you into making purely tactical calls after you made some units.
When you came along so righteous with a new national hate, so convincing is the ardor of war and of men, it's harder to breathe than to believe you're a friend. The wars at home, the wars abroad, all soaked in blood and lies and fraud.
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
01:30
FSL recap and team league plan
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 182
RuFF_SC2 165
ProTech126
StarCraft: Brood War
Shuttle 809
Sexy 38
Sharp 28
NaDa 27
Icarus 4
Bale 2
Dota 2
monkeys_forever619
LuMiX1
League of Legends
JimRising 687
Trikslyr59
Counter-Strike
m0e_tv286
Super Smash Bros
hungrybox1350
Heroes of the Storm
Khaldor76
Other Games
summit1g19577
shahzam431
C9.Mang0269
ViBE190
Maynarde111
ZombieGrub21
Organizations
Other Games
gamesdonequick883
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21553
League of Legends
• Doublelift3087
• Rush605
Other Games
• Scarra1632
Upcoming Events
RSL Revival
4h 11m
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
OSC
9h 41m
BSL: GosuLeague
17h 41m
RSL Revival
1d 4h
WardiTV Korean Royale
1d 8h
Replay Cast
1d 19h
RSL Revival
2 days
WardiTV Korean Royale
2 days
IPSL
2 days
Julia vs Artosis
JDConan vs DragOn
BSL 21
2 days
TerrOr vs Aeternum
HBO vs Kyrie
[ Show More ]
RSL Revival
3 days
Wardi Open
3 days
IPSL
3 days
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
3 days
StRyKeR vs Artosis
OyAji vs KameZerg
Replay Cast
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Wardi Open
5 days
Replay Cast
6 days
Wardi Open
6 days
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.