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Legacy of the Void Feedback Update – June 17

Forum Index > Legacy of the Void
217 CommentsPost a Reply
1 2 3 4 5 9 10 11 Next All
massivez
Profile Joined May 2010
Belgium653 Posts
June 17 2015 17:50 GMT
#1
Glad Blizzard is responding to the backlash they received in the last couple of day's.
+ Show Spoiler +
We’ve seen a lot of discussion recently on how feedback for Legacy of the Void is being handled. Some are concerned that the feedback being provided isn’t being considered or used. This has come as a bit of a surprise to us, as so many changes that we’ve tested and implemented in Legacy of the Void were from player feedback. Here are some recent examples of how player feedback has impacted our decisions.

The Liberator wouldn’t exist without the community’s input. We originally only had the anti-ground mode as a normal siege range unit. But with the community providing feedback that it overlaps too much with Siege Tanks, we explored a different type of positional unit. And we believe the way the unit turned out is much better due to the help from our community.
The chat system improvements that we’re working on right now are mostly based off of community feedback and suggestions. While we can’t promise that we can get to the right place with only one or two passes, we have more changes to this system coming very soon that were influenced by feedback we received last month.
We did a pass on sub group priority at the community’s request and we aren’t done just yet. We’ll continue working on it until we know it’s good.
Resource suggestions: We’ve fully explored many of the community’s most popular models internally and took time to examine and evaluate the show matches as well. We watched the tournament matches, heard your responses, and we agree that the proposed change was not big enough compared to the Heart of the Swarm model. While we may have ultimately decided to not implement the changes, exploring these types of ideas often helps us explore different areas that can lead to other changes that help the game in the long run.
Per community suggestion, we've been exploring various ways to show possible enemy spawn locations per map to help players on new maps where certain spawn locations are disabled. This is something that will go into the beta within the next few patches.
Many of the changes being tested are heavily influenced by the community:
We split mech upgrades based on feedback that “Terran can almost never go bio in Void.”
Now we’re going back the other way by reducing mech upgrade costs now that the majority of community feedback has turned in favor of bio.
Ravager changes we’ve seen throughout.
We’ve been doing multiple passes internally trying to make the Disruptor max case lower and min case better so that it’s not as all-or-nothing as we’ve heard from the community.

These are only a few examples of the ways the community has directly impacted Legacy of the Void development. That being said, we still need to improve our communication efforts to make these sorts of things clear to everyone. Going forward, we’ll be providing smaller, more frequent updates on current topics to keep the community well informed.

Another topic of discussion that has come up recently, is a “pro player chat” referenced by some players. This was a casual group chat created by the StarCraft II Community Managers as a way to get more direct feedback that could be gathered and passed to devs. While the intentions were good, the format wasn’t the best way to gather feedback. Also, the lack of devs in the chat frustrated some players. We’d like to continue to find ways we can collect formal feedback from pros, but with more dev interaction. So we’d like to iterate on the idea and fix some of the issues that were recognized using the group chat format. We’ll be creating a new way for pro players to provide feedback directly to the devs and get responses on their feedback. We think this format will provide better results for both sides.

Please keep in mind that while we’ll be increasing our communication across the board, we’d also like to make it clear that even extremely popular suggestions may not always be right for the game. We’ll still discuss and test all of these suggestions internally, but we hope that we can continue to have constructive discussions, even when we disagree.


http://us.battle.net/sc2/en/forum/topic/18132606976#1
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Charoisaur
Profile Joined August 2014
Germany15883 Posts
June 17 2015 18:24 GMT
#2
We split mech upgrades based on feedback that “Terran can almost never go bio in Void.”

I've never heard so much stupidity. So the solution to encourage players to go bio is making mech even worse so nothing else than bio is viable. brilliant!
Many of the coolest moments in sc2 happen due to worker harassment
TelecoM
Profile Blog Joined January 2010
United States10666 Posts
June 17 2015 18:26 GMT
#3
So all I care about is ladder, please add ladder soon Blizzard. T_T
AKA: TelecoM[WHITE] Protoss fighting
dust7
Profile Joined March 2010
199 Posts
Last Edited: 2015-06-17 18:28:36
June 17 2015 18:26 GMT
#4
We split mech upgrades based on feedback that “Terran can almost never go bio in Void.”

Some are concerned that the feedback being provided isn’t being considered or used. This has come as a bit of a surprise to us

Ok, at this point they are officially trolling.
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2015-06-17 18:28:49
June 17 2015 18:27 GMT
#5
On June 18 2015 03:24 Charoisaur wrote:
Show nested quote +
We split mech upgrades based on feedback that “Terran can almost never go bio in Void.”

I've never heard so much stupidity


And we want communication!

9 out of 10 posts/threads are made by people being disrespectful or behaving like angry little kids. I don't know why David Kim even bother to reply.
Musicus
Profile Joined August 2011
Germany23576 Posts
June 17 2015 18:31 GMT
#6
I think it's great that we will get more frequent updates and the pros will have a new way to give feedback to developers (not community managers, real devs!!!). I hope they keep their promises and it could be great.
Maru and Serral are probably top 5.
Hider
Profile Blog Joined May 2010
Denmark9362 Posts
Last Edited: 2015-06-17 18:34:08
June 17 2015 18:31 GMT
#7
It's not just communication as measured in the quantity of posts they write. But it's the quality. How can they write that we split mech and air upgrades in order to buff bio?

And what about their ebay change: "we didn't feel it made any difference"....
And I keep comingback to it, but damage point on units. Why is the default 0.167?
Why are they adding more click-buttons spambased abilities when noone wants that.
Why didn't they make the Ultralisk faster offcreep with lower modelsize instead of +2 armor.
Noone likes the Cyclone, why are they pushing it down on us?
Forcefields? Do they really think Forcefields are super fun just because zerg now has a bit more counterplay to it?
Colossus? Is this unit receiving a proper redesign?
Charoisaur
Profile Joined August 2014
Germany15883 Posts
June 17 2015 18:35 GMT
#8
On June 18 2015 03:27 Tiaraju9 wrote:
Show nested quote +
On June 18 2015 03:24 Charoisaur wrote:
We split mech upgrades based on feedback that “Terran can almost never go bio in Void.”

I've never heard so much stupidity


And we want communication!

9 out of 10 posts/threads are made by people being disrespectful or behaving like angry little kids. I don't know why David Kim even bother to reply.

I don't know which race you play. But if for example you are protoss and DK says: "stargate tech isn't really used, so we decided to nerf robo tech so players are more encouraged to build stargate units" how would you feel?
Many of the coolest moments in sc2 happen due to worker harassment
tokinho
Profile Blog Joined December 2010
United States785 Posts
June 17 2015 18:35 GMT
#9
Read the explanation of things and it is awesome!!!!!!

Thanks for coming out and explaining thoughts publicly. This sort of communication i think is great and really helps to build hype!!
Beyond One's Grasp
Brainiak
Profile Joined May 2011
Germany91 Posts
June 17 2015 18:53 GMT
#10
I got away from sc2 because of how blizzard treats its community. They maybe now listen to the feedback but are implementing COMPLETELY STUPID changes to address said feedback. Why not listen to the community once for real. Give the community what it wants and not try to do your own work... Team liquid staff has put a lot of work into the DH model. Everyone was pretty much agreeing with the changes and what did they do? They changed the model from 100/50 to 100/60... -_-
Really, blizzard could outsource its staff for starcraft 2 and random tl members would do a better job let alone the tl staff. Anyways valve listens to the feedback on dota 2 and counter strike go. Which is where i will be going after writing this.
“History is written by the victors.” Winston Churchill
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
June 17 2015 19:11 GMT
#11
On June 18 2015 02:50 massivez wrote:
We’d like to continue to find ways we can collect formal feedback from pros, but with more dev interaction. So we’d like to iterate on the idea and fix some of the issues that were recognized using the group chat format. We’ll be creating a new way for pro players to provide feedback directly to the devs and get responses on their feedback. We think this format will provide better results for both sides.

This will probably ultimately result in the best form of feedback and changes for the future. I think many in this forum are underrating the value in Blizzard listening more closely to pro feedback and not so much from the rest of us scrubs.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Athenau
Profile Joined March 2015
569 Posts
June 17 2015 19:24 GMT
#12
On June 18 2015 03:26 dust7 wrote:
Show nested quote +
We split mech upgrades based on feedback that “Terran can almost never go bio in Void.”

Show nested quote +
Some are concerned that the feedback being provided isn’t being considered or used. This has come as a bit of a surprise to us

Ok, at this point they are officially trolling.


They're clearly talking about mech's strength relative to bio. If mech is always always stronger then bio, then you're never going to see bio even if bio's viable, because at the highest level you don't play suboptimal styles even if you could win games with them.

It's a sensible response to the statement "we can't play bio because it's worse than mech" rather than "we can't play bio because bio is unplayable".
Pseudorandom
Profile Joined April 2010
United States120 Posts
Last Edited: 2015-06-17 20:19:00
June 17 2015 20:18 GMT
#13
I'm outraged!

I really don't expect Blizzard to do much that will bring me back to SC2. Been playing Starbow for a few days, and am amazing. So far I feel like I have much more unit control, and that my position is important.

Goodbye Blizzard, hello arcade devs.
"This is scissors, paper is fine, paper just needs to learn how to play. Paper needs to stop complaining." - richlol
Grumbels
Profile Blog Joined May 2009
Netherlands7028 Posts
June 17 2015 20:18 GMT
#14
All these recent apologetic Blizzard posts put me in mind of the old "evil or incompetent?" game you can play with virtually any politician. I can never tell with Blizzard, but my guess is that David Kim at least is a true believer.

So just a suggestion to him: if you've created a new unit that you're not really sure about and then you publish it anyway and ask for community feedback, later revisiting the unit based on feedback that rings true to you, -- that's not the same as "listening to the community" and you don't deserve any accolades for this very basic act of utilizing resources which are available to you. It's not comparable to the nearly complete dismissal of the DH and depth of micro articles or the protoss redesign requests.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Spect8rCraft
Profile Joined December 2012
649 Posts
June 17 2015 20:56 GMT
#15
It's an uplifting post to see that Blizzard is willing to spend more time on feedback. It doesn't make me any less skeptical, but it could be a good start to something better.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
June 17 2015 21:02 GMT
#16
The Liberator wouldn’t exist without the community’s input.


Right off the bat I'm puzzled xD

I don't remember this being the case at all.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
ObamaToss
Profile Joined June 2012
United States24 Posts
June 17 2015 21:06 GMT
#17
Jesus the sense of entitlement among some of the SC2 community is unbelievable. Compare LOTV's development to many other games. A publically traded company is delaying the release of the game for a year+ while letting players play for free(I realize the open beta is a ways off, but still). They're being incredibly transparent about their thought process and taking a ton of feedback into account. I don't have beta but LotV already looks like a great, fun, exciting game to watch and play.

90% of other companies would have released a half baked game after a 1 month beta with a day 0 patch plus withhold 25% of the content for a paid DLC pack.

I for one really appreciate the way bliz handling LotV.
The original Obamatoss
Bastinian
Profile Joined October 2014
Serbia177 Posts
June 17 2015 21:23 GMT
#18
When I see some community feedbacks, I would rather hope that Blizzard is not listening to us :D
Tryhard, road to pro-gamer! :) | twitter.com/bastiniansc2 | twitch.tv/bastinian |
VArsovski_SC
Profile Joined April 2015
14 Posts
June 17 2015 21:24 GMT
#19
Whilest most of us agree with the fact that having combined mech upgs is stupid and was a matter of "special occasion save" in Heart, don't need stupid intelligence-insulting explanations

Why make the "fuss", just say bio needed something and Ghost was added, say that you thought that you thought separated upgrades were better for game depth rather than having a lame excuse

People are known to "cherry pick" things even at good posts rather.. The patches seem nice (though can't tell yet cause I don't have the game) but one thing is certain - it's damn nice to see for a change that Terran tend to mix and play different playstyles rather than MMM all game long every game long, so very GJ at that one

As much as Bio may be interesting to some high-caliber players - it's really lame to see it every game so in a way I'm happy it's not the go-to play ATM.. Sure the Ghost buff for bio sounds like a nice perk to spurr up another possible situational/timing option but again - don't use "weird phrases" to describe obvious stuff

We're happy about LotV (at least I am, can't wait to put my hands on that at least for a while until I find out how much more I suck ) and GL HF
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2015-06-17 21:25:58
June 17 2015 21:24 GMT
#20
DK: http://www.reddit.com/r/starcraft/comments/3a6lcy/what_if_siege_tanks_can_get_picked_up_by_medivacs/cs9yd56

Psione: http://www.reddit.com/r/starcraft/comments/3a7jfm/psione_offers_some_feedback_on_the_lotv_chat/
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