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Colossus attack change - Page 2

Forum Index > Legacy of the Void
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Hider
Profile Blog Joined May 2010
Denmark9447 Posts
April 05 2015 20:55 GMT
#21
On April 06 2015 05:34 digmouse wrote:
If I remember correct, Starbow did tested a Colossus attack animation change.


It was Onegoal.
HewTheTitan
Profile Joined February 2015
Canada331 Posts
April 05 2015 20:57 GMT
#22
Just give it cloaking and flying upgrades, like the original designers intended, not this nerfed giraffe we have to work with today. It doesn't even do bonus damage vs biological.

Add those, and the Colossus will reveal its true form.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
April 05 2015 21:11 GMT
#23
I really like this idea, if the beams had similar movement outwards as the lurker whilst maintaining the old damage or more that means they can be microed against when in low numbers and at higher numbers as the OP mentioned the opponent just goes for the air counter play.

I wish they just said right we're going to introduce unit caps, so like a maximum of 3 collosi can be made or something like that.
I will make Yogg Saron priest work...
Lexender
Profile Joined September 2013
Mexico2661 Posts
April 05 2015 21:29 GMT
#24
On April 06 2015 05:34 digmouse wrote:
If I remember correct, Starbow did tested a Colossus attack animation change.


Starbow never had Colossus
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2015-04-05 21:38:37
April 05 2015 21:37 GMT
#25
On April 06 2015 06:29 Lexender wrote:
Show nested quote +
On April 06 2015 05:34 digmouse wrote:
If I remember correct, Starbow did tested a Colossus attack animation change.


Starbow never had Colossus


Actually, that's not correct. While Kabel may have tried to remove the evidence, the Collosus was in the first iteration of the game (and Dragoons had blink too).
JCoto
Profile Joined October 2014
Spain574 Posts
April 05 2015 22:09 GMT
#26
On April 06 2015 05:34 digmouse wrote:
If I remember correct, Starbow did tested a Colossus attack animation change.


Yeah, and they are still some things about it in the mod files. However, the changes didn't really succeed as nerfing much Colossus AoE (even with reduced cost) removed its functionality and keeping them maintained the problem. And as the Reaver was added back from BroodWar, the AoE effect/cost and fucntionality of the Reaver easily made the Colossus obsolete most of the times.
phodacbiet
Profile Joined August 2010
United States1740 Posts
April 05 2015 22:41 GMT
#27
So, like a customizable windshield wiper?
Flopjack
Profile Joined July 2009
United States51 Posts
April 05 2015 23:14 GMT
#28
On April 06 2015 07:41 phodacbiet wrote:
So, like a customizable windshield wiper?
Correct, and it's like rain now can jump around to avoid the wiper.
BronzeKnee
Profile Joined March 2011
United States5225 Posts
Last Edited: 2015-04-06 01:34:42
April 06 2015 01:33 GMT
#29
On April 06 2015 04:51 Phaenoman wrote:
Show nested quote +
On April 06 2015 03:43 BronzeKnee wrote:
On April 05 2015 19:44 Phaenoman wrote:
It's still an a-move unit. Again, the opponent has to micro. We do not want this kind of "design".


Well, there are a lot of "A-move units" in the game. I don't think that is the problem.

I disagree. A-moving units that do guaranteed splash dmg and enforce only the opponent to micro are a problem.


The Ultralisk isn't a problem. Nor are Archons.

Again, an A-moving unit that deals splash damage isn't the problem. And if you consider the Colossus an A-move unit then at least the counters to Colossus, Vikings and Corrupters, are A-move too.

Not every unit should require tons of micro.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
April 06 2015 02:26 GMT
#30
On April 05 2015 19:44 Phaenoman wrote:
It's still an a-move unit. Again, the opponent has to micro. We do not want this kind of "design".


lol.. you move your collosus back when being focus fired or vipers are nearing, you get it out of isolation and always guarded. Having splash with 9 range but can be attacked by ground and air, slow moving , can't fight alone and a key unit in an army iare already good cons.
AKMU / IU
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