So a couple of day back I was going through all the new units and spells in Legacy of the Void, and found out that the Reapers got a new spell called KD8 Charge. In case you didn't know, after a short delay it deals 10 damage and knocks back units in close proximity to the charge. This sounded like an awesome spell to me, and I started testing what you could actually do with it. I found a whole bunch of cool ways how this spell could potentially be used in real matches, and that's how this video came about. The video quality is shit, the audio is way too low and I ramble on for too long, stutter and fail at grammar. But some of the things shown here are still pretty damn cool, right.
Creative usage of Reaper's KD8 Charge
Forum Index > Legacy of the Void |
Pawjaw
Sweden9 Posts
So a couple of day back I was going through all the new units and spells in Legacy of the Void, and found out that the Reapers got a new spell called KD8 Charge. In case you didn't know, after a short delay it deals 10 damage and knocks back units in close proximity to the charge. This sounded like an awesome spell to me, and I started testing what you could actually do with it. I found a whole bunch of cool ways how this spell could potentially be used in real matches, and that's how this video came about. The video quality is shit, the audio is way too low and I ramble on for too long, stutter and fail at grammar. But some of the things shown here are still pretty damn cool, right. | ||
lostDrone
12 Posts
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crbox
Canada1180 Posts
On May 11 2015 05:08 lostDrone wrote: Dude i cant hear a single word in your video. Not only that it is only in one channel. The left ear for me. Just raise the volume I heard everything he said after pushing a button 3 times. Figure it the fuck out lol Op: nice vid i'm definitely gonna try to do like hellion runbys against protoss or terran wall-ins. | ||
JCoto
Spain574 Posts
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crbox
Canada1180 Posts
On May 11 2015 05:27 JCoto wrote: I think that that ability could help rewriting TvZ, and could replace the slow on marauders... then we could have a better time rebalancing zealots and roaches. But reapers are fragile vs colossus beams or storm late game so it doesn't compare to a stimmed 3/3 marauder rofl | ||
[PkF] Wire
France24203 Posts
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Pawjaw
Sweden9 Posts
On May 11 2015 05:08 lostDrone wrote: Dude i cant hear a single word in your video. Not only that it is only in one channel. The left ear for me. I know the volume is shit, but I didn't know about the channels. I'll look into that if I ever make another video, thanks. On May 11 2015 05:30 [PkF] Wire wrote: Can the ability lift massive units too ? No it cannot, and I just realized that I said in the video that it's possible to split thors using the KD8 Charge, which is not true. | ||
Loccstana
United States833 Posts
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JCoto
Spain574 Posts
On May 11 2015 05:30 crbox wrote: But reapers are fragile vs colossus beams or storm late game so it doesn't compare to a stimmed 3/3 marauder rofl Literal: "Could replace slow on Marauders" I mean, the charge could be implemented on marauders, while reapers could be reworked (anyways, a Reaper rework has been needed for years). The problematic part I see is the damage. This mechanic is fairly more interesting than the slow and I bet it could be interesting to balance. | ||
Riquiz
Netherlands402 Posts
I think the the most hilarious use-age would be: Making workers fly over the mineral patches and getting stuck in between buildings, mineral patches and the edges of the map. The value bomb. | ||
TelecoM
United States10673 Posts
On May 11 2015 05:08 lostDrone wrote: Dude i cant hear a single word in your video. Not only that it is only in one channel. The left ear for me. Omg I found you on Team Liquid as well, I am [Ever]Drone ! lol On topic ...I really dislike these reaper mines as a Zerg player... >_< | ||
FabledIntegral
United States9232 Posts
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Archiatrus
Germany64 Posts
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Gnosis
Scotland912 Posts
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Destructicon
4713 Posts
On May 11 2015 05:30 crbox wrote: But reapers are fragile vs colossus beams or storm late game so it doesn't compare to a stimmed 3/3 marauder rofl Not only that but it compounds the problem of micro overload terrans already have. Terrans have to split, stutter step, kite, focus fire so mixing in this ability seems impossible outside the early game. This is one design decision I don't agree on with Blizz, I don't feel like all units should have abilities, I'd rather they be responsive, microable and with a high skill ceiling. | ||
ThunderBum
Australia192 Posts
On May 11 2015 18:47 Destructicon wrote:"Not only that but it compounds the problem of micro overload terrans already have." ... "I'd rather they be responsive, microable and with a high skill ceiling." I don't quite understand what you mean by saying it's too much micro and that you want the micro to be hard. | ||
Hider
Denmark9388 Posts
On May 11 2015 18:47 Destructicon wrote: Not only that but it compounds the problem of micro overload terrans already have. Terrans have to split, stutter step, kite, focus fire so mixing in this ability seems impossible outside the early game. This is one design decision I don't agree on with Blizz, I don't feel like all units should have abilities, I'd rather they be responsive, microable and with a high skill ceiling. I agree that units should be responsive (which the Reaper already is), but I also think well-designed abilites can have a great impact on the game. However, abilities should be easy to use and create a dynamic that rewards micro. E.g. somewhat like what Psi Storm does, however, most abilites in the game unfortunately adds to extra control groups and doesn't really reward countermicro. Therefore they feel more like random spamming, which isn't good imo. | ||
Pawjaw
Sweden9 Posts
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Hider
Denmark9388 Posts
I believe that this spell could contribute to give spectators a better watching experience, as it's obviously a really cool ability to watch being used. Its more likely that it will be an abilty that is cool to watch at first since the visuals looks awesome, but very quickly it will become boring as its counterplay potential is pretty lackluster. | ||
_indigo_
Slovenia171 Posts
It can only be on a reaper and it can only be free because the excess gas is always better used with factory or techlab (reaper is 50 gas and right now if we count out the mass reaper play, its not made for damage). It's not useless though, because i've already managed to escape vs speedlings, other reapers and hellions by throwing charges at my feet while running away. I like the ability even if only for this reason. | ||
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