LotV Balance Update Preview - May 11 - Page 4
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Tuczniak
1561 Posts
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Shinespark
Chile843 Posts
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Liquid`Snute
Norway839 Posts
1. Remove Recall as we know it from the MSC 2. Put a SMALL radius "Mini Recall" as a 25 energy ability on the Nexus. This way, it will strategically compete with Chrono Boost. For extra versatility: 3. allow Protoss to perform mini recall to any pylon power field somehow, not only to nexi. Great defensively, offensively, and limited by Nexus energy. The more nexi, the more opportunities. Obviously recalling a bunch of units offensively is still dangerous if they're stunned/vulnerable ![]() i think this would make for a better strategy game rather than essentially designing the entire race around the mothership core ![]() | ||
DinoMight
United States3725 Posts
Protoss needs to be buffed. It is the weakest race right now. And that buff has to go to a unit or another. There isn't a single Protoss unit that Terran/Zerg don't hate: Zealots (too strong, charge is bullshit,A-move unit) Stalkers (Blink imba etc) Adepts (broken as hell in high nubmers vs Terran right now) Templar (storm OP omg) - edit: apparently feedback OP too now (there is a thread about it) DTs (no explanation needed). Mothership core (imba, protoss doesn't need any defense photon overcharge OP) Disruptor (OP omg it becomes invincible!) Colossus (Dumb A-move unit, no skill) Observer (unlimited vision everywhere, map hacks) Warp Prism (warp in 25 units at a time anywhere on the map?? stupid pickup range) Immortal (Mech isn't viable, hard counter unit, stupid etc.) Oracles (coinflippy bullshit) Void Rays (OP) Tempests ("unbeatable in high numbers" why does a unit need so much range???) Carriers (dump all the interceptors whatttt??) Sorry.. I guess the Phoenix is okay. But seriously... Protoss is underperforming. So ONE of these units has to be buffed, at the very least. Would you rather an extra recall or two, or double damage Storm? More Colossus range? Void Ray upgrade vs Light? Bigger disruptors. Think about it...... | ||
rpgalon
Brazil1069 Posts
On May 12 2015 04:31 Musicus wrote: Well put! I think i's more than 4 though, with the energy regeneration I'd say it's close to infinite recalls as long as they use them offensively. They can walk over the map, get surrounded, recall. By the time they repeated that mistake 3 more times, enough energy for 2 or 3 more recalls should be ready. Defensively, when recalling from Nexus to Nexus it's "only" 4 though. like you said, "They can walk over the map, get surrounded, recall". Is that really a bad thing? if they can't walk over the map with a safe way to retreat they will never do that, instead, they will stay in low base numbers until the army is strong enough to win the game because otherwise they will get surrounded. I don't know if it is the best solution for protoss, but I think it is worth a shot. | ||
Elendur
Canada43 Posts
A bit disappointed that the mobility of Terran Mech does not seem to be addressed. I don't see how a single new starport unit will do much for Mech, given the current state of that play style. I would have liked to see a trial of the proposed double harvest economic model, as early as possible, perhaps just for one week to have the community/developers get a feel for it. It feels like if something great is suggested by the community it cannot be considered in its original form (ego, legal issues?). Not quite sure what to think of it. | ||
Big J
Austria16289 Posts
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BaronVonOwn
299 Posts
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KrazyTrumpet
United States2520 Posts
On May 12 2015 04:56 Liquid`Snute wrote: I had one idea recently for recall. 1. Remove Recall as we know it from the MSC 2. Put a SMALL radius "Mini Recall" as a 25 energy ability on the Nexus. This way, it will strategically compete with Chrono Boost. For extra versatility: 3. allow Protoss to perform mini recall to any pylon power field somehow, not only to nexi. Great defensively, offensively, and limited by Nexus energy. The more nexi, the more opportunities. Obviously recalling a bunch of units offensively is still dangerous if they're stunned/vulnerable ![]() i think this would make for a better strategy game rather than essentially designing the entire race around the mothership core ![]() Wow, I actually agree. That sounds way more fun/interesting than having to babysit a stupid Mothership Core. | ||
Pontius Pirate
United States1557 Posts
On May 12 2015 03:38 SetGuitarsToKill wrote: >Mass Recall cost reduced from 100 energy to 50 energy Because why should a protoss player ever have to worry about good army positioning and movement? Let's just make it so they can have all their units anywhere they want at any time with no consequence! With recall and photon overcharge, there's no need to ever have defensive units at all and you can always move out without worry of being punished ever. They say they want to discourage deathball play, then they make units like the mothership core encourage it in every way. I'm at a loss for words at how dumb this is. This would change instantly from stupid to clever if they instituted a soft cap of 1 Mothership Core per nexus, rather than only one in your entire army. There's such a fine line between stupid and clever. Then again, PO would be even dumber than it is now, and would really have to be moved directly to the Nexus. On May 12 2015 04:56 Liquid`Snute wrote: I had one idea recently for recall. 1. Remove Recall as we know it from the MSC 2. Put a SMALL radius "Mini Recall" as a 25 energy ability on the Nexus. This way, it will strategically compete with Chrono Boost. For extra versatility: 3. allow Protoss to perform mini recall to any pylon power field somehow, not only to nexi. Great defensively, offensively, and limited by Nexus energy. The more nexi, the more opportunities. Obviously recalling a bunch of units offensively is still dangerous if they're stunned/vulnerable ![]() i think this would make for a better strategy game rather than essentially designing the entire race around the mothership core ![]() nvm, I like this idea better. | ||
DinoMight
United States3725 Posts
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SetGuitarsToKill
Canada28396 Posts
On May 12 2015 04:56 Liquid`Snute wrote: I had one idea recently for recall. 1. Remove Recall as we know it from the MSC 2. Put a SMALL radius "Mini Recall" as a 25 energy ability on the Nexus. This way, it will strategically compete with Chrono Boost. For extra versatility: 3. allow Protoss to perform mini recall to any pylon power field somehow, not only to nexi. Great defensively, offensively, and limited by Nexus energy. The more nexi, the more opportunities. Obviously recalling a bunch of units offensively is still dangerous if they're stunned/vulnerable ![]() i think this would make for a better strategy game rather than essentially designing the entire race around the mothership core ![]() Snute what you seem to forget is Blizzard doesn't want protoss players to have to make choices. too difficult for them :p | ||
sc2chronic
United States777 Posts
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andrewlt
United States7702 Posts
On May 12 2015 04:23 Liquid`Ret wrote: I cannot understand the 50 energy recall change. On a full energy mothership, protoss can make 4 fatal blunders, which would cost teran or zerg the game instantly, without any backlash. Oops, I shouldn't have been here, ahhh, not gonna lose any units anyway, peace. The fact they have energy based non stop scouting - halluc, combined with instant teleportation just makes it so forgiving compared to terran and zerg who, in a sticky situation, can pretty much lose the game via wrong army movement. So you are saying that you want protoss to have stronger core units that can defend expansions even without their entire army there? But the protoss player could lose the game if those units are at the wrong place at the wrong time? Sorry, that goes against Blizzard's design goals for protoss. | ||
Foxxan
Sweden3427 Posts
A fast spellcaster, blizzard would love it iam sure Can enter a stationary-mode where it changes to attack vs ground. This attack targets an area where any units within that area receive high single-target damage. This sounds cool. | ||
shid0x
Korea (South)5014 Posts
We’re exploring ways to give more power to Terran bio play. We’re trying new ability ideas for the Raven’s PDD and Ghost’s Snipe. We’re developing the new Terran unit YEAHHHHHHHHHHH TERRRRRRRRRRRRRANNNNNNNNNNNNNN I don't give two shits about rest of the upate but MORE BIOOOOO POWER YEAHHHHH | ||
Nirel
Israel1526 Posts
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SuperHofmann
Italy1741 Posts
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Dangermousecatdog
United Kingdom7084 Posts
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OsaX Nymloth
Poland3244 Posts
Had laugh of century at this one. | ||
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