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Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here. Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk. |
On April 01 2015 03:16 CannonsNCarriers wrote: The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability.
Are you kidding? Out of all races, terran has the best dps units. Terran doesn't need defense.
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So... is there a countdown when we can expect the first streams to go online?
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On April 01 2015 03:16 CannonsNCarriers wrote: The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability.
Just make it possible to build turrets without ebay --> Dumb cheese isn't viable anymore.
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On April 01 2015 03:03 BronzeKnee wrote: Ya know what is really sad, is that being a modder I know that I could make all the units for LOTV multiplayer in... say a week at most in my spare time.
Sure, now that they've already made them for you so you know what to make.
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On April 01 2015 03:23 Swisslink wrote:So... is there a countdown when we can expect the first streams to go online? 
Most likey somewhere within next 4-5 hours.
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On April 01 2015 03:24 Hider wrote:Show nested quote +On April 01 2015 03:16 CannonsNCarriers wrote: The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability. Just make it possible to build turrets without ebay --> Dumb cheese isn't viable anymore. yeah, this so much
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plz be aprils fools blizz would love u forever!
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On April 01 2015 03:21 darkness wrote:Show nested quote +On April 01 2015 03:16 CannonsNCarriers wrote: The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability. Are you kidding? Out of all races, terran has the best dps units. Terran doesn't need defense.
Terran early game is very fragile, the DPS doesn't comes until Stim/Medivacs and with mech it comes even lather. Plus having the worst statid D in the game and bio being the worst defensive style (it has to stay aggressive). However I think with mech being more useful we wouldn't need to stay in pure/almost pure bio anymore and that should help for defending.
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On April 01 2015 03:25 Lexender wrote:Show nested quote +On April 01 2015 03:21 darkness wrote:On April 01 2015 03:16 CannonsNCarriers wrote: The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability. Are you kidding? Out of all races, terran has the best dps units. Terran doesn't need defense. Terran early game is very fragile, the DPS doesn't comes until Stim/Medivacs and with mech it comes even lather. Plus having the worst statid D in the game and bio being the worst defensive style (it has to stay aggressive). However I think with mech being more useful we wouldn't need to stay in pure/almost pure bio anymore and that should help for defending.
LOL the terran bias
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I'm hoping that the troll countdown is correct.
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On April 01 2015 03:24 Hider wrote:Show nested quote +On April 01 2015 03:16 CannonsNCarriers wrote: The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability. Just make it possible to build turrets without ebay --> Dumb cheese isn't viable anymore.
As long as observers can be built from a gateway. Terran has plenty of snap defense and more snap detection than either Zerg or Protoss, not to mention its fair share of cheesy cloaked shit.
But I think we'll all find that the starting worker count makes that kind of play more manageable on all sides.
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On April 01 2015 03:21 darkness wrote:Show nested quote +On April 01 2015 03:16 CannonsNCarriers wrote: The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability. Are you kidding? Out of all races, terran has the best dps units. Terran doesn't need defense.
At 9:30 into the game, when stim+shields+medivacs+1/1 hit, but Storm and Baneling speed aren't out, Terran has amazing DPS. But I am talking about the part of the game before 9 minutes. Terran has a whole lot of ways to lose due to coin flip guesses that went bad (Depot walls that aren't 12 baneling proof, 5:40 oracle, blink, a proxy that your reaper scout just didn't manage to find, soon to be Adept harass). I think the game would be better if Terran had a comparable ability to reach 9 minutes as the other races. Engineering-less turrets would go a long way.
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On April 01 2015 03:29 robopork wrote:Show nested quote +On April 01 2015 03:24 Hider wrote:On April 01 2015 03:16 CannonsNCarriers wrote: The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability. Just make it possible to build turrets without ebay --> Dumb cheese isn't viable anymore. As long as observers can be built from a gateway. Terran has plenty of snap defense and more snap detection than either Zerg or Protoss, not to mention its fair share of cheesy cloaked shit. But I think we'll all find that the starting worker count makes that kind of play more manageable on all sides. Fast detection? Yes. "Snap" defense? No. Also the observer is a mobile scouting unit. Turrets are static d. Its not a good comparison.
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On April 01 2015 03:24 Umpteen wrote:Show nested quote +On April 01 2015 03:03 BronzeKnee wrote: Ya know what is really sad, is that being a modder I know that I could make all the units for LOTV multiplayer in... say a week at most in my spare time. Sure, now that they've already made them for you so you know what to make. Exactly, art, mechanics, sound, and design take longer than simply copying a unit.
Then there's the factor of having to figure out whether that unit works in the complex dichotomy of SC2's units, then if it doesn't going back all the way to Step 1.
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On April 01 2015 03:30 CannonsNCarriers wrote:Show nested quote +On April 01 2015 03:21 darkness wrote:On April 01 2015 03:16 CannonsNCarriers wrote: The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability. Are you kidding? Out of all races, terran has the best dps units. Terran doesn't need defense. At 9:30 into the game, when stim+shields+medivacs+1/1 hit, but Storm and Baneling speed aren't out, Terran has amazing DPS. But I am talking about the part of the game before 9 minutes. Terran has a whole lot of ways to lose due to coin flip guesses that went bad (Depot walls that aren't 12 baneling proof, 5:40 oracle, blink, a proxy that your reaper scout just didn't manage to find, soon to be Adept harass). I think the game would be better if Terran had a comparable ability to reach 9 minutes as the other races. Engineering-less turrets would go a long way.
This is very accurate.
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On April 01 2015 03:30 CannonsNCarriers wrote:Show nested quote +On April 01 2015 03:21 darkness wrote:On April 01 2015 03:16 CannonsNCarriers wrote: The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability. Are you kidding? Out of all races, terran has the best dps units. Terran doesn't need defense. At 9:30 into the game, when stim+shields+medivacs+1/1 hit, but Storm and Baneling speed aren't out, Terran has amazing DPS. But I am talking about the part of the game before 9 minutes. Terran has a whole lot of ways to lose due to coin flip guesses that went bad (Depot walls that aren't 12 baneling proof, 5:40 oracle, blink, a proxy that your reaper scout just didn't manage to find, soon to be Adept harass). I think the game would be better if Terran had a comparable ability to reach 9 minutes as the other races. Engineering-less turrets would go a long way. Or, you know, scout. That claim was true one year ago, back when Protosses could toy with the Terran. Now times have changed. You can lose to coinflip ofc, but just like any race. Do you know what a Zerg feels when he gets hit by a hellbat/marine timing before 9:00?^^ Although I agree about the Turret change. Obviously Photon Cannons need the Forge restriction, but Turrets... I mean no one is going to Turret rush.
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On April 01 2015 03:25 StatixEx wrote: plz be aprils fools blizz would love u forever!
for all the people that think they're going to get one, it really would be amazing if it were. sooo many tears.
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Have you all terran guys amidst the incredible suffering you must endure in the first 9 minutes of the game noticed that you can build a structure that turns 4 marines into an almost impenetrable obstacle, can be repaired to no end and then sold for the loss of mere 25 minerals?
HoTS is fucking balanced. It's almost overbalanced to the point of being boring in some sense. No race NEEDS anything and if you have a problem with something, it's quite likely your fault. The only thing that we need from LoTV is CHANGE.
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On April 01 2015 03:32 OtherWorld wrote:Show nested quote +On April 01 2015 03:30 CannonsNCarriers wrote:On April 01 2015 03:21 darkness wrote:On April 01 2015 03:16 CannonsNCarriers wrote: The new Terran unit needs to reduce the fragility of the Terran early game. Protoss has mothership core and overcharge to prevent defensive losses for the early game. Zerg has queens and creep and tech-less spores to prevent early game losses. Terran has ... reapers? The new unit needs to somehow flesh out Terran's ability to survive to 8 minutes. It could just be removing the engineering bay requirement on turrets or maybe allowed CC's to serve as bunkers. Or some kind of auto turret ability. Are you kidding? Out of all races, terran has the best dps units. Terran doesn't need defense. At 9:30 into the game, when stim+shields+medivacs+1/1 hit, but Storm and Baneling speed aren't out, Terran has amazing DPS. But I am talking about the part of the game before 9 minutes. Terran has a whole lot of ways to lose due to coin flip guesses that went bad (Depot walls that aren't 12 baneling proof, 5:40 oracle, blink, a proxy that your reaper scout just didn't manage to find, soon to be Adept harass). I think the game would be better if Terran had a comparable ability to reach 9 minutes as the other races. Engineering-less turrets would go a long way. Or, you know, scout. That claim was true one year ago, back when Protosses could toy with the Terran. Now times have changed. You can lose to coinflip ofc, but just like any race. Do you know what a Zerg feels when he gets hit by a hellbat/marine timing before 9:00?^^
That stuff still happens, a lot, in progames nowadays, the game is starting almost fresh, we don't know how we work, but you can't compare having an Msc to having none, just read a protoss strategy guide all you have to scout is gas first for terrans and sometimes not even that, this is not a balance argument its a design one, why should some races have solid defense without scout and others not?
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your Country52797 Posts
Legacy of the Void is live!
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