• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:00
CEST 00:00
KST 07:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Has online-only competition during the pandemic changed your enjoyment of pro SC2? How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down StarCraft open world shooter announced at BlizzCon
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Remastered crash fix suggestions Syncronization issues and can't find games a Announcement on the JEDI Ringing ASL22 General Discussion BW General Discussion
Tourneys
[ASL22] Ro16 Group D The Casual Games of the Week Thread Small VOD Thread 2.0 BWCL Season 65 Announcement
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5982 users

LotV Balance Update Preview - May 11 - Page 4

Forum Index > Legacy of the Void
320 CommentsPost a Reply
Prev 1 2 3 4 5 6 15 16 17 Next All
Tuczniak
Profile Joined September 2010
1561 Posts
May 11 2015 19:49 GMT
#61
Not the best balance update, but at least better than the last one.
Shinespark
Profile Joined June 2011
Chile843 Posts
May 11 2015 19:56 GMT
#62
Serious question: is SC2 still even in the top 15 most watched esports right now?
"I, for one, welcome our new Korean overlords."
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
May 11 2015 19:56 GMT
#63
I had one idea recently for recall.
1. Remove Recall as we know it from the MSC
2. Put a SMALL radius "Mini Recall" as a 25 energy ability on the Nexus. This way, it will strategically compete with Chrono Boost.

For extra versatility:
3. allow Protoss to perform mini recall to any pylon power field somehow, not only to nexi. Great defensively, offensively, and limited by Nexus energy. The more nexi, the more opportunities. Obviously recalling a bunch of units offensively is still dangerous if they're stunned/vulnerable

i think this would make for a better strategy game rather than essentially designing the entire race around the mothership core
Team Liquid
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2015-05-11 19:59:56
May 11 2015 19:57 GMT
#64
People are talking like Protoss isn't the weakest race at the moment.

Protoss needs to be buffed. It is the weakest race right now. And that buff has to go to a unit or another.

There isn't a single Protoss unit that Terran/Zerg don't hate:

Zealots (too strong, charge is bullshit,A-move unit)
Stalkers (Blink imba etc)
Adepts (broken as hell in high nubmers vs Terran right now)
Templar (storm OP omg) - edit: apparently feedback OP too now (there is a thread about it)
DTs (no explanation needed).
Mothership core (imba, protoss doesn't need any defense photon overcharge OP)
Disruptor (OP omg it becomes invincible!)
Colossus (Dumb A-move unit, no skill)
Observer (unlimited vision everywhere, map hacks)
Warp Prism (warp in 25 units at a time anywhere on the map?? stupid pickup range)
Immortal (Mech isn't viable, hard counter unit, stupid etc.)
Oracles (coinflippy bullshit)
Void Rays (OP)
Tempests ("unbeatable in high numbers" why does a unit need so much range???)
Carriers (dump all the interceptors whatttt??)

Sorry.. I guess the Phoenix is okay.

But seriously... Protoss is underperforming. So ONE of these units has to be buffed, at the very least. Would you rather an extra recall or two, or double damage Storm? More Colossus range? Void Ray upgrade vs Light? Bigger disruptors.

Think about it......
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
rpgalon
Profile Joined April 2011
Brazil1069 Posts
May 11 2015 19:58 GMT
#65
On May 12 2015 04:31 Musicus wrote:
Show nested quote +
On May 12 2015 04:23 Liquid`Ret wrote:
I cannot understand the 50 energy recall change. On a full energy mothership, protoss can make 4 fatal blunders, which would cost teran or zerg the game instantly, without any backlash. Oops, I shouldn't have been here, ahhh, not gonna lose any units anyway, peace.

The fact they have energy based non stop scouting - halluc, combined with instant teleportation just makes it so forgiving compared to terran and zerg who, in a sticky situation, can pretty much lose the game via wrong army movement.


Well put! I think i's more than 4 though, with the energy regeneration I'd say it's close to infinite recalls as long as they use them offensively. They can walk over the map, get surrounded, recall. By the time they repeated that mistake 3 more times, enough energy for 2 or 3 more recalls should be ready. Defensively, when recalling from Nexus to Nexus it's "only" 4 though.

like you said, "They can walk over the map, get surrounded, recall". Is that really a bad thing? if they can't walk over the map with a safe way to retreat they will never do that, instead, they will stay in low base numbers until the army is strong enough to win the game because otherwise they will get surrounded.

I don't know if it is the best solution for protoss, but I think it is worth a shot.
badog
Elendur
Profile Joined August 2012
Canada43 Posts
May 11 2015 19:58 GMT
#66
Using the energy from a single unit to defend spread out bases in replacement for core army mobility seems like risky business to me. Rather than simply having a timer expire in tournament play, and XP counted, has Blizzard considered something potentially more exciting such as first to control 3 out of 5 watchtowers spawning on the map at the 25 minute mark as the victory trigger? That would seem much more exciting to me than to watch games end with some turtling when ahead in XP?

A bit disappointed that the mobility of Terran Mech does not seem to be addressed. I don't see how a single new starport unit will do much for Mech, given the current state of that play style. I would have liked to see a trial of the proposed double harvest economic model, as early as possible, perhaps just for one week to have the community/developers get a feel for it. It feels like if something great is suggested by the community it cannot be considered in its original form (ego, legal issues?). Not quite sure what to think of it.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-05-11 19:59:45
May 11 2015 19:59 GMT
#67
sry, I'm with stupid
BaronVonOwn
Profile Joined April 2011
299 Posts
May 11 2015 19:59 GMT
#68
Well, at least they are giving help to the units that need it. Zealots, brood lords, and motherships are endangered species right now. I'm not sure if those changes actually accomplish anything though. I'd like to see in testing if this enables any new strategies.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
May 11 2015 20:00 GMT
#69
On May 12 2015 04:56 Liquid`Snute wrote:
I had one idea recently for recall.
1. Remove Recall as we know it from the MSC
2. Put a SMALL radius "Mini Recall" as a 25 energy ability on the Nexus. This way, it will strategically compete with Chrono Boost.

For extra versatility:
3. allow Protoss to perform mini recall to any pylon power field somehow, not only to nexi. Great defensively, offensively, and limited by Nexus energy. The more nexi, the more opportunities. Obviously recalling a bunch of units offensively is still dangerous if they're stunned/vulnerable

i think this would make for a better strategy game rather than essentially designing the entire race around the mothership core


Wow, I actually agree. That sounds way more fun/interesting than having to babysit a stupid Mothership Core.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
Last Edited: 2015-05-11 20:03:23
May 11 2015 20:01 GMT
#70
On May 12 2015 03:38 SetGuitarsToKill wrote:
>Mass Recall cost reduced from 100 energy to 50 energy

Because why should a protoss player ever have to worry about good army positioning and movement? Let's just make it so they can have all their units anywhere they want at any time with no consequence! With recall and photon overcharge, there's no need to ever have defensive units at all and you can always move out without worry of being punished ever.

They say they want to discourage deathball play, then they make units like the mothership core encourage it in every way. I'm at a loss for words at how dumb this is.

This would change instantly from stupid to clever if they instituted a soft cap of 1 Mothership Core per nexus, rather than only one in your entire army. There's such a fine line between stupid and clever.
Then again, PO would be even dumber than it is now, and would really have to be moved directly to the Nexus.

On May 12 2015 04:56 Liquid`Snute wrote:
I had one idea recently for recall.
1. Remove Recall as we know it from the MSC
2. Put a SMALL radius "Mini Recall" as a 25 energy ability on the Nexus. This way, it will strategically compete with Chrono Boost.

For extra versatility:
3. allow Protoss to perform mini recall to any pylon power field somehow, not only to nexi. Great defensively, offensively, and limited by Nexus energy. The more nexi, the more opportunities. Obviously recalling a bunch of units offensively is still dangerous if they're stunned/vulnerable

i think this would make for a better strategy game rather than essentially designing the entire race around the mothership core

nvm, I like this idea better.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
May 11 2015 20:04 GMT
#71
Or just give us Arbiters. That works too.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
May 11 2015 20:04 GMT
#72
On May 12 2015 04:56 Liquid`Snute wrote:
I had one idea recently for recall.
1. Remove Recall as we know it from the MSC
2. Put a SMALL radius "Mini Recall" as a 25 energy ability on the Nexus. This way, it will strategically compete with Chrono Boost.

For extra versatility:
3. allow Protoss to perform mini recall to any pylon power field somehow, not only to nexi. Great defensively, offensively, and limited by Nexus energy. The more nexi, the more opportunities. Obviously recalling a bunch of units offensively is still dangerous if they're stunned/vulnerable

i think this would make for a better strategy game rather than essentially designing the entire race around the mothership core

Snute what you seem to forget is Blizzard doesn't want protoss players to have to make choices. too difficult for them :p
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
sc2chronic
Profile Joined May 2012
United States777 Posts
May 11 2015 20:05 GMT
#73
i didnt see the poll for: I dont like lotv
terrible, terrible, damage
andrewlt
Profile Joined August 2009
United States7702 Posts
May 11 2015 20:08 GMT
#74
On May 12 2015 04:23 Liquid`Ret wrote:
I cannot understand the 50 energy recall change. On a full energy mothership, protoss can make 4 fatal blunders, which would cost teran or zerg the game instantly, without any backlash. Oops, I shouldn't have been here, ahhh, not gonna lose any units anyway, peace.

The fact they have energy based non stop scouting - halluc, combined with instant teleportation just makes it so forgiving compared to terran and zerg who, in a sticky situation, can pretty much lose the game via wrong army movement.


So you are saying that you want protoss to have stronger core units that can defend expansions even without their entire army there? But the protoss player could lose the game if those units are at the wrong place at the wrong time? Sorry, that goes against Blizzard's design goals for protoss.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2015-05-11 20:13:48
May 11 2015 20:09 GMT
#75
Since blizzard rly love actionpacked games why dont they introduce a teleport on a spellcaster instead?
A fast spellcaster, blizzard would love it iam sure

Can enter a stationary-mode where it changes to attack vs ground. This attack targets an area where any units within that area receive high single-target damage.

This sounds cool.
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
May 11 2015 20:09 GMT
#76

We’re exploring ways to give more power to Terran bio play.
We’re trying new ability ideas for the Raven’s PDD and Ghost’s Snipe.
We’re developing the new Terran unit


YEAHHHHHHHHHHH TERRRRRRRRRRRRRANNNNNNNNNNNNNN

I don't give two shits about rest of the upate but MORE BIOOOOO POWER YEAHHHHH
RIP MKP
Nirel
Profile Joined September 2011
Israel1526 Posts
Last Edited: 2015-05-11 20:13:37
May 11 2015 20:13 GMT
#77
Isn't there a danger that if they start putting a timer on the game, people in certain situations will start playing for the clock, thus defeating its purpose in the first place?
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
May 11 2015 20:15 GMT
#78
Buffing the recall is a troll. For sure.
Vasacast always in my <3
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
May 11 2015 20:17 GMT
#79
What a waste of a 1337 post superhoffmann
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
May 11 2015 20:20 GMT
#80
"We’re exploring ways to give more power to Terran bio play."

Had laugh of century at this one.
Twitter: @osaxnymloth
Prev 1 2 3 4 5 6 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in < 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 325
Nina 70
Nathanias 57
StarCraft: Brood War
Artosis 83
League of Legends
Doublelift3423
Heroes of the Storm
Grubby3523
Other Games
summit1g11807
Liquid`RaSZi1759
shahzam495
B2W.Neo273
C9.Mang0149
Livibee144
Mew2King108
XaKoH 101
NeuroSwarm49
JuggernautJason37
SteadfastSC24
ViBE19
Organizations
Other Games
gamesdonequick1868
[ Show 12 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki33
• blackmanpl 17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie726
• Shiphtur121
Upcoming Events
OSC
< 1m
davetesta0
Replay Cast
2h
IntoTheTV X SOOP
13h
RotterdaM Event
18h 15m
Replay Cast
1d 2h
GSL
1d 13h
Replay Cast
2 days
GSL
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
Shine vs Rush
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs EffOrt
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-16
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.