
Creative usage of Reaper's KD8 Charge - Page 2
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CakeSauc3
United States1437 Posts
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MorroW
Sweden3522 Posts
On May 11 2015 07:35 Loccstana wrote: The ability is neat, but given its short cast range and the uselessness of the reaper at any other aspect means that it wont be used in the late game. i think the ability itself is strong enough in late game fights as a crowd control for reapers to be used. imagine hitting even 1-2 bombs on a melee army approaching your army, like all chargezealots going from synced attack into a complete mess where half of them are flying around (losing charge probably) while other half is dying off and then the remainders go in desynced. if you compare it to a fungal its not very different in my opinion and i think it will be used in late game if it has the current stats. all bombs exploding same time is probably connected with the fact that only 1 of the bombs deal damage, was hard to judge from this shitty ass quality though but im pretty sure reapers had well over half hp after tanking 3 bombs nice vid regardless thx | ||
Captain Peabody
United States3110 Posts
Just making the Reaper stronger doesn't really accomplish that; it's more likely to just make people mass tons of Reapers early game like early WoL--and we all know how fun that was. There needs to be a useful thing that Reapers do that's mainly useful together with the rest of your army. This looks like at least a good start. | ||
_indigo_
Slovenia171 Posts
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