On April 06 2015 05:34 digmouse wrote:
If I remember correct, Starbow did tested a Colossus attack animation change.
If I remember correct, Starbow did tested a Colossus attack animation change.
It was Onegoal.
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Denmark9422 Posts
On April 06 2015 05:34 digmouse wrote: If I remember correct, Starbow did tested a Colossus attack animation change. It was Onegoal. | ||
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HewTheTitan
Canada331 Posts
Add those, and the Colossus will reveal its true form. | ||
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Ovid
United Kingdom948 Posts
I wish they just said right we're going to introduce unit caps, so like a maximum of 3 collosi can be made or something like that. | ||
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Lexender
Mexico2656 Posts
On April 06 2015 05:34 digmouse wrote: If I remember correct, Starbow did tested a Colossus attack animation change. Starbow never had Colossus | ||
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Denmark9422 Posts
On April 06 2015 06:29 Lexender wrote: Show nested quote + On April 06 2015 05:34 digmouse wrote: If I remember correct, Starbow did tested a Colossus attack animation change. Starbow never had Colossus Actually, that's not correct. While Kabel may have tried to remove the evidence, the Collosus was in the first iteration of the game (and Dragoons had blink too). | ||
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JCoto
Spain574 Posts
On April 06 2015 05:34 digmouse wrote: If I remember correct, Starbow did tested a Colossus attack animation change. Yeah, and they are still some things about it in the mod files. However, the changes didn't really succeed as nerfing much Colossus AoE (even with reduced cost) removed its functionality and keeping them maintained the problem. And as the Reaver was added back from BroodWar, the AoE effect/cost and fucntionality of the Reaver easily made the Colossus obsolete most of the times. | ||
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phodacbiet
United States1740 Posts
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Flopjack
United States51 Posts
On April 06 2015 07:41 phodacbiet wrote: Correct, and it's like rain now can jump around to avoid the wiper.So, like a customizable windshield wiper? | ||
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BronzeKnee
United States5219 Posts
On April 06 2015 04:51 Phaenoman wrote: Show nested quote + On April 06 2015 03:43 BronzeKnee wrote: On April 05 2015 19:44 Phaenoman wrote: It's still an a-move unit. Again, the opponent has to micro. We do not want this kind of "design". Well, there are a lot of "A-move units" in the game. I don't think that is the problem. I disagree. A-moving units that do guaranteed splash dmg and enforce only the opponent to micro are a problem. The Ultralisk isn't a problem. Nor are Archons. Again, an A-moving unit that deals splash damage isn't the problem. And if you consider the Colossus an A-move unit then at least the counters to Colossus, Vikings and Corrupters, are A-move too. Not every unit should require tons of micro. | ||
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shin_toss
Philippines2589 Posts
On April 05 2015 19:44 Phaenoman wrote: It's still an a-move unit. Again, the opponent has to micro. We do not want this kind of "design". lol.. you move your collosus back when being focus fired or vipers are nearing, you get it out of isolation and always guarded. Having splash with 9 range but can be attacked by ground and air, slow moving , can't fight alone and a key unit in an army iare already good cons. | ||
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