• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:35
CET 12:35
KST 20:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win1BGE Stara Zagora 2026 announced14[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband BGE Stara Zagora 2026 announced Information Request Regarding Chinese Ladder SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest RSL Revival: Season 3 Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ FlaSh's Valkyrie Copium BW General Discussion A cwal.gg Extension - Easily keep track of anyone Which season is the best in ASL?
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Should offensive tower rushing be viable in RTS games? The Perfect Game Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2200 users

Community Development in 3 Key Areas - Page 2

Forum Index > Legacy of the Void
Post a Reply
Prev 1 2 All
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-06-29 15:43:13
June 29 2015 15:38 GMT
#21
The multiple tech paths/more unit upgrade idea is ridiculous. And the further suggestion that it's paid is abhorrent.

Not all choices are equal. Thus, the feature would be pay for advantage.

But even if it was not paid it would still be a bad idea because it would be extremely difficult to balance.

A better idea along these lines is Hearthstone's Tavern Brawl feature: Every week there are new rules (e.g. zerglings can leap over cliffs, all units explode on death dealing damage nearby, capital ships have their costs reduce and damaged increased, basic units (marine, zealot, zergling) are removed, vikings are replaced with goliaths, etc.). There would be a separate ladder for games with these special rules, and the rankings (percentiles) are revealed at the end of each week, including separately for each race to account for balance concerns.
tokinho
Profile Blog Joined December 2010
United States792 Posts
June 29 2015 22:01 GMT
#22
On June 30 2015 00:38 paralleluniverse wrote:
The multiple tech paths/more unit upgrade idea is ridiculous. And the further suggestion that it's paid is abhorrent.

Not all choices are equal. Thus, the feature would be pay for advantage.

But even if it was not paid it would still be a bad idea because it would be extremely difficult to balance.

A better idea along these lines is Hearthstone's Tavern Brawl feature: Every week there are new rules (e.g. zerglings can leap over cliffs, all units explode on death dealing damage nearby, capital ships have their costs reduce and damaged increased, basic units (marine, zealot, zergling) are removed, vikings are replaced with goliaths, etc.). There would be a separate ladder for games with these special rules, and the rankings (percentiles) are revealed at the end of each week, including separately for each race to account for balance concerns.


So like the paid items, you may be against, but i'd be for it. I don't really care as much about balance for a casual ladder.

As far as the tavern brawl idea, i'm not familiar with it, so maybe that could me something you could elucidate more. My idea does seem a bit cumbersome and maybe yours would be better in the long run.
Smile
w3jjjj
Profile Joined April 2007
United States760 Posts
Last Edited: 2015-07-01 00:02:10
June 30 2015 23:54 GMT
#23
My wish list!:

1. WOW Style Factions:

- Race War and Faction War Seasons on ladder! Add all normal ladder win/loss points to the Race or Faction total pool, display total pool prominently in hub screen for Race and Faction pride! i.e this week the Overmind zergs are have more points than the Kerrigan zergs Clans can exist within or across factions/races. People can role play they want, recruit for Raynor's Rebels! Take down the Dominion!

- Faction Ideas:
Protoss: Khala vs Shakuras
Terran: Dominion vs Raynor's Rebels vs UED
Zerg: Kerrigan vs Overmind

- Faction Based Skin Rewards: As you level up within a faction, (just the normal 105 levels will do, no need for new system), you can unlock faction specific skins, such as a cooler hydralisk skin for the Kerrigan faction!

- Faction Based Login Screen Background: i.e. If you belong to the Khala, your login screen background is golden themed, vs Shakuras faction login screen is dark/void themed.

- Faction Based News Delivery: Same News delivered to you by your Faction specific leader portrait. i.e. The Overmind tells you all about the new patch coming through.

- Zero impact to game balance, but creates a sense of belonging to something bigger, like Alliance vs Horde, or within the Horde, Forsaken vs Orcs. I would love to join the Kerrigan faction and show those Overmind zergs how "real" zergs play ZvZ lol.

2. Diablo Style Loot (skin) Generator:

- Armor System (purely cosmetic): Each unit get a few pieces of armor slot, (i.e. new Spikes on the head of a Roach, new Rifle for a marine). Have a armory screen like the Campaign, where you can go in and add cosmetic armor for each unit.

- Loot can be generated randomly on any ladder win, or with restrictions: i.e. may be you can only get that badass new Sniper Rifle for your Ghost through TvZ victories.

- Zero impact to game balance, but creates a whole new level of incentives to grind the ladder. Show off your better looking units to your friends and enemies! A Legendary Psy-Blade drop for your Zealots anyone??

- Potential in-game micro transactions for unique cosmetic armor pieces? MOBAS all have it, why not add to Starcraft 2. I bought the Collector's Edition HOTS purely for the Ultralisk skin
Chuck Norris can salvage his opponent's structures.
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
Last Edited: 2015-07-01 03:27:37
July 01 2015 03:27 GMT
#24
Hey Tokinho,

I agree that there needs to be more discussion on the interface and that the game can definitely be more social and have us connect with others, whether that be progamers, tournaments or regular joes.

Warcraft 3 had a pretty good interface but even that can be tempered to be much more social. League of Legends and Dota are more up to date versions of games that really get the players immersed in the whole game culture.

I made a pretty lengthy post over in the blogs section on non-balance changes, if you want you can post there or take some ideas from there into your thread: http://www.teamliquid.net/blogs/489043-fixing-lotv-the-ultimate-guide
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 01 2015 15:16 GMT
#25
1) In game rewards:

Yes, I agree on all the points here. At the beginning of HotS, they promised skins and icons and all kinds of neat things to unlock, but they stopped supporting that area as soon as the game was actually released and they got their initial money from the game. As I've said over and over again, Blizzard really can't afford to continue on without a marketplace for micro transactions. Otherwise, LotV will follow the same footsteps as its predecessors: the game is released, Blizzard makes a big chunk of money, and then drops development because there is no incentive. The leveling system is also a joke; I reached 105 in the HotS beta. For comparison, the level system in League of Legends is very important because you have to level up to max level (30) before you're allowed to play ranked games, which takes around 80-100 games.

2) Clan Play:

I come from a WC3 background, and the strongest pull for having a clan was that we could have our own private chat channel which we could moderate. The lack of easily accessible chat channels all but kills this need, and there's simply no need to join a clan if you already have a group of people you communicate with consistently over Skype, etc. Also, the ability to see how your clan ranked in comparison to other clans based on wins/losses in WC3 was pretty neat ^^.

3) Sponsorship and Tournaments:

Yeah, SC2 could work on improving viewship by adding more to the in-game menu. Dota 2 actually does this very well by broadcasting live tournaments in the main menu and giving you a direct link to the stream. There are also several chat options that allow you to talk with other people about what's going on in the tournament at that moment. SC2 has small announcements, but having an entire page dedicated to searching for a game isolates the player and kills a lot of opportunity for Blizzard to advertise news/tournaments/etc. I mean, even looking at WC3, they moved the "searching for game" icon after the beta to the top of the screen just so it wouldn't interrupt the chat windows.


Those are just some general thoughts ^^. You wanted me to give some, so there they are!
StrategyAllyssa Grey <3<3
tokinho
Profile Blog Joined December 2010
United States792 Posts
Last Edited: 2015-07-01 22:00:25
July 01 2015 15:24 GMT
#26
+ Show Spoiler +
On July 02 2015 00:16 SC2John wrote:
1) In game rewards:

Yes, I agree on all the points here. At the beginning of HotS, they promised skins and icons and all kinds of neat things to unlock, but they stopped supporting that area as soon as the game was actually released and they got their initial money from the game. As I've said over and over again, Blizzard really can't afford to continue on without a marketplace for micro transactions. Otherwise, LotV will follow the same footsteps as its predecessors: the game is released, Blizzard makes a big chunk of money, and then drops development because there is no incentive. The leveling system is also a joke; I reached 105 in the HotS beta. For comparison, the level system in League of Legends is very important because you have to level up to max level (30) before you're allowed to play ranked games, which takes around 80-100 games.

2) Clan Play:

I come from a WC3 background, and the strongest pull for having a clan was that we could have our own private chat channel which we could moderate. The lack of easily accessible chat channels all but kills this need, and there's simply no need to join a clan if you already have a group of people you communicate with consistently over Skype, etc. Also, the ability to see how your clan ranked in comparison to other clans based on wins/losses in WC3 was pretty neat ^^.

3) Sponsorship and Tournaments:

Yeah, SC2 could work on improving viewership by adding more to the in-game menu. Dota 2 actually does this very well by broadcasting live tournaments in the main menu and giving you a direct link to the stream. There are also several chat options that allow you to talk with other people about what's going on in the tournament at that moment. SC2 has small announcements, but having an entire page dedicated to searching for a game isolates the player and kills a lot of opportunity for Blizzard to advertise news/tournaments/etc. I mean, even looking at WC3, they moved the "searching for game" icon after the beta to the top of the screen just so it wouldn't interrupt the chat windows.


Those are just some general thoughts ^^. You wanted me to give some, so there they are!


Thanks SC2John!!! I appreciate it. I wish i would have played wc3 to truly understand what people refer to in terms of the community model there.

My microtransaction model and casual ladder need work but thanks for taking the time to look at my 3 main opinions on how to improve community and to a lesser extent my diversity model to increase strategy and include microtransactions.
Smile
shin_toss
Profile Joined May 2010
Philippines2589 Posts
Last Edited: 2015-07-16 09:49:52
July 16 2015 09:49 GMT
#27
didn't read the whole thing) I think adding micro transactions will be good to make players have a goal and play more.
This Idea is pretty much exactly the same how (Dota/CSGO) works and focused more on aesthetics.


1. Units and Buildings Skins/Themes - As a CSGO player from its early days I kinda go bored playing (casual) it after a year, the thing kept me playing it continuosly was when they introduced skins, it doesn't affect gameplay but something that keeps the game to feel/look fresh from time to time. "New contnent" . Imo collecting those are pretty fun and can somewhat lessen stress after losing when you get rewards.

How will it work: After End of a Match (from Ranked/Unranked) both/all have a small chance to get a crate or something that contains the skins (pretty much like how dota and csgo works). The drop rate is very low so to avoid quitting on purpose. You can open it by using a key that can be bought in a Blizzard Market (i will discuss it later) or trade it from other players that has it.

There are a lots of Units and Buildings x 3 race. So yeah there's a lot to collect. and that's just a for a particular theme.

2. Buyable / Customizable decals - Just like above, players can get a skin or a decal crate which can be unlocked by a key but different from the skin key.
-Customizable decals - Can be bought in the market directly and make a decal of whatever image you like. But you cannot change it once you finalized it.

3. Voice / Sound Packs - Can be only be bought directly at the Blizzard Market. and cannot be traded since its a pretty big file Ithink? And would be complicated for the system for it to be tradeable. ex: BW sound pack

4. Blizzard Market - For the above suggestions to work, ofc Blizzard needs a Market platform just like steam where players can trade / sell / buy stuff. Not limited to SC2 but all Blizzard games.

Tho this may be hard (or easy ) to implement, I think the only con for this micro transactions is a bigger game file size.


AKMU / IU
sh1RoKen
Profile Joined March 2012
Russian Federation93 Posts
Last Edited: 2015-07-16 10:11:27
July 16 2015 10:09 GMT
#28
On May 22 2015 01:48 sh1RoKen wrote:
The main reasons of incredible popularity of DotA, LoL and CS:GO are social activities and the ability of non-skill ingame development. There are millions and millions of people playing DotA all day at 2k mmr with no intent of improving their skill. Starcraft need those people to survive the battle for sponsors and viewers.

The main problem in SC2 in my opinion is the lack of social activity. Playing with your friends is much more interesting than playing alone. I don't want it to be 2v2 or Archon mode focused game but we totally need to interact with our friends while playing 1v1. All described below is for motivating CASUAL players to play the game.

Clans are great but we need them to be active and somehow beneficial for a player (not for the best players). What I mean is that all players must be interested in joining a clan and benefit from playing better for a clan and representing that clan somehow BUT without losing the interest because they are not in top of ML. If only the best clans will be profitable, there will be no point of participating in such activities unless you are one of the best players.

The number of clan members must be limited to 10-15 members so there will be point in more careful process of choosing clans/members.

The main objective of playing ladder should be skill improvement FOR achieving better results in clan activities. And the ladder itself should give something besides useless points, ranks and portraits (but clan activities must be more beneficial). Player must have a motivation of casual laddering even if he doesn't want to improve himself.

Show nested quote +
On May 21 2015 17:26 Korakys wrote:
5. Make game easier to play.
6. Make game harder to master.

Damn right! The game must became more like "football". From the very first time you touch a ball it must be interesting and fun to play. For two bronze players the game should be like they are in GSL final.
Right now it is like "swimming". Do you know how fun is to swim if you can't swim? You have to play 200-300 games very carefully and very straining until it will start to look like a starcraft. You have to freaking WORK for a month to start receiving a fun game experience! And you have to do it ALONE without getting anything but 3 portraits and 1 unit and 1 building skins. And you must pay 60$ to be able to try it.
Be polite, be professional, but have a plan to kill everybody you meet.
misterxy1994
Profile Joined July 2013
Germany53 Posts
August 02 2015 15:04 GMT
#29
very intestering
TelecoM
Profile Blog Joined January 2010
United States10686 Posts
August 02 2015 15:09 GMT
#30
They need to fire whoever they have at Blizzard and hire you, immediately.
AKA: TelecoM[WHITE] Protoss fighting
haiyeah
Profile Joined July 2015
70 Posts
August 03 2015 20:17 GMT
#31
It does blow my mind slightly that they haven't leapt on portraits more. It'd be so simple to implement e-sport related portraits right?

I always thought it'd be a really good idea to brinng in "pets". Remember the jokes Tastosis would make about the flying shark, or Automaton 2000? Kinda like those. Players could unlock slots for pets that would spawn somewhere on the map decoratively. Allowing the other player to sometimes stumble onto whatever weird creature their opponent has could be a fun addition to the game that wouldn't effect core game play. Possibility for WoW/Diablo tie ins as well. Also along these lines I believe anything to customise on the battlefield should be a potential micro transaction. Why can't the Hellions have different flame styles pre blue flame? Could do the same with Reaper jetpacks, and I'm sure there are lots of ideas to be found if you go through every unit. Giving players more meaningful rewards that allows them to put their personality into a game they join is a really good way to give players more casual creativity, and also feel more connected to other players inside the game. This is one of the biggest problem areas for casual players in my mind.

I heard this mentioned somewhere else, and am not sure if it goes with this thread, but giving the start of games a countdown. I really think this should happen as there is really no massive downside. The amount of times the loading bar has suddenly caught me by surprise, and I know I can't be alone. Now the games begin faster it would also give lower level players more time to set their hotkeys and camera locations. It might make a lot of casual players feel more comfortable.

My two pennies.
[PkF] Wire
Profile Joined March 2013
France24237 Posts
August 03 2015 20:55 GMT
#32
I quite like the casual ladder idea. I wouldn't give a shit since I'm quite a competitive person and wish SC2 at the highest level was more like chess, very standardized (hell even those skins you can't disable set my teeth on edge), but that may have potential to draw people in.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Fuzer 168
Reynor 35
Rex 27
StarCraft: Brood War
Britney 47641
Sea 4138
Calm 3501
Jaedong 837
Larva 604
actioN 561
firebathero 525
Stork 444
Soma 337
Mini 266
[ Show more ]
BeSt 248
Zeus 229
PianO 160
Killer 135
EffOrt 114
Barracks 111
Light 106
Pusan 94
Hyun 68
Snow 56
hero 52
ggaemo 46
Shinee 44
Sharp 40
soO 31
ajuk12(nOOB) 29
Sea.KH 28
JulyZerg 27
Icarus 24
JYJ22
Mong 21
Terrorterran 21
Sacsri 20
Bale 16
Noble 15
SilentControl 10
Dota 2
XaKoH 536
XcaliburYe213
Counter-Strike
olofmeister2220
shoxiejesuss726
x6flipin395
edward39
Other Games
ceh9475
crisheroes274
Pyrionflax181
Mew2King101
QueenE17
MindelVK17
Organizations
Other Games
gamesdonequick769
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 83
• Light_VIP 76
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Wardi Open
25m
Monday Night Weeklies
5h 25m
StarCraft2.fi
5h 25m
Replay Cast
12h 25m
Wardi Open
1d
StarCraft2.fi
1d 5h
PiGosaur Monday
1d 13h
Wardi Open
2 days
StarCraft2.fi
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
2 days
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
SC Evo League
5 days
BSL 21
5 days
Sziky vs OyAji
Gypsy vs eOnzErG
Sparkling Tuna Cup
5 days
BSL 21
6 days
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-28
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
Light HT
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.