• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:37
CET 21:37
KST 05:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)22Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL Stellar Fest "01" Jersey Charity Auction
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates Fantasy's Q&A video BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread NASA and the Private Sector
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1973 users

LotV closed beta announced to start on March 31 - Page 94

Forum Index > Legacy of the Void
2700 CommentsPost a Reply
Prev 1 92 93 94 95 96 136 Next
Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here.

Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
March 31 2015 18:21 GMT
#1861
On April 01 2015 03:16 CannonsNCarriers wrote:
The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability.


Are you kidding? Out of all races, terran has the best dps units. Terran doesn't need defense.
Swisslink
Profile Joined March 2011
2954 Posts
March 31 2015 18:23 GMT
#1862
So... is there a countdown when we can expect the first streams to go online?
Hider
Profile Blog Joined May 2010
Denmark9420 Posts
Last Edited: 2015-03-31 18:24:56
March 31 2015 18:24 GMT
#1863
On April 01 2015 03:16 CannonsNCarriers wrote:
The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability.


Just make it possible to build turrets without ebay --> Dumb cheese isn't viable anymore.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
March 31 2015 18:24 GMT
#1864
On April 01 2015 03:03 BronzeKnee wrote:
Ya know what is really sad, is that being a modder I know that I could make all the units for LOTV multiplayer in... say a week at most in my spare time.


Sure, now that they've already made them for you so you know what to make.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
March 31 2015 18:24 GMT
#1865
On April 01 2015 03:23 Swisslink wrote:
So... is there a countdown when we can expect the first streams to go online?


Most likey somewhere within next 4-5 hours.
Big J
Profile Joined March 2011
Austria16289 Posts
March 31 2015 18:25 GMT
#1866
On April 01 2015 03:24 Hider wrote:
Show nested quote +
On April 01 2015 03:16 CannonsNCarriers wrote:
The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability.


Just make it possible to build turrets without ebay --> Dumb cheese isn't viable anymore.

yeah, this so much
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
March 31 2015 18:25 GMT
#1867
plz be aprils fools blizz would love u forever!
Lexender
Profile Joined September 2013
Mexico2655 Posts
Last Edited: 2015-03-31 18:26:52
March 31 2015 18:25 GMT
#1868
On April 01 2015 03:21 darkness wrote:
Show nested quote +
On April 01 2015 03:16 CannonsNCarriers wrote:
The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability.


Are you kidding? Out of all races, terran has the best dps units. Terran doesn't need defense.


Terran early game is very fragile, the DPS doesn't comes until Stim/Medivacs and with mech it comes even lather.
Plus having the worst statid D in the game and bio being the worst defensive style (it has to stay aggressive). However I think with mech being more useful we wouldn't need to stay in pure/almost pure bio anymore and that should help for defending.
JCoto
Profile Joined October 2014
Spain574 Posts
March 31 2015 18:28 GMT
#1869
On April 01 2015 03:25 Lexender wrote:
Show nested quote +
On April 01 2015 03:21 darkness wrote:
On April 01 2015 03:16 CannonsNCarriers wrote:
The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability.


Are you kidding? Out of all races, terran has the best dps units. Terran doesn't need defense.


Terran early game is very fragile, the DPS doesn't comes until Stim/Medivacs and with mech it comes even lather.
Plus having the worst statid D in the game and bio being the worst defensive style (it has to stay aggressive). However I think with mech being more useful we wouldn't need to stay in pure/almost pure bio anymore and that should help for defending.


LOL the terran bias
MrMatt
Profile Joined August 2010
Canada225 Posts
March 31 2015 18:29 GMT
#1870
I'm hoping that the troll countdown is correct.
robopork
Profile Blog Joined May 2009
United States511 Posts
March 31 2015 18:29 GMT
#1871
On April 01 2015 03:24 Hider wrote:
Show nested quote +
On April 01 2015 03:16 CannonsNCarriers wrote:
The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability.


Just make it possible to build turrets without ebay --> Dumb cheese isn't viable anymore.


As long as observers can be built from a gateway. Terran has plenty of snap defense and more snap detection than either Zerg or Protoss, not to mention its fair share of cheesy cloaked shit.

But I think we'll all find that the starting worker count makes that kind of play more manageable on all sides.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
March 31 2015 18:30 GMT
#1872
On April 01 2015 03:21 darkness wrote:
Show nested quote +
On April 01 2015 03:16 CannonsNCarriers wrote:
The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability.


Are you kidding? Out of all races, terran has the best dps units. Terran doesn't need defense.


At 9:30 into the game, when stim+shields+medivacs+1/1 hit, but Storm and Baneling speed aren't out, Terran has amazing DPS. But I am talking about the part of the game before 9 minutes. Terran has a whole lot of ways to lose due to coin flip guesses that went bad (Depot walls that aren't 12 baneling proof, 5:40 oracle, blink, a proxy that your reaper scout just didn't manage to find, soon to be Adept harass). I think the game would be better if Terran had a comparable ability to reach 9 minutes as the other races. Engineering-less turrets would go a long way.
Dun tuch my cheezbrgr
royalroadweed
Profile Joined April 2013
United States8301 Posts
Last Edited: 2015-03-31 18:32:37
March 31 2015 18:30 GMT
#1873
On April 01 2015 03:29 robopork wrote:
Show nested quote +
On April 01 2015 03:24 Hider wrote:
On April 01 2015 03:16 CannonsNCarriers wrote:
The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability.


Just make it possible to build turrets without ebay --> Dumb cheese isn't viable anymore.


As long as observers can be built from a gateway. Terran has plenty of snap defense and more snap detection than either Zerg or Protoss, not to mention its fair share of cheesy cloaked shit.

But I think we'll all find that the starting worker count makes that kind of play more manageable on all sides.

Fast detection? Yes. "Snap" defense? No. Also the observer is a mobile scouting unit. Turrets are static d. Its not a good comparison.
"Nerfing Toss can just make them stronger"
spoonmaster
Profile Joined May 2012
United States347 Posts
March 31 2015 18:31 GMT
#1874
On April 01 2015 03:24 Umpteen wrote:
Show nested quote +
On April 01 2015 03:03 BronzeKnee wrote:
Ya know what is really sad, is that being a modder I know that I could make all the units for LOTV multiplayer in... say a week at most in my spare time.


Sure, now that they've already made them for you so you know what to make.

Exactly, art, mechanics, sound, and design take longer than simply copying a unit.

Then there's the factor of having to figure out whether that unit works in the complex dichotomy of SC2's units, then if it doesn't going back all the way to Step 1.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
March 31 2015 18:32 GMT
#1875
On April 01 2015 03:30 CannonsNCarriers wrote:
Show nested quote +
On April 01 2015 03:21 darkness wrote:
On April 01 2015 03:16 CannonsNCarriers wrote:
The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability.


Are you kidding? Out of all races, terran has the best dps units. Terran doesn't need defense.


At 9:30 into the game, when stim+shields+medivacs+1/1 hit, but Storm and Baneling speed aren't out, Terran has amazing DPS. But I am talking about the part of the game before 9 minutes. Terran has a whole lot of ways to lose due to coin flip guesses that went bad (Depot walls that aren't 12 baneling proof, 5:40 oracle, blink, a proxy that your reaper scout just didn't manage to find, soon to be Adept harass). I think the game would be better if Terran had a comparable ability to reach 9 minutes as the other races. Engineering-less turrets would go a long way.


This is very accurate.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-03-31 18:36:02
March 31 2015 18:32 GMT
#1876
On April 01 2015 03:30 CannonsNCarriers wrote:
Show nested quote +
On April 01 2015 03:21 darkness wrote:
On April 01 2015 03:16 CannonsNCarriers wrote:
The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability.


Are you kidding? Out of all races, terran has the best dps units. Terran doesn't need defense.


At 9:30 into the game, when stim+shields+medivacs+1/1 hit, but Storm and Baneling speed aren't out, Terran has amazing DPS. But I am talking about the part of the game before 9 minutes. Terran has a whole lot of ways to lose due to coin flip guesses that went bad (Depot walls that aren't 12 baneling proof, 5:40 oracle, blink, a proxy that your reaper scout just didn't manage to find, soon to be Adept harass). I think the game would be better if Terran had a comparable ability to reach 9 minutes as the other races. Engineering-less turrets would go a long way.

Or, you know, scout. That claim was true one year ago, back when Protosses could toy with the Terran. Now times have changed. You can lose to coinflip ofc, but just like any race. Do you know what a Zerg feels when he gets hit by a hellbat/marine timing before 9:00?^^
Although I agree about the Turret change. Obviously Photon Cannons need the Forge restriction, but Turrets... I mean no one is going to Turret rush.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
RaymondFish
Profile Joined July 2012
United States42 Posts
March 31 2015 18:32 GMT
#1877
On April 01 2015 03:25 StatixEx wrote:
plz be aprils fools blizz would love u forever!


for all the people that think they're going to get one, it really would be amazing if it were. sooo many tears.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
March 31 2015 18:35 GMT
#1878
Have you all terran guys amidst the incredible suffering you must endure in the first 9 minutes of the game noticed that you can build a structure that turns 4 marines into an almost impenetrable obstacle, can be repaired to no end and then sold for the loss of mere 25 minerals?

HoTS is fucking balanced. It's almost overbalanced to the point of being boring in some sense. No race NEEDS anything and if you have a problem with something, it's quite likely your fault. The only thing that we need from LoTV is CHANGE.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Lexender
Profile Joined September 2013
Mexico2655 Posts
Last Edited: 2015-03-31 18:37:12
March 31 2015 18:36 GMT
#1879
On April 01 2015 03:32 OtherWorld wrote:
Show nested quote +
On April 01 2015 03:30 CannonsNCarriers wrote:
On April 01 2015 03:21 darkness wrote:
On April 01 2015 03:16 CannonsNCarriers wrote:
The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability.


Are you kidding? Out of all races, terran has the best dps units. Terran doesn't need defense.


At 9:30 into the game, when stim+shields+medivacs+1/1 hit, but Storm and Baneling speed aren't out, Terran has amazing DPS. But I am talking about the part of the game before 9 minutes. Terran has a whole lot of ways to lose due to coin flip guesses that went bad (Depot walls that aren't 12 baneling proof, 5:40 oracle, blink, a proxy that your reaper scout just didn't manage to find, soon to be Adept harass). I think the game would be better if Terran had a comparable ability to reach 9 minutes as the other races. Engineering-less turrets would go a long way.

Or, you know, scout. That claim was true one year ago, back when Protosses could toy with the Terran. Now times have changed. You can lose to coinflip ofc, but just like any race. Do you know what a Zerg feels when he gets hit by a hellbat/marine timing before 9:00?^^


That stuff still happens, a lot, in progames nowadays, the game is starting almost fresh, we don't know how we work, but you can't compare having an Msc to having none, just read a protoss strategy guide all you have to scout is gas first for terrans and sometimes not even that, this is not a balance argument its a design one, why should some races have solid defense without scout and others not?
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2015-03-31 18:42:22
March 31 2015 18:37 GMT
#1880
Legacy of the Void is live!
Moderatorshe/her
TL+ Member
Prev 1 92 93 94 95 96 136 Next
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
20:00
Swiss - Round 3
Laughngamez YouTube
BSL 21
15:00
N-Korea Champ Playoff Day 1/2
Dewalt vs BonythLIVE!
Mihu vs TBD
QiaoGege vs TBD
ZZZero.O346
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
trigger 76
Nathanias 27
StarCraft: Brood War
ZZZero.O 346
Shuttle 244
Soulkey 55
sas.Sziky 9
Last 0
Dota 2
Dendi890
LuMiX1
Counter-Strike
fl0m3796
Super Smash Bros
hungrybox793
Heroes of the Storm
Liquid`Hasu440
Khaldor283
Other Games
summit1g6048
Grubby1739
FrodaN1480
RotterdaM186
Harstem159
QueenE123
febbydoto15
Organizations
Other Games
EGCTV1352
gamesdonequick1283
BasetradeTV55
StarCraft 2
angryscii 41
StarCraft: Brood War
Kim Chul Min (afreeca) 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Berry_CruncH237
• davetesta88
• printf 47
• HeavenSC 10
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 26
• Pr0nogo 10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV342
League of Legends
• Jankos2268
• TFBlade1141
Other Games
• imaqtpie2317
• Shiphtur240
Upcoming Events
Replay Cast
3h 24m
Replay Cast
12h 24m
RongYI Cup
14h 24m
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
15h 24m
BSL 21
18h 24m
Replay Cast
1d 3h
Wardi Open
1d 17h
Monday Night Weeklies
1d 20h
OSC
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
The PondCast
4 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S1: W5
OSC Championship Season 13
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Underdog Cup #3
Tektek Cup #1
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Acropolis #4 - TS4
Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.