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Active: 1868 users

LotV closed beta announced to start on March 31 - Page 94

Forum Index > Legacy of the Void
2700 CommentsPost a Reply
Prev 1 92 93 94 95 96 136 Next
Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here.

Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
March 31 2015 18:21 GMT
#1861
On April 01 2015 03:16 CannonsNCarriers wrote:
The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability.


Are you kidding? Out of all races, terran has the best dps units. Terran doesn't need defense.
Swisslink
Profile Joined March 2011
2954 Posts
March 31 2015 18:23 GMT
#1862
So... is there a countdown when we can expect the first streams to go online?
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2015-03-31 18:24:56
March 31 2015 18:24 GMT
#1863
On April 01 2015 03:16 CannonsNCarriers wrote:
The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability.


Just make it possible to build turrets without ebay --> Dumb cheese isn't viable anymore.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
March 31 2015 18:24 GMT
#1864
On April 01 2015 03:03 BronzeKnee wrote:
Ya know what is really sad, is that being a modder I know that I could make all the units for LOTV multiplayer in... say a week at most in my spare time.


Sure, now that they've already made them for you so you know what to make.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
March 31 2015 18:24 GMT
#1865
On April 01 2015 03:23 Swisslink wrote:
So... is there a countdown when we can expect the first streams to go online?


Most likey somewhere within next 4-5 hours.
Big J
Profile Joined March 2011
Austria16289 Posts
March 31 2015 18:25 GMT
#1866
On April 01 2015 03:24 Hider wrote:
Show nested quote +
On April 01 2015 03:16 CannonsNCarriers wrote:
The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability.


Just make it possible to build turrets without ebay --> Dumb cheese isn't viable anymore.

yeah, this so much
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
March 31 2015 18:25 GMT
#1867
plz be aprils fools blizz would love u forever!
Lexender
Profile Joined September 2013
Mexico2655 Posts
Last Edited: 2015-03-31 18:26:52
March 31 2015 18:25 GMT
#1868
On April 01 2015 03:21 darkness wrote:
Show nested quote +
On April 01 2015 03:16 CannonsNCarriers wrote:
The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability.


Are you kidding? Out of all races, terran has the best dps units. Terran doesn't need defense.


Terran early game is very fragile, the DPS doesn't comes until Stim/Medivacs and with mech it comes even lather.
Plus having the worst statid D in the game and bio being the worst defensive style (it has to stay aggressive). However I think with mech being more useful we wouldn't need to stay in pure/almost pure bio anymore and that should help for defending.
JCoto
Profile Joined October 2014
Spain574 Posts
March 31 2015 18:28 GMT
#1869
On April 01 2015 03:25 Lexender wrote:
Show nested quote +
On April 01 2015 03:21 darkness wrote:
On April 01 2015 03:16 CannonsNCarriers wrote:
The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability.


Are you kidding? Out of all races, terran has the best dps units. Terran doesn't need defense.


Terran early game is very fragile, the DPS doesn't comes until Stim/Medivacs and with mech it comes even lather.
Plus having the worst statid D in the game and bio being the worst defensive style (it has to stay aggressive). However I think with mech being more useful we wouldn't need to stay in pure/almost pure bio anymore and that should help for defending.


LOL the terran bias
MrMatt
Profile Joined August 2010
Canada225 Posts
March 31 2015 18:29 GMT
#1870
I'm hoping that the troll countdown is correct.
robopork
Profile Blog Joined May 2009
United States511 Posts
March 31 2015 18:29 GMT
#1871
On April 01 2015 03:24 Hider wrote:
Show nested quote +
On April 01 2015 03:16 CannonsNCarriers wrote:
The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability.


Just make it possible to build turrets without ebay --> Dumb cheese isn't viable anymore.


As long as observers can be built from a gateway. Terran has plenty of snap defense and more snap detection than either Zerg or Protoss, not to mention its fair share of cheesy cloaked shit.

But I think we'll all find that the starting worker count makes that kind of play more manageable on all sides.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
March 31 2015 18:30 GMT
#1872
On April 01 2015 03:21 darkness wrote:
Show nested quote +
On April 01 2015 03:16 CannonsNCarriers wrote:
The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability.


Are you kidding? Out of all races, terran has the best dps units. Terran doesn't need defense.


At 9:30 into the game, when stim+shields+medivacs+1/1 hit, but Storm and Baneling speed aren't out, Terran has amazing DPS. But I am talking about the part of the game before 9 minutes. Terran has a whole lot of ways to lose due to coin flip guesses that went bad (Depot walls that aren't 12 baneling proof, 5:40 oracle, blink, a proxy that your reaper scout just didn't manage to find, soon to be Adept harass). I think the game would be better if Terran had a comparable ability to reach 9 minutes as the other races. Engineering-less turrets would go a long way.
Dun tuch my cheezbrgr
royalroadweed
Profile Joined April 2013
United States8301 Posts
Last Edited: 2015-03-31 18:32:37
March 31 2015 18:30 GMT
#1873
On April 01 2015 03:29 robopork wrote:
Show nested quote +
On April 01 2015 03:24 Hider wrote:
On April 01 2015 03:16 CannonsNCarriers wrote:
The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability.


Just make it possible to build turrets without ebay --> Dumb cheese isn't viable anymore.


As long as observers can be built from a gateway. Terran has plenty of snap defense and more snap detection than either Zerg or Protoss, not to mention its fair share of cheesy cloaked shit.

But I think we'll all find that the starting worker count makes that kind of play more manageable on all sides.

Fast detection? Yes. "Snap" defense? No. Also the observer is a mobile scouting unit. Turrets are static d. Its not a good comparison.
"Nerfing Toss can just make them stronger"
spoonmaster
Profile Joined May 2012
United States347 Posts
March 31 2015 18:31 GMT
#1874
On April 01 2015 03:24 Umpteen wrote:
Show nested quote +
On April 01 2015 03:03 BronzeKnee wrote:
Ya know what is really sad, is that being a modder I know that I could make all the units for LOTV multiplayer in... say a week at most in my spare time.


Sure, now that they've already made them for you so you know what to make.

Exactly, art, mechanics, sound, and design take longer than simply copying a unit.

Then there's the factor of having to figure out whether that unit works in the complex dichotomy of SC2's units, then if it doesn't going back all the way to Step 1.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
March 31 2015 18:32 GMT
#1875
On April 01 2015 03:30 CannonsNCarriers wrote:
Show nested quote +
On April 01 2015 03:21 darkness wrote:
On April 01 2015 03:16 CannonsNCarriers wrote:
The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability.


Are you kidding? Out of all races, terran has the best dps units. Terran doesn't need defense.


At 9:30 into the game, when stim+shields+medivacs+1/1 hit, but Storm and Baneling speed aren't out, Terran has amazing DPS. But I am talking about the part of the game before 9 minutes. Terran has a whole lot of ways to lose due to coin flip guesses that went bad (Depot walls that aren't 12 baneling proof, 5:40 oracle, blink, a proxy that your reaper scout just didn't manage to find, soon to be Adept harass). I think the game would be better if Terran had a comparable ability to reach 9 minutes as the other races. Engineering-less turrets would go a long way.


This is very accurate.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-03-31 18:36:02
March 31 2015 18:32 GMT
#1876
On April 01 2015 03:30 CannonsNCarriers wrote:
Show nested quote +
On April 01 2015 03:21 darkness wrote:
On April 01 2015 03:16 CannonsNCarriers wrote:
The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability.


Are you kidding? Out of all races, terran has the best dps units. Terran doesn't need defense.


At 9:30 into the game, when stim+shields+medivacs+1/1 hit, but Storm and Baneling speed aren't out, Terran has amazing DPS. But I am talking about the part of the game before 9 minutes. Terran has a whole lot of ways to lose due to coin flip guesses that went bad (Depot walls that aren't 12 baneling proof, 5:40 oracle, blink, a proxy that your reaper scout just didn't manage to find, soon to be Adept harass). I think the game would be better if Terran had a comparable ability to reach 9 minutes as the other races. Engineering-less turrets would go a long way.

Or, you know, scout. That claim was true one year ago, back when Protosses could toy with the Terran. Now times have changed. You can lose to coinflip ofc, but just like any race. Do you know what a Zerg feels when he gets hit by a hellbat/marine timing before 9:00?^^
Although I agree about the Turret change. Obviously Photon Cannons need the Forge restriction, but Turrets... I mean no one is going to Turret rush.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
RaymondFish
Profile Joined July 2012
United States42 Posts
March 31 2015 18:32 GMT
#1877
On April 01 2015 03:25 StatixEx wrote:
plz be aprils fools blizz would love u forever!


for all the people that think they're going to get one, it really would be amazing if it were. sooo many tears.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
March 31 2015 18:35 GMT
#1878
Have you all terran guys amidst the incredible suffering you must endure in the first 9 minutes of the game noticed that you can build a structure that turns 4 marines into an almost impenetrable obstacle, can be repaired to no end and then sold for the loss of mere 25 minerals?

HoTS is fucking balanced. It's almost overbalanced to the point of being boring in some sense. No race NEEDS anything and if you have a problem with something, it's quite likely your fault. The only thing that we need from LoTV is CHANGE.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Lexender
Profile Joined September 2013
Mexico2655 Posts
Last Edited: 2015-03-31 18:37:12
March 31 2015 18:36 GMT
#1879
On April 01 2015 03:32 OtherWorld wrote:
Show nested quote +
On April 01 2015 03:30 CannonsNCarriers wrote:
On April 01 2015 03:21 darkness wrote:
On April 01 2015 03:16 CannonsNCarriers wrote:
The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability.


Are you kidding? Out of all races, terran has the best dps units. Terran doesn't need defense.


At 9:30 into the game, when stim+shields+medivacs+1/1 hit, but Storm and Baneling speed aren't out, Terran has amazing DPS. But I am talking about the part of the game before 9 minutes. Terran has a whole lot of ways to lose due to coin flip guesses that went bad (Depot walls that aren't 12 baneling proof, 5:40 oracle, blink, a proxy that your reaper scout just didn't manage to find, soon to be Adept harass). I think the game would be better if Terran had a comparable ability to reach 9 minutes as the other races. Engineering-less turrets would go a long way.

Or, you know, scout. That claim was true one year ago, back when Protosses could toy with the Terran. Now times have changed. You can lose to coinflip ofc, but just like any race. Do you know what a Zerg feels when he gets hit by a hellbat/marine timing before 9:00?^^


That stuff still happens, a lot, in progames nowadays, the game is starting almost fresh, we don't know how we work, but you can't compare having an Msc to having none, just read a protoss strategy guide all you have to scout is gas first for terrans and sometimes not even that, this is not a balance argument its a design one, why should some races have solid defense without scout and others not?
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2015-03-31 18:42:22
March 31 2015 18:37 GMT
#1880
Legacy of the Void is live!
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