• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:04
CET 13:04
KST 21:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT24Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0226LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Liquipedia WCS Portal Launched ByuL: The Forgotten Master of ZvT Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
A new season just kicks off BGH Auto Balance -> http://bghmmr.eu/ CasterMuse Youtube TvZ is the most complete match up ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1752 users

LotV Balance Update Preview - May 11 - Page 3

Forum Index > Legacy of the Void
320 CommentsPost a Reply
Prev 1 2 3 4 5 15 16 17 Next All
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4515 Posts
May 11 2015 19:23 GMT
#41
I cannot understand the 50 energy recall change. On a full energy mothership, protoss can make 4 fatal blunders, which would cost teran or zerg the game instantly, without any backlash. Oops, I shouldn't have been here, ahhh, not gonna lose any units anyway, peace.

The fact they have energy based non stop scouting - halluc, combined with instant teleportation just makes it so forgiving compared to terran and zerg who, in a sticky situation, can pretty much lose the game via wrong army movement.
Team Liquid
SoleSteeler
Profile Joined April 2003
Canada5458 Posts
May 11 2015 19:24 GMT
#42
On May 12 2015 04:04 Aquila- wrote:
Completely random changes instead of changing things that really need it at the moment? Like mass adept with like 6 gates and warpprism is literally unstoppable as Terran?


I've been away for about 10 days or so. Is this a legit strat now? 10 days ago adepts seemed gimmicky/weak. Guess I should start watching some streams again...
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
May 11 2015 19:26 GMT
#43
On May 12 2015 04:23 Liquid`Ret wrote:
I cannot understand the 50 energy recall change. On a full energy mothership, protoss can make 4 fatal blunders, which would cost teran or zerg the game instantly, without any backlash. Oops, I shouldn't have been here, ahhh, not gonna lose any units anyway, peace.

The fact they have energy based non stop scouting - halluc, combined with instant teleportation just makes it so forgiving compared to terran and zerg who, in a sticky situation, can pretty much lose the game via wrong army movement.

Agree 100%. Instand, downside-free teleportation should not be an RTS mechanic, but it's all Protoss is about and it just doesn't work no matter how much Blizzard tries to pretend it does. Recall + warp gates is just bad mechanics, and now they've made it even better.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2015-05-11 19:34:08
May 11 2015 19:31 GMT
#44
On May 12 2015 04:23 Liquid`Ret wrote:
I cannot understand the 50 energy recall change. On a full energy mothership, protoss can make 4 fatal blunders, which would cost teran or zerg the game instantly, without any backlash. Oops, I shouldn't have been here, ahhh, not gonna lose any units anyway, peace.

The fact they have energy based non stop scouting - halluc, combined with instant teleportation just makes it so forgiving compared to terran and zerg who, in a sticky situation, can pretty much lose the game via wrong army movement.


Well put! I think i's more than 4 though, with the energy regeneration I'd say it's close to infinite recalls as long as they use them offensively. They can walk over the map, get surrounded, recall. By the time they repeated that mistake 3 more times, enough energy for 2 or 3 more recalls should be ready. Defensively, when recalling from Nexus to Nexus it's "only" 4 though.

Town Portal didn't cost 350 gold in wc3 for no reason, it's fucking OP. You can run around, snipe bases and port out, no risk. The balance doesn't even matter right now since it's beta, but just the design decision is mind boggling. You can't make a mistake as Protoss, you don't need units in position or scout the opponents army movement and you don't need to worry about being careful when getting aggressive. Nothing can happen.
Maru and Serral are probably top 5.
Shinespark
Profile Joined June 2011
Chile843 Posts
May 11 2015 19:35 GMT
#45
50 energy for recall means that there's practically no consequence or punishment for protoss screwing up their engagement, other than losing a few units that get killed before recall is cast, or are left behind. So, no, this is a horrible change.
"I, for one, welcome our new Korean overlords."
TurboMaN
Profile Joined October 2005
Germany925 Posts
May 11 2015 19:38 GMT
#46
Oh my the direction in which LotV is going now is very strange. I hope for the best, that they can somehow rescue this "new" style.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
May 11 2015 19:39 GMT
#47
On May 12 2015 04:23 Liquid`Ret wrote:
I cannot understand the 50 energy recall change. On a full energy mothership, protoss can make 4 fatal blunders, which would cost teran or zerg the game instantly, without any backlash. Oops, I shouldn't have been here, ahhh, not gonna lose any units anyway, peace.

The fact they have energy based non stop scouting - halluc, combined with instant teleportation just makes it so forgiving compared to terran and zerg who, in a sticky situation, can pretty much lose the game via wrong army movement.


Let's just remove the MSC core from the game and buff Protoss Gateway units.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 11 2015 19:39 GMT
#48
blizz please stop making units faster.
vibeo gane,
Big J
Profile Joined March 2011
Austria16289 Posts
May 11 2015 19:40 GMT
#49
On May 12 2015 04:31 Musicus wrote:
Show nested quote +
On May 12 2015 04:23 Liquid`Ret wrote:
I cannot understand the 50 energy recall change. On a full energy mothership, protoss can make 4 fatal blunders, which would cost teran or zerg the game instantly, without any backlash. Oops, I shouldn't have been here, ahhh, not gonna lose any units anyway, peace.

The fact they have energy based non stop scouting - halluc, combined with instant teleportation just makes it so forgiving compared to terran and zerg who, in a sticky situation, can pretty much lose the game via wrong army movement.


Well put! I think i's more than 4 though, with the energy regeneration I'd say it's close to infinite recalls as long as they use them offensively. They can walk over the map, get surrounded, recall. By the time they repeated that mistake 3 more times, enough energy for 2 or 3 more recalls should be ready. Defensively, when recalling from Nexus to Nexus it's "only" 4 though.

Town Portal didn't cost 350 gold in wc3 for no reason, it's fucking OP. You can run around, snipe bases and port out, no risk. The balance doesn't even matter right now since it's beta, but just the design decision is mind boggling. You can't make a mistake as Protoss, you don't need units in position or scout the opponents army movement and you don't need to worry about being careful when getting aggressive. Nothing can happen.


But you know what will happen? Since attack-->recall-->attack-->recall ad infinum is very obviously going to be overpowered, especially in combination with forcefields, blinks, shadow walks, disruptors, storms and shields making sure you get the better end of the first seconds of a battle before recalling, the only way to balance will be that Protoss never gets to attack before they have a deathball. NEVER. The moment they can start to attack, they snowball. Basically every Protoss unit becomes a locusts with this change. You think you have broken through to them and can finally start doing damage? HAHAHAHAHA, they aren't even there anymore.

I guess Terran can snipe the MsC with Vikings or EMP it.
Bakawanko
Profile Joined May 2015
3 Posts
May 11 2015 19:41 GMT
#50
I think its clear that even in LotV beta the problems with terran and zerg can be fixed with relatively easy number tweaks to the new/existing units. Protoss has been left poorly designed for so long, problems keeps cropping up with every expansion when they try to add new stuff. Adding more to a really bad foundation just wont cut it.

Protoss more than the other races NEED to make gimmicky spell caster units to cover up the glaring design flaws in the race, this shouldnt be the case, but its sad that it is and Blizzard sees nothing wrong with it.
Shinespark
Profile Joined June 2011
Chile843 Posts
May 11 2015 19:42 GMT
#51
If protoss wants to make effective use of their 4 recalls if the change goes through, they need to keep the mothership core with their army, which reduces the speed of the army to that of the core. If Blizz wants to give protoss more mobility, maybe not forcing them to have the core with their army would be a start. Or giving the core a speed boost through an upgrade, that invariably no one will get at first. In any case, templar are also slow as molasses, and colossi are not much faster.

Seems to me that the problem is that important protoss units in general are too slow, and giving the core 4 recalls instead of 2 doesn't fix that, if anything, no protoss will ever dare walk out without their core anymore, making them even slower.
"I, for one, welcome our new Korean overlords."
astray71
Profile Joined February 2012
United States325 Posts
May 11 2015 19:43 GMT
#52
The only change I really like is the zealot speed change because it lets zealots match speedlings. Also, the 12 worker start really needs to change... if the mining rate is going back to the Brood War model (haven't kept up with the current decision), set the worker start at 8 or 9
There is no victory without the blessing of god, and there is no god but Madlife.
magicallypuzzled
Profile Joined June 2011
United States588 Posts
May 11 2015 19:43 GMT
#53
and yet protoss is supposedly weaker than the other races so how is them being more forgiving a bad thing when just about any engagement they make apparently has a higher chance of being a stupid one when compared to terran or zerg?
is depressed
fireforce7
Profile Joined June 2010
United States334 Posts
May 11 2015 19:43 GMT
#54
the mothership core recall change is a bit much...This makes it so that a protoss player can instantly come home multiple times with their full army. There's almost no incentive for a protoss player to leave a couple of units at home because Photon cannons and Overcharge already hit the ground. Adding 50 energy for recall only allows them to deathball even more...
I'm terranfying
Musicus
Profile Joined August 2011
Germany23576 Posts
May 11 2015 19:45 GMT
#55
On May 12 2015 04:42 Shinespark wrote:
If protoss wants to make effective use of their 4 recalls if the change goes through, they need to keep the mothership core with their army, which reduces the speed of the army to that of the core. If Blizz wants to give protoss more mobility, maybe not forcing them to have the core with their army would be a start. Or giving the core a speed boost through an upgrade, that invariably no one will get at first. In any case, templar are also slow as molasses, and colossi are not much faster.

Seems to me that the problem is that important protoss units in general are too slow, and giving the core 4 recalls instead of 2 doesn't fix that, if anything, no protoss will ever dare walk out without their core anymore, making them even slower.


Very good point, increasing the dependency of the protoss army on the MSC is the worst they can do. Strategies will focus around it, once it gets sniped Protoss is fucked.
Maru and Serral are probably top 5.
Big J
Profile Joined March 2011
Austria16289 Posts
May 11 2015 19:45 GMT
#56
David Kim was probably watching Stats vs Maru on Proleague today and thought:
"Stats has a base on the other side of the biggest map in the mappool that he cannot defend with his whole army while getting dropped at home. This isn't right!"
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
May 11 2015 19:46 GMT
#57
New economy force you to expand more. If you expand more you need to defence more. So every race need to be mobile and becomes more similar. But it's opposite to the idea of making races more different.
Why not to try new economy model first and then tweaking units towards this model? Or is it final?
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
Last Edited: 2015-05-11 19:47:59
May 11 2015 19:47 GMT
#58
The recall change is adding another 2 continues to a protoss player.
Made a mistake? just recall, 3 continues left try again.
http://www.twitch.tv/pinokotsbeer
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
May 11 2015 19:47 GMT
#59
On May 12 2015 04:04 Aquila- wrote:
Completely random changes instead of changing things that really need it at the moment? Like mass adept with like 6 gates and warpprism is literally unstoppable as Terran?


I figured this out and wrecked my friend with it lol. It's fun!
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
May 11 2015 19:48 GMT
#60
Oh so you're not done with patch threads?
LiquipediaWanderer
Prev 1 2 3 4 5 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
Epic.LAN
12:00
#47 - Day 1
Liquipedia
PiG Sty Festival
09:00
Group B
Clem vs Percival
Zoun vs Solar
PiGStarcraft987
TKL 308
IndyStarCraft 189
Rex135
BRAT_OK 120
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft987
TKL 308
IndyStarCraft 189
Rex 135
BRAT_OK 120
Lowko101
StarCraft: Brood War
Horang2 6656
Rain 3479
PianO 2351
GuemChi 2164
BeSt 1345
Jaedong 957
Hyuk 505
actioN 320
Light 277
Hyun 215
[ Show more ]
Soma 179
Mini 157
ZerO 146
Dewaltoss 120
Snow 116
Pusan 109
ggaemo 84
hero 76
Soulkey 72
Killer 68
Mong 68
Aegong 67
Rush 65
Mind 64
Sharp 55
JYJ 55
Barracks 54
Sea.KH 40
Nal_rA 36
Backho 34
ToSsGirL 34
sSak 30
[sc1f]eonzerg 30
JulyZerg 28
Yoon 22
Free 22
Icarus 21
910 21
GoRush 21
yabsab 19
zelot 16
Hm[arnc] 15
Bale 14
Movie 13
Noble 12
SilentControl 12
Shine 11
NotJumperer 10
ivOry 5
Terrorterran 3
Britney 2
Dota 2
Gorgc2756
XaKoH 556
XcaliburYe74
canceldota8
Counter-Strike
olofmeister1853
zeus1229
m0e_tv426
Other Games
singsing2075
shoxiejesuss807
B2W.Neo554
Fuzer 217
Happy187
crisheroes163
ToD103
Hui .101
Trikslyr24
ZerO(Twitch)18
Organizations
Counter-Strike
PGL31042
Other Games
gamesdonequick631
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco313
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV211
League of Legends
• Stunt622
Upcoming Events
Big Brain Bouts
4h 56m
Harstem vs MaNa
Reynor vs SKillous
Replay Cast
11h 56m
PiG Sty Festival
20h 56m
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
21h 56m
Epic.LAN
23h 56m
Replay Cast
1d 11h
PiG Sty Festival
1d 20h
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
1d 21h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
3 days
Replay Cast
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-19
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: King of Kings
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.