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Active: 899 users

LotV closed beta announced to start on March 31 - Page 35

Forum Index > Legacy of the Void
2700 CommentsPost a Reply
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Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here.

Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk.
RaFox17
Profile Joined May 2013
Finland4581 Posts
March 20 2015 08:14 GMT
#681
On March 20 2015 17:01 Cascade wrote:
Show nested quote +
On March 20 2015 12:38 GinDo wrote:
On March 20 2015 11:37 The_Red_Viper wrote:
On March 20 2015 11:24 ZeromuS wrote:
On March 20 2015 11:05 Gamegene wrote:
meanwhile no one cares about zerg drops :c


Honestly overlords can move fast and can drop they just cost upgrades

If they already arent both one upgrade, they probably should be but idk what you would wanna drop out of an overlord

Roaches and lings wont be useful to drop. Hydras maybe and ultras i guess, perhaps old baneling bombs would come back but they only stopped cuz it was too much to invest to get a bane nest vs Protoss and vs terran its better to actually have the banelings to defend while harassing with mutas.

Lurker drops man


SSSHHHHH. No one needs to remember that crap.

Combine muta harass with lurker drop. Mutas take out turrets, lurkers kill marines. Don't have tanks or thors? gg! I think the lurker will force the terran to go at least partial mech: tanks or thors, because I really don't see what would beat muta-lurker in the usual TvZ bio force. Or does the hurricane kill lurkers?

Can´t you just play bio+few thors and WM to zone out the mutas and use marauders to kill the lurkers or just drop so zerg can´t defend their lurkers with mutas and then kill the lurkers with bio which has quite a decent DPS?
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
March 20 2015 08:16 GMT
#682
So many abilities.. they are once again falling for the warcraft 3 syndrome..

And nothing whatsoever for high ground advantage other than looking pretty.
nicknack
Profile Joined January 2011
Australia189 Posts
March 20 2015 08:17 GMT
#683
Let the key begging begin!!!
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
March 20 2015 08:21 GMT
#684
On March 20 2015 10:44 Big J wrote:
btw, is "make everything invulnerable" the new "make everything faster"?
Nydus, Stasis, Shade, Disruptor, Immortal; even pick up micro and its buffs are enforcing invulnerability (units inside a transport cannot be attacked)

Do we now hate when stuff dies or what? I always thought stuff blowing other stuff up was the cool part of the game and combat delay tactics was what sucked...

It's because we wanted battles to last longer Longer battles - invulnerable units; More micro - faster units @Blizzard logic.
Head Coach Park: "They should buff tanks!"
Big J
Profile Joined March 2011
Austria16289 Posts
March 20 2015 08:50 GMT
#685
On March 20 2015 11:24 ZeromuS wrote:
Show nested quote +
On March 20 2015 11:05 Gamegene wrote:
meanwhile no one cares about zerg drops :c


Honestly overlords can move fast and can drop they just cost upgrades

If they already arent both one upgrade, they probably should be but idk what you would wanna drop out of an overlord

Roaches and lings wont be useful to drop. Hydras maybe and ultras i guess, perhaps old baneling bombs would come back but they only stopped cuz it was too much to invest to get a bane nest vs Protoss and vs terran its better to actually have the banelings to defend while harassing with mutas.

They move at 1.88speed with the upgrade, that's Thor speed. Very few units move that slow!
It makes it so that you can neither get away, nor catch up to opponents by using drops. And least of all can you just fly through a single turret like one does with medivacs and warp prisms these days.

By the nature of having mass overlords all the time (and their cheapness) I understand it cannot be the same as a Prism or Medivac, but there's plenty of room for other forms of dropplay. For example they could just make the overseer a transport too with or without Ventral Sacs (and adjust costs). They've been looking for a better use for that unit anyways and non-violent transport would fit their requirement of not being combat capable in anyway (because 0supply) perfectly.

For what to drop, I think that hydras and banelings are quite good and though zerglings arent hard to clean up it's still a free unit that forces attention to deal with or you can take a lot of damage from it.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 20 2015 09:02 GMT
#686
Can someone explain to me why the adept should be a core unit of Protoss army? I don't see it. To me it seems like a ground version of Oracle, speedy harass unit. For example - how am I supposed to stop drop with this? Or Oracle? I cannot see this unit as a must go to unit, but more like "Reaper" unit, good for scouting, maybe some harass, useless later in the game.

I just don't see it

I searched through the thread and haven't seen this explained(I hope I am not that blind :D).
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
March 20 2015 09:06 GMT
#687
On March 20 2015 18:02 deacon.frost wrote:
Can someone explain to me why the adept should be a core unit of Protoss army? I don't see it. To me it seems like a ground version of Oracle, speedy harass unit. For example - how am I supposed to stop drop with this? Or Oracle? I cannot see this unit as a must go to unit, but more like "Reaper" unit, good for scouting, maybe some harass, useless later in the game.

I just don't see it

I searched through the thread and haven't seen this explained(I hope I am not that blind :D).


not every unit needs to be massed and a moved; protoss already has plenty of "core units" to mass and a move with so you'd have to remove one if you want another in.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 20 2015 09:10 GMT
#688
On March 20 2015 18:06 Gamegene wrote:
Show nested quote +
On March 20 2015 18:02 deacon.frost wrote:
Can someone explain to me why the adept should be a core unit of Protoss army? I don't see it. To me it seems like a ground version of Oracle, speedy harass unit. For example - how am I supposed to stop drop with this? Or Oracle? I cannot see this unit as a must go to unit, but more like "Reaper" unit, good for scouting, maybe some harass, useless later in the game.

I just don't see it

I searched through the thread and haven't seen this explained(I hope I am not that blind :D).


not every unit needs to be massed and a moved; protoss already has plenty of "core units" to mass and a move with so you'd have to remove one if you want another in.

So it's not a new core unit then? I don't get it, it's not trolling or something, I just don't see this unit a core unit the same way I don't see Reaper a core unit for Terran.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
Last Edited: 2015-03-20 09:13:46
March 20 2015 09:11 GMT
#689
maybe that's the point; it looks like they want to replace the flimsy "4 stalker blink squads" or the zealot warp in right clicks and give protoss some real harassment.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Big J
Profile Joined March 2011
Austria16289 Posts
March 20 2015 09:14 GMT
#690
On March 20 2015 18:02 deacon.frost wrote:
Can someone explain to me why the adept should be a core unit of Protoss army? I don't see it. To me it seems like a ground version of Oracle, speedy harass unit. For example - how am I supposed to stop drop with this? Or Oracle? I cannot see this unit as a must go to unit, but more like "Reaper" unit, good for scouting, maybe some harass, useless later in the game.

I just don't see it

I searched through the thread and haven't seen this explained(I hope I am not that blind :D).


Wouldn't that depend on the stats?
If it is costefficient in combat you are going to produce it a lot and the shade is probably just an extra like burrow movement is just an extra of roaches and not its core use.
If it is some rather expensive glasscanon and it's core role is to shade around (e.g. with a very low shade cooldown) and avoid death through that spell it is probably as you say.
Or it is like an Immortal in combat and you only build it in limited scenarios and then since you have it you also use it for harass.

I think discussion about the adept's role is pretty moot currently due to that. They keep on telling us that their unit has that shade spell, but haven't told us about what unit we are talking about.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 20 2015 09:24 GMT
#691
Well that's basically it, they say "The Adept is a core gateway unit with a ground-only ranged attack and normal movement speed. This unit utilizes its Psionic Transfer ability to teleport to nearby locations." and so far I saw some harassment and I cannot see it.

Unless it means it is a Cybernetics Core unit...

I know it's too early, but I just don't see it and I fear this will be just a niche(?) unit useless later in the game. And you cannot blame me for the fear when you see what happened with the Oracle(cheesy unit) or Tempest(boring unit, though it's a core unit in late game, I give them this)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-03-20 09:52:00
March 20 2015 09:43 GMT
#692
On March 20 2015 18:24 deacon.frost wrote:
Well that's basically it, they say "The Adept is a core gateway unit with a ground-only ranged attack and normal movement speed. This unit utilizes its Psionic Transfer ability to teleport to nearby locations." and so far I saw some harassment and I cannot see it.

Unless it means it is a Cybernetics Core unit...

I know it's too early, but I just don't see it and I fear this will be just a niche(?) unit useless later in the game. And you cannot blame me for the fear when you see what happened with the Oracle(cheesy unit) or Tempest(boring unit, though it's a core unit in late game, I give them this)


Yeah, I see where you come from, but so far their concept could be quite ok for combat.
Let's theorycraft for a moment:
The adept has low-mid range it seems like
It has rather normal speed (maybe a little bit faster than 2.25?)
It can only attack ground
It has no splash(?)
Probably some form of bio/psionic/light unit (without extra damage from +vs armored?!)
twilight tech?

So far this sounds like the unit could be around the strength of a roach or marauder or anti-marauder (good vs light) for direct combat, since it hasn't any major advantages aside from shade. Which honestly didn't look all that powerful either in the videos, more like a delayed 10-20range blink/scout feature that requires normal ground movement? Like, I know where you are going because I see the shade and you are forced to teleport there with the adpet after starting it, so I can surround the shade and wait for your adept to suicide, right? Or I just kill the adept before it teleports.
Given its movement speed, it's also not like your adepts can be out on the map against zerglings or roaches or bio, unless it is just a good combat unit to begin with.

Edit: I just realized that:
- either you cannot walk through the shade, so after all Protoss will keep a form of forcefield that cannot be destroyed by the Ravager
- or you can walk through shades which means that you can stack shades into each other making it hard to tell how many adpets are going to pop up in your base. Also you can use shades to push other units away, by moving into the other players unit and then wait for the adept to materialize to push the other unit out of the way e.g. that pesky Gatekeeper-Zealot at the ramp
Elentos
Profile Blog Joined February 2015
55561 Posts
March 20 2015 09:47 GMT
#693
On March 20 2015 18:43 Big J wrote:
Show nested quote +
On March 20 2015 18:24 deacon.frost wrote:
Well that's basically it, they say "The Adept is a core gateway unit with a ground-only ranged attack and normal movement speed. This unit utilizes its Psionic Transfer ability to teleport to nearby locations." and so far I saw some harassment and I cannot see it.

Unless it means it is a Cybernetics Core unit...

I know it's too early, but I just don't see it and I fear this will be just a niche(?) unit useless later in the game. And you cannot blame me for the fear when you see what happened with the Oracle(cheesy unit) or Tempest(boring unit, though it's a core unit in late game, I give them this)

It has no splash(?)

According to this article its attack deals damage to multiple enemies.
Every 60 seconds in Africa, a minute passes.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
March 20 2015 09:52 GMT
#694
On March 20 2015 18:47 Elentos wrote:
Show nested quote +
On March 20 2015 18:43 Big J wrote:
On March 20 2015 18:24 deacon.frost wrote:
Well that's basically it, they say "The Adept is a core gateway unit with a ground-only ranged attack and normal movement speed. This unit utilizes its Psionic Transfer ability to teleport to nearby locations." and so far I saw some harassment and I cannot see it.

Unless it means it is a Cybernetics Core unit...

I know it's too early, but I just don't see it and I fear this will be just a niche(?) unit useless later in the game. And you cannot blame me for the fear when you see what happened with the Oracle(cheesy unit) or Tempest(boring unit, though it's a core unit in late game, I give them this)

It has no splash(?)

According to this article its attack deals damage to multiple enemies.

I hope this is true. It's pretty cool to see such an early unit have splash. Will create cool micro situations in really low unit count skirmishes where every hitpoint matters.
Big J
Profile Joined March 2011
Austria16289 Posts
March 20 2015 09:57 GMT
#695
On March 20 2015 18:47 Elentos wrote:
Show nested quote +
On March 20 2015 18:43 Big J wrote:
On March 20 2015 18:24 deacon.frost wrote:
Well that's basically it, they say "The Adept is a core gateway unit with a ground-only ranged attack and normal movement speed. This unit utilizes its Psionic Transfer ability to teleport to nearby locations." and so far I saw some harassment and I cannot see it.

Unless it means it is a Cybernetics Core unit...

I know it's too early, but I just don't see it and I fear this will be just a niche(?) unit useless later in the game. And you cannot blame me for the fear when you see what happened with the Oracle(cheesy unit) or Tempest(boring unit, though it's a core unit in late game, I give them this)

It has no splash(?)

According to this article its attack deals damage to multiple enemies.

Oh well, then it is probably even better for combat than I thought
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 20 2015 09:58 GMT
#696
On March 20 2015 18:47 Elentos wrote:
Show nested quote +
On March 20 2015 18:43 Big J wrote:
On March 20 2015 18:24 deacon.frost wrote:
Well that's basically it, they say "The Adept is a core gateway unit with a ground-only ranged attack and normal movement speed. This unit utilizes its Psionic Transfer ability to teleport to nearby locations." and so far I saw some harassment and I cannot see it.

Unless it means it is a Cybernetics Core unit...

I know it's too early, but I just don't see it and I fear this will be just a niche(?) unit useless later in the game. And you cannot blame me for the fear when you see what happened with the Oracle(cheesy unit) or Tempest(boring unit, though it's a core unit in late game, I give them this)

It has no splash(?)

According to this article its attack deals damage to multiple enemies.

So in theory this can be used effectively for drop defense with chargelots tanking damage, adept killing bio(medevac is healing 1 unit) and some stalker killing medevac. This could actually work and will enable small skirmish fights all over the map. I hope this is the role of the unit - early "splash" unit until you get storm/colossus/kamikaze-ball.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
March 20 2015 10:01 GMT
#697
So hyped for this! Adepts seems really cool, statis ward has a lot of possibilities, teleporting battlecruisers, ravagers, lurkers... Only thing i really dislike is the tempest one hit kill spell.
Neosteel Enthusiast
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 20 2015 10:03 GMT
#698
Another question - stasis ward applies for ground unit only? In the hype video it was used against Hydras, but damn this could be cool against Mutalisks
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
RaFox17
Profile Joined May 2013
Finland4581 Posts
March 20 2015 10:08 GMT
#699
On March 20 2015 19:03 deacon.frost wrote:
Another question - stasis ward applies for ground unit only? In the hype video it was used against Hydras, but damn this could be cool against Mutalisks

I feel like the disruptor and the stasis field should be removed ASAP! Imagine a world with FF, stasis field, time warp and invulnerable balls of destruction rolling around. Sounds like super duper fun gameplay!
Big J
Profile Joined March 2011
Austria16289 Posts
March 20 2015 10:09 GMT
#700
On March 20 2015 19:03 deacon.frost wrote:
Another question - stasis ward applies for ground unit only? In the hype video it was used against Hydras, but damn this could be cool against Mutalisks

yeah, I bet you are getting all hard just thinking about running a Templar there trying to unleash your stormy passion all over my defenseless mut-muts
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