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Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here. Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk. |
On March 30 2015 08:43 Tresher wrote: Adrenal Glands now gives a 40% attack speed increase instead of 18,6% . Haven´t seen it but already sounds huge. Holy fuck thats a bigger increase than bw.
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huh, stasis ward not quite as op as I thought it'd be going by JaKaTak's demonstration.
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On March 30 2015 09:55 FrostedMiniWheats wrote: huh, stasis ward not quite as op as I thought it'd be going by JaKaTak's demonstration. Why?
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On March 30 2015 09:55 ZAiNs wrote:Show nested quote +On March 30 2015 09:55 FrostedMiniWheats wrote: huh, stasis ward not quite as op as I thought it'd be going by JaKaTak's demonstration. Why?
The build time is reasonable enough to allow your opponent to dodge and the radius isn't that large.
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Russian Federation4295 Posts
On March 30 2015 09:57 FrostedMiniWheats wrote:Show nested quote +On March 30 2015 09:55 ZAiNs wrote:On March 30 2015 09:55 FrostedMiniWheats wrote: huh, stasis ward not quite as op as I thought it'd be going by JaKaTak's demonstration. Why? The build time is reasonable enough to allow your opponent to dodge and the radius isn't that large. They are for pre-building, not placing in front of enemy. Also stasis ward can be used just as vision ward, they stay forever so just turn off their detonation.
Another trick - place them on base and turn off, detonate when drop fully unloaded.
And one more trick - place stasis wards at places where enemy will try retreat, i.e. during deathball fights.
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I am liking the new changes. I like the added diversity to zerg - no longer is roach hydra an all in build but can now transition a lot easier.
And what was the goal of the carrier buff? Will it actually be used now?
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Russian Federation4295 Posts
And what was the goal of the carrier buff? Will it actually be used now? it's really interesting tactical buff to him. You can throw all interceptors and go back with carriers, but at same time you nullifying carrier cargo, making him defenceless, if enemy leaves the place where interceptors are flying
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On March 30 2015 09:52 royalroadweed wrote:Show nested quote +On March 30 2015 08:43 Tresher wrote: Adrenal Glands now gives a 40% attack speed increase instead of 18,6% . Haven´t seen it but already sounds huge. Holy fuck thats a bigger increase than bw. New Ultralisk Armor is even crazier. Fully upgraded lings vs fully upgraded Ultra: Ultra can kill 300 lings still having half HP. You need 689 lings to kill the Ultra. He can also kill 34 Marines. I think Terran needs to go Mech vs Zerg. You need some serious Firepower to pierce that Armor. Maybe even Tanks might need a buff to armored. Marauders also get crushed easily now with the x2 Attack.
Parasitic Bomb seems to only affect air Units. Colossus included. Against Vikings it does not seem to be that useful, you can just land them. Of course there should not be a ground Army nearby .
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Whenever the new Terran bio unit is, it'll have to pack one hell of a punch. I also hope they replace the cyclone model with the diamondback model.
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How can I get the client download for the mac?
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I better get a key Blizz >:C
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On March 30 2015 10:30 Tresher wrote: New Ultralisk Armor is even crazier. Fully upgraded lings vs fully upgraded Ultra: Ultra can kill 300 lings still having half HP. You need 689 lings to kill the Ultra. i get the point you're making but there's no actual ingame situation where lings are going to be fighting ultras unless it's a 4v4 or something lol
i think more to the point is that ultra switches will become stronger in zvt against terrans who don't prepare marauder production, which could make ultra tech actually useful on its own beyond "i'm way ahead and i want to bulldoze you to death because i know you don't have the money to counter this"
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I love the changes, if ultras are really that much more powerful that will be awesome. It encourages terran to tech switch
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noob question, are they gonna change colossus in LotV?
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On March 30 2015 13:19 ETisME wrote: I love the changes, if ultras are really that much more powerful that will be awesome. It encourages terran to tech switch
Like late game BW, where Terran had to switch to mass tanks. Beest thing to watch ^_^
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Canada13379 Posts
I don't want to dig through this thread. If someone has the link to the post describing how to run the unit tester please let me know I'll post a link in a public mod note so that its easy to find for the next few days.
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On March 30 2015 13:10 brickrd wrote:Show nested quote +On March 30 2015 10:30 Tresher wrote: New Ultralisk Armor is even crazier. Fully upgraded lings vs fully upgraded Ultra: Ultra can kill 300 lings still having half HP. You need 689 lings to kill the Ultra. i get the point you're making but there's no actual ingame situation where lings are going to be fighting ultras unless it's a 4v4 or something lol i think more to the point is that ultra switches will become stronger in zvt against terrans who don't prepare marauder production, which could make ultra tech actually useful on its own beyond "i'm way ahead and i want to bulldoze you to death because i know you don't have the money to counter this" Haha I know, Jak just did that for fun. Theres no way this could happen in a real game scenario. But there could still be a situation where someone maybe tries to remax on pure lings to overwhelm his opponent. And when he rans into 2 or 3 Ultras he will have a bad day.
But Ultras will be more powerful against Marauders too. He did let a single Ultra fight against 10 or so Marauders and they got shredded. This was without micro to be fair. Marauders might still be okay if you do some kiting but they won´t be as good as they are now. I can easily see 4-5 Ultras making short work of a decent sized Marauder Force.
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On March 30 2015 14:00 Tresher wrote:Show nested quote +On March 30 2015 13:10 brickrd wrote:On March 30 2015 10:30 Tresher wrote: New Ultralisk Armor is even crazier. Fully upgraded lings vs fully upgraded Ultra: Ultra can kill 300 lings still having half HP. You need 689 lings to kill the Ultra. i get the point you're making but there's no actual ingame situation where lings are going to be fighting ultras unless it's a 4v4 or something lol i think more to the point is that ultra switches will become stronger in zvt against terrans who don't prepare marauder production, which could make ultra tech actually useful on its own beyond "i'm way ahead and i want to bulldoze you to death because i know you don't have the money to counter this" Haha I know, Jak just did that for fun. Theres no way this could happen in a real game scenario. But there could still be a situation where someone maybe tries to remax on pure lings to overwhelm his opponent. And when he rans into 2 or 3 Ultras he will have a bad day. It is worth noting that it is basically impossible to remax on pure lings (it's even hard to do it on half lings, tbh), since it requires 100 larvae stored up in advance. Remax is generally Roaches or other units with 2+ supply.
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Ƹ̵̡Ӝ̵̨̄Ʒ I have ButterFlys about LOTV Ƹ̵̡Ӝ̵̨̄Ʒ ~
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