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LotV Balance Update Preview - May 11 - Page 2

Forum Index > Legacy of the Void
320 CommentsPost a Reply
Prev 1 2 3 4 5 15 16 17 Next All
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2015-05-11 19:01:00
May 11 2015 19:00 GMT
#21
On May 12 2015 03:45 Hider wrote:
Such a shame that Blizzard is trying to balance the lack of mobility for protoss through teleports. I think this is almost an issue with Blizzard wanting each race to be as different as possible. I can't see any other reasons for why you wouldn't just give protoss a proper and relatively mobile core army so they could actually move their army around.

So I almost think it comes down to Blizzard overanalyzing the issue here and trying to add unique solutions, rather than just giving the players what they want.


They are buffing the speed of two units in one single patch (zealot and mothership). I think your compulsion to critize the game made you miss that.

Big J
Profile Joined March 2011
Austria16289 Posts
May 11 2015 19:02 GMT
#22
On May 12 2015 04:00 Tiaraju9 wrote:
Show nested quote +
On May 12 2015 03:45 Hider wrote:
Such a shame that Blizzard is trying to balance the lack of mobility for protoss through teleports. I think this is almost an issue with Blizzard wanting each race to be as different as possible. I can't see any other reasons for why you wouldn't just give protoss a proper and relatively mobile core army so they could actually move their army around.

So I almost think it comes down to Blizzard overanalyzing the issue here and trying to add unique solutions, rather than just giving the players what they want.


They are buffing the speed of two units in one single patch (zealot and mothership). I think your compulsion to critize the game made you miss that.

and mothership
mothership
MOTHERSHIP

you gotta be kidding me that this is your excuse for blizzard giving protoss more mobility...
PowerOfOne
Profile Joined February 2013
Peru78 Posts
May 11 2015 19:02 GMT
#23
+ Show Spoiler +
Mothership Core & Mothership

  • Mass Recall cost reduced from 100 energy to 50 energy
    With the resource changes in LotV, we agree that Protoss seems to be struggling the most when it comes to defending bases at various locations. We believe that decreasing the cost of Mass Recall is a good change, in that it will both help Protoss players defend multiple bases easier, and also allow them to play more aggressive throughout the early/mid stages of the game.

I´m surprised that better positioning + preemptive observers + static D + defensive warp-ins + Photon Overcharge + Emergency Recall already is not enough to deal with aggression.

+ Show Spoiler +
Brood Lord

  • Range increased to 11
    No longer has the frenzied passive
    We’ve been exploring potential changes to the Brood Lord, and we’ve recently settled on a range increase to differentiate the unit further from other tech options Zerg has at that tier. Additionally, we’re removing the passive ability of Frenzy now since it is not needed. For context, this ability was added back when ZvZ defensive Swarm Host + mass Spore Crawler was an issue, but now that the issue is gone, we no longer see the need for this ability to protect Brood Lords from the Viper’s abduct.

I like the way they are looking in retrospective and understanding the contexts of the changes they previously made, I hope they take this approach and apply it towards on other future changes too.

+ Show Spoiler +
Upgraded Zealot speed increased from 2.75 to 2.953

  • With the addition of the Adept, the Zealots role has been reduced in the later stages game. To adjust for this, we decided to make a mid/late game buff to Zealots that makes the Zealots be a more ideal choice in certain situations compared to the Adept. Alternatively, we could have toned down the effectiveness of the Adept, but overall we agree with the community opinion that Protoss isn’t as powerful as the other two races currently, so we felt this change was best.

Maybe a slight shield buff as well, as proposed here: http://www.teamliquid.net/forum/legacy-of-the-void/483613-the-effect-of-the-60-shield-zealot-in-pvz

+ Show Spoiler +
[...] we will be once again splitting apart mech and air upgrades at the Armory. We believe the Starport is more all-around in its capabilities now, and we’re seeing a lot of cool things in internal playtests. With the mech upgrades being split out again, Terran players will need to more fully choose which tech paths they would like to commit to.

I like this a lot, no longer will transitioning from mech into air mech be that easy, it´ll require a rather decent transitioning time, or focusing on both air and ground attack upgrades in that case, sacrificing the armor.
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2015-05-11 19:05:18
May 11 2015 19:04 GMT
#24
On May 12 2015 04:02 Big J wrote:
Show nested quote +
On May 12 2015 04:00 Tiaraju9 wrote:
On May 12 2015 03:45 Hider wrote:
Such a shame that Blizzard is trying to balance the lack of mobility for protoss through teleports. I think this is almost an issue with Blizzard wanting each race to be as different as possible. I can't see any other reasons for why you wouldn't just give protoss a proper and relatively mobile core army so they could actually move their army around.

So I almost think it comes down to Blizzard overanalyzing the issue here and trying to add unique solutions, rather than just giving the players what they want.


They are buffing the speed of two units in one single patch (zealot and mothership). I think your compulsion to critize the game made you miss that.

and mothership
mothership
MOTHERSHIP

you gotta be kidding me that this is your excuse for blizzard giving protoss more mobility...


Why are you not talking about the zealot?

The relevant fact is that Blizzard is willing to change the speed of protoss units, as we can see from this patch.
Aquila-
Profile Blog Joined April 2011
516 Posts
May 11 2015 19:04 GMT
#25
Completely random changes instead of changing things that really need it at the moment? Like mass adept with like 6 gates and warpprism is literally unstoppable as Terran?
AyaaLa
Profile Joined February 2012
Spain629 Posts
May 11 2015 19:04 GMT
#26
And when are we going to have a ladder?
i balance whine all the time.
Espers
Profile Joined August 2009
United Kingdom606 Posts
Last Edited: 2015-05-11 19:08:14
May 11 2015 19:05 GMT
#27
mothership changes are madness, protoss is revolving more and more around gimmicks.
bObA
Profile Joined May 2012
France300 Posts
Last Edited: 2015-05-11 19:09:09
May 11 2015 19:06 GMT
#28
Sounds like good but I am really not sure about splitting again mech ground and air upgrades for terran.

When you play tanks hellbats thors you need vikings and banshees.

That's absolutely not possible to play mech without air so their idea to play mech ground OR mech air is not viable
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 11 2015 19:10 GMT
#29
On May 12 2015 03:45 padiseal2 wrote:
pleeeaaase don't add a max game length for ladder and (not ingame) tournaments. The long and goofy games are also the most memorable and tend to get the most viewership, I really dislike the idea of removing them.

Fully understand limiting game length for tournaments though, unfortunately there doesn't seem to be a better way


Completely agree. Also there's unfortunately the possibility that players try to abuse that time limit, playing not to win, but to have more points at cutoff.
Big J
Profile Joined March 2011
Austria16289 Posts
May 11 2015 19:10 GMT
#30
On May 12 2015 04:04 Tiaraju9 wrote:
Show nested quote +
On May 12 2015 04:02 Big J wrote:
On May 12 2015 04:00 Tiaraju9 wrote:
On May 12 2015 03:45 Hider wrote:
Such a shame that Blizzard is trying to balance the lack of mobility for protoss through teleports. I think this is almost an issue with Blizzard wanting each race to be as different as possible. I can't see any other reasons for why you wouldn't just give protoss a proper and relatively mobile core army so they could actually move their army around.

So I almost think it comes down to Blizzard overanalyzing the issue here and trying to add unique solutions, rather than just giving the players what they want.


They are buffing the speed of two units in one single patch (zealot and mothership). I think your compulsion to critize the game made you miss that.

and mothership
mothership
MOTHERSHIP

you gotta be kidding me that this is your excuse for blizzard giving protoss more mobility...


Why are you not talking about the zealot?

The relevant fact is that Blizzard is willing to change the speed of protoss units, as we can see from this patch.

yeah. The upgraded zealot. You think you are going to rush out charge, so that you can hold a third base more easily? This is completely besides the issue. The zealot speed buff is done for a completely different (and dumb I might say - what does the strenght of the adept have to do with justifying a zealot buff) reason (though it is a good change).

And I've been hearing this "blizzard is willing to do X" for years now and it is rampant in this beta. I was even part of that chorus. But where are all those big changes they promised time and time again?
Hider
Profile Blog Joined May 2010
Denmark9427 Posts
Last Edited: 2015-05-11 19:19:11
May 11 2015 19:11 GMT
#31
On May 12 2015 04:00 Tiaraju9 wrote:
Show nested quote +
On May 12 2015 03:45 Hider wrote:
Such a shame that Blizzard is trying to balance the lack of mobility for protoss through teleports. I think this is almost an issue with Blizzard wanting each race to be as different as possible. I can't see any other reasons for why you wouldn't just give protoss a proper and relatively mobile core army so they could actually move their army around.

So I almost think it comes down to Blizzard overanalyzing the issue here and trying to add unique solutions, rather than just giving the players what they want.


They are buffing the speed of two units in one single patch (zealot and mothership). I think your compulsion to critize the game made you miss that.



Eh I just commented on the Zealot speed on Reddit 40 mins ago. (https://www.reddit.com/r/starcraft/comments/35me3r/new_lotv_beta_balance_preview_may_11/).

But the movement speed of Zealots isn't really gonna make any noticeable difference when it comes to defending bases (a small one, but its pretty marginal). What I am thinking about is that protoss gets a relatively cost efficient core army that doens't rely on perfect Forcefields (or other lame abilities) to secure and defend bases and perhaps put light pressure on the enemy.

And what on earth does Mothership have to do with anything here? Maybe you should consider trying to understand what the core issue actually is instead of being so quick to criticize others.

What has become increasingly obvious is that Blizzard intends to balance the game by making protoss very unique from the other races as they don't want it to be a "solid" race. No they want it to use teleports to defend multiple locations at once, which is extremely lame imo. Noone wants that!

We’re trying new ability ideas for the Raven’s PDD and Ghost’s Snipe.


This is good though.
ejozl
Profile Joined October 2010
Denmark3481 Posts
May 11 2015 19:12 GMT
#32
These are really solid changes.
Lets come up with the best way to end stalemate situations, cuz this one could potentially harm an incredibly epic game.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Lexender
Profile Joined September 2013
Mexico2656 Posts
May 11 2015 19:14 GMT
#33
On May 12 2015 04:10 Big J wrote:
Show nested quote +
On May 12 2015 04:04 Tiaraju9 wrote:
On May 12 2015 04:02 Big J wrote:
On May 12 2015 04:00 Tiaraju9 wrote:
On May 12 2015 03:45 Hider wrote:
Such a shame that Blizzard is trying to balance the lack of mobility for protoss through teleports. I think this is almost an issue with Blizzard wanting each race to be as different as possible. I can't see any other reasons for why you wouldn't just give protoss a proper and relatively mobile core army so they could actually move their army around.

So I almost think it comes down to Blizzard overanalyzing the issue here and trying to add unique solutions, rather than just giving the players what they want.


They are buffing the speed of two units in one single patch (zealot and mothership). I think your compulsion to critize the game made you miss that.

and mothership
mothership
MOTHERSHIP

you gotta be kidding me that this is your excuse for blizzard giving protoss more mobility...


Why are you not talking about the zealot?

The relevant fact is that Blizzard is willing to change the speed of protoss units, as we can see from this patch.

yeah. The upgraded zealot. You think you are going to rush out charge, so that you can hold a third base more easily? This is completely besides the issue. The zealot speed buff is done for a completely different (and dumb I might say - what does the strenght of the adept have to do with justifying a zealot buff) reason (though it is a good change).

And I've been hearing this "blizzard is willing to do X" for years now and it is rampant in this beta. I was even part of that chorus. But where are all those big changes they promised time and time again?


Yeah I agree, just when it looked like they were going to change the core of the race they back up on the WG changes, make no big changes and leave us with these ones that are just gimmicks.

And this time is not about bitching at everything blizzard does, these changes are exactly what the community didn't want, they are not doing what they said they where going to do, wich is really sad.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2015-05-11 19:15:42
May 11 2015 19:14 GMT
#34
The zealot movementspeed buff is funny. I have no idea why they dont change existing units NOW instead of LATER. Maybe this speedbuff is what they mean with existing changes? Then its depressing for me.

Good thing i always care for the editor tho
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
May 11 2015 19:16 GMT
#35
yay changes D:
@RealHeyoka | ESL / DreamHack StarCraft Lead
Kompicek
Profile Joined May 2008
Czech Republic245 Posts
May 11 2015 19:19 GMT
#36
I really hoped that Lotv could be the next big thing and that blizzard will really break ground here. But I have lost all my hopes now
Spect8rCraft
Profile Joined December 2012
649 Posts
May 11 2015 19:20 GMT
#37
I feel like all of this hit-or-miss balance changing of Protoss to try to get them out of the early/midgame scuffle is going to end up spiraling out of control when Protoss manage to make it out.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-05-11 19:21:22
May 11 2015 19:21 GMT
#38
"Are you satisfied with the general direction of the changes" poll pls.
Oh yeah too
The only thing we must avoid is having an option to go back and forth between the HotS clock and a real-time clock. We are sure that this will be confusing

Dammit, so apparently, making choices is confusing. I understand so many things about life now !
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
tshi
Profile Joined September 2012
United States2495 Posts
May 11 2015 19:21 GMT
#39
Where are they going with the economy? Did they finally change it so there's more expansions?
scrub - inexperienced player with relatively little skill and excessive arrogance
Maiaral
Profile Joined June 2011
Netherlands90 Posts
May 11 2015 19:22 GMT
#40
OP Please add a voting option if people like / dislike the max game length.

I for one think its a terrible plan to implement something like that.
MaiaralNL - Solid Loves Liquid - SolidShin(sc2) Favorites Jinro - Taeja - Hero - Sheth - Ret - TLO - Marineking - White-Ra - MC - Dimaga - Leenock - Hyun / ChatMod - Liquid' Jinro - Sea - HerO - TLO - Ret - Bumblebee \
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