• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:45
CEST 14:45
KST 21:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers12Maestros of the Game 2 announced52026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid23
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed ASL21 Strategy, Pimpest Plays Discussions [ASL21] Ro16 Preview Pt2: All Star BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2061 users

LotV Balance Update Preview - May 11 - Page 4

Forum Index > Legacy of the Void
320 CommentsPost a Reply
Prev 1 2 3 4 5 6 15 16 17 Next All
Tuczniak
Profile Joined September 2010
1561 Posts
May 11 2015 19:49 GMT
#61
Not the best balance update, but at least better than the last one.
Shinespark
Profile Joined June 2011
Chile843 Posts
May 11 2015 19:56 GMT
#62
Serious question: is SC2 still even in the top 15 most watched esports right now?
"I, for one, welcome our new Korean overlords."
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
May 11 2015 19:56 GMT
#63
I had one idea recently for recall.
1. Remove Recall as we know it from the MSC
2. Put a SMALL radius "Mini Recall" as a 25 energy ability on the Nexus. This way, it will strategically compete with Chrono Boost.

For extra versatility:
3. allow Protoss to perform mini recall to any pylon power field somehow, not only to nexi. Great defensively, offensively, and limited by Nexus energy. The more nexi, the more opportunities. Obviously recalling a bunch of units offensively is still dangerous if they're stunned/vulnerable

i think this would make for a better strategy game rather than essentially designing the entire race around the mothership core
Team Liquid
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2015-05-11 19:59:56
May 11 2015 19:57 GMT
#64
People are talking like Protoss isn't the weakest race at the moment.

Protoss needs to be buffed. It is the weakest race right now. And that buff has to go to a unit or another.

There isn't a single Protoss unit that Terran/Zerg don't hate:

Zealots (too strong, charge is bullshit,A-move unit)
Stalkers (Blink imba etc)
Adepts (broken as hell in high nubmers vs Terran right now)
Templar (storm OP omg) - edit: apparently feedback OP too now (there is a thread about it)
DTs (no explanation needed).
Mothership core (imba, protoss doesn't need any defense photon overcharge OP)
Disruptor (OP omg it becomes invincible!)
Colossus (Dumb A-move unit, no skill)
Observer (unlimited vision everywhere, map hacks)
Warp Prism (warp in 25 units at a time anywhere on the map?? stupid pickup range)
Immortal (Mech isn't viable, hard counter unit, stupid etc.)
Oracles (coinflippy bullshit)
Void Rays (OP)
Tempests ("unbeatable in high numbers" why does a unit need so much range???)
Carriers (dump all the interceptors whatttt??)

Sorry.. I guess the Phoenix is okay.

But seriously... Protoss is underperforming. So ONE of these units has to be buffed, at the very least. Would you rather an extra recall or two, or double damage Storm? More Colossus range? Void Ray upgrade vs Light? Bigger disruptors.

Think about it......
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
rpgalon
Profile Joined April 2011
Brazil1069 Posts
May 11 2015 19:58 GMT
#65
On May 12 2015 04:31 Musicus wrote:
Show nested quote +
On May 12 2015 04:23 Liquid`Ret wrote:
I cannot understand the 50 energy recall change. On a full energy mothership, protoss can make 4 fatal blunders, which would cost teran or zerg the game instantly, without any backlash. Oops, I shouldn't have been here, ahhh, not gonna lose any units anyway, peace.

The fact they have energy based non stop scouting - halluc, combined with instant teleportation just makes it so forgiving compared to terran and zerg who, in a sticky situation, can pretty much lose the game via wrong army movement.


Well put! I think i's more than 4 though, with the energy regeneration I'd say it's close to infinite recalls as long as they use them offensively. They can walk over the map, get surrounded, recall. By the time they repeated that mistake 3 more times, enough energy for 2 or 3 more recalls should be ready. Defensively, when recalling from Nexus to Nexus it's "only" 4 though.

like you said, "They can walk over the map, get surrounded, recall". Is that really a bad thing? if they can't walk over the map with a safe way to retreat they will never do that, instead, they will stay in low base numbers until the army is strong enough to win the game because otherwise they will get surrounded.

I don't know if it is the best solution for protoss, but I think it is worth a shot.
badog
Elendur
Profile Joined August 2012
Canada43 Posts
May 11 2015 19:58 GMT
#66
Using the energy from a single unit to defend spread out bases in replacement for core army mobility seems like risky business to me. Rather than simply having a timer expire in tournament play, and XP counted, has Blizzard considered something potentially more exciting such as first to control 3 out of 5 watchtowers spawning on the map at the 25 minute mark as the victory trigger? That would seem much more exciting to me than to watch games end with some turtling when ahead in XP?

A bit disappointed that the mobility of Terran Mech does not seem to be addressed. I don't see how a single new starport unit will do much for Mech, given the current state of that play style. I would have liked to see a trial of the proposed double harvest economic model, as early as possible, perhaps just for one week to have the community/developers get a feel for it. It feels like if something great is suggested by the community it cannot be considered in its original form (ego, legal issues?). Not quite sure what to think of it.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-05-11 19:59:45
May 11 2015 19:59 GMT
#67
sry, I'm with stupid
BaronVonOwn
Profile Joined April 2011
299 Posts
May 11 2015 19:59 GMT
#68
Well, at least they are giving help to the units that need it. Zealots, brood lords, and motherships are endangered species right now. I'm not sure if those changes actually accomplish anything though. I'd like to see in testing if this enables any new strategies.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
May 11 2015 20:00 GMT
#69
On May 12 2015 04:56 Liquid`Snute wrote:
I had one idea recently for recall.
1. Remove Recall as we know it from the MSC
2. Put a SMALL radius "Mini Recall" as a 25 energy ability on the Nexus. This way, it will strategically compete with Chrono Boost.

For extra versatility:
3. allow Protoss to perform mini recall to any pylon power field somehow, not only to nexi. Great defensively, offensively, and limited by Nexus energy. The more nexi, the more opportunities. Obviously recalling a bunch of units offensively is still dangerous if they're stunned/vulnerable

i think this would make for a better strategy game rather than essentially designing the entire race around the mothership core


Wow, I actually agree. That sounds way more fun/interesting than having to babysit a stupid Mothership Core.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
Last Edited: 2015-05-11 20:03:23
May 11 2015 20:01 GMT
#70
On May 12 2015 03:38 SetGuitarsToKill wrote:
>Mass Recall cost reduced from 100 energy to 50 energy

Because why should a protoss player ever have to worry about good army positioning and movement? Let's just make it so they can have all their units anywhere they want at any time with no consequence! With recall and photon overcharge, there's no need to ever have defensive units at all and you can always move out without worry of being punished ever.

They say they want to discourage deathball play, then they make units like the mothership core encourage it in every way. I'm at a loss for words at how dumb this is.

This would change instantly from stupid to clever if they instituted a soft cap of 1 Mothership Core per nexus, rather than only one in your entire army. There's such a fine line between stupid and clever.
Then again, PO would be even dumber than it is now, and would really have to be moved directly to the Nexus.

On May 12 2015 04:56 Liquid`Snute wrote:
I had one idea recently for recall.
1. Remove Recall as we know it from the MSC
2. Put a SMALL radius "Mini Recall" as a 25 energy ability on the Nexus. This way, it will strategically compete with Chrono Boost.

For extra versatility:
3. allow Protoss to perform mini recall to any pylon power field somehow, not only to nexi. Great defensively, offensively, and limited by Nexus energy. The more nexi, the more opportunities. Obviously recalling a bunch of units offensively is still dangerous if they're stunned/vulnerable

i think this would make for a better strategy game rather than essentially designing the entire race around the mothership core

nvm, I like this idea better.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
May 11 2015 20:04 GMT
#71
Or just give us Arbiters. That works too.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
May 11 2015 20:04 GMT
#72
On May 12 2015 04:56 Liquid`Snute wrote:
I had one idea recently for recall.
1. Remove Recall as we know it from the MSC
2. Put a SMALL radius "Mini Recall" as a 25 energy ability on the Nexus. This way, it will strategically compete with Chrono Boost.

For extra versatility:
3. allow Protoss to perform mini recall to any pylon power field somehow, not only to nexi. Great defensively, offensively, and limited by Nexus energy. The more nexi, the more opportunities. Obviously recalling a bunch of units offensively is still dangerous if they're stunned/vulnerable

i think this would make for a better strategy game rather than essentially designing the entire race around the mothership core

Snute what you seem to forget is Blizzard doesn't want protoss players to have to make choices. too difficult for them :p
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
sc2chronic
Profile Joined May 2012
United States777 Posts
May 11 2015 20:05 GMT
#73
i didnt see the poll for: I dont like lotv
terrible, terrible, damage
andrewlt
Profile Joined August 2009
United States7702 Posts
May 11 2015 20:08 GMT
#74
On May 12 2015 04:23 Liquid`Ret wrote:
I cannot understand the 50 energy recall change. On a full energy mothership, protoss can make 4 fatal blunders, which would cost teran or zerg the game instantly, without any backlash. Oops, I shouldn't have been here, ahhh, not gonna lose any units anyway, peace.

The fact they have energy based non stop scouting - halluc, combined with instant teleportation just makes it so forgiving compared to terran and zerg who, in a sticky situation, can pretty much lose the game via wrong army movement.


So you are saying that you want protoss to have stronger core units that can defend expansions even without their entire army there? But the protoss player could lose the game if those units are at the wrong place at the wrong time? Sorry, that goes against Blizzard's design goals for protoss.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2015-05-11 20:13:48
May 11 2015 20:09 GMT
#75
Since blizzard rly love actionpacked games why dont they introduce a teleport on a spellcaster instead?
A fast spellcaster, blizzard would love it iam sure

Can enter a stationary-mode where it changes to attack vs ground. This attack targets an area where any units within that area receive high single-target damage.

This sounds cool.
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
May 11 2015 20:09 GMT
#76

We’re exploring ways to give more power to Terran bio play.
We’re trying new ability ideas for the Raven’s PDD and Ghost’s Snipe.
We’re developing the new Terran unit


YEAHHHHHHHHHHH TERRRRRRRRRRRRRANNNNNNNNNNNNNN

I don't give two shits about rest of the upate but MORE BIOOOOO POWER YEAHHHHH
RIP MKP
Nirel
Profile Joined September 2011
Israel1526 Posts
Last Edited: 2015-05-11 20:13:37
May 11 2015 20:13 GMT
#77
Isn't there a danger that if they start putting a timer on the game, people in certain situations will start playing for the clock, thus defeating its purpose in the first place?
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
May 11 2015 20:15 GMT
#78
Buffing the recall is a troll. For sure.
Vasacast always in my <3
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
May 11 2015 20:17 GMT
#79
What a waste of a 1337 post superhoffmann
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
May 11 2015 20:20 GMT
#80
"We’re exploring ways to give more power to Terran bio play."

Had laugh of century at this one.
Twitter: @osaxnymloth
Prev 1 2 3 4 5 6 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
12:30
Playoffs Day 1
herO vs Classic
SHIN vs Cure
Solar vs Percival
Liquipedia
Afreeca Starleague
10:00
Ro16 Group D
Barracks vs Leta
Royal vs Light
Afreeca ASL 14299
StarCastTV_EN341
Liquipedia
GSL
08:00
2026 Season 1: Qualifiers
herO vs Rogue
Cure vs TriGGeRLIVE!
SHIN vs Bunny
IntoTheiNu 437
CranKy Ducklings SOOP228
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko382
TKL 162
Rex 84
StarCraft: Brood War
Britney 33499
Calm 12801
Sea 7100
Jaedong 5394
BeSt 1407
Rush 1027
Leta 991
Horang2 767
Hyuk 591
Pusan 436
[ Show more ]
Mind 376
Zeus 248
JYJ 131
ToSsGirL 116
Larva 107
Sharp 92
ggaemo 82
Sexy 58
[sc1f]eonzerg 54
Noble 29
Shine 28
Killer 28
Bale 21
Icarus 21
Movie 16
SilentControl 15
Sacsri 13
JulyZerg 11
GoRush 10
Terrorterran 4
eros_byul 1
Dota 2
Gorgc5552
League of Legends
Reynor80
Counter-Strike
zeus1117
shoxiejesuss872
x6flipin607
edward308
markeloff139
Super Smash Bros
Mew2King112
Heroes of the Storm
Trikslyr135
Other Games
singsing2088
hiko466
B2W.Neo424
Mlord384
Happy370
crisheroes271
XaKoH 176
Liquid`LucifroN99
QueenE53
Organizations
Dota 2
PGL Dota 2 - Main Stream12303
PGL Dota 2 - Secondary Stream2210
StarCraft 2
WardiTV303
StarCraft: Brood War
UltimateBattle 269
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 57
• 3DClanTV 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1435
Upcoming Events
RSL Revival
21h 15m
Replay Cast
1d 11h
The PondCast
1d 21h
KCM Race Survival
1d 21h
WardiTV Map Contest Tou…
1d 22h
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
CranKy Ducklings
2 days
Escore
2 days
RSL Revival
3 days
WardiTV Map Contest Tou…
3 days
Universe Titan Cup
3 days
Rogue vs Percival
[ Show More ]
Ladder Legends
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.