• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:27
CEST 04:27
KST 11:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles2[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66Weekly Cups (June 23-29): Reynor in world title form?14FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
The GOAT ranking of GOAT rankings The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? Weekly Cups (June 30 - July 6): Classic Doubles Program: SC2 / XSplit / OBS Scene Switcher
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site Flash Announces Hiatus From ASL
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Summer Games Done Quick 2025! Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2024!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 556 users

Canata`s commentary on LotV - Page 4

Forum Index > Legacy of the Void
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
ejozl
Profile Joined October 2010
Denmark3364 Posts
Last Edited: 2015-07-08 17:07:55
July 08 2015 17:06 GMT
#61
I think most ppl are having fun, because they made really fun micro interactions and stuff, along with making expanding more important.
The bad things are that while there's much more you need to do, all the while you can lose to one mishap, like some Oracles flying into your base.
There's a lot more unit options, but they haven't expanded on the tech path at all, which means you see one unit structure and you still have no clue what is coming, because there's so much that can come from it. The instance you make a Star Gate for example, immediately there's 3 units you can make, then you see Fleet Beacon and that allows 3 more units incl. the Mothership. Scouting is much less reliable, you see Factory+Starport that can mean Siege Tank drop, Banshee Harass, Widow Mine drop, Hellions/Hellbat, Cyclones and many other non-standard options.
Many of them require different counter measures.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
July 08 2015 17:07 GMT
#62
##vote Blizzard
Big J
Profile Joined March 2011
Austria16289 Posts
July 08 2015 17:19 GMT
#63
On July 09 2015 02:06 ejozl wrote:
I think most ppl are having fun, because they made really fun micro interactions and stuff, along with making expanding more important.
The bad things are that while there's much more you need to do, all the while you can lose to one mishap, like some Oracles flying into your base.
There's a lot more unit options, but they haven't expanded on the tech path at all, which means you see one unit structure and you still have no clue what is coming, because there's so much that can come from it. The instance you make a Star Gate for example, immediately there's 3 units you can make, then you see Fleet Beacon and that allows 3 more units incl. the Mothership. Scouting is much less reliable, you see Factory+Starport that can mean Siege Tank drop, Banshee Harass, Widow Mine drop, Hellions/Hellbat, Cyclones and many other non-standard options.
Many of them require different counter measures.

Yup, probably one of the reasons why the original Starcraft and Starcraft2 design was working with as few units as needed.
I assume that the amount of useless or pidgeonholed units is going to skyrocket even more. Otherwise we're gonna have huge scouting problems. But I feel like that's part of the plan for LotV. Blizzard doesnt really plan with some of the units to begin with or tries to push them in niches. (Swarm Host, Sentry, Thor, Ravager, BC, Tempest, Mothership, Collossus)
I guess it is kind of like removing them!?
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2015-07-08 17:45:16
July 08 2015 17:26 GMT
#64
On July 08 2015 18:39 Superouman wrote:
Before : "There is not enough micro! Give us more things to micro!"

After : There are too many things to micro! Give us less things to micro!"

Sigh...


You've generalized the arguments so much to make your point, that you've misrepresented them.

The problem with WOL and HOTS are things like Force Field, Vortex, Fungal Growth, Abduct, ect... They are one and done spells. You use X ability well, and your opponent can do nothing. Forcefields and Fungal Growth and other spells literally take away opportunities to control units

For that reason, people want more control. Instead Blizzard gives us more to do and more abilities to cast. That isn't more control.

And the worst part is abilities hard countering other abilities. Hard counters are a plague on this game. Think about the interaction between Ravagers and Force Fields.

The control there is all in the Zerg players hand. The Zerg would say "if my opponent builds Sentries, I can counter them with Ravagers and make them useless." And if the Zerg doesn't build Ravagers, then the Force Fields and Disruptors could rip them apart.

So what will happen is, Protoss won't build Sentries and we won't see much of them (save the occasional player who needs one or two for Hallucinations or wants to use Guardian Shield), and unless Ravagers end up being superior to Roaches and Hydras in some way other than the ability to break Force Fields, we simply won't see many Ravagers either.

There are better ways to design a game.
imre
Profile Blog Joined November 2011
France9263 Posts
July 08 2015 18:01 GMT
#65
I guess if ppl enjoy watching pro games being decided by one mistake they'll enjoy lotv. the comeback potential isn't exactly huge in hots but it is non existant in lotv.

And downfall must be happy to see his exact concept being used by Canata. Hyper-development and making everything goes faster isn't actually good for the game.
Zest fanboy.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19229 Posts
Last Edited: 2015-07-08 18:29:50
July 08 2015 18:25 GMT
#66
On July 09 2015 03:01 sAsImre wrote:
I guess if ppl enjoy watching pro games being decided by one mistake they'll enjoy lotv. the comeback potential isn't exactly huge in hots but it is non existant in lotv.

And downfall must be happy to see his exact concept being used by Canata. Hyper-development and making everything goes faster isn't actually good for the game.

Your statement is such a blatant lie. There is comeback potential in LoTV. I'd say even if you are in the beta and make your statement it's just plain wrong. Just to be clear, you are saying in no game what so ever where you fall behind there is no chance of winning. I guess I've never been behind in any game of LoTV I've played. But by all means preach another myth that people will just spread around these forums.

edit: sAsImre, your words carry a heavier weight then an average poster. When people hear a caster quote stuff like "non existent comeback potential" and those same people haven't played LoTV then it causes pitch forks to rise over something that isn't proven. Please present data that actually backs up a statement such as yours.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
July 08 2015 18:32 GMT
#67
With their inability to balance HotS after all this time I honestly wish that they would just make fun to use units and a more casual friendly experience for LotV.

SC2 has been eclipsed as an eSport and we are losing, not gaining ground on the popular games (Dota2, LoL, HearthStone, Heroes, CS:GO, COD). Now is the time to balance the game for the casual player and let the eSports side continue its inevitable decline.
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2015-07-08 18:45:04
July 08 2015 18:43 GMT
#68
On July 09 2015 03:32 DeadByDawn wrote:
With their inability to balance HotS after all this time I honestly wish that they would just make fun to use units and a more casual friendly experience for LotV.

SC2 has been eclipsed as an eSport and we are losing, not gaining ground on the popular games (Dota2, LoL, HearthStone, Heroes, CS:GO, COD). Now is the time to balance the game for the casual player and let the eSports side continue its inevitable decline.

They should just focus on unit basic interactions. A balanced game that is fun to play even with basic units that do not have abilities and not a frustrating/stressful game to play (1 lost engagement= loss without comeback potential) will increase the popularity of the game more. Focus on the desire of the players first, then E-sports and spectators for sc2 come naturally.

I have a beta key and didnt even touch lotv for months after about 50 games. Its basically the same as HOTS, except that its now sped up with more wonky abilites and frustrating units.
aka Kalevi
Beelzebub1
Profile Joined May 2015
1004 Posts
July 08 2015 18:43 GMT
#69
On July 08 2015 18:39 Superouman wrote:
Before : "There is not enough micro! Give us more things to micro!"

After : There are too many things to micro! Give us less things to micro!"

Sigh...


This, people will seriously never be pleased. For years people have argued that the game is too dumbed down compared to BW so this is a hilarious bit of irony from a "pro gamer" that I have never heard of.

The only thing that makes the game feel too fast is how by the time you saturate your natural your main is already getting mined out and you need to start your third, but that is waay better then being able to just turtle on your original 3 bases for 15 minutes.

If they just reduced the starting workers to 10 instead of 12 LOTV would be damn near perfect economy wise. It would still start faster but not tooooo too fast.
Big J
Profile Joined March 2011
Austria16289 Posts
July 08 2015 18:50 GMT
#70
On July 09 2015 03:32 DeadByDawn wrote:
With their inability to balance HotS after all this time I honestly wish that they would just make fun to use units and a more casual friendly experience for LotV.

SC2 has been eclipsed as an eSport and we are losing, not gaining ground on the popular games (Dota2, LoL, HearthStone, Heroes, CS:GO, COD). Now is the time to balance the game for the casual player and let the eSports side continue its inevitable decline.


You know what all those games have in common? An entry-barrier that is closer to the core than to the surface. And it would be possible for RTS games too if communities and developers wouldnt start off with "well, it's gotta be insanely hard and the only way to make it popular is to give it all the gimmicks that Mobas have".
royalroadweed
Profile Joined April 2013
United States8301 Posts
July 08 2015 18:56 GMT
#71
The problem with LOTV is that Blizzard heard the community begging to make the units more microable. They then ignored the work done by lalush and jakatak and added more "micro" by simply adding more buttons to press. Units are still slow and unresponsive, but the have an ability so I guess that means they're more microable in Blizzard's eyes.
"Nerfing Toss can just make them stronger"
TheSayo182
Profile Joined September 2012
Italy243 Posts
July 08 2015 19:01 GMT
#72
Maybe economically it can be similar to bw but units interactions are still pretty bad:
-too much powerful harass & bullshits
-hard counters and speedlight fights
-too many spellcasters, i mean almost every unit has an abilty that must be activated or it is garbage, this maybe can make qxc happy but not me, the casual gold/plat player, as protoss i need 74 control groups to make effective all units, and im sorry im not an octopus

Where are the strategy elements in all this?

For all those reasons i dont think i will buy the game at the actual stage of development
"Remember: Probes & Pylons and when behind Dark Shrine!"
Dingodile
Profile Joined December 2011
4133 Posts
July 08 2015 19:19 GMT
#73
On July 09 2015 03:43 Beelzebub1 wrote:
Show nested quote +
On July 08 2015 18:39 Superouman wrote:
Before : "There is not enough micro! Give us more things to micro!"

After : There are too many things to micro! Give us less things to micro!"

Sigh...


This, people will seriously never be pleased. For years people have argued that the game is too dumbed down compared to BW so this is a hilarious bit of irony from a "pro gamer" that I have never heard of.

The only thing that makes the game feel too fast is how by the time you saturate your natural your main is already getting mined out and you need to start your third, but that is waay better then being able to just turtle on your original 3 bases for 15 minutes.

If they just reduced the starting workers to 10 instead of 12 LOTV would be damn near perfect economy wise. It would still start faster but not tooooo too fast.

more micro by units positioning/movement DURING a fight is what we need. NOT moar spells.
Economy is too high/fast since WoL. game-pace is way too fast and utterly boring with 50+ supply producing per minutes nonstop. 2sec 200/200 fights are way too short. sc2 has too many hardcounter units.
Grubby | ToD | Moon | Lyn | Sky
OveRtheStarS
Profile Joined August 2012
Canada69 Posts
Last Edited: 2015-07-08 19:36:59
July 08 2015 19:34 GMT
#74
I find SC2 to be very lonely, and for a very good reason. None of my friends want to play it, because it is so intimidating and ultimately unsocial. A good game is one that can both be picked up by a casual player and enjoyed, and invested into by a hardcore gamer for mastery of it. Right now, SC2 does little to attract new players who just want to have fun; instead, almost everyone I know only uses SC2 for it's Arcade features, and that certainly doesn't last very long either.

When I announced that LotV was going to be faster paced, with more abilities and a heavy emphasis on fast expanding, that quickly put a nail in the coffin for any of my friends who were showing remote interest in SC2. It simply doesn't attract players (especially when there are "easier", more community orientated games that they can pick up and enjoy without ladder anxiety).

While I personally enjoy the challenge of SC2, and many others do as well, most people don't want an antisocial steep skill curve, and both sides need to seriously be considered if SC2 is going to see any growth, or continue to decline (and you can't tell me it isn't in a decline.)
If everyone loves you, you're not doing it right.
riotjune
Profile Blog Joined January 2008
United States3392 Posts
July 08 2015 19:57 GMT
#75
The macro mechanic ideas (mule, chrono boost, larva) originated from this site since we were trying to come up with ways to maintain some sort of skill ceiling and APM with the introduction of MBS, so Blizz does listen to their fans. Little did we know this increased the pace of the game and everything thereafter, thereby making expanding a shitty prospect since you can max out on 2 bases in a matter of minutes. Take said 200/200 army and slam it into your opponent's army and hope you come out on top.

Anyone got any other bright ideas?
Beelzebub1
Profile Joined May 2015
1004 Posts
July 08 2015 20:06 GMT
#76
On July 09 2015 04:19 Dingodile wrote:
Show nested quote +
On July 09 2015 03:43 Beelzebub1 wrote:
On July 08 2015 18:39 Superouman wrote:
Before : "There is not enough micro! Give us more things to micro!"

After : There are too many things to micro! Give us less things to micro!"

Sigh...


This, people will seriously never be pleased. For years people have argued that the game is too dumbed down compared to BW so this is a hilarious bit of irony from a "pro gamer" that I have never heard of.

The only thing that makes the game feel too fast is how by the time you saturate your natural your main is already getting mined out and you need to start your third, but that is waay better then being able to just turtle on your original 3 bases for 15 minutes.

If they just reduced the starting workers to 10 instead of 12 LOTV would be damn near perfect economy wise. It would still start faster but not tooooo too fast.

more micro by units positioning/movement DURING a fight is what we need. NOT moar spells.
Economy is too high/fast since WoL. game-pace is way too fast and utterly boring with 50+ supply producing per minutes nonstop. 2sec 200/200 fights are way too short. sc2 has too many hardcounter units.


Oh no I completely agree with you, more abilities does not equal more control, probably some of the abilities are going to be trimmed by the end of the beta just like they did with HOTS (I mean we can only hope) but I think we both know that to fix the things you are talking about would require design changes that the entire community DAMN well knows that David is not going to do any of that.

So instead of posting ideas or changes/criticisms of things we know aren't going to happen, let's just try to make the game as good as we can in the thresh hold of balance changes that are actually realistic to expect.

That being said, Gateway units need buffs (Zealots at least need legs to keep up and be microable in this faster paced meta) and Warpgate needs either a redesign or some type of tech movement with an actual buff to the Gateway itself so there is some type of choice other then, "rush to warpgate as fast as possible because it's better then gateways in every single scenario".
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
July 08 2015 20:24 GMT
#77
On July 09 2015 03:50 Big J wrote:
Show nested quote +
On July 09 2015 03:32 DeadByDawn wrote:
With their inability to balance HotS after all this time I honestly wish that they would just make fun to use units and a more casual friendly experience for LotV.

SC2 has been eclipsed as an eSport and we are losing, not gaining ground on the popular games (Dota2, LoL, HearthStone, Heroes, CS:GO, COD). Now is the time to balance the game for the casual player and let the eSports side continue its inevitable decline.


You know what all those games have in common? An entry-barrier that is closer to the core than to the surface. And it would be possible for RTS games too if communities and developers wouldnt start off with "well, it's gotta be insanely hard and the only way to make it popular is to give it all the gimmicks that Mobas have".

I actually don't agree with your point here, especially mobas have an insanely high entry barrier, mostly due to the barrier of knowledge. (yes EVEN lol)
The problem isn't how hard it is to be somewhat decent (and i don't talk about competetively decent), the problem is that all the other games have moments in the gameplay itself which are rewarding even if you lose.
In starcraft this isn't really the case, nobody will be happy cause he killed some enemy units.
In csgo every round is another chance to have a good round. In mobas you will almost always have the chance to do something important in teamfights. In hearthstone you will be lucky with the draw/RNG.
In sc2? Well you either lose or you win pretty much.
Almost nobody will say "hey i held that first wave, that was so enjoyable".
This is imo the problem for most people.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
iloveav
Profile Joined November 2008
Poland1478 Posts
Last Edited: 2015-07-08 20:40:12
July 08 2015 20:33 GMT
#78
Im sticking with BW.
Sc2 is simply not my cup of tea.
I agree with Canata in most parts, but Id still say its just the tip of the iceberg. The thing is, what canata is saying is not inherently a bad thing.

Oh and Id actually put it like this:
BW is easy to learn, impossible to master. (Interesting for players, less so for viewers)
SC2 is hard to learn, easy to almost master. (Interesting for viewers, less so for players)

Its how I see it.

aka LRM)Cats_Paw.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-07-08 21:41:26
July 08 2015 21:05 GMT
#79
On July 09 2015 05:24 The_Red_Viper wrote:
Show nested quote +
On July 09 2015 03:50 Big J wrote:
On July 09 2015 03:32 DeadByDawn wrote:
With their inability to balance HotS after all this time I honestly wish that they would just make fun to use units and a more casual friendly experience for LotV.

SC2 has been eclipsed as an eSport and we are losing, not gaining ground on the popular games (Dota2, LoL, HearthStone, Heroes, CS:GO, COD). Now is the time to balance the game for the casual player and let the eSports side continue its inevitable decline.


You know what all those games have in common? An entry-barrier that is closer to the core than to the surface. And it would be possible for RTS games too if communities and developers wouldnt start off with "well, it's gotta be insanely hard and the only way to make it popular is to give it all the gimmicks that Mobas have".

I actually don't agree with your point here, especially mobas have an insanely high entry barrier, mostly due to the barrier of knowledge. (yes EVEN lol)
The problem isn't how hard it is to be somewhat decent (and i don't talk about competetively decent), the problem is that all the other games have moments in the gameplay itself which are rewarding even if you lose.
In starcraft this isn't really the case, nobody will be happy cause he killed some enemy units.
In csgo every round is another chance to have a good round. In mobas you will almost always have the chance to do something important in teamfights. In hearthstone you will be lucky with the draw/RNG.
In sc2? Well you either lose or you win pretty much.
Almost nobody will say "hey i held that first wave, that was so enjoyable".
This is imo the problem for most people.


I see your point, but honestly, to start playing DotA it took me like 5games. Then I had settled on a first hero I could start to play at a low level and be rewarded with being a valueable component in those "DotA 5.xx only noobs GER" games on WC3 battle.net. Of course I wasn't good and the items I bought weren't really the best and all that shit, but I was good enough to run around, focus my attention on my guy and get kills on creeps and opponents. And that's basically all there is to the game, you just have to get better at all of that. But you breach the skill floor very fast and it gets fun very fast.
In SC2 you just know when you play that you are shit. You are so shit that you don't even know where to begin to train. You are so shit that you don't know what to build against what, when to build what, how to build what or just to utilize what you built. New players - even experienced players - stray away from using anything that forces extra control groups and needs manual utilization. You skip >50% of the games content just to get your basics going like macro and getting a natural. You resort to using the most boring a-move units like colossi or roaches to get any success. And then you grind out 100games and still you are so shit that you are too embarassed to show your replays because you know everything you do is so bad that you don't even know where to begin. I think that's the problem with SC2. You realize all of that and then you start blaming the game ("balance") and the opponent's strategies ("cheap play") and get stressed and stop playing.

Edit: I guess what I'm saying is that too much of the game's difficulty stems from the UI and the optimization of mechanics and strategies, rather than from what your opponent does.
digmouse
Profile Blog Joined November 2010
China6329 Posts
Last Edited: 2015-07-08 21:11:00
July 08 2015 21:06 GMT
#80
On July 09 2015 05:33 iloveav wrote:
Im sticking with BW.
Sc2 is simply not my cup of tea.
I agree with Canata in most parts, but Id still say its just the tip of the iceberg. The thing is, what canata is saying is not inherently a bad thing.

Oh and Id actually put it like this:
BW is easy to learn, impossible to master. (Interesting for players, less so for viewers)
SC2 is hard to learn, easy to almost master. (Interesting for viewers, less so for players)

Its how I see it.


I don't really agree that SC2 is "hard to learn, easy to almost master", on the grand scheme of things SC2 is about as easy to get into as BW, slightly easier to master due to mechanic changes but still very difficult for average players.

The current LotV design philosophy is hardcore esports tail catching mode, but that ship has sailed. Ditching fun and chasing esports for the sake of esports won't get you anywhere since you need a healthy player base to support esports properly, but there isn't a good custom games solution for casual players to mess around unlike in BW and War3. The development status of LotV is a clear sign of lacking human resources to actually make big changes, as evidenced by the almost non-existent of meaningful client/engine/feature changes, the only change the client features received was a code merge for chat from Heroes of the Storm. While Heroes, the No.1 priority game for Team 1, received several massive UI redesigns in its beta phase.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Prev 1 2 3 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Korean StarCraft League #77
CranKy Ducklings161
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft392
RuFF_SC2 150
ProTech61
StarCraft: Brood War
GuemChi 367
MaD[AoV]60
Sharp 33
Bale 14
Icarus 11
LuMiX 1
Dota 2
monkeys_forever610
League of Legends
JimRising 716
Counter-Strike
Coldzera 215
Super Smash Bros
Mew2King141
Other Games
summit1g10459
shahzam793
Day[9].tv406
WinterStarcraft278
Maynarde173
ToD96
NeuroSwarm78
Organizations
Other Games
gamesdonequick48392
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH214
• HeavenSC 55
• davetesta23
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Pr0nogo 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos1379
• Stunt345
Other Games
• Scarra2218
• Day9tv406
• Shiphtur239
Upcoming Events
Sparkling Tuna Cup
7h 33m
WardiTV European League
13h 33m
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
21h 33m
The PondCast
1d 7h
WardiTV European League
1d 9h
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
1d 13h
Replay Cast
1d 21h
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
2 days
RSL Revival
3 days
Classic vs Cure
[ Show More ]
FEL
3 days
RSL Revival
4 days
FEL
4 days
FEL
4 days
CSO Cup
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.