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On June 14 2015 00:22 Hider wrote:Show nested quote +On June 14 2015 00:13 jotmang-nojem wrote: So let me get this straight. You people don't see anything wrong with how terrans play? I emphasize terran because the way it's played typifies what's wrong, but other races have problems too.
So all you do all game is put things in your medivac and drop things left and right. No strategic holding of map areas, no interesting unit comps, just MMM all the time. Your opponent is forced to his base so he can't hold strategic map areas either. The only map areas of interest is your base and the opponent's base.
DK thinks it's so good he wants to increase the medivac unload speed and increase nydus and overlord effectiveness. In effect, he's doubling down on the harassment aspect. WTF!!! It's an incredibly fun and highly microbased playstyle, but it should be an option instead of a must.
"incredibly fun", well that's not an overstatement at all haha. It's one of the least boring comps to control in SC2, I'll give you that.
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Do you know what im scared of? David kim seems SO focused on making things micro intensive and desiring small skirmishes, which increase the skill cap, that LotV is going to get alienated even further into the niche market. Any time I hear David Kim talk about changes, he always talks about "increasing chances for micro". As a viewer, and even as a player, I do love the idea of increasing the skill cap and then appreciating amazing talent. Its awesome to see it all utilized and is awesome to practice and increase your own skill knowing there's a mountains room for growth above you.
Trying to dumb the game down to appeal to a larger market is obviously out of the question. David Kim would probably join EA Sports before doing that. But there are still some things that can be changed to keep a larger crowd. It's all about interaction, social interaction. The current layout is fine for the lone ranger, but complete shit otherwise. The interface has GOT to change. Wheres the chat rooms, wheres the random ass player interaction. Just starting out in a chatroom like in BW would make such a huge difference. Tell me, in BW how many times did you shoot the shit in a random lobby then end up challenging someone/being challenged? How many times did you form groups and create custom games? What about clan rooms/creating clans n all that? Just thinking about it, it blows my mind how ass backward this is. With all the social media and how far the internets come since then, sc2 is so reclusive comparatively and it has nothing to do with the actual game. How the hell has it gone on this long?! BRING BACK the social aspect of the game! Even until now I havent fully realized how VITAL that was.
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adding another ability to fix a simple problem, just make snip better and pierce armour or something
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On June 14 2015 09:21 NyxNax wrote: Do you know what im scared of? David kim seems SO focused on making things micro intensive and desiring small skirmishes, which increase the skill cap, that LotV is going to get alienated even further into the niche market. Any time I hear David Kim talk about changes, he always talks about "increasing chances for micro". As a viewer, and even as a player, I do love the idea of increasing the skill cap and then appreciating amazing talent. Its awesome to see it all utilized and is awesome to practice and increase your own skill knowing there's a mountains room for growth above you.
Trying to dumb the game down to appeal to a larger market is obviously out of the question. David Kim would probably join EA Sports before doing that. But there are still some things that can be changed to keep a larger crowd. It's all about interaction, social interaction. The current layout is fine for the lone ranger, but complete shit otherwise. The interface has GOT to change. Wheres the chat rooms, wheres the random ass player interaction. Just starting out in a chatroom like in BW would make such a huge difference. Tell me, in BW how many times did you shoot the shit in a random lobby then end up challenging someone/being challenged? How many times did you form groups and create custom games? What about clan rooms/creating clans n all that? Just thinking about it, it blows my mind how ass backward this is. With all the social media and how far the internets come since then, sc2 is so reclusive comparatively and it has nothing to do with the actual game. How the hell has it gone on this long?! BRING BACK the social aspect of the game! Even until now I havent fully realized how VITAL that was.
Oh my god yes. Everybody's been saying this for FIVE YEARS and they still won't implement it. The old BNet's chatrooms were a thing of beauty. It's not like it's impossible to listen to the community, look at what Valve has been doing with DotA...
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On June 14 2015 05:46 ElMeanYo wrote: Stim on Ghosts and Snipe reduces armor by 1-2. Why make it more complicated than this?
Because that would be simple and rather elegant. Gimmicks are the way to go.
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On June 14 2015 07:41 Iron_ wrote:Show nested quote +On June 14 2015 05:46 ElMeanYo wrote: Stim on Ghosts and Snipe reduces armor by 1-2. Why make it more complicated than this?
Also I really hope they keep 8 armor ultras, its one of the most exciting changes to lategame Zerg. Finally Ultras are something to be feared. THANK YOU, yes. This for sure. Even if they go through with the drone idea, ghosts need stim of you can't use them in your bio army in any effective way, at least not vs swarming zerg where you are splitting all the time. EDIT: If ghosts are too strong with stim, than just have it do movement speed ONLY for the ghosts, it's not about the damage, it's about how when you select your group with ghosts, you can't hit T to stim, and they get left behind. Ghosts are like Marauders but with a bonus against light units instead of armored.
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On June 13 2015 02:58 massivez wrote: Ghosts would gain a new ability that spawns a flying drone on an enemy target. That drone would channel a beam at the enemy unit, reducing its Armor by 3. The drone would have a fixed duration and can be attacked and killed. The main purpose of this ability is to help Terran bio armies better deal with a current weakness—high armor targets.
Lets call this what it is. 7 armor ultras are so dumb, Blizzard designed a completely new spell for the ghost solely to deal with them.
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the only ability as lame as this drone bullshit is corruption and maybe the old thor cannon shit
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I don't think David Kim understands that battles must take longer that 5 seconds for his "micro opportunities" to mean anything. I also don't think any unit ability after unit ability will make the game better. This will only mean fast players will be able to beat smart players. Instead SC2 needs its complexity to come arise from simplicity. Complexity that comes out of simplicity is the best kind of way to separate pros from newbies, the best way to balance a game, best way to make a game seem fair, and the best way to get new players to play. Think chess. Think even LOL. Very simple at a basic level.
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On June 14 2015 09:21 NyxNax wrote: Do you know what im scared of? David kim seems SO focused on making things micro intensive and desiring small skirmishes, which increase the skill cap, that LotV is going to get alienated even further into the niche market. Any time I hear David Kim talk about changes, he always talks about "increasing chances for micro". As a viewer, and even as a player, I do love the idea of increasing the skill cap and then appreciating amazing talent. Its awesome to see it all utilized and is awesome to practice and increase your own skill knowing there's a mountains room for growth above you.
Trying to dumb the game down to appeal to a larger market is obviously out of the question. David Kim would probably join EA Sports before doing that. But there are still some things that can be changed to keep a larger crowd. It's all about interaction, social interaction. The current layout is fine for the lone ranger, but complete shit otherwise. The interface has GOT to change. Wheres the chat rooms, wheres the random ass player interaction. Just starting out in a chatroom like in BW would make such a huge difference. Tell me, in BW how many times did you shoot the shit in a random lobby then end up challenging someone/being challenged? How many times did you form groups and create custom games? What about clan rooms/creating clans n all that? Just thinking about it, it blows my mind how ass backward this is. With all the social media and how far the internets come since then, sc2 is so reclusive comparatively and it has nothing to do with the actual game. How the hell has it gone on this long?! BRING BACK the social aspect of the game! Even until now I havent fully realized how VITAL that was.
This is so true. Sometimes I'll go play an AOE3 game just for the lobby chat before the game. In SC2 you need a clan and a bunch of friends to get your lonely-nerd ass some conversation. If they were really smart they would allow you to access the chatrooms and forums on your phone, and observe games on your phone! And this would all be linked to both Facebook and Twitter.
A lot of the fun of MMO games is the fact that you are collaborating with real people and beating down real people. If you never have a chance to chat with them, they remain anonymous.
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Just my 2cents on this patch:
What are they doing? Protoss has literally not been changed at all in the past 2 months of testing and it is still by far the most UP race. I'm very confused about what is going on over at the Blizzard development center, but I imagine the 3 people that are working on this project probably have very little to worry about with their job and thus we are getting these horrendous patches/slow development. It's honestly pretty awful. I'd be streaming/playing LotV a lot ... if there was any reason to do so.. but as Protoss it seems like we are getting snubbed now more than ever which is pretty sad...
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Russian Federation421 Posts
On June 14 2015 01:46 Noocta wrote: LotV is really small scale and small ideas when you compare what other developeprs are doing.
The DotA 2 reborn thing is gonna bury SC2 custom map system so easily its ridiculous.
I understand Blizzard bashing is fun but can we at least see what Source 2 editor is capable of before making such statements? Of course having 10m unique users a month gives you advantage over 250k unique users but you still need proper tools.
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On June 14 2015 00:00 ohmylanta1003 wrote: I hate Blizzard. They are actually the worst company of all time. How could they do this to ME? How can they not fulfill MY every request along with every other individual's wishes!? Just give ME what I want! ME ME ME!!! I just don't understand why the game can't be tailored exactly to ME. It just doesn't make sense...boycott Blizzard, the worst company on the planet.
Yeah pretty much this. Every person wants the game to look totally different and everyone thinks their version of the game will be perfect and everyone will love it and SC2 will get 10 million more players. Blizzard can't possibly listen to every community suggestion because half of them are contradictory.
That said blizzard does have a communication problem. They don't really do a very good job of selling their ideas.
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On June 14 2015 15:08 StalkerFang wrote:Show nested quote +On June 14 2015 00:00 ohmylanta1003 wrote: I hate Blizzard. They are actually the worst company of all time. How could they do this to ME? How can they not fulfill MY every request along with every other individual's wishes!? Just give ME what I want! ME ME ME!!! I just don't understand why the game can't be tailored exactly to ME. It just doesn't make sense...boycott Blizzard, the worst company on the planet. Yeah pretty much this. Every person wants the game to look totally different and everyone thinks their version of the game will be perfect and everyone will love it and SC2 will get 10 million more players. Blizzard can't possibly listen to every community suggestion because half of them are contradictory. That said blizzard does have a communication problem. They don't really do a very good job of selling their ideas.
No. The issue is a lot deeper than that. You're severely underestimating the intellectual level of TL's community.
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i'm troubled by the fact that the ghost drone ability is the best thing they could think of to deal with 7 armor ultras
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HOLY FUCK GHOST BUFFS YEAHHHHHHHHHHHHHH
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On June 13 2015 03:33 Boucot wrote: The ghost ability will only be useful against ultras, right ? Well, it'll work against all targets once armor upgrades come into effect.
Marauder Shells/Marine Shots are reduced by 4 on most units, given Marauder shoot twice and Marines shoot rapid, this gives huge increases in DPS.
You can see it as engaging 3/3 vs 3/0, essentially. Being up 3 attack upgrades is pretty good.
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On June 14 2015 19:02 SC2Toastie wrote:Show nested quote +On June 13 2015 03:33 Boucot wrote: The ghost ability will only be useful against ultras, right ? Well, it'll work against all targets once armor upgrades come into effect. Marauder Shells/Marine Shots are reduced by 4 on most units, given Marauder shoot twice and Marines shoot rapid, this gives huge increases in DPS. You can see it as engaging 3/3 vs 3/0, essentially. Being up 3 attack upgrades is pretty good.
I hope it gets relatively costly, MMM has always melt almost everything that didn't have enough splash damage, for once in a while the Ghost could be someting that could do something on their own instead of weaking the enemy army for MMM to just shredd through them.
I think we shouldn't consider armor upgrades in a 0/3 case vs 0/0 bio. Armor upgrades now counter attack upgrades from Marines and Marauders as it does in many units. So it's not like in the latemage damage is going to be reduced by 4 on most units because that's false, only in the case that MM is 0/0 and the enemy is 0/3, which is a very very abnormal case. In most of the cases, units are going to be in a similar upgrade count. 0/0 bio deals the same damage vs 0/0 armies than 3/3 bio vs 3/3 armies. There is no 4 damage reduction except in the case of the Ultralisk which has a 4 armor upgrade.
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On June 13 2015 21:34 plotspot wrote: An entire new ability to counter Ultras. Why not do as others have suggested and integrate it into an upgrade of snipe. Vital Points Auto-Tracking: Snipe reduces Armor by 3 for 5s or something. You could just bring the old snipe? It was a pretty good counter to ultras already!
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On June 14 2015 20:24 BlackLilium wrote:Show nested quote +On June 13 2015 21:34 plotspot wrote: An entire new ability to counter Ultras. Why not do as others have suggested and integrate it into an upgrade of snipe. Vital Points Auto-Tracking: Snipe reduces Armor by 3 for 5s or something. You could just bring the old snipe? It was a pretty good counter to ultras already! Old Snipe was counter to everything, not just Ultras. You are not supposed to just mass one and have answers to everything, like old Infestors were... And Snipe reducing armor by 2-3 sounds like great idea to be honest.
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