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On November 27 2014 04:04 SatedSC2 wrote:Show nested quote +On November 27 2014 03:59 SC2Toastie wrote:On November 27 2014 03:58 SatedSC2 wrote:On November 27 2014 03:57 Aeromi wrote:On November 27 2014 03:50 SatedSC2 wrote: Protoss Nerf - Unofficial Fan Alpha. Instead of whining on an alpha come play with us ![](/mirror/smilies/smile.gif) Why would I want to play ZTarcraft II: Legacy of the Void..? Because people wouldn't consider you a whiny ******** who complains about balance of a game not even in existence which he hasn't even played... THat's why. You say that as if I give a shit what you think of me. I'm smart enough to look at the features of a game and know whether or not I will enjoy it. If you're not smart enough to recognise that as a possibility then you should project your slander inwards, not outwards... ![](/mirror/smilies/wink.gif) Perhaps you should project your slander inwards and not outwards. Why are you pissing on everybodies parade with your Protoss UP T_T qq?
Before you played the game, even?
That's the same as a kid who's never had pizza saying he doesn't like pizza because there's cheese on it. Once you force it down his throat, he'll never want anything else..
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On November 27 2014 04:10 TheDwf wrote:Show nested quote +On November 27 2014 04:00 SC2Toastie wrote: As an added comment, I think Cyclone do not behave as intended; they can't "kite". If you use lock on, and give a move command, Lock On is cancelled. Maybe it only works backwards? I had troubles as well. TheDwf, you online, we'll test together ![](/mirror/smilies/smile.gif)
On November 27 2014 04:09 Existor wrote:Show nested quote +On November 27 2014 04:00 SC2Toastie wrote: As an added comment, I think Cyclone do not behave as intended; they can't "kite". If you use lock on, and give a move command, Lock On is cancelled. Lock on cancels when you use Lockon on friendly units. Might have been the range, then... I remember it working vs Zealots but not Stalkers. Might have to do with Stalkers getting out of range when they stop to shoot.
Also, Cyclones have a very weird name in the factory and the hotkey is the same as the hellion
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This is great. :D Really good work!
Yeah, I have problems with cyclone as well. Should it be clunky like it is or it's a bug?
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United Kingdom1381 Posts
Nice job! All the people complaining about the DreamPool now have some interesting maps to play on.
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I can't seem to get into any games. They are all stuck at downloading; at 60% or 90% says 1 min remaining left but it's wrong ;_;. Since nothing happens. (i've only tried it on NA server)
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-Oracle Stasis Ward cannot be cast on Fog of War, you have to have actual vision before you can place it.
-DISRUPTOR WARP PRISM IS SO MUCH FUN =D =D =D!!!!!!!!
On November 27 2014 04:30 iHirO wrote: Nice job! All the people complaining about the DreamPool now have some interesting maps to play on. Haha, yes, for sure!
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On November 27 2014 04:15 SC2Toastie wrote:Show nested quote +On November 27 2014 04:10 TheDwf wrote:On November 27 2014 04:00 SC2Toastie wrote: As an added comment, I think Cyclone do not behave as intended; they can't "kite". If you use lock on, and give a move command, Lock On is cancelled. Maybe it only works backwards? I had troubles as well. TheDwf, you online, we'll test together ![](/mirror/smilies/smile.gif) Show nested quote +On November 27 2014 04:09 Existor wrote:On November 27 2014 04:00 SC2Toastie wrote: As an added comment, I think Cyclone do not behave as intended; they can't "kite". If you use lock on, and give a move command, Lock On is cancelled. Lock on cancels when you use Lockon on friendly units. Might have been the range, then... I remember it working vs Zealots but not Stalkers. Might have to do with Stalkers getting out of range when they stop to shoot. Also, Cyclones have a very weird name in the factory and the hotkey is the same as the hellion ![](/mirror/smilies/frown.gif) I think cyclones in this mod do lock on but whenever an enemy unit in range targets it, the lock on breaks and it doesn't attack. Or at least that what I found.
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@Bugs -Hellion and cyclone is same hotkey "E". When pressing "E" its always hellion beeing built. -When using Cyclone lock with several on the same unit it messes up almost immedaitely. Also, when using only 1 cyclone with lock, it to messes up. Seems very incosistent overall. This was on enemy buildings and also on enemy units.
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Is it wrong that I'm seriously considering taking the afternoon off work (even though I'm really behind on shit) in order to play this?
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On November 27 2014 04:33 Foxxan wrote: @Bugs -Hellion and cyclone is same hotkey "E". When pressing "E" its always hellion beeing built. -When using Cyclone lock with several on the same unit it messes up almost immedaitely. Also, when using only 1 cyclone with lock, it to messes up. Seems very incosistent overall. This was on enemy buildings and also on enemy units. Yes, I've mentioned the Cyclone, it has been brought up a couple of times.
But, let's also mention all the epically good shit these people made.
So many many props to all of you ♥_♥
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On November 27 2014 04:34 SetGuitarsToKill wrote: Is it wrong that I'm seriously considering taking the afternoon off work (even though I'm really behind on shit) in order to play this? Understandable, but you''ll need the job to purchase the real stuff and jobs are scarce my friend
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Everybody join the chat channel "LOTV Custom" on EU to find partners, please ^_^
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Really fun, thanks for uploading :D
Corruptor's ability doesn't make sense, as you can use it on ground units, structures, and there's not mana cost/CD. You can essentially just "attack" with it, you just have to "c-click" instead of "a-click". At first I thought the ability sounded cool, now I think it should just be replaced with a standard attack if this is what they really want - but then that takes away the identity of the corruptor.
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good god disruptors are strong
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Its "LOTV CUSTOM" as channel, not "lotv alpha". Dont spread the ppl.
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On November 27 2014 04:40 CakeSauc3 wrote: Really fun, thanks for uploading :D
Corruptor's ability doesn't make sense, as you can use it on ground units, structures, and there's not mana cost/CD. You can essentially just "attack" with it, you just have to "c-click" instead of "a-click". At first I thought the ability sounded cool, now I think it should just be replaced with a standard attack if this is what they really want - but then that takes away the identity of the corruptor. I think they're for sure gonna change that ability up... if they wanna buff corruptors do it in an interesting way, don't just give them a grounds attack...
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I fixed my entering games issue. I had to reboot my client and made sure i was logged in only one acc( in bnet launcher)
Yaay ! Let the games begin :D Also i'd like to thank all the people who helped make this happen and big thanks to the map creators for adding some sexy maps too !
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Dunno if this has been said yet or not, but if you activate the purify for the disruptor then put it in the warp prism but don't unload it in time for the ability to go off, the animation for purify will stay until you do it and it actually goes off.
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On November 27 2014 04:41 GTPGlitch wrote: good god disruptors are strong They're so awesome
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